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Events Team 17 June 2017


Event information[]

  • Friends Chat – King Kolton9
  • Location – Exiled Kalphite Hive, World 39
  • Date and time
UTC Pacific Mountain Central Eastern    UK    Europe East Aus
9:00 am
Sun, 29 Oct
1:00 am
Sun, 29 Oct
2:00 am
Sun, 29 Oct
3:00 am
Sun, 29 Oct
4:00 am
Sun, 29 Oct
9:00 am
Sun, 29 Oct
10:00 am
Sun, 29 Oct
8:00 pm
Sun, 29 Oct
The event is over.
  • Requirements: High combat is recommended
  • Drops distribution: Coinshare


Redskull
This is a dangerous activity.
If you die, you will lose your items and will need to reclaim them from Death or your grave.

The Kalphite King is the strongest Kalphite boss, residing in the Exiled Kalphite Hive. It is the first monster to use abilities and is known for dropping Drygore weaponry and the Perfect chitin for t90 defenders.

Getting there[]

Exiled Kalphite Hive entrance location

Location of the hive entrance

Without the Boss Portal in the Max Guild, the fastest way to get to the Exiled Kalphite Hive is by teleporting to the Bandit Camp lodestone. From there, run south until the end of the Pyramid from Desert Treasure and then immediately southeast into the Hive entrance. Inside, go east and mine through the hole in the wall if not already cleared, then enter the host's instance.

The fight[]

The Kalphite King (KK) has three different phases - magic, ranged, and melee. In each phase, the colors of his wings, attack style, weakness, and attack rotation change accordingly. There are only two roles, the tank and the provoker (voke); these roles will be covered by the event host/other volunteers, so all participants will come as DPS.

KK can spawn in any phase and may change styles at will. His regular attacks often feature stuns and bleeds, so use Anticipation and Freedom to prevent and clear these effects.

Special attacks[]

These attacks occur at any time during the kill, except for those stated otherwise.

  • Dig - KK digs into the ground for a few seconds and pops back up underneath his target, who should be the tank. This can deal 2000+ damage to anyone near where KK resurfaces. Dodge it by running away before he surfaces. Does not occur during melee phase.
  • Charge - KK faces a cardinal direction, turns red, and charges for a few seconds before lunging toward the wall, charging into anyone in front of him. This can deal 2000+ damage, and is dodged by avoiding him as he lunges. Does not occur during ranged phase.
  • Instant kill - KK faces his target (the tank), charges, and turns green for a few seconds and stuns the target. The voke will provoke KK and do an ability to mitigate the instant kill damage - using something like Resonance, Devotion, or Barricade. Otherwise, KK's target will die. Does not occur during magic phase.
  • Minions - At around 190k and 60k health, KK spawns several Exiled kalphite marauders, some at 190k and double at 60k. Kill these to make the voke's job easier when handling the instant kill attacks.
  • Green shield - KK occasionally uses a green shield which has the effect of Resonance, so any attacks dealt at this time will heal him. Avoid attacking while the shield is up.
  • Red shield - KK occasionally uses a red shield which will heal him for any damage that he deals to players during this time.

Magic phase[]

Kalphite King (Magic)

KK's wings turn blue, he uses magic attacks, and is weak to ranged. This is the deadliest phase during a mass, as the primary attacks include orange orbs thrown to each player's current location and then explode for AOE damage a few seconds later. It's easy to die if you're caught in the middle of several orbs, so continually run back and forth while he throws orbs. Damage can be negated via Barricade or Devotion while protect/deflect magic is on. He also uses blue orbs that target each player specifically and damage immediately. There is no instant kill attack during this phase.

Ranged phase[]

Kalphite King (Ranged)

KK's wings turn green, he uses ranged attacks, and is weak to melee. The instant kill attack happens relatively early during this phase, but otherwise there's nothing special about it. There is no charge attack during this phase.

Melee phase[]

Kalphite King (Melee)

KK's wings turn yellow, he uses melee attacks, and is weak to magic. The instant kill happens relatively late during this phase, but otherwise there's nothing special about it. Only players close to KK will receive damage, so those using magic or ranged can just keep their distance and use Soul Split. There is no dig attack during this phase.

Equipment[]

Phases and kills go by quickly in a mass, so you only really need to bring one style. Using magic or ranged is recommended because it's easier to dodge orbs during the magic phase, but it doesn't really matter. Some people may bring more than one style because of KK's changing weaknesses, but the odds of death are somewhat high and any extra equipment will cost more to buy back from Death.

Recommended equipment for Magic
Slot Item (most effective → least effective)
Head Virtus mask / Anima Core helm of Seren Superior void knight mage helm Hood of subjugation Seasinger's hood Ganodermic visor / Ahrim's hood
Neck Amulet of souls Arcane blood necklace / Arcane stream necklace Reaper necklace / Saradomin's hiss Amulet of fury (t) / Amulet of fury Dragon Rider amulet
Back Completionist cape TokHaar-Kal-Mej God cape Max cape Skillcape / Ardougne cloak 4
Body Virtus top / Anima Core body of Seren Superior elite void knight top Garb of subjugation Seasinger's robe top Ganodermic poncho / Ahrim's robe top
Legs Virtus robe bottom / Anima Core legs of Seren Superior elite void knight robe Gown of subjugation Seasinger's robe bottom Ganodermic leggings / Ahrim's robe skirt
Main hand Seismic wand Wand of the Cywir elders Seasinger kiba Attuned crystal wand / Virtus wand Abyssal wand
Two-handed weapon Noxious staff Camel staff / Staff of darkness Attuned crystal staff / Chaotic staff Armadyl battlestaff Staff of light
Off-hand weapon Seismic singularity Seasinger makigai Attuned crystal orb / Virtus book Abyssal orb N/A
Off-hand weapon Merciless kiteshield Farseer kiteshield Arcane spirit shield Spectral spirit shield / Dragonfire ward Ward of subjugation
Gloves Celestial handwraps / Virtus gloves Superior void knight gloves / Spellcaster gloves Gloves of subjugation Culinaromancer's gloves 10 Static gloves
Feet Virtus boots Boots of subjugation Silverhawk boots Ragefire boots / Ganodermic boots N/A
Ring Asylum surgeon's ring + Ring of Vigour switch Ring of death + Ring of Vigour switch Sixth-Age circuit + Ring of Vigour switch Luck of the dwarves + Ring of Vigour switch Seers' ring + Ring of Vigour switch
Aura Runic accuracy aura / Maniacal aura Dark magic aura Inspiration aura Invigorate aura Vampyrism aura
Pocket Berserk blood essence without Overloads Illuminated god book / God book Sign of death / Sign of life N/A N/A

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head Pernix cowl / Anima Core helm of Zamorak Superior void knight ranger helm Armadyl helmet Death Lotus hood Karil's coif
Neck Amulet of souls Farsight blood necklace / Farsight sniper necklace Reaper necklace / Saradomin's murmur Amulet of fury (t) / Amulet of fury / Amulet of ranging Dragon Rider amulet
Back Completionist cape TokHaar-Kal-Xil Max cape Ava's alerter Skillcape / Ardougne cloak 4
Body Pernix body / Anima Core body of Zamorak Superior elite void knight top Armadyl chestplate Death Lotus chestplate Karil's top
Legs Pernix body / Anima Core legs of Zamorak Superior elite void knight robe Armadyl chainskirt Death Lotus chaps Karil's skirt
Main hand Ascension crossbow Shadow glaive Death Lotus dart Chaotic crossbow Armadyl crossbow / Energised arm cannon
Two-handed weapon Noxious longbow Wyvern crossbow / Strykebow Attuned crystal bow Zaryte bow / Royal crossbow Hand cannon
Off-hand weapon Off-hand Ascension crossbow Off-hand shadow glaive Off-hand Death Lotus dart Off-hand chaotic crossbow Off-hand Armadyl crossbow / Off-hand energised arm cannon
Off-hand weapon Vengeful kiteshield Eagle-eye kiteshield Strykebow / Dark bow Elysian spirit shield Dragonfire deflector
Gloves Nightmare gauntlets Superior void knight gloves Pernix gloves / Swift gloves Culinaromancer's gloves 10 Tracking gloves
Feet Pernix boots Armadyl boots Silverhawk boots Glaiven boots N/A
Ring Asylum surgeon's ring + Ring of Vigour switch Ring of death + Ring of Vigour switch Sixth-Age circuit + Ring of Vigour switch Luck of the dwarves + Ring of Vigour switch Archers' ring + Ring of Vigour switch
Aura Sharpshooter aura / Reckless aura Dark magic aura Inspiration aura Invigorate aura Vampyrism aura
Pocket Berserk blood essence without Overloads Illuminated god book / God book Sign of death / Sign of life N/A N/A

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head Torva full helm / Anima Core helm of Zaros Superior void knight melee helm Bandos helmet Tetsu helm Melee Barrows helmet
Neck Amulet of souls Brawler's blood necklace / Brawler's knockout necklace Reaper necklace / Saradomin's whisper Amulet of fury (t) / Amulet of fury Dragon Rider amulet
Back Completionist cape TokHaar-Kal Max cape Fire cape Skillcape / Ardougne cloak 4
Body Torva platebody / Anima Core Body of Zaros Superior elite void knight top Bandos chestplate Tetsu body Melee Barrows body
Legs Torva platelegs / Anima Core Legs of Zaros Superior elite void knight robe Bandos tassets Tetsu legs Melee Barrows legs
Main hand Main hand Drygore weapon Blade of Nymora Tetsu katana Main hand Chaotic weapon Korasi's sword / Abyssal vine whip
Two-handed weapon Noxious scythe Dragon Rider lance Mizuyari / Attuned crystal halberd Two-handed Chaotic weapon / Sunspear (melee) God sword
Off-hand weapon Off-hand Drygore weapon Blade of Avaryss Tetsu wakizashi Off-hand Chaotic weapon Jessika's sword
Off-hand weapon Malevolent kiteshield Chaotic kiteshield Divine spirit shield Dragonfire shield Bandos warshield
Gloves Razorback gauntlets / Torva gloves Superior void knight gloves / Goliath gloves Bandos gauntlets Culinaromancer's gloves 10 Pneumatic gloves
Feet Torva boots Bandos boots Silverhawk boots Steadfast boots N/A
Ring Asylum surgeon's ring + Ring of Vigour switch Ring of death + Ring of Vigour switch Sixth-Age circuit + Ring of Vigour switch Luck of the dwarves + Ring of Vigour switch Warrior ring + Ring of Vigour switch
Aura Brawler aura / Berserker aura Dark magic aura Inspiration aura Invigorate aura Vampyrism aura
Pocket Berserk blood essence without Overloads Illuminated god book / God book Sign of death / Sign of life N/A N/A

Drops[]

The Kalphite King's notable drops are the Drygore longsword, Drygore rapier, Drygore mace, and their respective offhands. He may also drop the Perfect chitin, used to create the t90 defender. At the event, the perfect chitin can drop to anyone in the instance who has Lootshare on and has a t80 or t90 defender in their inventory or equipped.

Otherwise, KK and his minions drop several sharks, prayer potions, and super restores to help sustain players' supplies while in the instance.



Questions? Comments? Ask away!

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