Seasinger's equipment are a set of degradable magic armour and weapons unlocked via Player-owned ports. 85 Defence is required to wear the robes, and 85 Magic is required to wield the weapons. The armour can be made at 90 Runecrafting (and the weapons at 92 Runecrafting) in the port's workshop. Boosts cannot be used. The material used to craft the armour is the trade good chi; the weapons additionally need koi scales and gemstone kasekis.
The ideal adventurers to gather chi are The Occultist (Runecrafting) and The Tengu (Agility), with The Missionary (Prayer) providing duo voyages for chi; koi scales are best gathered by The Architect (Construction) and The Trapper (Hunter). One kaseki is awarded from the Guardians of the World trio missions, and more are available from occasional standard voyages (provided maximum distance has been reached in ports, and The Shield is the focused region).
Before the armour can be made, the ability to make the pieces must be unlocked. This is done by collecting 4 forgotten scrolls per part via scroll voyages in your port. A total of 12 scroll pieces are required to be able to craft the head, body, and leg pieces of the armour, and an additional 4 scroll pieces are needed to make the weapons. The (complete) scrolls for the gloves and boots are bought from the Ports Reward Shop (run by Boni on Waiko) for 2,500 chimes and 3 taijitu apiece.
The armour comes in two versions, tradeable and untradeable ('superior'). The superior version has higher stats than the tradeable one and lasts longer (20% more charges of combat). The superior version can be repaired, where as the tradeable version cannot and will degrade to nothing. The gloves, boots, and weapons are exclusively untradeable.
Dying with seasinger equipmentEdit
Dying to an NPC simply drops it to the ground (or gravestone if outside the Wilderness) with 10% of its charge lost, or 20% charges for superior items. It can also be reclaimed from Death at a cost of 20% of its recharge cost (inferior 10% of Grand Exchange price).
Upon death in dangerous PvP, the inferior versions will drop as that item with the same amount of charge for the killer. The superior versions will be converted to the following regardless of charge:
|Superior seasinger's hood||750,000|
|Superior seasinger's robe top||1,800,000|
|Superior seasinger's robe bottom||1,200,000|
|Superior seasinger aonori||375,000|
|Superior seasinger asari||375,000|
Seasinger weapons degrade to broken after 30,000 charges of combat, and can be repaired for coins at a Repair NPC or armour stand, for trade goods at the workbench in the player-owned port, or with gemstone kasekis.
|Item||Materials||Exp||Repair cost (Bob's Axes)||Repair cost (99 )||Repair cost (Trade Goods)|
Tradeable seasinger's equipment degrades over 60,000 charges of combat, and will vanish completely once exhausted. It cannot be repaired. There are no gloves or boots for this set.
|Item||Chi cost||Exp||Grand Exchange price||GP per Chi|
Superior seasinger's equipment degrades to broken after 72,000 charges of combat, and can be repaired for coins at a Repair NPC or armour stand, or for trade goods at the workbench in the player-owned port.
Wearing any four (or more) of a superior seasinger armour set (including augmented parts, but not weapons) grants a passive ability, Call of the Sea, which gives an approximate 1/3,125 chance to obtain a ports resource crate when defeating an opponent.
|Item||Chi cost||Exp||Repair cost (Bob's Axes)||Repair cost (99 )||Repair cost (Trade Goods)|
- On 14 January 2013, Jagex updated the appearance of the robes to be more in line with the other Player-owned ports armour sets. They were updated to have a hood instead of a headband, and became purple in colour with a red trim.
- Seasinger's robes, along with all other player-owned ports armours, received an update on 4 March 2013 to their degradation mechanic to allow them to last much longer in combat. They now share the same degradation mechanic as Nex armours.