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This article is about the minigame. For the quest, see Shades of Mort'ton.
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Due to an update, this article may be out of date.
Reason: Little information about dummies, stackable remains, Flamtaer braces, storage chests
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Redskull
This is a dangerous minigame.
If you die, you will lose your items and will need to reclaim them from Death or your grave.
Worlds Icon The official world for Shades of Mort'ton is world 88 (P2P).
Shades of Mort'ton (minigame)
Mort'ton temple
Release date 18 October 2004 (Update)
Members Yes
Location Mort'ton
Participants 1+
Skills involved Combat, Construction, Firemaking, Prayer
Reward currency None
In spotlight rotation No
Hiscores No
Tutorial No
Custodians None
Music unlocked Lair
Developers Original: Tytn H
Addition: James C
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Mg shadesofmortton

Shades of Mort'ton is a multi-part minigame in which players perform the various tasks involved in cremating shades, which all takes place in Mort'ton, south of the Mort Myre swamp and just north of Burgh de Rott. The players will create the ingredients to make the various forms of pyre logs which then are used to cremate shade remains. Players will then enter the Shade Catacombs under the town, hunting for the treasure chests which are unlocked by the various keys they receive by burning the shades. Players may also enter the catacombs simply to hunt the more powerful shades that lurk within.

Rewards[]

Players often play the game simply to get sacred oil, which sells for a high price, aside from being used to create pyre logs for cremating shades and vyre corpses at the Columbarium. Players also may turn serum 207 into serum 208 at the temple.

The Shades of Mort'ton minigame provides a variety of experience, primarily in Crafting (repairing the temple), Prayer (burning shades), and Firemaking (burning shades). Players can possibly also gain an amount of Combat (killing shades) and Herblore (creating serums) experience from this minigame. It is somewhat lucrative, with clue scrolls being a semi-common reward from a shade key, and the other rewards being worth selling. It is one of the cheapest methods to gain Crafting experience, by repairing the temple, but at around 12 experience points a second (with flamtaer hammer) it is very slow for the money saved. Players must have completed the Shades of Mort'ton quest before they can take part in this minigame.

The intended primary reward from this minigame is the shade key. This key unlocks the various chests found in the Shade Catacombs, which can generate significantly valuable rewards. See the section below on unlocking chests.

Loar Shades[]

The temple and the cremation area are full of level 58 loar shades. A combat level of 117 or higher is needed to make them unaggressive, so lower level players should bring armour to deal with them. These shades will actively seek to find and engage a player if they hide behind an object, and they will follow players even across the town. However, when there are many players at the temple, the shades are not much of a problem for low levelled players, as the shades are more likely to attack the temple. A shade luring dummy can be further deployed to avoid loar shades from attacking the temple or players.

Mort'ton[]

Accessing this area, and hence this minigame, requires completion of the quest Shades of Mort'ton.

Nature Spirit does not have to be completed, or even technically started. Players can actually access southern Morytania via a very long roundabout walk. On the south side of the Haunted Woods, there is a passage into the eastern Mort Myre swamp (no gate). There is a passage from the east swamp to the west swamp through the wall of weeds which will require a great deal of wandering around in the east swamp to get to. Once in the west swamp heading south through the winding path will finally bring the player to Mort'ton, without ever passing through the monk's gate.

There are many much easier methods of reaching Mort'ton once players have completed further quests such as Fairytale II and In Aid of the Myreque.

It is highly recommended to use a dose of serum 208 on Razmire and Ulsquire as soon as possible for assistance, trading, and supplies. Completing In Aid of the Myreque before this minigame is strongly recommended, as it gives players access to the local bank in Burgh de Rott, without which players will have to trek all the way back and forth from Canifis on every trip. Partial completion of The Branches of Darkmeyer gives access to a Burgh de Rott teleport using Drakan's medallion, which will further speed up banking trips.

Sanctifying the oil[]

Sacred oil is used to create the various types of Pyre logs. To create one of the many types of pyre log, a player must use a vial of sacred oil on the chosen type of log. Sacred oil is created from Olive oil which can be bought from the Mort'ton General Store. The olive oil must be blessed on the fire altar in the temple north-east of Mort'ton in order to be sanctified into Sacred Oil. To do this, you will need to help build and defend the Temple of Mort'ton as was done in the quest. Sanctity is gained by either building/reinforcing the temple walls, or by killing the shades that come to attack the temple. Killing shades is recommended only for players proficient in combat, as only the kill itself generates sanctity, not the combat. As a player's sanctity percentage is constantly draining (around 1% every 30–50 seconds), this method would be counterproductive if the player is unable to quickly bring down the shade.

