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Event information[]

UTC Pacific Mountain Central Eastern    UK    Europe East Aus
9:00 pm
Sat, 11 Aug
1:00 pm
Sat, 11 Aug
2:00 pm
Sat, 11 Aug
3:00 pm
Sat, 11 Aug
4:00 pm
Sat, 11 Aug
9:00 pm
Sat, 11 Aug
10:00 pm
Sat, 11 Aug
8:00 am
Sun, 12 Aug
The event is over.
  • Requirements: 80 Ranged
  • Drops distribution: Coinshare


Redskull
This is a dangerous activity.
If you die, you will lose your items and will need to reclaim them from Death or your grave.

The Twin Furies, Avaryss, the Unceasing and Nymora, the Vengeful are Zamorak's generals in The Heart.

Getting There[]

The Twin Furies are located at the north-western corner of The Heart. To enter their chamber, the player must gain 40 Zamorakian kill count (20 if the player has unlocked the 50% kill count reduction perk, requiring 4,500 Reputation) and have 80 Ranged. Players can easily get kill count by visiting nodes that Zamorakian forces are attacking or simply kill the ones in the fortress area.

Alternatively, one can use the Max Guild's PvM Portal to take them straight to the boss.

Recommended Equipment[]

The choice of combat style won't have a huge effect, as we will be in a mass. However, halberd-type melee weapons have the advantage of strong AOE attacks such as Hurricane to hit both Furies, who share the same HP bar.

Recommended equipment for Magic
Slot Item (most effective → least effective)
Head Virtus mask / Anima Core helm of Seren Superior void knight mage helm Hood of subjugation Seasinger's hood Ganodermic visor / Ahrim's hood
Neck Amulet of souls Arcane blood necklace / Arcane stream necklace Reaper necklace / Saradomin's hiss Amulet of fury (t) / Amulet of fury Dragon Rider amulet
Back Completionist cape TokHaar-Kal-Mej God cape Max cape Skillcape / Ardougne cloak 4
Body Virtus top / Anima Core body of Seren Superior elite void knight top Garb of subjugation Seasinger's robe top Ganodermic poncho / Ahrim's robe top
Legs Virtus robe bottom / Anima Core legs of Seren Superior elite void knight robe Gown of subjugation Seasinger's robe bottom Ganodermic leggings / Ahrim's robe skirt
Main hand Seismic wand Wand of the Cywir elders Seasinger kiba Attuned crystal wand / Virtus wand Abyssal wand
Two-handed weapon Noxious staff Camel staff / Staff of darkness Attuned crystal staff / Chaotic staff Armadyl battlestaff Staff of light
Off-hand weapon Seismic singularity Seasinger makigai Attuned crystal orb / Virtus book Abyssal orb N/A
Off-hand weapon Merciless kiteshield Farseer kiteshield Arcane spirit shield Spectral spirit shield / Dragonfire ward Ward of subjugation
Gloves Celestial handwraps / Virtus gloves Superior void knight gloves / Spellcaster gloves Gloves of subjugation Culinaromancer's gloves 10 Static gloves
Feet Virtus boots Boots of subjugation Silverhawk boots Ragefire boots / Ganodermic boots N/A
Ring Asylum surgeon's ring + Ring of Vigour switch Ring of death + Ring of Vigour switch Sixth-Age circuit + Ring of Vigour switch Luck of the dwarves + Ring of Vigour switch Seers' ring + Ring of Vigour switch
Aura Runic accuracy aura / Maniacal aura Dark magic aura Inspiration aura Invigorate aura Vampyrism aura
Pocket Berserk blood essence without Overloads Illuminated god book / God book Sign of death / Sign of life N/A N/A

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head Pernix cowl / Anima Core helm of Zamorak Superior void knight ranger helm Armadyl helmet Death Lotus hood Karil's coif
Neck Amulet of souls Farsight blood necklace / Farsight sniper necklace Reaper necklace / Saradomin's murmur Amulet of fury (t) / Amulet of fury / Amulet of ranging Dragon Rider amulet
Back Completionist cape TokHaar-Kal-Xil Max cape Ava's alerter Skillcape / Ardougne cloak 4
Body Pernix body / Anima Core body of Zamorak Superior elite void knight top Armadyl chestplate Death Lotus chestplate Karil's top
Legs Pernix body / Anima Core legs of Zamorak Superior elite void knight robe Armadyl chainskirt Death Lotus chaps Karil's skirt
Main hand Ascension crossbow Shadow glaive Death Lotus dart Chaotic crossbow Armadyl crossbow / Energised arm cannon
Two-handed weapon Noxious longbow Wyvern crossbow / Strykebow Attuned crystal bow Zaryte bow / Royal crossbow Hand cannon
Off-hand weapon Off-hand Ascension crossbow Off-hand shadow glaive Off-hand Death Lotus dart Off-hand chaotic crossbow Off-hand Armadyl crossbow / Off-hand energised arm cannon
Off-hand weapon Vengeful kiteshield Eagle-eye kiteshield Strykebow / Dark bow Elysian spirit shield Dragonfire deflector
Gloves Nightmare gauntlets Superior void knight gloves Pernix gloves / Swift gloves Culinaromancer's gloves 10 Tracking gloves
Feet Pernix boots Armadyl boots Silverhawk boots Glaiven boots N/A
Ring Asylum surgeon's ring + Ring of Vigour switch Ring of death + Ring of Vigour switch Sixth-Age circuit + Ring of Vigour switch Luck of the dwarves + Ring of Vigour switch Archers' ring + Ring of Vigour switch
Aura Sharpshooter aura / Reckless aura Dark magic aura Inspiration aura Invigorate aura Vampyrism aura
Pocket Berserk blood essence without Overloads Illuminated god book / God book Sign of death / Sign of life N/A N/A

