This article is about the Distraction and Diversion. For the beasts mentioned by the Gorajo, see Sinkhole (creature).
- The official world for Sinkholes is world 134 (P2P).
Sinkholes is a Members-only Dungeoneering Distraction and Diversion released on 5 February 2013. It takes place outside Daemonheim, in resource dungeons that were once used by Bilrach as storage rooms - these are scattered across the world and Gorajo have since found them. Their name is derived from a dangerous creature native to the Gorajo realm.
The activity can be started by talking to Talsar located in the Daemonheim camp. He will give the players information about himself and the location and time of the next sinkhole due to emerge with each one due every hour, however you can only play twice per day, resetting at 0:00 UTC. If an attempt is made to play a third time, the player receives this message: "You can only enter a sinkhole twice a day before it becomes unstable. Return tomorrow to play again." It is additionally possible to enter the same sinkhole twice, though both attempts will count towards the two sinkholes which may be entered per day.He offers the players the option to teleport to the expected sinkhole location five minutes before it spawns. The teleport option can be used up to three times per day. If a player is out of teleports they can still ask for the current location and find their own way there.
When the sinkhole spawns, a doorway similar to a Resource Dungeon entrance appears on the surface. The entrance leads to a grouping room, with a Gorajo hoardstalker who will explain the activity. You remain on your starting world and players are only drawn from that world. Any items on the player must be banked in the grouping room, including those allowed in Dungeoneering; experience pendants, the orb of oculus, and any aura. The player can then notify the Gorajo that they are ready to be grouped. The game will start once five players are ready.
Players can leave the grouping room by using the ladder, but they will use up one of their two daily turns, according to a message in-game. Teleporting directly out of the sinkhole is not allowed. However if they logout to the lobby, when they next log in they will find themselves back in Daemonheim without using up a turn.
If you are unable to start a game due to there being not enough players, the hoardstalker will teleport you to safety (back to Daemonheim), when the sinkhole collapses. This does not use up a daily turn.
Sinkholes appear in various locations. There are 20 possible locations total:
|"Near a slayer cave east of my home."||Just outside Fremennik Slayer Dungeon.|
|"In the midst of a battle between humans and gnomes."||North of the Battlefield by the Summoning obelisk.|
|"Near a dungeon entrance in the jungle."||West of Brimhaven.|
|"Near a town east of the River Salve."||Canifis.|
|"Near an altar besides a ghostly town."||North-west of Port Phasmatys (Ectofuntus).|
|"A good vacation spot."||North of Oo'glog where the Crimson swifts are.|
|"Where barbarians train for agility."||Barbarian Outpost. Right behind the Barbarian assault minigame|
|"Near an arena, beside a port town."||Fight Arena.|
|"Beside a guild for archers."||Ranging guild.|
|"Besides a dungeon entrance, south of a port town."||North of Mudskipper point.|
|"Place where several famous brothers lie"||At the gate of the Barrows.|
|"Between a mountain and a place of peace."||The Edgeville Monastery.|
|"Near a cave entrance in a druidic town."||Taverley, near the Lady of the Lake.|
|"In the swamps south of a town."||South of Lumbridge.|
|"North of a fishing town."||Catherby.|
|"South of a fishing colony, where hunters prey."||Piscatoris Fishing Colony, next to the summoning obelisk.|
|"Near a flax field where the future is seen."||The Flax field, south-east of Seers Village.|
|"North of the White Knight city."||Falador Near Gamers Grotto entrance.|
|"North of a desert town."||Al Kharid, just north of the oasis and Fire Altar.|
|"Close to a lighthouse."||West of Rellekka, east of Lighthouse bridge shortcut.|
In the same room, players can choose one of three attack styles (Melee, Magic, Ranged) from the tables. You will be automatically equipped with suitable armour and weapon once chosen. The system remembers your choice, so you need to pick one only when you are new or you would like to switch.
Also available is food in the crate. There are doors leading to deeper dungeon, and one leading to the treasure room. The deeper dungeon rooms contain monsters to be defeated, resources to be harvested and exploratory totems.
There is a deposit chute in the starting room that allows you to deposit resources in your inventory (see below).
An exit ladder can be found if you would like to leave.
