Saradomin Wizard
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| |
| Combat level | 108 |
|---|---|
| Hitpoints | 120 |
| Slayer level | Unknown edit |
| Slayer XP | Unknown edit |
| Members only? | Yes |
| Aggressive? | Yes |
| Poisonous? | Yes (6) |
| Immune to poison? | Yes |
| Attack style | Magic and Melee |
| Max hit | 20 (magic), 16 (melee) |
| Weakness | Range |
| Always drops | Bones |
| Examine text | Follower of Saradomin |
Saradomin Wizards only appear when doing Level 3 coordinate Clue Scrolls. They are dangerous as they poison whenever they use melee, react to any prayers you use, and are also immune to poison. They also call out "For Saradomin!" upon appearing and attacking.
Contents |
[edit] Locations
A Saradomin Wizard will always appear whilst digging at the location of a level 3 coordinate clue, outside of the wilderness.
[edit] Strengths and weaknesses
Saradomin Wizards are much more powerful than their counterpart, Zamorak wizards. They stab with a dragon dagger p++ when using melee, and cast Saradomin strike when maging. If you put 'Protect from Melee' on, they are likely to switch to Saradomin Strikes, while if you put the 'Protect from Magic' prayer on, they are likely to switch to their dagger. Their melee attacks will always succeed in poisoning players, even if their attack does no damage (similar to Cave slimes), unless the player is under the effects of an antipoison potion. As their daggers are tipped with (p++) poison, the poison will deal 6 damage per hit.
[edit] Tips for Killing
It's a good idea to bring dragonhide and a bow when doing level 3 clues. When the Saradomin Wizard appears, hide behind nearby obstacle, turn on protection from magic, and range him.
Optional methods: Before digging, drink anti-poison potion, attack or strength potion, turn dragon weapon special on and then turn protect from magic prayer on. By having protect from magic, the Saradomin wizard will attack with melee but you will have good armour (with high defence bonuses) on so his dagger attacks shouldn't be a problem and since you have either anti-poison or super or extra strong anti-poison potion, his poison will not affect you. Once the wizard is defeated, dig at the specified location again. Make sure to bring lobsters or other equivalent food. Bring runes or any method of teleportation so that if health gets low, player can teleport to safety and save the clue scroll. You can then go back to the spot and try again if you teleported.
Another option is if you have high magic level, and thus high magic defence, wear dragonhide armour (preferably black), use protect from melee prayer and he'll always attack with magic (their magic attacks will splash on your dragonhide most of the time, plus you will not get poisoned however, if you have low magic defence, he can hit constant 20s!) then either use dragon dagger special or range to kill them. Note that no matter how high your magic level is, remember to bring some food, just in case.
The safest way to kill them is to stand out of their wandering radius and range them with the "longranged" style. Most coordinate spots have a wide-enough area to do this. If done correctly, the wizard either walk around aimlessly or attempt to retreat. Even though the player will be attacking him, he will be unable to strike back because the player is outside his radius. Also, you can trap them behind something, turn on protection from magic, and range them from behind it.
It's recommended to NOT melee these because they can hit constant 16s with the dagger and they will always poison you if you forget an antipoison.
[edit] Drops
- Coins
- 79 or 86 Earth runes
- 180 Fire runes
- 28 or 30 Nature runes
- 9 or 10 Law runes
- 42 Water runes
- 40 Blood runes
- 45 Death runes
- 189 or 196 Air runes
- Earth battlestaff
- Water battlestaff
- Fire battlestaff

