Toggle between using single-way combat and multi-way combat while in the Wilderness. Changing this setting takes 10 seconds, and will be interrupted if you perform any actions or are attacked while changing. This setting is retained across death and log-out.
Single-Way Wilderness is a basic Constitutionability that requires 25 Constitution to use. When activated, this ability switches the user between using single-way and multi-way combat in the Wilderness. It takes 10 seconds for the setting to change, and much like the Home Teleport spell, this ability will be interrupted if the user moves or is attacked.
While the single-way Wilderness setting is active, players may not be attacked by more than one player or monster at a time while in the Wilderness. Consequently, players may not attack more than one player or monster at once, as long as they haven't been damaged by the monster they had just attacked (e.g attacking a Revenant imp which attacked but failed to deal damage) Combat familiars, however, may be used as normal, but abilities that affect multiple targets, such as Chain, will only hit one target. Players who use the ability to switch to multi-way combat will have a skull appear above their heads while in the Wilderness to indicate their willingness to participate in multi-way combat.
By default, this ability is set to single-way combat. Players must opt into multi-way combat by activating the ability.
Despite the description, being attacked does not interrupt this ability; being damaged does.