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For this item's off-hand variant, see Seismic singularity (Third Age).
For this item's augmented variant, see augmented seismic wand (third age).
For this item's (un)dyed variants, see Shadow, Barrows, blood, undyed.

Seismic wand (Third Age) detail

The Third Age-dyed seismic wand is made by dyeing a seismic wand with Third-Age Dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degradation/repair mechanics as the regular seismic wand: it will degrade to a broken state after 60,000 charges of combat (but loses 2 per hit, giving a minimum time of 5 hours of combat) but can be repaired at Bob in Lumbridge, or at an armour stand.

Making a Third Age-dyed seismic wand costs 2,215,008,312 coins.

Combat Stats
RequirementsDegradesSeismic wand (Third Age) equipped
90 Magic30,000 charges
ClassSlot
Magic MagicMain hand slot
Tier
90
WeaponsMainOff
Damage--
Accuracy2458-
StyleSpell-casting
Range8
Speed
Fastest (2.4s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Repair cost

The base repair cost of the Seismic wand (Third Age) when completely degraded to 0.0% item charge is 3,000,000 coins. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).

If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.

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Disassembly

[FAQ] • [doc]
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