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{{Archive list}}
This is a page where you can give us ideas for new [[Calculators]]. To add something, please click "[http://runescape.wikia.com/index.php?title=RuneScape:Calculator_ideas&action=edit&section=new Add new topic]". Please be as specific as possible.
 
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This is a page where you can give us ideas for new [[Calculators]]. To add something, please click "[{{fullurl:{{FULLPAGENAME}}|action=edit&section=new}} Add new topic]". Please be as specific as possible.
   
If you're interested in helping out with making calculators, feel free to pop into our '''[[Special:Chat|on-site chat]]''', which requires an [[Special:Signup|an account]] to use.
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If you're interested in helping out with making calculators, feel free to pop into our '''[[RuneScape:Off-site/Discord|Discord]]'''.
   
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=Ideas=
=Already done=
 
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== Pest control points ==
== Amounts of X.P. between various levels ==
 
   
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It would be nice to know how much pest control points we need to a lvl or how much lets say 73 of them would give _MasterChiker
I think that there should be a table showing the amount of x.p. between levels. Although I can see the amount between my current level and the next level, I am often curious how much x.p. is between higher levels (say between 99 and 100 for example). [[Special:Contributions/97.118.140.198|97.118.140.198]] 22:53, April 3, 2011 (UTC)Deathrune464[[Special:Contributions/97.118.140.198|97.118.140.198]] 22:53, April 3, 2011 (UTC)
 
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:I have a working version [[User:Gaz Lloyd/Calculators/Minigames|here]], but since I made it I now understand more about coding on the wiki so I will re-write it to be more accurate and otherwise make it more polished. {{Signatures/Gaz Lloyd}} 02:57, April 6, 2011 (UTC)
:[[Experience#Table|Check here :P]] {{Signatures/Nex Undique}} 22:54, April 3, 2011 (UTC)
 
   
== Wilderness Combat Level ==
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== Vis Wax Profit/Loss ==
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A calculator that allows you to set the primary rune, select the 3 current secondary runes then show the projected profit loss of 100 vis wax at current GE prices for combinations of runes.
   
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Alternatively, just select 3 runes and it will show a projected profit/loss for 50/75/100 vis wax produced using current GE prices for the runes and using their usual wax generator quantities.
A calculator that will be able to tell what range of players combat levels you can attack according to what level of wilderness you are in.
 
:[[Calculators/Wilderness]]. {{Signatures/Cook Me Plox}} 18:21, April 6, 2011 (UTC)
 
   
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It would be best to do this by simply having the user input the rune types used, the number of tries, and how much vis wax they would get. The user can then compare the profit of each of their chosen options because it varies so much between players. Anyway, this is a great idea- support!
== Armour Stand Repair Cost ==
 
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:[[Calculator:Rune Goldberg Machine]], [[Calculator:Rune Goldberg Machine 2]]. {{Signatures/Gaz Lloyd}} 00:28, August 26, 2015 (UTC)
   
Easy. Input Smithing level and normal cost. Output reduced cost. Embed in [[Armour stand]]. Thx. {{Signatures/J22f}} 23:15, May 9, 2011 (UTC)
 
 
:Created [[Calculators/Armour stand]]. {{Signatures/J22f}} 22:12, May 11, 2011 (UTC)
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="height: 6px; width: 500px;"
 
|+5675
 
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! scope="col"|434
 
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|66
 
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75
 
 
79
 
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|+123
 
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==Crafting Calculator==
 
 
Idea: A crafting calculator to do with xp/profit from making urns.
 
 
A crafting calculator where it tells you how many urns till your next crafting level depending on which ones you make e.g. cracked urn.
 
 
: Well i can do the first bit xp profit profit/xp etc and il give the second bit a go but i doubt i can do that
 
 
: [[User:Hoppingmad9|Hoppingmad9]] 14:24, August 23, 2011 (UTC)
 
 
:: We all ready have a calculator for the first bit [[Calculators/Crafting urns|here]], and i will try to make the second part.
 
 
:: [[User:Hoppingmad9|Hoppingmad9]] 14:31, August 23, 2011 (UTC)
 
::: Sorry dynamic calculators are well beond me :( I will get there eventually but someone else will have to do this for now. [[User:Hoppingmad9|Hoppingmad9]] 17:48, August 23, 2011 (UTC)
 
 
== Prayer Calculator ==
 
 
a prayer calculator. enter prayer points, prayer bonus, and prayers used, and it shows you how long your points last.
 
