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Seismic wand

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For this item's off-hand variant, see seismic singularity.
For this item's augmented variant, see augmented seismic wand.
For this item's (un)dyed variants, see Shadow, Third Age, Barrows, blood.
[FAQ] • [doc]
Seismic wand detail

The seismic wand is a magic main-hand weapon dropped exclusively by Vorago. It requires level 90 Magic to use. 

The wand will degrade to a broken state after 60,000 charges of combat (but loses 2 charges per hit, so has a minimum duration of 5 hours of combat). It can be fixed by Repair NPCs such as Bob in Lumbridge, or at an armour stand in a Player-owned house. A full repair, without discounts, costs 3,000,000 coins.

When dropped in a dangerous player-versus-player situation, the killer will receive the wand in its broken state.

When received with CoinShare active, the Seismic wand will be dropped as 120 Seismic wand shards split evenly among the players and sent directly to their banks. 120 shards can be combined to create this item.

Combat Stats
RequirementsDegradesSeismic wand equipped
90 Magic30,000 charges
ClassSlot
Magic MagicWeapon slot
Tier
90
WeaponsMainOff
Damage--
Accuracy2458-
StyleSpell-casting
Range8
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
Attack speed
Fastest
Interval: 2.4 seconds
Attack speed fastest
[FAQ][doc]

Repair costEdit

The base repair cost of the Seismic wand is 3,000,000 coins. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house. This provides a discount of 0.5% per Smithing level (including boosts and assists).

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Comparison with other magical weaponryEdit

Two-handedEdit

Name Levels Cost Accuracy (Tier) Notes
Staff of Sliske Staff of Sliske 92 Magic 2,147,483,647 2577 (92)
Noxious staff Noxious staff 90 Magic 142,735,955 2458 (90)
Obliteration Obliteration 87 Magic 62,450,024 2287 (87)
Camel staff Camel staff 85 Magic 84,297,101 2178 (85)
  • Reduces an opponent's accuracy by 5%, and has a damage over time effect
  • Provides fire runes when wielded
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,125,000 coins to repair via a Repair NPC, or discounted at an armour stand
Staff of darkness Staff of darkness 85 Magic 51,845,883 2178 (85)
Chaotic staff Chaotic staff 80 Magic
80 Dungeoneering
Dungeoneering token 200,000 1924 (80)
Attuned crystal staff Attuned crystal staff 80 Magic
50 Agility
Attuned crystal weapon seed and 2000 harmonic dust 1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000 coins
Zuriel's staff Zuriel's staff 78 Magic 5,317,644 1829 (78)
  • Degrades to nothing after 100,000 charges
  • Has a special attack, Miasmic Barrage, which deals up to 200% spell damage to the target whilst also temporarily reducing their attack speed and applying the Confuse effect
Sunspear (magic) Sunspear (magic) 78 Magic
River of Blood
Free after River of Blood quest
600,000 to reclaim
1829 (78)
Armadyl battlestaff Armadyl battlestaff 77 Magic 11,643,336 1783 (77)
  • Most accurate non-degrading staff outside of Daemonheim
  • Increases the damage of auto-attacks with Storm of Armadyl by 10%
  • Provides air runes when wielded
  • Has a special attack, Tempest of Armadyl, that deals rapid magic damage
Greater runic staff Greater runic staff 75 Magic
90 Runecrafting
25,000 Runespan points 1694 (75)
  • Can hold up to 1,000 casts of any single spell, including non-combat spells, saving inventory space
Staff of light Staff of light 75 Magic 1,029,656 1694 (75)
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell
  • Has a special attack, Power of Light, which reduces all incoming melee damage by 50% for one minute; effect lost if the staff is unequipped
Polypore staff Polypore staff 75 Magic 1,987,748 1694 (75)
  • Can cast Polypore Strike, which is available on any spell book
  • The charges for this spell (up to 3000) are stored in the staff, preserving inventory space
  • Each charge is effectively 647 coins (1 polypore spore and 5 fire runes)
  • Requires 80 Farming to recharge the staff; this is assistable

Dual-wieldEdit

Name Levels Cost Accuracy (Tier) Notes
Wand of the praesul Wand of the praesul and Imperium core 92 Magic 208,858,986 (wand)
118,984,171 (orb)
2577 (92)
Seismic wand Seismic wand and singularity 90 Magic 221,040,402 (wand)
99,727,755 (orb)
2458 (90)
  • Singularity can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,500,000 coins to repair via a Repair NPC, or discounted at an armour stand
Wand of the Cywir elders Wand of the Cywir elders 85 Magic 19,183,973 2458 (90)
Seasinger kiba Seasinger kiba and makigai 85 Magic
92 Runecrafting
150 Chi
75 Koi Scales
2 Gemstone kaseki
2178 (85)
Virtus wand Virtus wand and book 80 Magic 5,840,141 (wand)
5,562,461 (book)
1924 (80)
  • Book can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 3,000,000 coins to repair via a Repair NPC, or discounted at an armour stand
Attuned crystal wand Attuned crystal wand and orb 80 Magic
50 Agility
Attuned crystal weapon seed and 2000 harmonic dust 1924 (80)
  • Like other attuned crystal weapons, has a chance based on the user's agility level to deal 25% more damage on any given attack (12% at 99 agility)
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a a minimum of 200,000 coins each
Abyssal wand Abyssal wand and orb 75 Magic 166,657 (wand)
117,796 (orb)
1694 (75)
  • Orb can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Highest levelled non-degrading dual wielding Magic weapons outside Daemonheim
  • Much greater speed than most staves, but much lower auto-attack damage
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell

Drop sourcesEdit

This list was created dynamically. For help, see the FAQ.
To force an update of this list, click here.
For an exhaustive list of all known sources for this item, see here.
Source Combat level Quantity Rarity
Vorago100001Rare

DisassemblyEdit

[FAQ] • [doc]

GalleryEdit

TriviaEdit

  • Despite being a degradable piece of equipment, if the wand is broken there is no broken inventory sprite when wielded or in your inventory. The same affects the seismic singularity.
  • Initially, the wand's inventory sprite did not show the blu-ish aura at the tip of the wand, while the model wielded by your character did. This was later changed.

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