RuneScape Wiki
Register
Advertisement
Events Team 9 April 2017

Event information[]

  • Friends Chat – King Kolton9
  • LocationFalador Park, world 39
  • Date and time
UTC Pacific Mountain Central Eastern    UK    Europe East Aus
1:00 am
Mon, 9 Apr
5:00 pm
Sun, 8 Apr
6:00 pm
Sun, 8 Apr
7:00 pm
Sun, 8 Apr
8:00 pm
Sun, 8 Apr
1:00 am
Mon, 9 Apr
2:00 am
Mon, 9 Apr
12:00 pm
Mon, 9 Apr
The event is over.
  • Requirements: None
  • Drops distribution: Lootshare


Redskull
This is a dangerous activity.
If you die, you will lose your items and will need to reclaim them from Death or your grave.

Location[]

The giant mole is located in the Falador Mole Lair, under the large plant in the west of Falador Park. This makes banking fairly easy, given the proximity of Falador east bank. When joining the fight, click the plant and select custom session, then join the player's fight given in the FC. After the first time joining, when banking you can then use the rejoin option.

The Fight[]

Falador Mole Lair map

Click to view a larger version (opens on a new page)

The giant mole has 6 "phases", with the first and last always being the same, and the middle four having a random order each fight. When she changes phase, she moves to a different sub-arena in the lair. There are a number of agility shortcuts throughout the lair to help move between the four corners and the center - utilising these and the magic ability Surge can speed up movement around the lair significantly.

All of the following information applies to the hard mode of the giant mole - however her attacks are mostly the same in normal mode. The main difference is that in normal mode, she changes phases after a specific amount of lifepoints, while in hard mode she moves after a random amount (tends to be a similar amount, but can sometimes be much more).

Basic attacks
  • At all times the mole will use a standard melee attack on her target. This can hit up to 1000. This can be reduced using Protect from/Deflect Melee.
  • At all times, if she cannot reach any target (i.e. is being safespotted), she will summon an area of jagged rocks underneath her target, which hits rapid classless 200s. This can be avoided by running out of it, and prevented by not safespotting her.
Moving
At the end of a phase, the mole will bury underground and move to the next location. The dirt clumps/dust clounds on the ground show the direction she went. She won't repeat phases, so you can generally know where she is in the lair.
First phase
The mole's first phase is her simplest. She simply attacks with her basic melee attack until she takes enough damage and decides to move on. She always spawns in the center room.
Middle phases - north-west
In the north-west corner of the lair, she will periodically summon four small moles to help her. While these are alive, she has a damage reduction and strength is increased (proportional to how many are alive). The small moles are fairly weak and only have 100 lifepoints, so they are easy to take out using area of effect abilities. The moles will die when she leaves the area or when she summons new ones.
Middle phases - north-east
In the north-east corner of the lair, she will periodically become enraged and deal faster attacks with higher damage. However, she will also lose her stun immunity, meaning you should stun her at this time. When stunned, she has lowered defence and becomes pacified.
Middle phases - south-west
In the south-west corner of the lair, she has a burrow attack. She will rapidly burrow underground and pop up elsewhere, leaving jagged rocks at both locations which deal rapid 200s unless moved off of. She will tend to do this several times in a row - sometimes she will burrow and pop up anywhere in the lair there are players (e.g. the center room, if players wait around there), before burrowing again and returning to the south-west room. Sometimes she will also use her burrow attack at the same time she changes phases, which can result in confusion.
Middle phases - south-east
In the south-east corner of the lair, the mole can cause a ceiling collapse. All players will then need to run around to avoid being hit by rapid 200s - you may also need to use freedom to break out of a stun. Her main target will become encased in mud and unable to move - another player needs to free them by clicking on them.
Final phase
The final phase is when she returns to the center of the lair. She will then use the abilities from all four of her middle phases - summon moles, become enraged, burrow and collapse the ceiling. Just avoid them as they are avoided in the middle phases, and reduce her lifepoints to zero.

Gear[]

Recommended equipment for Magic
Slot Item (most effective → least effective)
Head Virtus mask / Anima Core helm of Seren Superior void knight mage helm Hood of subjugation Seasinger's hood Ganodermic visor / Ahrim's hood
Neck Amulet of souls Arcane blood necklace / Arcane stream necklace Reaper necklace / Saradomin's hiss Amulet of fury (t) / Amulet of fury Dragon Rider amulet
Back Completionist cape TokHaar-Kal-Mej God cape Max cape Skillcape / Ardougne cloak 4
Body Virtus top / Anima Core body of Seren Superior elite void knight top Garb of subjugation Seasinger's robe top Ganodermic poncho / Ahrim's robe top
Legs Virtus robe bottom / Anima Core legs of Seren Superior elite void knight robe Gown of subjugation Seasinger's robe bottom Ganodermic leggings / Ahrim's robe skirt
Main hand Seismic wand Wand of the Cywir elders Seasinger kiba Attuned crystal wand / Virtus wand Abyssal wand
Two-handed weapon Noxious staff Camel staff / Staff of darkness Attuned crystal staff / Chaotic staff Armadyl battlestaff Staff of light
Off-hand weapon Seismic singularity Seasinger makigai Attuned crystal orb / Virtus book Abyssal orb N/A
Off-hand weapon Merciless kiteshield Farseer kiteshield Arcane spirit shield Spectral spirit shield / Dragonfire ward Ward of subjugation
Gloves Celestial handwraps / Virtus gloves Superior void knight gloves / Spellcaster gloves Gloves of subjugation Culinaromancer's gloves 10 Static gloves
Feet Virtus boots Boots of subjugation Silverhawk boots Ragefire boots / Ganodermic boots N/A
Ring Asylum surgeon's ring + Ring of Vigour switch Ring of death + Ring of Vigour switch Sixth-Age circuit + Ring of Vigour switch Luck of the dwarves + Ring of Vigour switch Seers' ring + Ring of Vigour switch
Aura Runic accuracy aura / Maniacal aura Dark magic aura Inspiration aura Invigorate aura Vampyrism aura
Pocket Berserk blood essence without Overloads Illuminated god book / God book Sign of death / Sign of life N/A N/A

