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Events Team 25 March 2017

Event information[]

  • Friends Chat – Panjy16
  • LocationVorago's Borehole at Vorago's face, World 39. World may change if there are multiple teams or if there is another team fighting him on 39.
  • Date and time
UTC Pacific Mountain Central Eastern    UK    Europe East Aus
8:00 pm
Sat, 25 Mar
12:00 pm
Sat, 25 Mar
1:00 pm
Sat, 25 Mar
2:00 pm
Sat, 25 Mar
3:00 pm
Sat, 25 Mar
8:00 pm
Sat, 25 Mar
9:00 pm
Sat, 25 Mar
7:00 am
Sun, 26 Mar
The event is over.
  • Requirements: Must talk to Vorago and go through all the chat options to the point where you can initiate a fight by right-clicking "Challenge" on him. We will generally take people with minimum 80 Ranged or 80 Magic, 85 Constitution, 80 Defence, 71 Prayer (deflect melee, though regular prayers are fine), and 67 Summoning (war tortoise or pak yak only). Minimum gear requirement is void/t70 armour and t75 weapons.
  • Drops distribution: FFA


Redskull
This is a dangerous activity.
If you die, you will lose your items and will need to reclaim them from Death or your grave.

Vorago is a powerful creature of the earth, located in his Borehole north of the Falador lodestone. The only hard requirement for joining a fight with him is talking to him and going through the chat options "What are you doing here?" and then "Can I face you?". Afterward, verify that you can join the fight by right-clicking and selecting "Challenge", but be careful not to actually initiate a fight or else you'll take up to 12,500 damage each after 20 seconds. Beyond this, surviving the kill requires high combat stats and good gear.

If it is your first time at Vorago, you may run into Sliske at the face. This is not part of starting the fight, so just go through the chat options until he goes away.

IMPORTANT: This event is during Vorago's Green bomb rotation. Information on this page about phases 3-5 are specific to Green bomb week, and do not apply when killing Vorago on any other rotation. Guides for other rotations can be found here if they exist.

Kick warning[]

The fight is mechanic-heavy with five distinct phases. There will be designated main and backup base tanks and bomb tanks, along with a jumper and someone to take the 5th bleed on phases 2 and 4. Additionally, and most importantly, the fight includes a reflect mechanic where all damage inflicted to Vorago during the reflect will be redirected to one or more of the players on the team instead. Listen to ranks when they call for you to get off Vorago during reflects, or you will kill other members of the team and potentially jeopardize the kill. Those who do not listen to directions or who provoke the targets will be kicked. Also, all participants must have privacy mode set to Anyone so we can check gear.

Communication[]

If it's your first time to Vorago or you're not very familiar with the fight on the Green Bomb rotation, listening to calls is extremely important. As such, most teams try to get together on a voice communication program like Discord. The wiki has its own Discord server, which we very highly recommend using. We will likely use the channel #events and potentially others if there are multiple teams/instances running during the event. You don't need a microphone to speak, it's more important to listen when learning the boss. For those who aren't present on Discord, there will be in-game calls of course.

Equipment[]

Vorago attacks with AOE melee up close, while directing blue (magic) and red (typeless) bombs to the people farthest from him. Because of his melee attacks, at this event, we will only take participants using magic or ranged. Additionally, this is end-game PvM content and requires high end combat stats and good equipment. It is not recommended to bring equipment with the Crackling perk in case it activates during reflect. This is also the case with the Deathtouch bracelet, but less so.