When the fire altar in the centre of the temple has been lit, simply use a vial of olive oil on it to create sacred oil. When a player successfully lights the fire altar, 100 experience points in the Firemaking skill are received. It is possible to fail while attempting to light the fire. Players can only light the fire altar if they have more than 10% sanctity, as well as only being allowed to sanctify olive oil with Sanctity above 10%. Each time a player blesses an olive oil it will use 2.7% (for a 3 dose vial) or 3.6% (for a 4 dose vial) of the players accumulated sanctity. It is not only more profitable (slightly) but also more useful to decant your olive oil into 4 doses before bringing it to be blessed. If you're going to make Yew, Eucalyptus, Magic, or Elder pyre logs, you must have 4 doses.

If the medium Morytania achievement diary has been completed, pyre logs may be stored in storage chests dotted around the town, and retrieved at any time. There are four chests in Mort'ton that can be used to store up to 30,000 of one type of pyre logs. Noted pyre logs may be stored in the chest.

Building The Temple[]

To get sanctity to make sacred oil, it is necessary to help with repairing the temple. Shade luring dummies can be used to distract the Loar Shades when repairing the temple. When starting, three figures will appear in the top-right corner of the screen.

Repair State[]

This percentage indicates the condition of the temple. The number is raised by repairing the walls, and will gradually fall as shades attack and destroy it. Resources are used up by repairing the walls.

Resources[]

Resources are used for repairing the temple. Unlike the repair state, this is individual and not a shared statistic. When at the temple, choosing Repair Wall starts the repair process. First, certain items in inventory are turned into resources. Once this is done, the resources are drawn down as the temple is repaired.

The following items are used to create resources. All the items needed can be bought from Razmire Keelgan in Mort'ton. (Most can also be found or made elsewhere on RuneScape.) For each 5% resources, the following is required:

Also needed is a Hammer or Flamtaer Hammer to build the temple, the latter being much faster.

Flamtaer bracelets can help in the construction of the Temple Walls. The bracelet comes with 2 charges, and when the effect activates it can instantly build a single temple wall. It is suggested to have multiple bracelets, especially if soloing the activity.

Sanctity[]

Sanctity is what is used to make Sacred Oil from Olive oil. This figure like resources is personal, and starts at 0. It increases by repairing or reinforcing the temple, or by killing the shades around it, giving 2% sanctity per kill. Sanctity will slowly decrease over time, and will reset to 0% upon logging off or hopping world. When building the temple, approximately 5% sanctity is earned for each 1% of resources spent. Repairing is recommended over killing shades for raising sanctity quickly.

Creating The Pyre Logs[]

You can only cremate Shades with Pyre logs. Pyre logs can be created by using sacred oil on various types of logs. The table below shows the costs of creating each type of log.

There are four chests in Mort'ton that can be used to store up to 30,000 of one type of pyre logs.

Creation of pyre logs with sacred oil
Log type Pyre logs made Doses of
sacred oil
Firemaking Profit/Loss Profit/Loss
per XP
Level Experience
Logs Logs Pyre logs Pyre logs 2 Sacred oil (2) 5 20 −3,023 −151.15
Oak logs Oak logs Oak pyre logs Oak pyre logs 2 Sacred oil (2) 20 20 −3,505 −175.25
Willow logs Willow logs Willow pyre logs Willow pyre logs 3 Sacred oil (3) 35 40 −7,003 −175.07
Teak logs Teak logs Teak pyre logs Teak pyre logs 3 Sacred oil (3) 40 40 4,189 104.73
Arctic pine logs Arctic pine logs Arctic pyre logs Arctic pyre logs 3 Sacred oil (3) 47 40 −1,045 −26.12
Maple logs Maple logs Maple pyre logs Maple pyre logs 3 Sacred oil (3) 50 40 287 7.18
Mahogany logs Mahogany logs Mahogany pyre logs Mahogany pyre logs 3 Sacred oil (3) 55 40 −659 −16.48
Eucalyptus logs Eucalyptus logs Eucalyptus pyre logs Eucalyptus pyre logs 4 Sacred oil (4) 63 60 −4,484 −74.73
Yew logs Yew logs Yew pyre logs Yew pyre logs 4 Sacred oil (4) 65 60 −611 −10.18
Magic logs Magic logs Magic pyre logs Magic pyre logs 4 Sacred oil (4) 80 60 1,564 26.07
Elder logs Elder logs Elder pyre logs Elder pyre logs 4 Sacred oil (4) 95 60 −2,823 −47.05