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head Torva full helm / Anima Core helm of Zaros Superior void knight melee helm Bandos helmet Tetsu helm Melee Barrows helmet
Neck Amulet of souls Brawler's blood necklace / Brawler's knockout necklace Reaper necklace / Saradomin's whisper Amulet of fury (t) / Amulet of fury Dragon Rider amulet
Back Completionist cape TokHaar-Kal Max cape Fire cape Skillcape / Ardougne cloak 4
Body Malevolent cuirass / Superior elite void knight top Torva platebody / Anima Core Body of Zaros Bandos chestplate Tetsu body Melee Barrows body
Legs Torva platelegs / Anima Core Legs of Zaros Superior elite void knight robe Bandos tassets Tetsu legs Melee Barrows legs
Main hand Main hand Drygore weapon Blade of Nymora Tetsu katana Main hand Chaotic weapon Korasi's sword / Abyssal vine whip
Two-handed weapon Noxious scythe Dragon Rider lance Mizuyari / Attuned crystal halberd Two-handed Chaotic weapon / Sunspear (melee) God sword
Off-hand weapon Off-hand Drygore weapon Blade of Avaryss Tetsu wakizashi Off-hand Chaotic weapon Jessika's sword
Off-hand weapon Malevolent kiteshield Chaotic kiteshield Divine spirit shield Dragonfire shield Bandos warshield
Gloves Razorback gauntlets / Torva gloves Superior void knight gloves / Goliath gloves Bandos gauntlets Culinaromancer's gloves 10 Pneumatic gloves
Feet Torva boots Bandos boots Silverhawk boots Steadfast boots N/A
Ring Asylum surgeon's ring + Ring of Vigour switch Ring of death + Ring of Vigour switch Sixth-Age circuit + Ring of Vigour switch Luck of the dwarves + Ring of Vigour switch Warrior ring + Ring of Vigour switch
Aura Brawler aura / Berserker aura Dark magic aura Inspiration aura Invigorate aura Vampyrism aura
Pocket Berserk blood essence without Overloads Illuminated god book / God book Sign of death / Sign of life N/A N/A

Combat[]

The Twin Furies are perhaps the easiest of the four generals to most players, as proper use of halberd mechanics, Soul Split and either the Vampyrism aura or scrimshaw allows a player to stay in the instance for the whole duration without having to bank. Using just Soul Split alone will not be enough to recover lost health from their attacks.

The Twin Furies use several abilities during the fight against the player:

  • Wall charge - Avaryss will jump onto the walls and fly in a straight line, covering a 3x3 area in front of her. She will yell out a random quote ("Ha ha ha!", "Keep them busy, sister!" or "Think you can dodge me?") before charging. Players who get caught in the charge are knocked into the wall and are dealt with up to 2000 melee damage. Avaryss always follows the set pattern of north to south, west to east, south to north and finally east to west.
  • Ceiling collapse: Nymora will stand in one of the 4x4 tiles (16 of these), saying "We will purge them all!" in the process. After a few seconds, she will fly up, becoming unattackable while attacking the ceiling. Stalactites will fall down and deal ranged damage of up to 1000 every three ticks. This can be avoided by simply staying under Nymora, as the stalactites will not fall down on her location.
  • Channelled bomb: Avaryss and Nymora will fly to the centre of the room, saying "Burn, burn, BURN!" and "Come to me, my sister!". A ring of fire will also appear in the outer area, dealing up to 2500 damage every few ticks the player(s) are in it. They will channel their powers to create a portal of energy which sends out fire bolts at the player for up to 350 damage per tick. During this process, they will not attack the player and will suffer a 2x damage multiplier on them. A blue bar will also appear over their heads and will change to orange over time. Once the bar is completely orange, the portal explodes and deals up to 4500 damage to players in its radius. Just a few seconds before the explosion, the outer ring of fire will dissipate.

The Twin Furies use this attacking pattern:

  • Wall charge
  • Several auto-attacks
  • Ceiling collapse
  • Several auto-attacks
  • Channelled bomb
  • Several auto-attacks
  • Repeat

When the Furies spawn, start attacking Nymora as Avaryss will almost immediately start wall charging. Swiftly avoid Avaryss' charges; if you get caught, simply flick Protect/Deflect Melee to get reduced damage because the charge applies its damage when the player hits the wall. Move out of the way as soon as possible to avoid taking more damage. Players can heal off one of these charges by equipping and shield and use Resonance right when they hit the wall. Resonancing too early will result in their healing off Nymora's range attack. Once Avaryss flies from east to west, start using channelled abilities on Nymora while utilising AoE abilities as their full potential occurs when the two are together.

After several attacks, Nymora will fly to a 4x4 tile in the arena. Follow her (Barge will work to cover lost ground quickly) and go under her. Starting attacking Avaryss until Nymora drops down. Use Quake to decrease their defence, as Hurricane should be reserved for their bomb attack. The player should be near 100% adrenaline several attacks before they start channelling a bomb so they can activate Berserk quickly.

Once the two move to the centre, place yourself one tile north-west of Avaryss. This way, when using Cleave, you will hit both of them rather then the one you are focused on. Drink a dose of adrenaline and start using Assault, Hurricane, Quake and Cleave. When the bar nears complete orange, run off if they have a reasonable amount of health left, as it is not worth taking the explosion damage, especially under the effects of Berserk where it deals up to 7,500 damage. If done properly, the Twin Furies should die before the bomb is completed. Stall your adrenaline so that the player can use stronger threshold/ultimate abilities as soon as they spawn.


Questions? Comments? Ask away!

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