Recommended equipment for Magic
Slot Item (most effective → least effective)
Head Tectonic mask / Superior Zuriel's hood Virtus mask / Anima Core helm of Seren Superior void knight mage helm Hood of subjugation Seasinger's hood
Neck Amulet of souls Reaper necklace Arcane blood necklace Saradomin's hiss Amulet of fury / Dragon Rider amulet
Back Completionist cape TokHaar-Kal-Mej God cape Max cape Skillcape / Ardougne cloak 4
Body Tectonic robe top / Superior Zuriel's robe top Virtus top / Anima Core body of Seren Superior elite void knight top Garb of subjugation Seasinger's robe top
Legs Tectonic robe bottom / Superior Zuriel's robe bottom Virtus robe bottom / Anima Core legs of Seren Superior elite void knight robe Gown of subjugation Seasinger's robe bottom
Main hand Seismic wand Wand of the Cywir elders Seasinger kiba Attuned crystal wand / Virtus wand Abyssal wand
Two-handed weapon Noxious staff Camel staff / Staff of darkness Attuned crystal staff / Chaotic staff Armadyl battlestaff Staff of light
Off-hand weapon Seismic singularity Seasinger makigai Attuned crystal orb / Virtus book Abyssal orb N/A
Off-hand weapon Merciless kiteshield Farseer kiteshield Arcane spirit shield Spectral spirit shield / Dragonfire ward Ward of subjugation
Gloves Celestial handwraps Virtus gloves / Spellcaster gloves Superior void knight gloves Gloves of subjugation Culinaromancer's gloves 10
Feet Hailfire boots Virtus boots Boots of subjugation Silverhawk boots Ragefire boots / Ganodermic boots
Ring Asylum surgeon's ring + Ring of Vigour switch Ring of death + Ring of Vigour switch Sixth-Age circuit + Ring of Vigour switch Luck of the dwarves + Ring of Vigour switch Seers' ring + Ring of Vigour switch
Aura Runic accuracy aura / Maniacal aura Dark magic aura Inspiration aura Invigorate aura Vampyrism aura
Pocket Berserk blood essence without Overloads Scrimshaw of magic Illuminated god book / God book Sign of death / Sign of life N/A

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head Sirenic mask / Superior Morrigan's coif Pernix cowl / Anima Core helm of Zamorak Superior void knight ranger helm Armadyl helmet Death Lotus hood
Neck Amulet of souls Reaper necklace Farsight blood necklace Saradomin's murmur Amulet of fury / Dragon Rider amulet
Back Completionist cape TokHaar-Kal-Xil Max cape Ava's alerter Skillcape / Ardougne cloak 4
Body Sirenic hauberk / Superior Morrigan's leather body Pernix body / Anima Core body of Zamorak Superior elite void knight top Armadyl chestplate Death Lotus chestplate
Legs Sirenic chaps / Superior Morrigan's leather chaps Pernix body / Anima Core legs of Zamorak Superior elite void knight robe Armadyl chainskirt Death Lotus chaps
Main hand Ascension crossbow Shadow glaive Death Lotus dart Chaotic crossbow Armadyl crossbow / Energised arm cannon
Two-handed weapon Noxious longbow Wyvern crossbow / Strykebow Attuned crystal bow Zaryte bow / Royal crossbow Hand cannon
Off-hand weapon Off-hand Ascension crossbow Off-hand shadow glaive Off-hand Death Lotus dart Off-hand chaotic crossbow Off-hand Armadyl crossbow / Off-hand energised arm cannon
Off-hand weapon Vengeful kiteshield Eagle-eye kiteshield Strykebow / Dark bow Elysian spirit shield Dragonfire deflector
Gloves Nightmare gauntlets Ascension grips Superior void knight gloves Pernix gloves / Swift gloves Culinaromancer's gloves 10
Feet Flarefrost boots Pernix boots Armadyl boots Silverhawk boots Glaiven boots
Ring Asylum surgeon's ring + Ring of Vigour switch Ring of death + Ring of Vigour switch Sixth-Age circuit + Ring of Vigour switch Luck of the dwarves + Ring of Vigour switch Archers' ring + Ring of Vigour switch
Aura Sharpshooter aura / Reckless aura Dark magic aura Inspiration aura Invigorate aura Vampyrism aura
Pocket Berserk blood essence without Overloads Scrimshaw of ranging Illuminated god book / God book Sign of death / Sign of life N/A

Inventory/Gear tips[]

Magic[]