Killing the Shades[]

To kill the shades, first you have to get to them. Loar shades are the easiest since they just wander around the village. The rest, though are encountered during Temple Trekking or found in the Shade Catacombs just north-west of the town. The entrance can be a little hard to find since it is tucked right up against a small hill on the northern edge of the village, against water and opening to the north. To get to the various higher level shades you will need various types of keys to get through the different doors. Fortunately, higher level keys will open the matching type of door and will also open lower level doors. For example; a steel key will open steel and bronze doors. Your keys will not disintegrate when walking through doors. For more information about the levels of keys and how to get them, see Cremating the Shades.

As shades are undead, the Salve amulet (e) will boost accuracy and damage when fighting them. As a precaution, players should always keep at least one key in the bank of the highest type of metal the player can access so that the player can always kill additional shades without having to deal with the difficulty of burning all the types of shades again.

Shade Combat level Key needed
Loar shade 58 N/A
Phrin shade 60 Bronze key
Riyl shade 63 Steel key
Asyn shade 65 Black key
Fiyr shade 68 Silver key

Cremating the Shades[]

Shade

A shade being cremated.

Once you have the Shade remains and the appropriate pyre logs, you can start burning them. All the materials for this minigame are tradeable, and can be bought on the Grand Exchange. Useful items for burning:

  • Morytania legs 3 Morytania legs 3 or 4. These will increase the chance of receiving gold keys from burning Fiyr remains and will give 50% more firemaking experience for burning remains. Morytania legs 4 will also award 50% more prayer experience.
  • Flame gloves Flame gloves will increase the firemaking experience received from burning the pyres by 2% (5% together with the ring of fire).
  • Ring of fire Ring of fire will also increase the firemaking experience received from burning the pyres by 2% (5% together with the flame gloves).
  • First age cape The First age outfit from the Ectofuntus will increase prayer experience by 1% per piece. If using the firemaking items as well, the bracelet and ring cannot be used and their effects do not stack.

To cremate a shade:

  • Place your logs on any of the funeral pyres located around the south and west edge of Mort'ton.
  • Place the shade remains on top
  • Click the pyre to light it.

Light your fire promptly, the funeral pyre will despawn after about 30 seconds.

The table below shows what kind of logs are required to burn which kind of shade, as well as the Firemaking experience gained per pyre log.

Cremation of remains using pyre logs
Pyre Log Firemaking Remains that can be cremated* Cost of
pyre log
Cost
per XP*
Level Experience*
Pyre logs Pyre logs 5 50 Loar remains Loar, Phrin remains Phrin 3,821 76.42
Oak pyre logs Oak pyre logs 20 70 Loar remains Loar, Phrin remains Phrin 3,296 47.09
Willow pyre logs Willow pyre logs 35 100 Loar remains Loar, Phrin remains Phrin, Riyl remains Riyl 3,361 33.61
Teak pyre logs Teak pyre logs 40 120 Loar remains Loar, Phrin remains Phrin, Riyl remains Riyl, Vyre corpse Vyre 14,410 120.08
Arctic pyre logs Arctic pyre logs 47 158 Loar remains Loar, Phrin remains Phrin, Riyl remains Riyl, Vyre corpse Vyre 9,395 59.46
Maple pyre logs Maple pyre logs 50 175 Loar remains Loar, Phrin remains Phrin, Riyl remains Riyl, Vyre corpse Vyre 10,511 60.06
Mahogany pyre logs Mahogany pyre logs 55 210 Loar remains Loar, Phrin remains Phrin, Riyl remains Riyl, Vyre corpse Vyre 9,757 46.46
Eucalyptus pyre logs Eucalyptus pyre logs 63 246.5 Loar remains Loar, Phrin remains Phrin, Riyl remains Riyl, Vyre corpse Vyre, Asyn remains Asyn 10,888 44.17
Yew pyre logs Yew pyre logs 65 255 Loar remains Loar, Phrin remains Phrin, Riyl remains Riyl, Vyre corpse Vyre, Asyn remains Asyn 14,177 55.6
Magic pyre logs Magic pyre logs 80 404.5 Loar remains Loar, Phrin remains Phrin, Riyl remains Riyl, Vyre corpse Vyre, Asyn remains Asyn, Fiyr remains Fiyr 16,565 40.95
Elder pyre logs Elder pyre logs 95 450 Loar remains Loar, Phrin remains Phrin, Riyl remains Riyl, Vyre corpse Vyre, Asyn remains Asyn, Fiyr remains Fiyr, Tortured soul Tortured soul 20,633 45.85
  • Wearing All Fired Up set pieces will increase Firemaking experience.
  • Vyre corpses can only be cremated at the Columbarium, while all other remains are cremated at the pyres within Mort'ton.

