This page has information about the clan citadel's interface.
How do I teleport around the citadel?Edit
First press the citadel icon where the world map usually is in the top right corner. Then, click on one of the blue Ts on the first page of the interface. Hover over each to see where they go.
It is accessed by clicking the castle icon on next to the friends list icon (replacing a blank tab).
Describe what the interface meansEdit
At the top of the sidebar, the name and tier of the plot is displayed. Underneath, there will be one or more boxes displaying the resources that can be gathered at that plot.
Inside these boxes several things are displayed:
- The name of the resource that the box represents
- A lock icon to the right, above the numbers:
- A silver, unlocked lock means the plot is unlocked
- A gold, unlocked lock means the plot is unlocked, but set to automatically lock when the goal is reached
- A gold, locked lock means the plot is locked - either set to automatically lock and has reached the goal, or has been manually locked
- See here for more on plot locking
- The player total: how much of the resource you have gathered this build tick, to two decimal places
- The clan total: how much the clan has gathered altogether, to no decimal places. This is typically displayed as a fraction - the numerator is the current amount the clan has gathered, and the denominator is the current goal for that resource (see above about goals)
There are several boxes present on the sidebar for the mine and furnace, and only one for the other plots.
The furnace also has a special box which lists the amount of charcoal, ore and precious ore left - if either of the ore counts are zero, then that side of the furnace cannot be used; if the charcoal count is zero, then the furnace cannot be used at all.
At the bottom of the sidebar is a bar common to all of the plots. It lists the currently used resource cap, and the maximum resource cap (see above about resource caps). It also has icons for all the plots, once of which will have a white square around it (it is selected). Clicking on the icons will change the sidebar to display information about that plot instead. However, if you are working at a plot the sidebar will automatically switch back to the plot you're working at - that is unless you use the 'pin button'. To the right of the cooking plot's icon is a small button, that when selected (filled in with yellow), the sidebar will not change unless you change it yourself, it will not change automatically.
When you open the sidebar, which plot is shown depends on several things:
- If you are working at a plot, it will display that plot
- If you are simply stood around, it will display the plot with the primary goal
- If there is no primary goal, it will display the woodcutting plot
- If you had already opened the interface, it will display what you last had open, providing you didn't start working on a different plot
- If the override button is selected, it will display whichever plot you had selected regardless of work on other plots
How do I access the main citadel interface?Edit
It is accessed by clicking on the castle icon next to the minimap - it replaces the globe.
Describe what each page is aboutEdit
- All pages - top right
The top right of the interface displays the time until the next build tick, in the format xd yh zm, or x days, y hours and z minutes. It also displays how many people have used the citadel since the last build tick.
- Page 1 - Map
The first page, identified by the image of a red building on a grid, is the map of the citadel. It can be used to see what the citadel looks like this week, and next week, as well as the layout and day/night can be changed by citadel administrators.
The most important part of this page is the map - each of the blue Ts can be clicked to teleport around the citadel. There are teleports to each of the skill plots, as well as the keep, the entrance portal, the town square, the battlefield and the clan meeting tent/events noticeboard.
The normal world map can be accessed by clicking the globe in the centre of the interface.
- Page 2 - Buildings
The second page, identified by the image of three buildings with red roofs, lists all the buildings available in the citadel, and their tiers. Clicking each button will open an interface showing the upkeep of each building - on the right side of the interface each icon can be clicked to instead show the cost of upgrading, the upkeep after downgrading, and other information.
Citadel admins can use this page to mark buildings for upgrade and downgrade.
- Page 3 - Customisation
The third page, an icon of a wrench, shows what customisations can be built. Three possible customisations can be applied each tick. They can be selected either by clicking one of the 14 icons in the centre, which represent 'blanket customisations' (features which appear all over the citadel), or by clicking the individual dots on the map (red dots have nothing built, green dots have something built, yellow dots have building in progress). Citadel admins use this page to add cosmetic upgrades to the citadel.
- Page 4 - Resources
Page four, bar chart icon, gives a graphical display of the state of the resources in the citadel. There is an icon for each resource type, as well as a key to show what each of the colours mean. Please note that "upgrade/building costs" (yellow) do not include the cost of cosmetic items, thus citadel admins will set the goal to that.
This screen is where citadel admins can set the goal for each resource, as well set locks on resources. (See here for more on plot locking.)
- Jobs list
Section two, accessed by clicking the image of an up arrow and a checkbox contains 3 simple to use tabs. Section 1 can be accessed by clicking the image of the castle.
The first tab, with the silver down arrow, lists all downgrade jobs.
The second tab, with the coin stack, lists all plots and a percentage relating to how much of the upkeep for each plot is gathered.
The third tab, with the golden up arrow, lists all upgrade/build jobs ordered, displaying a percentage relating to how much of the upgrade's resources has been gathered.
In the second two tabs, the colours of the bars represent the following:
- Red is for the part of the upkeep/upgrade which is currently ungathered.
- Green is for the part that has been gathered this tick.
- Blue is for the part that has been part-paid in previous tick(s) (third tab only).
- Yellow is for the part that is paid for by minions gathered this tick.
Hovering over the icon for the resource shows a summary of what has been collected so far, and hovering over coloured section displays how many resources that section represents, and the total for the bar - hovering over red will show how much more of that resource is needed; hovering over yellow will also show the ratio of minions to resource for that resource (3:1 for both bars, 1:1 otherwise). Minions pay for the upkeep and upgrades in the order they are listed in the queue, and pay for resources in the order timber-stone-cloth-bars-precious bars.
A note on the percentages: The percentage is not simply (sum of all appropriate resources required)/(total resources required). The percentage is first divided up into equal parts based on how many different types of resource is required - if two types of resource is required, each resource will be allocated 50%; if three, each will get 33.333...%, etc. Then, the amount of resource available out of the amount required will be converted into a percentage, then multiplied by the percentage allocated. Finally, the percentages for all resources are added up, giving the displayed percentage. Example:
- 1000/2000 timber, 2000/2000 stone, 10/100 bars
- Three types of resource, so each is allocated 33.333...%
- 50% of the timber requirement has been reached; 100% of the stone requirement; 10% of the bars requirement
- Thus, the overall percentage displayed is 0.5*33.333+1*33.333+0.1*33.333 = 53.33..., which will be rounded to no decimal places and displayed as 53% - not (1000+2000+10*3)/(2000+2000+100*4) = 70%.
Can I check what other players have gathered?Edit
All clanmates can check on their own or another's current amount resources gathered using the resource check button - in the clan chat interface, click the arrow next to the clanmate's name, then click the button with the coins on it. This will display what the clanmate has gathered since the last build tick in game chat. This can only be performed if the clanmate is logged into the same world as the checker.
Note that the interface may have rounding errors (resources are gathered to at least 2 decimal places, but are displayed as integers): see below example.