  • Bring runes for the best spell you can use. On the standard spellbook, Air Surge is typical. If on the Zaros spellbook, you can use Shadow Barrage for the accuracy debuff on your target, or you can use Blood Barrage if you are worried about food.
  • If you are using a 2h weapon, you can bring a Guthix staff and use the weapon's special attack, Claws of Guthix to apply a stackable defence debuff on phases 1, 3, and 5.
  • Keep Torment on at all times if you have 95 Prayer. If you are on regular prayers, use Augury.
Magic gear/inventory setups
  • High tier
Supreme runic accuracy aura Tectonic mask Illuminated Book of War
Sigil slot Completionist cape Amulet of souls Tirannwn quiver 4
Augmented noxious staff Augmented tectonic robe top Off-hand slot
Augmented tectonic robe bottom
Spellcaster gloves (white) Virtus boots Asylum surgeon's ring
Air runeAugmented Sunspear (magic)Augmented merciless kiteshieldAugmented enhanced Excalibur
Super restore flask (6)Super restore flask (6)Saradomin brew flask (6)Saradomin brew flask (6)
Supreme overload potion (6)Replenishment potion (6)Ring of vigourRocktail
RocktailRocktailRocktailRocktail
RocktailRocktailRocktailRocktail
RocktailRocktailRocktailRocktail
RocktailRocktailPortent of item protectionPortent of life
  • Middle tier
Supreme runic accuracy aura Virtus mask Illuminated Book of War
Sigil slot TokHaar-Kal-Mej Arcane blood necklace Tirannwn quiver 2
Augmented chaotic staff Augmented Virtus robe top Off-hand slot
Augmented Virtus robe legs
Virtus gloves Virtus boots Sixth-Age circuit
Air runeAugmented Sunspear (magic)Farseer kiteshieldAugmented enhanced Excalibur
Super restore flask (6)Super restore flask (6)Saradomin brew flask (6)Saradomin brew flask (6)
Holy overload potion (6)Replenishment potion (6)Ring of vigourRocktail
RocktailRocktailRocktailRocktail
RocktailRocktailRocktailRocktail
RocktailRocktailRocktailRocktail
RocktailRocktailPortent of item protectionPortent of life
  • Low tier
Vampyrism aura Hood of subjugation Sign of life
Sigil slot Saradomin cape Saradomin's hiss Tirannwn quiver 1
Staff of light Garb of subjugation Off-hand slot
Gown of subjugation
Gloves of subjugation Boots of subjugation Seers' ring
Air runeSuper restore (4)Ward of subjugationEnhanced Excalibur
Super restore (4)Super restore (4)Saradomin brew (4)Saradomin brew (4)
Extreme magic (4)Adrenaline potion (4)Ring of vigourRocktail
RocktailRocktailRocktailRocktail
RocktailRocktailRocktailRocktail
RocktailRocktailRocktailRocktail
RocktailRocktailRocktailRocktail

Ranged[]

  • Remember to bring the ammo required by your weapon.
  • Keep Anguish on at all times if you have 95 Prayer. If you are on regular prayers, use Rigour.
Ranged gear/inventory setups
  • High tier
Supreme sharpshooter aura Sirenic mask Illuminated Book of War
Sigil slot Completionist cape Amulet of souls Tirannwn quiver 4
Augmented noxious bow Augmented sirenic hauberk Off-hand slot
Augmented sirenic chaps
Nightmare gauntlets Pernix boots Asylum surgeon's ring
Portent of item protectionAugmented Sunspear (ranged)Augmented strykebowAugmented enhanced Excalibur
Super restore flask (6)Super restore flask (6)Saradomin brew flask (6)Saradomin brew flask (6)
Supreme overload potion (6)Replenishment potion (6)Ring of vigourRocktail
RocktailRocktailRocktailRocktail
RocktailRocktailRocktailRocktail
RocktailRocktailRocktailRocktail
RocktailRocktailRocktailPortent of life
  • Middle tier
Supreme sharpshooter aura Pernix cowl Illuminated Book of War
Sigil slot TokHaar-Kal-Xil Farsight blood necklace Tirannwn quiver 2
Augmented royal crossbow Augmented Pernix body Off-hand slot
Augmented Pernix chaps
Nightmare gauntlets Pernix boots Sixth-Age circuit
Portent of item protectionAugmented Sunspear (ranged)Augmented dark bowAugmented enhanced Excalibur
Super restore flask (6)Super restore flask (6)Saradomin brew flask (6)Saradomin brew flask (6)
Holy overload potion (6)Replenishment potion (6)Ring of vigourRocktail
RocktailRocktailRocktailRocktail
RocktailRocktailRocktailRocktail
RocktailRocktailRocktailRocktail
RocktailRocktailRocktailPortent of life
  • Low tier
Vampyrism aura Armadyl helmet Sign of life
Sigil slot Ava's alerter Saradomin's murmur Tirannwn quiver 1
Hand cannon Armadyl chestplate Off-hand slot
Armadyl chainskirt
Armadyl gloves Armadyl boots Archers' ring
Super restore (4)Super restore (4)Dark bowEnhanced Excalibur
Super restore (4)Super restore (4)Saradomin brew (4)Saradomin brew (4)
Extreme ranging (4)Adrenaline potion (4)Ring of vigourRocktail
RocktailRocktailRocktailRocktail
RocktailRocktailRocktailRocktail
RocktailRocktailRocktailRocktail
RocktailRocktailRocktailRocktail