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head Pernix cowl / Anima Core helm of Zamorak Superior void knight ranger helm Armadyl helmet Death Lotus hood Karil's coif
Neck Amulet of souls Farsight blood necklace / Farsight sniper necklace Reaper necklace / Saradomin's murmur Amulet of fury (t) / Amulet of fury / Amulet of ranging Dragon Rider amulet
Back Completionist cape TokHaar-Kal-Xil Max cape Ava's alerter Skillcape / Ardougne cloak 4
Body Pernix body / Anima Core body of Zamorak Superior elite void knight top Armadyl chestplate Death Lotus chestplate Karil's top
Legs Pernix body / Anima Core legs of Zamorak Superior elite void knight robe Armadyl chainskirt Death Lotus chaps Karil's skirt
Main hand Ascension crossbow Shadow glaive Death Lotus dart Chaotic crossbow Armadyl crossbow / Energised arm cannon
Two-handed weapon Noxious longbow Wyvern crossbow / Strykebow Attuned crystal bow Zaryte bow / Royal crossbow Hand cannon
Off-hand weapon Off-hand Ascension crossbow Off-hand shadow glaive Off-hand Death Lotus dart Off-hand chaotic crossbow Off-hand Armadyl crossbow / Off-hand energised arm cannon
Off-hand weapon Vengeful kiteshield Eagle-eye kiteshield Strykebow / Dark bow Elysian spirit shield Dragonfire deflector
Gloves Nightmare gauntlets Superior void knight gloves Pernix gloves / Swift gloves Culinaromancer's gloves 10 Tracking gloves
Feet Pernix boots Armadyl boots Silverhawk boots Glaiven boots N/A
Ring Asylum surgeon's ring + Ring of Vigour switch Ring of death + Ring of Vigour switch Sixth-Age circuit + Ring of Vigour switch Luck of the dwarves + Ring of Vigour switch Archers' ring + Ring of Vigour switch
Aura Sharpshooter aura / Reckless aura Dark magic aura Inspiration aura Invigorate aura Vampyrism aura
Pocket Berserk blood essence without Overloads Illuminated god book / God book Sign of death / Sign of life N/A N/A

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head Torva full helm / Anima Core helm of Zaros Superior void knight melee helm Bandos helmet Tetsu helm Melee Barrows helmet
Neck Amulet of souls Brawler's blood necklace / Brawler's knockout necklace Reaper necklace / Saradomin's whisper Amulet of fury (t) / Amulet of fury Dragon Rider amulet
Back Completionist cape TokHaar-Kal Max cape Fire cape Skillcape / Ardougne cloak 4
Body Malevolent cuirass / Superior elite void knight top Torva platebody / Anima Core Body of Zaros Bandos chestplate Tetsu body Melee Barrows body
Legs Torva platelegs / Anima Core Legs of Zaros Superior elite void knight robe Bandos tassets Tetsu legs Melee Barrows legs
Main hand Main hand Drygore weapon Blade of Nymora Tetsu katana Main hand Chaotic weapon Korasi's sword / Abyssal vine whip
Two-handed weapon Noxious scythe Dragon Rider lance Mizuyari / Attuned crystal halberd Two-handed Chaotic weapon / Sunspear (melee) God sword
Off-hand weapon Off-hand Drygore weapon Blade of Avaryss Tetsu wakizashi Off-hand Chaotic weapon Jessika's sword
Off-hand weapon Malevolent kiteshield Chaotic kiteshield Divine spirit shield Dragonfire shield Bandos warshield
Gloves Razorback gauntlets / Torva gloves Superior void knight gloves / Goliath gloves Bandos gauntlets Culinaromancer's gloves 10 Pneumatic gloves
Feet Torva boots Bandos boots Silverhawk boots Steadfast boots N/A
Ring Asylum surgeon's ring + Ring of Vigour switch Ring of death + Ring of Vigour switch Sixth-Age circuit + Ring of Vigour switch Luck of the dwarves + Ring of Vigour switch Warrior ring + Ring of Vigour switch
Aura Brawler aura / Berserker aura Dark magic aura Inspiration aura Invigorate aura Vampyrism aura
Pocket Berserk blood essence without Overloads Illuminated god book / God book Sign of death / Sign of life N/A N/A

Drops[]

She will always drop some big bones, one claw and 1-6 skins. Everyone who participated who also has completed all of the Falador tasks will get a mole nose (you don't need to be wielding or carrying the shield for this).

When not in lootshare, the top damage dealer will receive the claw, the top 3 damage dealers will receive skins and the main drop (and a chance at the rotten fang for pet), everyone who deals damage will receive big bones and credit to their killcount (in the beasts interface and toward an active giant mole Soul Reaper task), and a mole nose if all Falador tasks are complete; her special drops are tertiary and are notified in the game chat. When in lootshare, everything is distributed as normal lootshare mechanics (the rotten fang cannot be obtained), with the exception of noses.

Her special drops are:

Item Quantity Rarity GE price
Numbing rootNumbing root5–30Rare61,875–371,250
Clingy moleClingy mole2–5Uncommon22,864–57,160
Ultra-growth potion (1)Ultra-growth potion (1)1RareNot sold
Dragon 2h swordDragon 2h sword1Rare134,445
Please see here for her other drops.



Questions? Comments? Ask away!

Advertisement