All Life points: 10,000
Life points: 10,000
All Slayer experience: 390.2
Slayer experience: 390.2
All Combat experience: 846.4
Combat experience: 846.4
All Release date: 4 June 2013
Release date: 4 June 2013
All Combat level: 105
Combat level: 105
All Is members only: true
Is members only: true
All NPC ID: 17147
NPC ID: 17147
Any damage dealt to Scutarii from the front or side will be massively reduced, dealing only 10% of what the hit would have normally done. To deal full damage, they must be attacked from behind, which can be achieved with stuns like Binding Shot. Bombardment does full damage to them regardless of what direction they are hit in. Since Scutarii have very high defence, stuns should not be relied on all the time to bind them if using weapons below tier 80. With a tier 90 weapon, a slayer task of ascension creatures and anguish, most of the player's hits will connect.
Scutarii are typically found in groups of two, with most of them being near capsarii, making the fight somewhat tedious. Damage dealt through ricochet will deal 20% extra damage if it hits them in the back.
When stunning scutarii, they should be lured away from the walls before using them as once stunned, they will be permanently locked in that tile until killed, and will make them even harder to kill as the player can only rely on Bombardment to deal damage.
A helpful, but attentive way to kill Scutarii is to move behind them once an attack/ability is used. Full damage will be dealt before the Scutarii can turn around to reduce the damage, especially when stuns are unavailable.
This monster's name comes from the Latin word for 'shield-bearer', bearing similarities to this monster's appearance.
This monster and the other monsters in the dungeon are the first to have a weakness to a generic attack style (in this case, Ranged). These weaknesses were previously restricted to players.
If stunned, Scutarii are still able to attack a player even though they do not turn around, making it look as if it was attacking at the air.
If a Scutarius is stunned, and then the stun effect wears off, even if the player is under the Scutarius, it will not move from the spot it was stunned in. This might be an oversight or glitch.
Scutarii have two different appearances; one with a crystal mask enveloping the face, and another with the crystal mask enveloping the face but having the beard exposed. The latter form only seems to appear after a game update for a few spawns. Once that spawn has been killed enough times, the Scutarii that spawns there will only appear in the former form. It is unknown if this is a bug or not.