All[]

  • Bring an Enhanced Excalibur for handy healing.
  • Dreadnips are unnecessary here, so don't bring them.
  • Stat-boosting potions should absolutely be used - Supreme overloads are the best, though you can use Holy overloads or regular Overloads if you don't have them. If you don't have overloads, bring the best extreme or super ranging/magic potion you have available. One potion should be enough for each kill.
  • If bringing Saradomin brews, remember to bring 1 dose of Super restore for every 3 doses of brew.
  • Bring enough prayer for the whole fight. If using the level 95 Prayers, Torment for magic and Anguish for ranged, bring 12 doses of prayer potion. If you do not have 95 Prayer then you can bring 8 doses.
  • Ring of vigour switching when using ultimate abilities enhances DPS and is an important asset for high level PvM.
  • Adrenaline potions or Replenishment potions are very useful when used in conjunction with ring of vigour switching after using an ultimate ability in order to rapidly use threshold abilities while in your Sunshine or Death's Swiftness.
  • Bring a shield in case of emergencies.
  • It is recommended to bring a beast of burden such as Pack yak, Spirit pack pig, or War tortoise instead of a Nihil familiar especially as a learner'. You may take extra damage due to bombs, melee swipes, other players reflecting onto you, etc.
  • Remember to get a bonfire boost before the kill.
  • Set quick prayers to Protect Item, Soul Split (Deflect Magic if not 92 Prayer), and Anguish/Torment (or Rigour/Augury).
  • Turn auto-retaliate off.

Vorago's mechanics (Green bomb)[]

Melee swipe[]

Vorago's melee attack hits 2000-5000 damage for 2-3 squares all around him. The base tank should take the most melee damage, and DPS should stand 3-4 squares away in order to not take damage. Don't stand so far away that you start taking blue bombs, as that is the bomb tank's job.

Blue bomb[]

Voago sends blue bombs to the person farthest away, who should be the bomb tank. It hits for ~2000 magic damage and will splash to nearby players. As DPS, do not stand near the bomb tanks and stay with the DPS pile. If you take blue bomb damage, move in.

Red bomb[]

Less often, Vorago sends out a red bomb with a blue bomb. Red bombs hit for 2000-7000 typeless damage depending on how many nearby players there are upon landing, and reset defensive abilities. These are usually targeted at the bomb tank, but occasionally they are targeted at others. If you receive one of these random reds you will receive a message on your screen saying "Vorago has sent a red bomb after you. Run!" RUN AWAY FROM THE DPS PILE, tank the 2000 damage, and run back into the pile. Make sure you don't run so far away that you start taking blue bombs either.

Jumps[]

After phases 1-4 end, Vorago jumps 3 times to random places on the map, indicated by a shadow. Avoid these by surging or escaping, because you can get hit for up to ~5000 damage depending on how close you are.

Bleeds[]

Bleeds, also known as smashes, are present in the Green bomb rotation in phases 2, 4, and 5. In phases 2 and 4, Vorago smashes his hands 5 times onto his targets, who are supposed to be the base tank, bomb tank, and 5th voke role. Sometimes the first bleed will target the wrong person, and if this happens to you, freedom the bleed. In phase 5, he bleeds random targets 3 times, with one person potentially receiving multiple bleeds. Again, freedom as soon as possible, and if you get double bled, run far enough west until the bleed stops and then come back into the DPS pile without luring a blue bomb back.

Reflect[]

The most dangerous mechanic in the fight is the reflect. This is present in the Green bomb rotation in phases 2-5. There will be a message on your screen saying "Vorago reflects all damage to nearby foes." During this time any damage (abilities, Crackling, Deathtouch bracelet, stuns) targeted at him will be redirected at one of the members of the team, potentially killing them. We will call ahead of time when to get off Vorago and when you can continue attacking.