:We already have that: [[Calculators/Prayer drain]]. {{Signatures/Gaz Lloyd}} 22:54, April 4, 2011 (UTC)
 
 
== Set price calc ==
 
 
where everybody could see a price of a full set and each set item..
 
 
like.. How much does full rune (lg) set cost and how much does rune full helm, platebody, plate legs and kiteshield cost.. and from what sets we can make some profit... :) this should be nice...
 
:[[Armour_set#Sets|Already have it]]. {{Signatures/Sentra246}} 10:31, July 19, 2011 (UTC)
 
 
== Treasure Trail ==
 
I know there is already a treasure trail co-ordinator type calculator... however I would like to point out it seems corrupt and says no co-ordinates for any location that is actually valid (at least for every co-ordinate i've tried) I know it used to work and I loved the system, been too lazy to clue recently but now im starting again would be nice to have this useful tool actually functional [[User:Amun erebos|Amun erebos]] 11:48, April 11, 2011 (UTC)
 
: Thought I'd include the calculator's link [[Treasure_Trails_guide/Locate]] [[User:Amun erebos|Amun erebos]] 11:50, April 11, 2011 (UTC)
 
::There was a slight problem causing it not to work. This should now be fixed. {{Signatures/Henneyj}} 21:58, April 14, 2011 (UTC)
 
 
== Zeal Xp ==
 
 
I strongly suggest a calculator showing experience gained per zeal (soul wars) at different levels!
 
 
 
that'd be a great help!
 
 
See [[Soul_Wars/Rewards#Calculators]] --{{Signatures/Henneyj}} 02:26, September 13, 2011 (UTC)
 
 
== Summoning Pouches Reorganization ==
 
 
I think the summmoning pouches calculator would be vastly improved if it were reorganized. As it is now it is divided into high level (50-99) and low level (1-49) familiars. This makes it pretty difficult to decide which would be the most profitable to make, especially if you are only a few levels into the high difficulty (51-60), because you have to keep flipping between the two tables.
 
It would be much more user friendly to have the data sorted into 4 tables, one for each color of charm. Then for each color of charm you have, you could sort by level, then easily look through to see which ones are most profitable, or sort by profit and look through to see which ones are within your level (just as with all the other gp/exp calculators).
 
 
[[User:Jennybeen|Jennybeen]] 15:51, May 24, 2011 (UTC)
 
 
 
 
:Done. I don't think this applies to the scroll or shard swap calculators, as they depend on buying pouches, so the charm type is largely irrelevant. {{Signatures/Gaz Lloyd}} 23:35, May 24, 2011 (UTC)
 
 
 
 
::Awesome!! Thank you very much. This is just what I had in mind. And you are right; the other calculators don't need to be changed.
 
::[[User:Jennybeen|Jennybeen]] 05:54, May 25, 2011 (UTC)
 
 
=Busy=
 
 
== Pest control points ==
 
 
It would be nice to know how much pest control points we need to a lvl or how much lets say 73 of them would give _MasterChiker
 
:I have a working version [[User:Gaz Lloyd/Calculators/Minigames|here]], but since I made it I now understand more about coding on the wiki so I will re-write it to be more accurate and otherwise make it more polished. {{Signatures/Gaz Lloyd}} 02:57, April 6, 2011 (UTC)
 
 
=Ideas=
 
[[Category:Calculators]]
 
 
==Extreme set calculator==
 
==Extreme set calculator==
 
A calculator to find the gp/xp of making a full set of extreme attack, strength, defence, magic and range potions. This would be useful for people getting to 96 herblore making sets of extreme potions.
 
A calculator to find the gp/xp of making a full set of extreme attack, strength, defence, magic and range potions. This would be useful for people getting to 96 herblore making sets of extreme potions.
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{{formatnum:{{#expr:({{GEP|Super attack (3)}}+{{GEP|Clean avantoe}}+{{GEP|Super strength (3)}}+{{GEP|Clean dwarf weed}}+{{GEP|Super defence (3)}}+{{GEP|Clean lantadyme}}+{{GEP|Super magic potion (3)}}+{{GEP|Mud rune}}+{{GEP|Super ranging potion (3)}}+({{GEP|Grenwall spikes}}*5))/1200 round2}}}} Gp/Xp
 
{{formatnum:{{#expr:({{GEP|Super attack (3)}}+{{GEP|Clean avantoe}}+{{GEP|Super strength (3)}}+{{GEP|Clean dwarf weed}}+{{GEP|Super defence (3)}}+{{GEP|Clean lantadyme}}+{{GEP|Super magic potion (3)}}+{{GEP|Mud rune}}+{{GEP|Super ranging potion (3)}}+({{GEP|Grenwall spikes}}*5))/1200 round2}}}} Gp/Xp
   
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== Tokkul -> Stores -> Ge ==
==Evolution of Combat Changes==
 
The Evolution of combat has made many changes, therefore many calculators will have to be changed too. These calculators include: Max hits, Prayer burying xp (action bar makes it faster to bury), xp rates for combat, ect.
 
