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For this item's off-hand variant, see Seismic singularity (Third Age).
For this item's augmented variant, see augmented seismic wand (third age).
For this item's (un)dyed variants, see Shadow, undyed, Barrows, blood.
[FAQ] • [doc]
Seismic wand (Third Age) detail

The Third Age-dyed seismic wand is made by dyeing a seismic wand with Third-Age Dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degradation/repair mechanics as the regular seismic wand: it will degrade to a broken state after 60,000 charges of combat (but loses 2 per hit, giving a minimum time of 5 hours of combat) but can be repaired at Bob in Lumbridge, or at an armour stand.

Making a Third Age-dyed seismic wand costs 2,275,202,686 coins.

Combat Stats
RequirementsDegradesSeismic wand (Third Age) equipped
90 Magic30,000 charges
ClassSlot
Magic MagicWeapon slot
Tier
90
WeaponsMainOff
Damage--
Accuracy2458-
StyleSpell-casting
Range8
Speed
Fastest (2.4s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Repair costEdit

The base repair cost of the Seismic wand (Third Age) is 3,000,000 coins. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).

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DisassemblyEdit

[FAQ] • [doc]

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