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Events Team 15 July 2017

Event informationEdit

UTC Pacific Mountain Central Eastern    UK    Europe East Aus
10:00 am
Sat, 15 Jul
3:00 am
Sat, 15 Jul
4:00 am
Sat, 15 Jul
5:00 am
Sat, 15 Jul
6:00 am
Sat, 15 Jul
11:00 am
Sat, 15 Jul
12:00 pm
Sat, 15 Jul
8:00 pm
Sat, 15 Jul
The event is over.
  • Requirements: 80 Prayer, a high combat level and appropriate gear is recommended
  • Drops distribution: Coinshare


Redskull
This is a dangerous activity.
If you die, you will lose your items and will need to reclaim them from Death or your grave.

Gregorovic is Sliske's general in the Heart of Gielinor.

Getting thereEdit

Gregorovic is located in the northeastern area of The Heart. To enter his chamber, the player must obtain 40 Sliskean killcount (20 if the player has obtained the 50% killcount reduction perk, requiring 4,500 Reputation). Players can easily gain killcount by visiting Sliske's Necropolis or by visiting nodes that Sliskean forces are attacking.

Recommended EquipmentEdit

The choice of combat style won't have a huge effect, as we will be in a mass. However, low leveled players may wish to use magic or ranged, as Gregorovic's melee attacks

Recommended equipment for Magic
Slot Item (most effective → least effective)
Head slot Virtus mask / Anima Core helm of Seren Superior void knight mage helm Hood of subjugation Seasinger's hood Ganodermic visor / Ahrim's hood
Neck slot Amulet of souls Arcane blood necklace / Arcane stream necklace Reaper necklace / Saradomin's hiss Amulet of fury (t) / Amulet of fury Dragon Rider amulet
Cape slot Completionist cape TokHaar-Kal-Mej God cape Max cape Skillcape / Ardougne cloak 4
Torso slot Virtus top / Anima Core body of Seren Superior elite void knight top Garb of subjugation Seasinger's robe top Ganodermic poncho / Ahrim's robe top
Legs slot Virtus robe bottom / Anima Core legs of Seren Superior elite void knight robe Gown of subjugation Seasinger's robe bottom Ganodermic leggings / Ahrim's robe skirt
Weapon slot Seismic wand Wand of the Cywir elders Seasinger kiba Attuned crystal wand / Virtus wand Abyssal wand
2h slot Noxious staff Camel staff / Staff of darkness Attuned crystal staff / Chaotic staff Armadyl battlestaff Staff of light
Off-hand weapon slot Seismic singularity Seasinger makigai Attuned crystal orb / Virtus book Abyssal orb N/A
Shield slot Merciless kiteshield Farseer kiteshield Arcane spirit shield Spectral spirit shield / Dragonfire ward Ward of subjugation
Gloves slot Celestial handwraps / Virtus gloves Superior void knight gloves / Spellcaster gloves Gloves of subjugation Culinaromancer's gloves 10 Static gloves
Feet slot Virtus boots Boots of subjugation Silverhawk boots Ragefire boots / Ganodermic boots N/A
Ring slot Asylum surgeon's ring + Ring of Vigour switch Ring of death + Ring of Vigour switch Sixth-Age circuit + Ring of Vigour switch Luck of the dwarves + Ring of Vigour switch Seers' ring + Ring of Vigour switch
Aura slot Runic accuracy aura / Maniacal aura Dark magic aura Inspiration aura Invigorate aura Vampyrism aura
Pocket slot Berserk blood essence without Overloads Illuminated god book / God book Sign of death / Sign of life N/A N/A

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head slot Pernix cowl / Anima Core helm of Zamorak Superior void knight ranger helm Armadyl helmet Death Lotus hood Karil's coif
Neck slot Amulet of souls Farsight blood necklace / Farsight sniper necklace Reaper necklace / Saradomin's murmur Amulet of fury (t) / Amulet of fury / Amulet of ranging Dragon Rider amulet
Cape slot Completionist cape TokHaar-Kal-Xil Max cape Ava's alerter Skillcape / Ardougne cloak 4
Torso slot Pernix body / Anima Core body of Zamorak Superior elite void knight top Armadyl chestplate Death Lotus chestplate Karil's top
Legs slot Pernix body / Anima Core legs of Zamorak Superior elite void knight robe Armadyl chainskirt Death Lotus chaps Karil's skirt
Weapon slot Ascension crossbow Shadow glaive Death Lotus dart Chaotic crossbow Armadyl crossbow / Energised arm cannon
2h slot Noxious longbow Wyvern crossbow / Strykebow Attuned crystal bow Zaryte bow / Royal crossbow Hand cannon
Off-hand weapon slot Off-hand Ascension crossbow Off-hand shadow glaive Off-hand Death Lotus dart Off-hand chaotic crossbow Off-hand Armadyl crossbow / Off-hand energised arm cannon
Shield slot Vengeful kiteshield Eagle-eye kiteshield Strykebow / Dark bow Elysian spirit shield Dragonfire deflector
Gloves slot Nightmare gauntlets Superior void knight gloves Pernix gloves / Swift gloves Culinaromancer's gloves 10 Tracking gloves
Feet slot Pernix boots Armadyl boots Silverhawk boots Glaiven boots N/A
Ring slot Asylum surgeon's ring + Ring of Vigour switch Ring of death + Ring of Vigour switch Sixth-Age circuit + Ring of Vigour switch Luck of the dwarves + Ring of Vigour switch Archers' ring + Ring of Vigour switch
Aura slot Sharpshooter aura / Reckless aura Dark magic aura Inspiration aura Invigorate aura Vampyrism aura
Pocket slot Berserk blood essence without Overloads Illuminated god book / God book Sign of death / Sign of life N/A N/A

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head slot Torva full helm / Anima Core helm of Zaros Superior void knight melee helm Bandos helmet Tetsu helm Melee Barrows helmet
Neck slot Amulet of souls Brawler's blood necklace / Brawler's knockout necklace Reaper necklace / Saradomin's whisper Amulet of fury (t) / Amulet of fury Dragon Rider amulet
Cape slot Completionist cape TokHaar-Kal Max cape Fire cape Skillcape / Ardougne cloak 4
Torso slot Malevolent cuirass / Superior elite void knight top Torva platebody / Anima Core Body of Zaros Bandos chestplate Tetsu body Melee Barrows body
Legs slot Torva platelegs / Anima Core Legs of Zaros Superior elite void knight robe Bandos tassets Tetsu legs Melee Barrows legs
Weapon slot Main hand Drygore weapon Blade of Nymora Tetsu katana Main hand Chaotic weapon Korasi's sword / Abyssal vine whip
2h slot Noxious scythe Dragon Rider lance Mizuyari / Attuned crystal halberd Two-handed Chaotic weapon / Sunspear (melee) God sword
Off-hand weapon slot Off-hand Drygore weapon Blade of Avaryss Tetsu wakizashi Off-hand Chaotic weapon Jessika's sword
Shield slot Malevolent kiteshield Chaotic kiteshield Divine spirit shield Dragonfire shield Bandos warshield
Gloves slot Razorback gauntlets / Torva gloves Superior void knight gloves / Goliath gloves Bandos gauntlets Culinaromancer's gloves 10 Pneumatic gloves
Feet slot Torva boots Bandos boots Silverhawk boots Steadfast boots N/A
Ring slot Asylum surgeon's ring + Ring of Vigour switch Ring of death + Ring of Vigour switch Sixth-Age circuit + Ring of Vigour switch Luck of the dwarves + Ring of Vigour switch Warrior ring + Ring of Vigour switch
Aura slot Brawler aura / Berserker aura Dark magic aura Inspiration aura Invigorate aura Vampyrism aura
Pocket slot Berserk blood essence without Overloads Illuminated god book / God book Sign of death / Sign of life N/A N/A

The FightEdit

Gregorovic, like all the other generals in the Heart, has 200,000 lifepoints. However, he is considered the hardest general because of his accurate and high-damage attacks.

He can change his combat level to a seemingly random number; this is only visual and does not affect his abilities.

Players should be aware that Gregorovic is capable of poisoning the player in quick intervals with his attacks, though the poison only lasts for about 20 seconds. Antipoisons do work, but because the poison piles up quickly, its effects will not last that long. The Venomblood perk is recommended so that this does not become an issue when fighting him. Players who use bleeds on Gregorovic should lure him, as running under him to multiply bleed damage can result in unnecessary melee damage while doing so.

Gregorovic uses normal melee and ranged attacks; he swings his glaives up close for melee and throws them with ranged. Both styles do very high damage (slightly lower then Vindicta's), but because they hit quickly and accurately, the use of Soul Split is recommended only if the player has a lag-free connection and is at least two squares away. Because his melee attack often hits twice, if the player does this when he is one square away, they will be damaged quickly and will usually not have enough time to swap prayers to reduce its damage. Even though Gregorovic has a very large attack range, he will come up to two squares away from the player when attacking a few seconds after spawning. Players can keep Soul Split on as long as Gregorovic misses (which in his case, is a double shield; if none appear then it will hit the player).

In addition, Gregorovic uses the following attack pattern:

  • 3 auto-attacks
  • Trick Knife (3x)
  • 3 auto-attacks
  • Summon spirit
  • 3 auto-attacks
  • Glaive throw
  • Repeat

Three attacks after spawning, Gregorovic will ready his right arm and throw a trick knife at a player (or his target if they are the only ones). This will hit three times in total and will bounce between players, even if they are in the lobby area. It will also bounce between shadows if any are present. Protect/Deflect Ranged with Devotion or Debilitate are recommended to reduce the damage from this attack, as the knives have 100% accuracy and can hit up to 2300 damage. Another good method if either skill is unavailable is to Resonance the first knife, then use Reflect on the second and third ones. The thrown knives will always hit the player regardless of their armour. Players should be wary if using Resonance on the second knife as Gregorovic's normal attacks may "snipe" it and leave the player open to a massive hit. Note that these knives can change combat damage depending if the player is within melee or range distance so do not panic or the knives may suddenly change into melee damage.

Three more attacks after the knife throw, Gregorovic will say "RISE, CHILD!". This will summon a Spirit of rage, Spirit of delirium or Spirit of mania from the respective masks depending on where he was when he summoned them. Each spirit will give a different effect to Gregorovic if they touch him without being distracted; the spirit of rage increases his attack damage, the spirit of delirium increases his poison damage, and the spirit of mania increases his attack speed and as a result, use of special abilities. Simply attack the spirit to gain their attention; once this happens, even if they touch Gregorovic, they will not pass their effects to him. Note that the player can miss, so make sure to deal some damage to gain their attention, or the spirit will continue to approach Gregorovic. The spirits do not attack and multiple copies can stack on him, so make sure to get the new spirits that are summoned onto you. The spirits only have 3,000 health and can be used for Sacrifice or extending Devotion. If the player has the Venomblood perk, it does not matter of the spirit of delirium touches him, as it will cancel out his poison damage.

After the spirit summon and three normal attacks, Gregorovic will toss both of his glaives into the air. Shadows will appear throughout the arena in a scattered formation. After two seconds, daggers and knives will fall from the ceiling and deal up to 1,700 magic damage onto the player if they did not move away from any shadowed spots. This can be reduced through abilities and prayers, but be ready to swap back to ranged prayers as Gregorovic will immediately attack after he finishes. Note that despite the 1x1 tile coverage, this attack is gimmicky; moving one tile south will prevent the player from being damaged, but moving a tile north (or northeast) will result in taking damage. This attack will always hit if the player is caught in the attack radius.

When Gregorovic reaches 140,000 and 60,000 hitpoints, he will summon 2/3 shadows, respectively, onto the field. Occasionally double the usual number are summoned. These shadows, just like the spirits, only have 3,000 hitpoints. Their spawn location is completely random as they spawn all over the arena. While the shadows are alive, Gregorovic can swap places with the shadow copies, which can interrupt abilities if far away and can allow him to throw melee attacks on the player if a shadow is next to them. The shadows attack with ranged and can be easily disposed of with AoE abilities. They can be ignored as they barely deal any damage, but if planning to use Resonance on the knife attack, it is recommended to kill them so that they do not snipe it and allow the knife damage to go through. 

During the fight, players should stay in one corner of the arena (preferably the northwest or east corners). This way, Gregorovic can only call for delirium spirits whose effects will be negated by the Venomblood perk. If Gregorovic does swap places with a shadow near the other two masks, the respective spirit should be attacked so it does not give buffs to him for that fight. Dreadnips are also recommended as Gregorovic is not immune to their stuns or poison, making the fight that much easier.

With enough experience, players can gain up to 25 or more Gregorovic kills per hour without the need to bank for food.



Questions? Comments? Ask away!

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