Gravity fields[]

In phase 2, Vorago will spawn 4 gravity fields as part of his attack rotation, one at a time during reflect. Someone must click on the gravity field while Vorago is close enough.

Bring him down![]

In phase 2, after the 4th gravity field is clicked, the camera angle changes and all players must spam click Vorago to loosen the ancient weapon piece. After this, all must deal enough damage for the piece to fall onto the floor and the designated mauler will pick up the piece. Do not pick up any ancient weapon pieces you see on the floor unless you were specifically told to maul Vorago!

Green bomb[]

Green bomb is a bit more complicated to explain than some other rotations, but it can be handled very quickly and easily with good coordination.

This week's special attack is found in phases 3-5, where Vorago first sends out a green bomb to a random location in the arena. The green bomb bounces there, leaving a small area of mist that deals damage over time depletes run energy. After bouncing, it targets a random player and gives a message "Vorago sends a green bomb after you!" The bomb will hit 1000 typeless damage if it bounces to another player 1-2 squares away. It can bounce to another player 3 more times, hitting each one for 1000 damage as well. After hitting the 4th person, it will bounce to another person and deal no damage, then disappear. If it cannot bounce to someone else, or bounces to someone who has already been hit (and it is not the 5th bounce) it will hit the target for 10,000 typeless damage. This cannot be negated with Barricade. Be careful not to pass it to an isolated player, and make sure you're not isolated if it targets you.

Our event will likely be very large, so players being close enough to pass the Green bomb will probably not be a problem. However, in smaller teams, there are a few methods of handling this mechanic.

The Box method[]

Primarily for teams of 5 or more players.

  • Four players stand at the corners of a 3x3 square somewhat close to Vorago, bomb tank is in corner, any extras stand >3 tiles away from the box.
  • The Green bomb is sent out, bounces, passes to:
    • Someone in the box:
      • 1st target gets hit 1k, lets the GB pass to 2nd target, runs >3 tiles away from the box
      • 2nd target gets hit 1k, lets the GB pass to 3rd target, runs >3 tiles away from the box
      • 3rd target gets hit 1k, lets the GB pass to 4th target, DOES NOT MOVE AWAY
      • 4th target gets hit 1k, lets the GB pass back to the 3rd target, can stay or move
      • 3rd target receives no damage and the GB disappears
    • Someone outside the box (extra DPS/bomb tank):
      • 1st target runs toward the box and is 1-2 tiles away, gets hit 1k, lets the GB pass to the 2nd target, runs >3 tiles away from the box
      • Continues to pass in the box as above
  • Vorago performs 5 attacks after the Green bomb is thrown out and the attack rotation continues as normal for the phase

The Green Bomb Tank method[]

Primarily for teams of 4 or fewer, but can be done by larger teams.

  • One person is the designated Green bomb tank (GBT) who will take the 10k hit to skip the regular 5 attacks and go straight to the next mechanic in the attack rotation
  • All others are >3 squares away from each other
  • The Green bomb is sent out and targets someone
    • If not targeting the GBT, the GBT runs to the target
      • The target gets hit 1k and passes to the GBT
      • GBT runs away from others and tanks the 10k hit
      • Alternatively, the GBT can intercept the target and tank the 10k hit instead
    • If targeting the GBT, they run away from others and tank the 10k hit
  • The 5 attacks after the Green bomb is sent out are skipped and immediately goes on the next mechanic in the attack rotation

Waterfalls[]

In phase 4, Vorago spawns a waterfall in one corner of the room and charges up a powerful attack. This happens 3 times as a part of his attack rotation. Run to the corner where there's a waterfall, and make sure you are all the way in the corner because you can take 8000-10,000 damage if you're not all the way behind it. If you think you won't make it into the waterfall, eat up.

Stone clones[]

Shortly after Vorago's waterfall attack in phase 4, one or more players will have a clone attack them using the same style they're using. The clone is level 138 with the name Stone Player, and can only be attacked by that player and others who had a clone. During this time, all damage to Vorago is reduced significantly, so kill your clone ASAP if you get one and help others who have a clone as well.

