This article is about the animal caught with the hunting skill. For the creature that can be summoned, see spirit kyatt.
|Location||Rellekka Hunter area|
|Retaliation||Yes (maximum 74 life points)|
|Loot||Big Bones and either tatty kyatt fur or kyatt fur.|
|Examine||It's just like a big, white, furry, deadly can opener.|
A Sabre-toothed kyatt is an animal that can be trapped using the Hunter skill at level 55. They have a combat level of 60, but cannot be attacked.
They are caught using a teasing stick to provoke them and then by luring them over pitfall traps. The pitfall traps are set using a log and a knife on the pitfall. There are dead trees which can be cut to obtain the logs. Sabre-toothed kyatts cannot be attacked by players. The kyatts are typically non-aggressive, but once teased by a player, kyatts retaliate with melee attacks. Their maximum hit is 74 life points.
Items Needed: Hatchet, Knife, Teasing stick, Tireless run scrolls (50-100), 34 Willow logs (8 in spirit terrorbird), Dramen staff or lunar staff (unless Fairy Tale III - Battle at Ork's Rift is completed)
Using Fairy code D-K-S to take you to the snowy hunter area, running north-west to the pit-fall traps that are not covered in snow and start to set-up all 3 pit-fall traps.
Tease the close-by Kyatts and quickly as you can Lure it to the pit-fall and jump over it, if successful check the trap and reset the trap.
Repeat the step above until all your willow logs have been used up. When your run energy gets low use the spirit terrorbird special;
when you have used up all your willow logs you may chop down trees for more logs (wearing Seer's Headband will yield 2 logs when cutting regular trees) or use the fairy ring and bank, getting more logs, restoring life points and scrolls.
Another method is to use an Arctic bear (71 summoning) in conjunction with the ring of kinship/ring of duelling/amulet of glory. The Arctic bear will teleport you to the snowy hunter area where the kyatts are located.
A Familiar is not required to hunt kyatts however they do aid a great deal, you may also want to think about carrying some food, wearing a Regen bracelet or bringing Enhanced excalibur if your Constitution and/or Defence is of a lower level.
Reasons to trap Sabre-toothed KyattsEdit
The fur is used to make Kyatt hunter gear.
Catching a sabre-toothed kyatt is a medium Fremennik task.
As with all pitfall hunter creatures, perfect kyatt fur is worth much more than the tatty fur. Perfect kyatt is worth 9,695 coins when sold on the grand exchange.
The Sabre-toothed kyatt can be found in the Rellekka Hunter area. This can be easily reached with the D-K-S fairy ring.
On rare occasions after you have captured a kyatt, it respawns with the spikes from the pitfall trap underneath it, even while it walks around. They eventually diminish after several minutes. This problem also occurs with the Graahk and has yet to be removed by Jagex.
Another glitch is if you trap the kyatt and jump over the pit at the same time, the kyatt will come back to life from the pit and continue. The kyatt will have the spikes from the bottom of the pit around it and at the same time spikes will remain in the pit preventing you from building over it for several minutes, this glitch has not yet been fixed but can be resolved by clicking use on the logs and using them on the trap. Also, on occasion when you clear the pit of the fallen kyatt, the shadow of the kyatt remains even though there is nothing in the pit.
It is possible to lure a kyatt into a trap while there's still a kyatt in the pit, this is achieved by luring a kyatt over a pitfall then jumping over the same pit again and then teasing another kyatt and jumping over the pit once more, the second kyatt will fall into the pit with the first. It has been seen to check the trap for both kyatts and their furs, possible bug and may be against Jagex rules. This has now been fixed, you can only get one set of fur and bones.
When jumping over a pitfall trap just after you have been hit by a kyatt, you will hover over it instead of jump. The hovering will look like standing still, but being pushed over(without jumping animation)