   
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Would be nice to have a calculator to show the best profit item to buy from the tzhaar stores with tokkul to sell on ge. Get quite a bit from slayer tasks and never know what to buy (still quite a way from onyx though).
== Pottery Calculator ==
 
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:That information is already on the [[Tokkul#Spending_Tokkul|Tokkul page]]. [[User:Stewbasic|Stewbasic]] 19:16, July 3, 2012 (UTC)
a calculator that is used to figure out how many of a certain pottery item is needed to reach a specific crafting level.
 
   
== Expanded ==
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== Citadel XP Calculator ==
   
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I would like to see a calculator for the amount of xp you can gain from doing various tasks at the citadel. This would have an option for which resource you are gathering. Your current level. Your current fealty level. Your citadel level. Your skill plot level. And how many of the resource you plan to gather.
I would like to be able to fetch exp from highscores, such as with tip.it calcs, and be able to input the number of resources/objects you are using/mining/making/smelthing/etc... I would hope this would include the cost based on current ge price and everything else you have now. I feel that the ability to work backwards from a calc to see how far you could get with a set amount of resources would be revolutionary and bring a lot of traffic to this site. it would be extremely gelpful instead of manually calculating it or going up the levels by 1 ina tip.it or tip.it-like calc.
 
   
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== A Sack/Basket filling/emptying + one more! ==
   
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A Sack/Basket filling and emptying profit calculator would be nice. I made alot of money doing this, but found it annoying to have to check all prices to see which one does best. Also, I dont know if its possible, but a cheese profit calculator, where you enter your level, and it gives you an average for how much cheese you will earn per wheel, as well as profit from buying milk off G.E.
== Updated with new information ==
 
   
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:[[Calculator:Other/Filling|This]] should help with your first request. I don't have the proper information for the second. [[User:Dsctatom|Dsctatom]] ([[User talk:Dsctatom|talk]]) 19:15, January 29, 2014 (UTC)
A claculator that determines how many of a monster you need to kill to obtain a certain combat level. That would be cool and not very hard to make. Edit: also the profit for fighting them (drops) and which monster bring in the most revenue based on your level. {{unsigned|68.195.72.194}}
 
   
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==String jewellery==
: I do like that idea, however the second part would be a bit tricky seeing as we can't predict the next drop. :P<br />-{{Signatures/Winning444}} 03:12, April 4, 2011 (UTC)
 
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Calculates the profit/loss of buying unstrung gold amulets and astral runes (assuming that a mud stuff is being used) and strung amulets are sold to a Rogue for low alch price.
   
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I'm not sure if this has already been made.. I couldn't find it anywhere.  I apologize in advance if this is a repeat!
== combat accuracy calculator ==
 
   
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Calculator to show the profit for opening various armour sets (and vice versa) and selling them; all at GE standard prices.
accuracy calculator. input attack level, attack bonuses, and monster fighting against, and find out what percent of the time you will hit.
 
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:[[String Jewellery]]. {{Signatures/Gaz Lloyd}} 00:28, August 26, 2015 (UTC)
   
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==An herblore calc that would take into account making unfs by yourself==
   
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^title
same with range and mage. can also include prayer bonuses and special attacks
 
:This won't be possible for quite awhile as we don't know the formula (only Jagex knows it). [[User:Cook Me Plox/RuneScape Research Project|A user is trying to figure out the formula]] but it won't be a calculator any time soon. {{Signatures/Evil1888}} 05:29, April 4, 2011 (UTC)
 
::Give it a few weeks and we could have a formula, but there are more variables than just the ones you mentioned. We also need to know the monster's defensive statistics, which takes about 3 hours per monster. {{Signatures/Cook Me Plox}} 18:11, April 4, 2011 (UTC)
 
   
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It would be totally awesome if it could also take into account the use of a [[Scroll of Life]]. {{u|82.216.179.9|07:16, April 20, 2014 (UTC)}}
== Herb / Farm costs calculator ==
 