Mauling[]

Throughout the fight, Vorago drops three ancient weapon pieces used to make the Maul of Omens to finish him. At the end of phase 5, when Vorago is pushed all the way east, the designated mauler will maul him and a cutscene will play as the fight ends. Do not pick up any ancient weapon pieces on the floor unless you are the designated mauler!

The fight[]

Before the start[]

We will meet in Vorago's Borehole next to his face. From the Falador lodestone, run directly north (not northeast to the Invention Guild) and click "Enter Encounter" in the cave opening. From there, jump across three gaps to the north side of the chamber where you will see Vorago's face unless a kill is in progress on that world.

If you have not talked to Vorago before, you will not be able to join a fight. Click on his face and ask "What are you doing here?" followed by "Can I face you?". Double check that you are able to able to join a kill by right clicking him and trying to select "Challenge". If you get a confirmation dialogue to start a kill, then you will be able to join us. Do not actually start a fight or you and anyone who joins you will take up to 12,500 damage each after 20 seconds. Only the event leader will initiate the kill.

When the host initiates the kill, all eligible people near the face will receive a dialogue box saying "Host has challenged Vorago." To join the kill, click "Join" or everyone will continue on without you. There is a chance that after the host has challenged, you may not receive a dialogue box. In that case, right click Vorago yourself and challenge him. If you have correctly joined the kill, you will have a chat message saying "You have joined Host." Twenty seconds after the first challenge, the team will be dealt 50,000 damage divided among the number of people in the team, and drop down into phase 1.

Phase 1[]

On drop down, everyone will be scattered after having taken the entry damage. All participants as DPS should move as fast as possible toward the north side of the room, in an area designated in the image on the right. This will ensure that you do not take bomb damage intended for the bomb tank, who is supposed to be the farthest person from Vorago. You will also not be close enough to Vorago to take melee damage, which is for the base tank to handle. Proper positioning is key to using as little food as possible.

Vorago will begin in the center of the room and the base tank will lure him to the northeast corner. DPS Vorago down while the jumper makes their way to the north side of the room and lures him to the northwest corner. The base tank will follow Vorago and provoke him so that he faces south and the jumper jumps onto his back and retrieves the first ancient weapon piece.

The attack rotation in phase 1 is as follows:

  • Red bomb
  • 4 Attacks
  • Repeat

It is recommended to sunshine/death's swiftness and DPS at any time after Vorago has been lured from the center to the northern wall. Beware of random red bombs, as stated in the explanation above! Phase 1 ends when Vorago's health reaches 0 after the ancient weapon piece has been retrieved. Then Vorago will jump 3 times and progress to phase 2.

Phase 2[]

On drop down, Vorago will be in the center of the room and smash the tank roles 5 times. This will be a bleed that is cleared by freedom or running far enough away. As a DPS you should not take these bleeds, though sometimes Vorago targets the wrong person. If you take a bleed, just freedom it and continue to DPS Vorago.

Reflect is introduced in this phase, so get off Vorago when it is called. The best time to sunshine/death's swiftness and use thresholds is after reflect is over.

The attack rotation in phase 2 is as follows:

  • 5 Bleeds
  • 3 Attacks
  • Reflect and gravity field - Sunshine/Death's swiftness here
  • 3 Attacks - Begin DPSing
  • Red bomb
  • 4 Attacks
  • Repeat for 4 gravity fields

After the 4th gravity fields, the camera angle changes and the team is prompted to "Bring him down!" by spam clicking him until the weapon piece is loosened. Afterward, deal enough damage to him so that the weapon piece falls to the floor and the designated mauler picks it up. Use this time to build adrenaline to 100% in preparation for the next phase. Vorago then jumps 3 times and progresses the fight to phase 3.

Phase 3[]

The weekly special attack Green bomb is introduced in phase 3. An explanation of the mechanic can be found in the section "Vorago's mechanics" above. There is reflect in this phase as well.

The attack rotation in phase 3 is as follows:

  • Green bomb - Build to 100% adrenaline
  • 5 Attacks
  • If someone is hit 10k, GB does not pass and attack rotation skips to Reflect immediately
  • Reflect
  • 3 Attacks - If no Onslaught, Sunshine/Death's swiftness here
  • Green bomb - Let GB pass
  • 5 Attacks - Onslaught immediately or DPS in your ultimate
  • If someone is hit 10k, GB does not pass and attack rotation skips to Red bomb immediately
  • Red bomb
  • 4 Attacks
  • Repeat - Shouldn't repeat if the above is done properly

Our strategy will be to stand near the center of the room toward the south upon drop down and stay close together (except bomb tank). When the Green bomb bounces and leaves a mist cloud, stay away from it and stand close to others to let the Green bomb pass. Meanwhile, build to near-100% adrenaline, then get off for reflect. If someone gets hit the 10k, immediately get off for reflect.

After reflect, do one of two things:

  • If you don't have Onslaught, do a Sunshine or Death's swiftness before the second Green bomb and then get ready to DPS during the second Green bomb.
  • If you have Onslaught, stand near others and during the second Green bomb immediately onslaught Vorago.

When done properly, Vorago's health should reach 0 very quickly before the second reflect happens. Then the fight continues to phase 4.

Phase 4[]

Vorago's waterfall attack is introduced in phase 4. On drop down, stand in the center so you can easily reach the corner the waterfall will spawn in.

The attack rotation in phase 4 is as follows:

  • Waterfall - Get all the way behind them, spamclick Vorago from behind
  • 3 Attacks - Immediately run toward Vorago, 3-4 sq. away as usual
  • Clones - Kill your clone and help others with their clones
  • 7 Attacks
  • Green bomb - Sunshine/Death's swiftness here if you want
  • 5 Attacks - DPS
  • Bleeds
  • 3 Attacks
  • Reflect
  • 3 Attacks
  • Repeat for 3 waterfalls

The damage you do during this phase doesn't really matter, so make sure you build up your adrenaline to 100% before dropping down into phase 5. After the third waterfall, the last ancient weapon piece is dropped to the floor and the phase ends after Vorago's health is lowered to 0.. Again, do not pick up the ancient weapon pieces unless you were specifically told to maul Vorago!

Phase 5[]

The mauler will assemble the maul and everyone except bomb tank will hug the south edge of the island toward the east. Make sure you orient your minimap appropriately, and turn on Deflect Melee at this time.

The attack rotation in phase 5 is as follows:

  • Green bomb - Stand next to others
  • 5 Attacks - Build up to 100% adrenaline
  • If someone is hit 10k, GB does not pass and attack rotation skips to Reflect immediately
  • Reflect
  • 3 Attacks - If no Onslaught, Sunshine/Death's swiftness here
  • 3 Bleeds - Freedom bleeds, DPS in ultimate
  • 3 Attacks - Onslaught after bleeds if you did not Sunshine/Death's swiftness
  • Repeat

Note: Do not use Freedom to stall adrenaline in this phase because you may need it to clear bleeds!

Our goal is to take as little damage as possible and to deal as much as possible to Vorago so that we push him all the way to the east end of the island and maul him. You should start the phase with 100% or close to 100% adrenaline and then stall it using Anticipation, Surge/Escape, or Preparation with a shield switch. Do not use Freedom! After the Green bomb, there is reflect shortly after, so be careful not to kill anyone.

After every Green bomb (if more than one), do one of two things:

  • If no onslaught, Sunshine or Death's swiftness during reflect and then DPS after reflect.
  • If you have onslaught, use it after all 3 bleeds are cleared.

Anyone may be bled in this phase, so if you start taking ~1000 damage per tick then you should Freedom the bleed. Vorago should be pushed east quickly, and as a DPS you should follow him or else you'll take blue bombs if you're too far away. Move in with him even if it means leaving your Sunshine/Death's swiftness or canceling your Onslaught. Keep dealing damage and push him until the mauler can finish him as a cutscene plays. Congratulations!

Drops[]

If you have received a drop, it will appear on the eastern side of the island in a specific location depending on the phase you won. Drops are available for phases 1-4 according to who took the most blue bombs, who had Vorago's aggression last, and who dealt the most DPS. The drop for phase 5 is random because Vorago is immune to provoke. For this event, we will not have Coinshare or Lootshare active and instead will collect all the drops and split them evenly at the end of the event or when some people are leaving. The drops will mostly go to the assigned roles due to the drop mechanics, and therefore make it easier to collect them and split.


Questions? Comments? Ask away!

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