You will see an animation of a shade's spirit floating up into the air, then either a key or a stack of coins will appear in your backpack. The type of key depends on the type of shade remains used. The number of coins you get this way are roughly equal to the high alchemy value of the item you would get from the chest it would open.

  • Loar: Low Bronze only (or 400-500 coins)
  • Phrin: High Bronze, low Steel (or 600-700 coins)
  • Riyl: High Steel, low Black (or 700-800 coins)
  • Asyn: High Black, low Silver (or 800-900 coins)
  • Fiyr: Silver or Gold (rare) only (or 2,200-3,200 coins)
  • Tortured soul: Silver or Gold only (or 3,400-4,300 coins)

Prayer experience is gained by burning the shades. The amount depends mainly on the type of shade cremated, and to a lesser extent on the type of log used. The experience obtained from each combination is shown in the table below.

Type of log Prayer Experience*
Loar Phrin Riyl Asyn Fiyr Tortured soul
Pyre logs 25 37.5 N/A N/A N/A N/A
Oak pyre logs 33 45.5 N/A N/A N/A N/A
Willow pyre logs 33.5 46 61 N/A N/A N/A
Teak pyre logs 33.7 46.2 61.2 N/A N/A N/A
Arctic pyre logs 33.9 46.4 61.4 N/A N/A N/A
Maple pyre logs 34 46.5 61.5 N/A N/A N/A
Mahogany pyre logs 34.3 46.8 61.8 N/A N/A N/A
Eucalyptus pyre logs 34.4 46.9 61.9 79.4 N/A N/A
Yew pyre logs 34.5 47 62 79.5 N/A N/A
Magic pyre logs 35 47.5 62.5 80 100 N/A
Elder pyre logs 36 49 63.5 81 101 126
  • Wearing pieces of the First age outfit will increase the Prayer experience when cremating shades.

Unlocking the chests[]

Shade Catacombs entrance location

The blue square indicates the entrance; the temple is the grey circle.

Shade Catacombs map

The chests are colour coded to match the keys.

After the update on 15 March, 2011, the Ring of Wealth now has an effect on the rewards from using a shade key.

Once you have your keys, you can go into the catacombs and unlock the chests which the keys open. The entrance to the catacombs is north-west of town, a little north-east of the bridge, through some doors built into the north side of a hill. The entrance is not marked on the minimap. Look for a torch on the bank of the swamp.

Each time you unlock a chest, the key will dissolve in the lock. If you want to come back and fight more of the shades of that level, make sure you leave at least one key to get through the doors with. It might be a good idea to leave one key in your bank when you finish, in case you want to come back and play again later.

To open a chest, match up the colour of the key with the lock of the chest, such as a Steel Key Black with a steel-trimmed chest with a lock painted black. If you're not sure the colour of the lock, you can examine the chest for more info. Inside the chest will usually be a few coins and one treasure, either being some runes, armour, or a clue scroll. Plus, sometimes if you press continue the dialogue, there will be a bit of swamp paste in the bottom of the chest as well, making it easier to repair the temple (since paste is the most expensive part). The levels of armour depend on the type of key.

