Sirenic armour is level 90 Ranged power armour made from sirenic scales, which are drops from aquanites, spiritual mages, dark beasts, airut, and creatures in the Monastery of Ascension. These scales, along with algarum thread bought from Ocellus, are used to create the sirenic armour, requiring level 91 to 93 Crafting for each piece.
Sirenic armour is degradable and cannot be repaired. However, similar to other tier 90 armours that revert to dust, using one of the same piece of armour on another can combine the charges, this is capped at 100%. For example, using a hauberk with 70% charge remaining on another hauberk with 5% charge remaining will return a hauberk with a total remaining charge of 75%. A warning will be given when attempting to do this.
The armour set consists of the sirenic mask, sirenic hauberk, and sirenic chaps. It is tier 90, like tectonic and malevolent armour, and it gives the best damage bonus of any Ranged armour in the game. After taking 100,000 hits in combat, it will degrade to nothing. The full set of sirenic armour requires 84 sirenic scales and 6 algarum thread to make.
Made from raw materials, the full set costs 33,885,858 coins.
Upon death, armour pieces will degrade 10% if left in your gravestone.
|Sirenic mask||5,943,598 [view]|
|Sirenic hauberk||17,319,353 [view]|
|Sirenic chaps||11,631,247 [view]|
Components and BonusesEdit
|Mainhand info||Off-hand info||Attributes||Strength bonus|