Sirenic armour is level 90 Ranged power armour that is made from sirenic scales, which are drops from aquanites, spiritual mages, dark beasts, airut and creatures in the Monastery of Ascension. These scales, along with algarum thread bought from Ocellus, are used to create the sirenic armour, requiring level 91 to 93 Crafting for each piece.
Sirenic armour cannot be repaired.
The armour set consists of the sirenic mask, sirenic hauberk and sirenic chaps. It is tier 90, like tectonic and malevolent armour, and it gives the best damage bonus of any Ranged armour in the game. After taking 60,000 hits in combat, it will degrade to nothing. The full set of sirenic armour requires 84 sirenic scales and 6 algarum thread to make.
This armour is categorized as power armour. Whilst wearing pieces of power armour, you will receive a damage boost as long as you're using a weapon of synonymous class. Sirenic is a tier-90 ranged-based armour, so, naturally, you'll need to use a ranged weapon to receive the bonus. The damage boost that you receive is found by taking a percentage of the base weapon damage of a tier-90 main-handed weapon/spell/ammo of "Fastest" speed (864). Each piece of power armour that you wear gives you a higher percentage of this number, up to a maximum of maximum of 8%. The Body gives 3.5%, the Legs give 2.5%, and the Helmet gives 2%. Wearing an entire set of this power armour will give a 69.12 damage boost to your ranged attacks.
|Sirenic armour Grand Exchange cost|
|Sirenic mask||5,587,904 [view]|
|Sirenic hauberk||16,655,103 [view]|
|Sirenic chaps||11,257,511 [view]|
Components and BonusesEdit
|Mainhand Info||Off-hand Info||Attributes||Critical bonuses|