Sinks are methods of removing items and money from the system, usually to mitigate inflation, and keep the price of items at a stable level. Various methods of acquiring raw materials, e.g. gathering skills such as Mining, Fishing, and Woodcutting exist, creates large numbers of items each day which are then supplied to the economy. Sinks are an attempt to reduce supply to keep the money and items that are being generated from creating unwanted and excess inflation.
There are 2 major types of sinks: money sinks, which remove coins from the game; and item sinks, which remove any other item.
Examples[]
Money[]
- The Black Marketeer - Consumes gold in exchange for Player Owned Ports resources.
- Bonds - Consumes gold in order to be converted into a tradeable item.
- Death - players pay a "reclaim fee" to Death.
- Degradation of armour such as Barrows armour, Nex armours and Chaotic equipment - requires money to repair.
- Instances - Boss instances require gold to set up.
- Managing Miscellania - Consumes gold in exchange for items.
- Player-owned house - Players pay a fee for each additional room added to their house.
- Sawmill Operator - Consumes gold in exchange for planks.
- Servants - Consumes gold in order to function
- Summoning - Consumes gold in exchange for spirit shards and tertiary ingredients to create pouches
- Tolls
- Charter ship
- Balloon transport system
- Boat network
- Brimhaven Dungeon (Free if hard Karamja Tasks are completed)
- Magic carpet
- Max Guild portal re-attuning
- Shilo Village cart system
- Whirlpool (Deep Sea Fishing) - Consumes gold in exchange for titles.
- Wishing well bush - Consumes gold in exchange for items
Items[]
- Daily Challenges - Items gathered or created as a part of a Daily Challenge must be turned over to Challenge Mistress Fara in order to receive credit for completing the challenge.
- Divine charges - Requires divine energy to replenish.
- Invention - A major part of the skill involves disassembling items into various parts that are used in the skill. Augmentation also makes items un-tradeable.
- Vis wax - Requires a large number of runes and the Rune Goldberg Machine can be completed daily.
- Well of Goodwill - Both money and items can be donated, which eliminates them from the game
- Rechargeable weapons:
- Polypore staff - consumes Fire runes
- Staff of darkness - consumes Staff of light
- Strykebow - consumes Dark bows
- Abyssal Vine whip - consumes Abyssal whips
- Lava whip - consumes Abyssal whips
- Hydrix items - consumes Onyxes
- Gemstone cavern - consumes Uncut dragonstones, Uncut onyxs, and Incomplete hydrixs to kill the gemstone dragons.
- Rechargeable armours:
- Armours from the Polypore dungeon - consumes Fungal flakes/Grifolic flakes/Ganodermic flakes for each respective armour type (Fungal/Grifolic/Ganodermic) as well as Mycelium web armour.
Shortfalls[]
Money sinks do not work as effectively as intended, shown by near constant inflation rates in the in-game economy:
- Players may consider training money sink skills to be wasteful and unrewarding for money spent.
- Some methods may be unpopular or only available to higher-levelled players or members.
- Changes have rendered some methods no longer effective, such as gravestones increasing the amount of time a player has to recover their items.
- Many updates Jagex have implemented have reversed many of the methods they put in previously.
- Some toll prices can be reduced or avoided through different methods.