- This quest has a quick guide, found here, which briefly summarises the steps needed to complete the quest.
|Release date||25 March 2002 (Update)|
- RuneScape uses the British convention for floor numbering: Ground floor, first floor, second floor, etc.
|Start point:||The Sorcerer's Tower south of Seers' Village, near the Ranging Guild.|
|Length:||Short-Medium (Longer if you walk to all three scorpion locations, ~10 minutes if you are 70 agility or above)|
|Items required:||Items from the toolbelt do not need to be listed unless that version won't work, or aren't automatically added to it. |
|Enemies to defeat:||None|
To begin, talk to Thormac on the roof of the sorcerer's tower, south of Seers' Village. He'll tell you that his rare Kharidian scorpions have escaped and are on the loose. Thormac gives you a scorpion cage to catch his treasures and suggest you go talk to the seers that live to the north.
Note that you must talk to all the characters involved in the quest, otherwise you will not get the necessary dialogue options needed to continue.
In a Dark Place...Edit
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With the cage in your inventory, speak to any Seer. They insist on speaking solely in riddles, mentioning that one of Thormac's pets resides "in a dark place, between a lake and a holy island". This is inside the Taverley Dungeon.
It is required to take a dusty key (unnecessary with 70 Agility). Head to the dungeon either by home teleporting to the (Taverley lodestone, using a House Teleport if you have a house in Taverley, or Falador Teleport and walking north-west to Taverley).
Enter the dungeon.
- If you have level 80 Agility, you can take the west shortcut directly to the poison spider area.
- If you have level 70 Agility instead, you can use the shortcut to the blue dragons and head south from there.
Otherwise, walk the length of the dungeon and use the dusty key on the gate to enter the blue dragon chamber. From the dragons, go south of the dragons, west to the black demons, and north to where the poison spiders are.
Find the small room with a false wall that you can push and enter it. To catch the Kharidian scorpion in this room, use the scorpion cage on it. If you try to pick up the scorpion barehanded, it will sting you, inflicting 30 life points of damage.
Return to the seer to find the location of the second scorpion. The seer will tell you that the scorpion "has been spirited away by a brute of a man. He runs a shop in a village two canoe trips from Lumbridge." This is Gunnarsgruun.
The following step is optional. Head to the Barbarian Village and speak to Peksa, the owner of the helmet shop, and ask him about the scorpion. He will tell you that he left it as a 'surprise gift' for his brother at the Barbarian Outpost, under his bed. Instead of talking to Peksa, you can proceed straight to the Barbarian Outpost.
Proceed to the Barbarian Outpost - a games necklace can quickly teleport you there - and enter the fenced-in area. You must have completed the Bar Crawl miniquest to do so. The scorpion wanders in and around the buildings by the agility course. Similar to the first scorpion, use your cage to capture it.
You do not have to return to a seer a third time as they should have told you the location of the third scorpion in your previous conversation. The third scorpion is located on the first floor of the Edgeville Monastery.
Head to the Monastery (a combat bracelet can teleport you directly; the lodestone network or an Amulet of glory can be used to teleport to Edgeville, north-east of the Monastery). If you have 31 Prayer, climb up any ladder; if you haven't done this before already, Abbot Langley will have you join the order before allowing you upstairs.
The scorpion is in the eastern side of the first floor. As necessary, use your cage on it. Now, take the filled cage of scorpions back to Thormac, who rewards you for your effort.
Congratulations, quest complete!
- 1 Quest Point
- 6,625 experience
- Ability to have Thormac make an elemental Battlestaff into a corresponding Mystic Battlestaff for 40,000 coins.
- 2 extra spins on the Squeal of Fortune
Required for completingEdit
Completion of Scorpion Catcher is required for the following: