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Event information[]

  • Friends Chat – Corn Colonel
  • LocationZaros' Bastion lobby, world 39
  • Date and time
UTC Pacific Mountain Central Eastern    UK    Europe East Aus
8:00 pm
Sun, 15 Apr
12:00 pm
Sun, 15 Apr
1:00 pm
Sun, 15 Apr
2:00 pm
Sun, 15 Apr
3:00 pm
Sun, 15 Apr
8:00 pm
Sun, 15 Apr
9:00 pm
Sun, 15 Apr
7:00 am
Mon, 16 Apr
The event is over.
  • Requirements: 80 Attack, a high combat level and appropriate gear is recommended (See below for recommended equipment)
  • Drops distribution: Coinshare


Redskull
This is a dangerous activity.
If you die, you will lose your items and will need to reclaim them from Death or your grave.

Vindicta is the Ilujanka general of Zaros's army in The Heart. Participants will require 80 attack to enter her chamber.

Getting There[]

Vindicta is located in the southwest area of The Heart. To enter her chamber, the player must get 40 Zarosian killcount (20 if the player has unlocked the 50% killcount reduction perk, requiring 4,500 Reputation), and have 80 Attack. Players can easily get killcount by visiting nodes that Zarosian groups are attacking or simply kill the ones inside the fortress area.

Recommended Equipment[]

The choice of combat style won't have a huge effect, as we will be in a mass. However, low leveled players may wish to use magic or ranged, as they will not be taking melee damage.

Recommended equipment for Magic
Slot Item (most effective → least effective)
Head Virtus mask / Anima Core helm of Seren Superior void knight mage helm Hood of subjugation Seasinger's hood Ganodermic visor / Ahrim's hood
Neck Amulet of souls Arcane blood necklace / Arcane stream necklace Reaper necklace / Saradomin's hiss Amulet of fury (t) / Amulet of fury Dragon Rider amulet
Back Completionist cape TokHaar-Kal-Mej God cape Max cape Skillcape / Ardougne cloak 4
Body Virtus top / Anima Core body of Seren Superior elite void knight top Garb of subjugation Seasinger's robe top Ganodermic poncho / Ahrim's robe top
Legs Virtus robe bottom / Anima Core legs of Seren Superior elite void knight robe Gown of subjugation Seasinger's robe bottom Ganodermic leggings / Ahrim's robe skirt
Main hand Seismic wand Wand of the Cywir elders Seasinger kiba Attuned crystal wand / Virtus wand Abyssal wand
Two-handed weapon Noxious staff Camel staff / Staff of darkness Attuned crystal staff / Chaotic staff Armadyl battlestaff Staff of light
Off-hand weapon Seismic singularity Seasinger makigai Attuned crystal orb / Virtus book Abyssal orb N/A
Off-hand weapon Merciless kiteshield Farseer kiteshield Arcane spirit shield Spectral spirit shield / Dragonfire ward Ward of subjugation
Gloves Celestial handwraps / Virtus gloves Superior void knight gloves / Spellcaster gloves Gloves of subjugation Culinaromancer's gloves 10 Static gloves
Feet Virtus boots Boots of subjugation Silverhawk boots Ragefire boots / Ganodermic boots N/A
Ring Asylum surgeon's ring + Ring of Vigour switch Ring of death + Ring of Vigour switch Sixth-Age circuit + Ring of Vigour switch Luck of the dwarves + Ring of Vigour switch Seers' ring + Ring of Vigour switch
Aura Runic accuracy aura / Maniacal aura Dark magic aura Inspiration aura Invigorate aura Vampyrism aura
Pocket Berserk blood essence without Overloads Illuminated god book / God book Sign of death / Sign of life N/A N/A

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head Pernix cowl / Anima Core helm of Zamorak Superior void knight ranger helm Armadyl helmet Death Lotus hood Karil's coif
Neck Amulet of souls Farsight blood necklace / Farsight sniper necklace Reaper necklace / Saradomin's murmur Amulet of fury (t) / Amulet of fury / Amulet of ranging Dragon Rider amulet
Back Completionist cape TokHaar-Kal-Xil Max cape Ava's alerter Skillcape / Ardougne cloak 4
Body Pernix body / Anima Core body of Zamorak Superior elite void knight top Armadyl chestplate Death Lotus chestplate Karil's top
Legs Pernix body / Anima Core legs of Zamorak Superior elite void knight robe Armadyl chainskirt Death Lotus chaps Karil's skirt
Main hand Ascension crossbow Shadow glaive Death Lotus dart Chaotic crossbow Armadyl crossbow / Energised arm cannon
Two-handed weapon Noxious longbow Wyvern crossbow / Strykebow Attuned crystal bow Zaryte bow / Royal crossbow Hand cannon
Off-hand weapon Off-hand Ascension crossbow Off-hand shadow glaive Off-hand Death Lotus dart Off-hand chaotic crossbow Off-hand Armadyl crossbow / Off-hand energised arm cannon
Off-hand weapon Vengeful kiteshield Eagle-eye kiteshield Strykebow / Dark bow Elysian spirit shield Dragonfire deflector
Gloves Nightmare gauntlets Superior void knight gloves Pernix gloves / Swift gloves Culinaromancer's gloves 10 Tracking gloves
Feet Pernix boots Armadyl boots Silverhawk boots Glaiven boots N/A
Ring Asylum surgeon's ring + Ring of Vigour switch Ring of death + Ring of Vigour switch Sixth-Age circuit + Ring of Vigour switch Luck of the dwarves + Ring of Vigour switch Archers' ring + Ring of Vigour switch
Aura Sharpshooter aura / Reckless aura Dark magic aura Inspiration aura Invigorate aura Vampyrism aura
Pocket Berserk blood essence without Overloads Illuminated god book / God book Sign of death / Sign of life N/A N/A