  • Bronze yields Steel to Mithril items or an easy clue scroll
  • Steel yields Steel to Adamant items or a medium clue scroll
  • Black yields Black to Adamant items or a medium clue scroll
  • Silver yields Black to Rune items or a hard clue scroll
  • Gold yields Mithril to Dragon items or an elite clue scroll

Additionally colour of the loop defines the probability of the key yielding one of the "better" items available. The order is (worst < best):

Red < Brown < Crimson < Black < Purple

So in other words, a Silver Key Black is more likely to yield a better treasure than a Silver Key Brown, but all silver keys have the exact same set of possible rewards. Purple keys will have the highest chance of receiving a clue scroll.

The chests also occasionally yield clue scrolls, with keys from loar shades yielding level 1 clues (occasionally, at best) transitioning upwards to fiyr shades which can regularly yield level 3 clues. (almost common, usually at least 1 every 35-50 keys, sometimes more common)

Banking[]

Some items you would want to have mainly depend on which type of shade you are hunting. They should consist of some low level food (if needed you can just kill and cook the snails to the west or just get some from the fishing spots to the south), some logs some olive or sacred oil, and the type of shade you plan to cremate. Below is a table showing what logs you need to cremate a shade.

Shade Log
Loar remains Loar Normal Oak* Willow Teak Arctic Maple Mahogany Eucalyptus Yew Magic Elder
Phrin remains Phrin Normal Oak* Willow Teak Arctic Maple Mahogany Eucalytpus Yew Magic Elder
Riyl remains Riyl X X Willow Teak Arctic Maple* Mahogany Eucalyptus Yew Magic Elder
Asyn remains Asyn X X X X X X X Eucalyptus Yew* Magic Elder
Fiyr remains Fiyr X X X X X X X X X Magic Elder
Tortured soul Tortured soul X X X X X X X X X X Elder

* Recommended log to use.

Other activities[]

You can also use Sanctity from building the temple to make Serum 208 by using a Serum 207 on the fire. You must have a minimum of 20% Sanctity to make Serum 208.

Giving this to the Afflicted that wander the town will cure them, and they will reward you with some GP and other small gifts which are useful for that minigame (olive oil, limestone, a few types of logs etc.) or grimy tarromin. You can use both serums to cure the Afflicted, but Serum 208 yields a greater reward, including the occasional Bronze key or level 1 Clue Scroll. Northwest of Mort'ton there are snails and trees so you can kill the snails, take their meat and cook it for healing if you get hurt. A perfect inventory for this would have: 1 silver sickle(b), at least 1,000 coins, good combat gear, 1 flamtaer hammer, and a number of druid pouches or an Ouroboros Pouch to keep the ghasts from rotting your food.

Update history[]

  • update 18 Oct 2004: The Shades of Mort'ton quest and minigame are released.
  • patch 17 May 2005:
  • patch 29 May 2007: Shades can no longer attack from great distance.
  • patch 8 Jul 2009: Coins can now be picked up before they disappear.
  • patch 7 Dec 2010: Using a vial on the fire altar now uses all of them.
  • update 23 Aug 2011: Gold keys and chests are released, with new rewards including shade skulls and necromancer kits.
  • patch 22 Nov 2011: A minigame map icon has been added to Mort'ton.
  • patch 21 Feb 2012: A notification has been added for trying to burn high-level shade remains using low-level pyre logs.
  • patch 27 Mar 2012: The Morytania achievement diary is released, whose rewards grant various bonuses to Shades of Mort'ton.
  • patch 27 Mar 2012: Code has been tweaked to make the minigame more efficient.
  • patch 11 Apr 2012: Gravestones now spawn outside the Shade Catacombs when dying within.
  • patch 22 Nov 2012: Shade combat has been fixed.
  • patch 11 Dec 2012: Poisoned weapons have been removed from shade chests.
  • ninja 18 Apr 2016:
    • Shades' combat stats have been increased.
    • Shade remains and timber beams are now stackable.
    • Shade chests now have their lock's colour in the name.
    • Keys or coins are now placed directly in the inventory rather than on the stone slab when cremating a shade.
    • Shade luring dummies have been added to Razmire's store.
  • ninja 30 Aug 2016: A left-click sanctify option has been added to the fire altar.
  • update 12 Dec 2016: The Flamtaer bracelet is released.
  • ninja 15 May 2017: Razmire now sells four-dosed olive oil as a Morytania diary reward.
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