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Seismic wand

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This weapon has an off-hand variant: Seismic singularity.
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Seismic wand detail

The seismic wand is a magic main-hand weapon dropped exclusively by Vorago. Requiring level 90 Magic to use, it is the strongest one handed magic weapon in the game outside of Daemonheim

The wand will degrade to a broken state after 60,000 charges of combat (but loses 2 charges per hit, so has a minimum duration of 5 hours of combat). It can be fixed by Repair NPCs such as Bob in Lumbridge, or at an armour stand in a Player-owned house. A full repair, without discounts, costs 3,000,000.

When dropped in a dangerous player-versus-player situation, the killer will receive the wand in its broken state.

When received with CoinShare active, the Seismic wand will be dropped as 120 Seismic wand shards split evenly among the players and sent directly to their banks. 120 shards can be combined to create this item.

Combat StatsSeismic wand equipped

A player wielding a seismic wand

Skill requirementsDegrades
90 Magic-iconYes
ClassSlot
Magic MagicWeapon slot
WeaponsMainOff
Damage--
Accuracy2458-
StyleSpell-casting
Attributes
Defence-iconArmour0
Constitution-iconLife points0
Prayer-iconPrayer0
Strength bonuses
Strength-icon0Ranged-icon0Magic-icon0
Attack speed
Fastest
Interval: 2.4 seconds
Attack speed fastest
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Repair costEdit

The base repair cost of the Seismic wand is 3,000,000. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house. This provides a discount of 0.5% per Smithing level (including boosts and assists).

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Comparison with other magical weaponryEdit

Name Type Levels Cost Accuracy (Tier) Notes
Noxious staff Noxious staff Staff 90 Magic-icon 148,943,340 2458 (90)
Camel staff Camel staff Staff 85 Magic-icon 97,353,379 2178 (85)
  • Reduces an opponent's accuracy by 5%, and has a damage over time effect
  • Provides fire runes when wielded
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,125,000 to repair via a Repair NPC, or discounted at an armour stand
Staff of darkness Staff of darkness Staff 85 Magic-icon 65,308,987 2178 (85)
Chaotic staff Chaotic staff Staff 80 Magic-icon
80 Dungeoneering-icon
200,000 tokens 1924 (80)
Attuned crystal staff Attuned crystal staff Staff 80 Magic-icon
50 Agility-icon
Attuned crystal weapon seed Attuned crystal weapon seed and 2000 Harmonic dust Harmonic dust 1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000
Zuriel's staff Zuriel's staff Staff 78 Magic-icon 5,160,995 1829 (78)
  • Degrades to nothing after 1 hour of combat
  • Has a special attack, Miasmic Barrage, which deals up to 200% spell damage to the target whilst also temporarily reducing their attack speed and applying the Confuse effect
Armadyl battlestaff Armadyl battlestaff Staff 77 Magic-icon 10,227,882 1783 (77)
  • Most accurate non-degrading staff outside of Daemonheim
  • Increases the damage of auto-attacks with Storm of Armadyl by 10%
  • Provides air runes when wielded
  • Has a special attack, Tempest of Armadyl, that deals rapid magic damage
Greater runic staff Greater runic staff Staff 75 Magic-icon
90 Runecrafting-icon
25,000 Runespan points 1694 (75)
  • Can hold up to 1,000 casts of any single spell, including non-combat spells, saving inventory space
Staff of light Staff of light Staff 75 Magic-icon 875,145 1694 (75)
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell
  • Has a special attack, Power of Light, which reduces all incoming melee damage by 50% for one minute; effect lost if the staff is unequipped
Polypore staff Polypore staff Staff 75 Magic-icon 2,028,619 1694 (75)
  • Can cast Polypore Strike, which is available on any spell book
  • The charges for this spell (up to 3000) are stored in the staff, preserving inventory space
  • Each charge is effectively 677 (1 polypore spore and 5 fire runes)
  • Requires 80 Farming to recharge the staff; this is assistable
Seismic wand Seismic wand and Seismic singularity singularity Dual 90 Magic-icon 334,150,555(wand)
132,151,181(orb)
2458 (90)
  • Singularity can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,500,000 to repair via a Repair NPC, or discounted at an armour stand
Seasinger kiba Seasinger kiba and Seasinger makigai makigai Dual 85 Magic-icon
92 Runecrafting-icon
150Chi iconChi
75Koi Scales Koi Scales
2Gemstone kaseki Gemstone kaseki
Sea singer scroll piece 4 Complete seasinger weapon scroll
2178 (85)
Virtus wand Virtus wand and Virtus book book Dual 80 Magic-icon 11,100,807(wand)
3,722,623(book)
1924 (80)
  • Book can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 3,000,000 to repair via a Repair NPC, or discounted at an armour stand
Attuned crystal wand Attuned crystal wand and Attuned crystal orb Attuned crystal orb Dual 80 Magic-icon
50 Agility-icon
Attuned crystal weapon seed Attuned crystal weapon seed and 2000 Harmonic dust Harmonic dust 1924 (80)
  • Like other attuned crystal weapons, has a chance based on the user's agility level to deal 25% more damage on any given attack (12% at 99 agility)
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a a minimum of 200,000 each
Abyssal wand Abyssal wand and Abyssal orb orb Dual 75 Magic-icon 917,033(wand)
564,303(orb)
1694 (75)
  • Orb can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Highest levelled non-degrading dual wielding Magic weapons outside Daemonheim
  • Much greater speed than most staves, but much lower auto-attack damage
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell

Dropping monstersEdit

Monster Combat level Quantity Rarity
Vorago100001Rare

DyedEdit

GalleryEdit

TriviaEdit

  • Despite being a degradable piece of equipment, if the wand is broken there is no broken inventory sprite when wielded or in your inventory. The same affects the seismic singularity.
  • Initially, the wand's inventory sprite did not show the blu-ish aura at the tip of the wand, while the model wielded by your character did. This was later changed.

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