In the dungeon, there are three kinds of resources: raw materials, Combat Totems, and Exploration Totems. Collecting specified amount of resources completes an objective. Each item deposited increases your score and determines your rank compared to other players and also the amount of dungeoneering tokens rewarded (see the Rewards Section).
- Only a single type of raw material is available for collection. It may be trees, mining rocks, fishing spots or plants. Materials and their tier level are the same as in Dungeoneering. Each resource gives 10 points once deposited.
- Exploratory totems are found on the floor of each room. They give 20 points once deposited.
- Combat totems are dropped when a monster is defeated. They give 30 points once deposited.
The raiding ends either when all targets have been met, or when the seven minute timer expires. All five players are then teleported into the treasure room. During exploration, you may also find chutes looking like a traffic light, located in certain rooms. You can deposit any resources you have found in the chutes or with the Gorajo in the starting room. Deposit locations are marked with a '$' sign on the minimap. The panel is updated as you deposit, letting all players know the progress of resource-gathering. There is a maximum quota for each resource. When the quota is reached, the particular type of resource can still be deposited, but will not give any further points.
Cards can be found with any of the three collection aspects: on the ground under an exploration totem, dropped by a monster, and obtained in the player's inventory while collecting resources. Cards are also obtainable from chests in the dungeon. Cards are used in the treasure room as described below (Treasure Room Section). A maximum of 5 cards can be held in the inventory.
There are also Summoning obelisks and prayer altars to recharge your points if necessary. Other facilities of no purpose such as Spinning Wheels and Farming patch may also appear.
PanelEditYou will see a panel as soon as you enter the sinkhole. On the panel there are several pieces of information available:
- Time remaining
- Your score
- Your rank
- Total of amount of Raw Resources deposited by all players (and the required amount)
- Total of amount of Combat Totems deposited by all players (and the required amount)
- Total of amount of Exploration Totems deposited by all players (and the required amount)
Note that the panel only shows the materials that have already been deposited. When required amount is reached, a tick appears next to the maximum quota.
The following monsters can appear with varying levels. None have any weaknesses. Their only drops are combat totems (always) and cards (randomly).
- Bat, 4, 28, 52, 76, 100, 124, 148, 172, 198
- Giant rat, 6, 20, 36, 52, 68, 84, 100
- Guard dog, 6, 28, 50, 72, 94, 116, 138, 160, 182, 198
- Hobgoblin, 20, 40, 60, 80, 100, 120, 140, 160, 180, 198
- Mysterious shade, 4, 10, 20, 38, 50, 80, 110, 140, 160, 180
- Skeleton (warrior), 26, 44, 62, 78, 96, 112, 130, 146, 164, 180
- Skeleton (ranger), 26, 44, 62, 78, 96, 112, 130, 146, 164, 180
- Skeleton (mage), 26, 44, 62, 78, 96, 112, 130, 146, 164, 180
- Zombie, 2, 20, 40, 60, 80, 100, 118, 138, 158, 178
Treasure roomEditWhen all players gather in the treasure room, they will be aligned on a prize state according to their rank, based on the amount of resources deposited.
There are five types of rewards, in order of decreasing value: Huge lamp, Large lamp, Medium lamp, Small lamp, Dungeoneering tokens. The Huge lamp starts in the treasure box of the top-ranked player, and the treasure boxes containing the other rewards are randomly arranged among the remaining players. Then, the items in each treasure box read from the panel on the top left corner.
Each player is given one turn to use cards obtained, starting from the fifth player. Each card has a special effect.
When all players finish their turn, rewards are given in inventory and they can leave by the ladder. Players can choose to spawn at the sinkhole entrance, or go back to Daemonheim.
If you log out in the treasure room then you will not get any rewards and a daily turn will be used.
Cards are randomly found within the dungeons with totems or while gathering resources. Cards also come from locked chests. You can only carry five cards. Individual cards, or all of a type, may be destroyed to make room for more. They are used in the treasure room when seven minutes are up. Players can have multiple cards on hand but only one can be activated. Each player will have one turn to choose which card they will deploy. The chosen card summons the corresponding creature to give out their special effects. There are eleven types of card:
|Card||Name and icon||Effect||Card||Name and icon||Effect|
|Beguiling smoke devil||Scrambles all the chests.||
Cloning mosquito||Your chest will become a copy of the rank below you.