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head Torva full helm / Anima Core helm of Zaros Superior void knight melee helm Bandos helmet Tetsu helm Melee Barrows helmet
Neck Amulet of souls Brawler's blood necklace / Brawler's knockout necklace Reaper necklace / Saradomin's whisper Amulet of fury (t) / Amulet of fury Dragon Rider amulet
Back Completionist cape TokHaar-Kal Max cape Fire cape Skillcape / Ardougne cloak 4
Body Malevolent cuirass / Superior elite void knight top Torva platebody / Anima Core Body of Zaros Bandos chestplate Tetsu body Melee Barrows body
Legs Torva platelegs / Anima Core Legs of Zaros Superior elite void knight robe Bandos tassets Tetsu legs Melee Barrows legs
Main hand Main hand Drygore weapon Blade of Nymora Tetsu katana Main hand Chaotic weapon Korasi's sword / Abyssal vine whip
Two-handed weapon Noxious scythe Dragon Rider lance Mizuyari / Attuned crystal halberd Two-handed Chaotic weapon / Sunspear (melee) God sword
Off-hand weapon Off-hand Drygore weapon Blade of Avaryss Tetsu wakizashi Off-hand Chaotic weapon Jessika's sword
Off-hand weapon Malevolent kiteshield Chaotic kiteshield Divine spirit shield Dragonfire shield Bandos warshield
Gloves Razorback gauntlets / Torva gloves Superior void knight gloves / Goliath gloves Bandos gauntlets Culinaromancer's gloves 10 Pneumatic gloves
Feet Torva boots Bandos boots Silverhawk boots Steadfast boots N/A
Ring Asylum surgeon's ring + Ring of Vigour switch Ring of death + Ring of Vigour switch Sixth-Age circuit + Ring of Vigour switch Luck of the dwarves + Ring of Vigour switch Warrior ring + Ring of Vigour switch
Aura Brawler aura / Berserker aura Dark magic aura Inspiration aura Invigorate aura Vampyrism aura
Pocket Berserk blood essence without Overloads Illuminated god book / God book Sign of death / Sign of life N/A N/A

The Fight[]

Phase 1[]

Vindicta spawns in the middle of the arena. Although her only ability is dragonfire, she hits far harder than the other generals (excluding Gregorovic, who hits just as hard as her). Even then, players should be able to recover the lost health through Soul Split; just remember to flick back to protect/deflect melee to avoid taking large hits.

After several attacks into the battle, Vindicta will call on Gorvek to unleash dragonfire on her target. This will deal rapid magic damage of up to 1000 per tick, which is unaffected by Debilitate, Reflect, Resonance, Anticipate, Devotion, protection prayers/curses and protection from dragonfire. This damage does not increase even if the player has used Berserk. This ability is signified when Vindicta raises her swords into the air. After a patch fix, the player will have more then enough time to avoid the dragonfire before it reaches them.

Vindicta's attack pattern is as follows:

  • Does 2 auto-attacks
  • Hurricane
  • Does 2 auto-attacks
  • Does 1 auto-attack (team only)
  • Ranged attack (team only)
  • Does 1 auto-attack (team only)
  • Dragonfire wall
  • Does 3 auto-attacks
  • Repeats

Note that if the target runs from her and she is unable to attack them, she will use her ranged attack which is normally used in teams and will skip some of her normal attacks. The ranged attack in a normal situation hits everyone that she is not focused on. Her ranged and hurricane attacks will always hit the players no matter what armour they wear.

Once Vindicta falls at half health, phase 2 begins. At 110,000 lifepoints, after any dragonfire walls if possible, immediately use Berserk, Death's Swiftness or Sunshine and gain adrenaline rapidly.

Phase 2[]

This phase starts once Vindicta falls at half health, and she will mount Gorvek. If using melee, do not use Assault and/or Destroy while she is mounting him as she gains increased collision size and will move all over the place, cancelling them out. Wait a few seconds for Vindicta to settle and come to you before attacking her.

Vindicta will follow a set attack pattern during this phase:

  • Melee attack
  • Ranged attack
  • Melee attack
  • Dragonfire attack
  • Repeats

Note: The attack pattern becomes seemingly glitched depending on the player's situation:

  • If the player is too close to the spot they landed on, they will take an additional melee hit which does not count in the pattern above.
  • If the player is too far from Vindicta and Gorvek, the first melee attack becomes skipped and they will go straight for the ranged attack.

Players should watch their health carefully during this phase; although Vindicta's melee attack is the same just as in phase 1, Gorvek's ranged attack will always hit and can deal over 4000 damage. For this reason, resonance is extremely helpful for recovering health, as the ranged attack is guaranteed to hit. Using Debiltate and Devotion is recommended to mitigate as much damage as possible, as it is still possible to Soul Split lost health during this phase; just remember to keep prayer switching to the right attack so the recovered health does not get removed by her attacks. If using soul split, it is recommended to prayer switch to protect from range/deflect missiles prior to Gorvek's ranged attack. After the last melee attack, Gorvek will fly and land in one corner of the arena before unleashing dragonfire. Just before they fly to the corner, use Combust, Slaughter or Fragmentation Shot (depending on your choice of combat) to deal extra damage on them. Avoid the dragonfire wall as usual, and let the two come to you (or if you prefer, surge behind them to avoid the fire altogether). If you walk to them, you will most likely walk into a dragonfire wall and take unnecessary damage from it.



Questions? Comments? Ask away!

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