|Release date||14 April 2003 (Update)|
|Examine|| He's in control of the Shantay pass|
|Notable features|| Controls the Shantay Pass|
Shantay is a non-player character who runs the Shantay Pass. He owns the Shantay Pass Shop, and sells shantay passes. Shantay also provides some information about desert survival, as the effects of the desert heat starts taking its toll south of Shantay Pass, which can be useful for new players going into the desert.
If a player declares being an outlaw, Shantay will call upon his guards to have the player arrested and demands the player pay a fine of 5 coins. If the player pays, he or she will be released. If the player refuses twice, Shantay will then transport the player to be locked in Port Sarim "high-security" jail.
The player can escape by picking the lock of the cell, regardless of their Thieving level or their membership status, but it is easier at higher levels. It should be noted that picking the lock of the cell door, like the cell used in Monkey Madness, does not give the player Thieving experience upon success. The player is also able to teleport out if they have the runes, or can use the Home Teleport spell. There was a period of time this appeared to be impossible as Shantay only has an Examine option, but this has since been rectified through a hidden update.
|Waterskin (4)||30||Waterskin (0)||15||Jug of water||1||Bowl of water||4|
|Bucket of water||6||Knife||6||Desert shirt||40||Desert robe||40|
|Note that the shop does not buy back Shantay passes but does buy bronze bars.|
- Shantay addresses players as effendi, which was a common form of address, equivalent to 'sir, in the Ottoman Empire. It may also derive from the Turkish word efendi, which translates to 'master' or 'sir'.