(If you are 5th rank, it does nothing. If cloning hoardstalker gear, each player gets a part they do not already own.)
|Consistent yak||No matter what reward you have in your chest at the end of the reward game, you will receive a medium lamp.||Preening ibis||Add a piece of Gorajo Hoardstalker clothing to your chest which can be worn outside.
(If the player already has all pieces of the outfit, they will receive a Hoardstalker ring.)
|Protecting titan||Cancels the effect of the next card that tries to move your chest.
(In the case of the Beguiling Smoke devil card, this stops all chests from moving.)
|Reversing phoenix||Returns all chests to the state they were in before the last card was played.|
|Scavenging meerkat||Adds an extra medium lamp to your chest, all higher ranked players will receive an extra card.
(If you already have 2 items in your chest, no additional lamp will be added. If a player already have 5 cards, they will not receive the extra card.)
|Thieving locust||Trades your chest with the player ranked last.
(If you are ranked 5th, this card does nothing.)
|Trading leech||Trades your chest with the player one rank lower than you.
(If used by the rank 5 player, it is a 'rookie mistake' and there is no effect.)
|Trading mantis||Trades your chest with the player one rank higher than you.
(If the rank 1 player uses this, it trades with the rank 5 player.)
|Whimsical bunyip||Will randomly generate one of the other 10 cards and play it.|
- Find and play the Meerkats card.
- Try to get in with players of a similar or lower combat level. That way, the monsters will be easier combat levels to fight.
- Look for resources that have swirling blue lights as they provide double the points of other resource stations.
- Try to go in your own direction, if you're alone you can maximize your own points.
- Make a note of deposit box locations. You do not need to go to the start room to deposit resources.
- Pick up as many cards as possible. This gives you more choices in the treasure room and prevents other players from getting cards, optimizing your reward. Once you reach the limit of 5, delete duplicates and less useful cards.
- Unless your combat level is low, food is a waste of space. The monsters located in the Sinkholes are relatively weak.
- To collect cards quickly, explore or kill monsters. It is possible to acquire cards through resource gathering but the majority of them are found underneath exploratory totems or through combat.
- There are more resource and combat totems available than required to meet the objectives. If the objective is nearly reached for a particular totem type, deposit any of these totems as soon as possible so that you gain points for them. Depositing totems after the objective has been met for that type of totem will not give points and so will be wasted.
Item Points Resources 10 Exploratory totem 20 Combat totem 30
In addition to any experience from combat and resource-gathering activities during the game, the rewards available are:
- Dungeoneering xp lamps with tokens
- The experience obtained depends on lamp size, Dungeoneering level and number of objectives fulfilled.
See Sinkholes/Lamp experience
- Tokens obtained equals 5% lamp experience, rounded up.
- The experience obtained depends on lamp size, Dungeoneering level and number of objectives fulfilled.
- Dungeoneering tokens, equal to ~10% of the experience that would be granted by a huge lamp.
- Pieces of the Hoardstalker outfit which can only be obtained when the preening ibis card is played. If you already unlocked the full Hoardstalker outfit, having a piece of Hoardstalker clothing in your chest will result in getting the Hoardstalker ring.
- At release they were scheduled to take place every two hours, however this was changed soon after to every half hour instead, just 15 minutes before the second sinkhole formed. This was reversed as of 12 February 2013. The update the week of 17 February 2013 has reduced this to one hour.
- One of the sinkhole layouts only had around 40 Combat totems available, being short of the 41-45 combat totems requirement. This was fixed as part of the patch notes of 13 August 2013.
- You can examine an invisible rock in the lobby, examining it reads: "I can't see a rock." It is located west of the burning brazier, on the carpet.
- Due to a recent update, players can now wear the Ring of Kinship and any Dungeoneering aura.
Beguiling smoke devil • Cloning mosquito • Consistent yak • Preening ibis • Protecting titan • Reversing phoenix • Scavenging meerkats • Thieving locust • Trading leech • Trading mantis • Whimsical bunyip
Shattered Heart • Treasure Trails • Jade vine • Fish Flingers • Court Cases • Champions' Challenge • Ancient effigies • The Pit • Goblin raids • Demon Flash Mob • Wilderness Warbands • Triskelion Treasures