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"Saradomin mage" redirects here. For the Saradomin mages inside Mage Arena, see Battle mage.
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Saradomin wizards are monsters that are encountered whilst doing hard clue coordinate Treasure Trails. They only appear for clues that are located outside of the Wilderness. They call out "For Saradomin!" upon appearing and attacking. They primarily attack with a combination of Air Surge and Saradomin Strike, and carry a poisoned dragon dagger as a sidearm.


A Saradomin wizard (or a Zamorak wizard) will always appear whilst digging at the location of a level 3 coordinate clue outside of the Wilderness, unless a player uses the​ Meerkat familiars special which brings up the casket/scroll box without disturbing the wizard.

Strengths and weaknessesEdit

Saradomin wizards are more powerful than their Wilderness-only counterparts, the Zamorak wizards. They attack primarily with the spell Air Surge, occasionally using Saradomin Strike, the latter being capable of draining the player's prayer points. They use these attacks regardless of the player's current prayers.

They can also pull out a dragon dagger and use its special attack, which deals a fair amount of melee damage and has a high chance to cause poison. The melee attack is only used if the player is within melee distance.

They have no weakness so all combat styles are effective in defeating them. Upon being defeated, they will teleport away.

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Main dropsEdit

A main drop is not guaranteed. Nothing being dropped is possible.

Item Quantity Rarity GE price
Coins 100Coins77; 89; 240Common77–240
Water battlestaffWater battlestaff1Uncommon8,221
Earth battlestaffEarth battlestaff1Uncommon8,374
Fire battlestaffFire battlestaff1Uncommon8,236
Air battlestaffAir battlestaff1Uncommon8,229
Law runeLaw rune10Uncommon3,200
Nature runeNature rune30Uncommon14,160
Blood runeBlood rune8Uncommon4,712
Death runeDeath rune15Uncommon2,190
Air runeAir rune60; 189Uncommon2,160–6,804
Water runeWater rune146Uncommon3,942
Earth runeEarth rune79; 107Uncommon1,580–2,140
Fire runeFire rune51Uncommon3,621

Universal dropsEdit

Universal drops are dropped by nearly every monster outside of Daemonheim.
These drops are dropped alongside main drops.
Item Quantity Rarity GE price
Key tokenKey token1RareNot sold
Mimic kill tokenMimic kill token1Very rare40,774


  • Previously, wielding an Anti-poison totem before digging would not prevent the wizard from causing poison, even if the player was unpoisoned prior to digging. This was fixed on 15 June 2010.
  • When the Saradomin wizard cast his spell, players could hear if it splashed or hit before the projectile reached them.
  • Saradomin wizards will always attempt to get within melee distance of the player when using magic. A similar issue also affects the Zamorak wizard.
  • They were accidentally removed from the game on 14 November 2014. They returned on 4 July 2016.
  • Despite carrying a regular dragon dagger, Saradomin wizards are still capable of poisoning the player with melee attacks (even before EoC, when a posioned dragon dagger was graphically different).
  • The way that Saradomin wizards (and by extension, Guthix wizards) inflict poison is different from most poisonous monsters; rather than having a chance to inflict it on a successful attack, they have a passive chance to inflict it with every game tick that passes, regardless of whether they are actually attacking and whether or not the attack inflicts damage. As a result, they are capable of rapidly lowering the duration of antipoison potions, so more than one dose may be necessary if the wizard is not killed quickly.
  • There is a fairly rare glitch that enables the wizard to sometimes inflict poison when using Saradomin Strike, even if he does not use melee at all throughout the fight. This appears to be caused by their aforementioned poison mechanics, and therefore using Protect from Melee to disallow their poisonous melee attacks will prevent this from happening. Guthix wizards are also affected by this glitch.
  • All clue scroll wizards and the Double agent received a graphical update as part of the clue scroll overhaul on 26 February 2018. Saradomin wizards received the following changes:
    • Their gender was changed to female.
    • They now wield a Saradomin crozier, and attack with both Air Surge and Saradomin Strike.
    • Their dragon dagger is now only visible when they use its special attack.
    • Their weakness was removed.
    • They teleport away upon being defeated.
  • Prior to their graphical update, Saradomin wizards would use the old reverse-grip attack animation with their daggers, despite holding them in a forward grip. The same glitch affected the non-wilderness version of the Guthix wizard.