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:[[Calculator:Herblore/Unfinished potions]]. {{Signatures/Gaz Lloyd}} 00:28, August 26, 2015 (UTC)
   
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==Citadel Tick Change Calculator==
just a calulator. for the costs of herb and the costs of Farm
 
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At the moment, changing the tick means (I think) having 2x upkeep resources. I'd love a tool letting me know at a glance if it's safe to move the Tick.[[User:Good i snipr|Good i snipr]] ([[User talk:Good i snipr|talk]]) 16:48, May 2, 2014 (UTC)
{{unsigned|81.205.225.122}}
 
   
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==herb timer==
==Calculator for the mini-game Conquest==
 
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a timer for normal and vine herbs
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all locations are specified so you can enter the seed type what u are planting at that moment
==House designer calculator ==
 
What i wana know is, why isn't there a calculator for making an actual blueprint of a house? There should really be one. Here's how it would work: You would select a space in the planner, then you would select the type of room you would want there. Then, you would decide which direction it faced, and then you would select the furnature that you would place in it. When your house is entirely planned, you can look up how much the house would cost if you bought all the things needed from the ge, used flatpacks, collected everything from scratch, ect. [[User:Scaper12123|Scaper12123]] 16:16, April 4, 2011 (UTC)
 
:Well the problem with that is that the layout is so small and they tell us to not make flash calcs just javascript. --[[User:Cakemix|Cakemix]] 00:29, April 6, 2011 (UTC)
 
:Making this is infeasible with our currently available tools. We'd need either to embed some java or flash, which have very large security holes on an open wiki editing site like this, or some genius javascripter willing to spend significant time making a drag-drop interface or whatever - which we can't hope to happen of its own accord. So, for now, it will be very unlikely that anyone would mange to make a good one. {{Signatures/Gaz Lloyd}} 02:53, April 6, 2011 (UTC)
 
Might take a look at this one. {{Signatures/Zorak plorak}}
 
   
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the end of the line will be a countdown till the herb is fully grown
Mmmmmm. Yo veo. [[User:Scaper12123|Scaper12123]] 16:19, April 6, 2011 (UTC)
 
:I am willing also to look into this. I will need to figure it out a bit. Do some research on this. See how to implement it. It might need its own JS for the wiki. Due to the limits of the regular calculator template {{;)}} I will definitely take some looks into this. --{{User:Coaster4321/Sig}} 16:01, May 10, 2011 (UTC)
 
   
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==Ammunition and combat spell costs==
== High/Low Alch Calculator (Add Arrows Section) ==
 
   
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Calculates the cost per regular attack when using ranged and magic in combat. Includes
If someone gives me the high & low alch prices for all arrows (bronze-rune) I will make the calculators.
 
   
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*Regular ammo (eg. arrows and bolts, assuming the player does not use Ava's device and leave them on the ground), cost = GE price
{{Signatures/CarbonZeroX}} 17:01, April 4, 2011 (UTC)
 
:See the respective pages. {{Signatures/Ameobea10}} 19:41, July 1, 2011 (UTC)
 
   
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*Degradeable weapons which do not use ammo (eg. crystal bow), cost = [repair cost / number of hits]
== herblore calc using unfinished pots ==
 
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*Degradeable weapons which use ammo (eg. Ascention crossbow), cost = [repair cost / number of hits] + GE price of ammo (might need some modifications since some weapons also degrade when player is hit)
   
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*Combat spells, cost = total cost of runes used
need calc that finds the cost of making pots using unfinished potions (if there isnt already one)
 
   
NVM FOUND IT HERE: http://runescape.wikia.com/wiki/Calculators/Unfinished_potions#Unfinished_potion_to_potion
 
   
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=='''Money Making Calculator'''==
== More stores, and casting spells without nats/profit ==
 
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It would be cool to have a calculator for the money-making guide that takes your runescape stats into account. You would pull the info from whichever runescape acount name you put in or manually put your desired stats (or all stats) in and click calculate. It would then only show the money-making methods that you qualify for. You could also put in completed quests form (optional) for added optimization of fields for the money-making method display. Additionally, you could color code the boxes in relation to how difficult that method would be (in consideration of skill levels involved, possibly separated into different categories, such as:

 
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*Combat Level Range
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*Each Involved Skill Separated Into It's Own Row
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*A Total Difficulty Based Upon The Above Skills Involved 
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Each of these could be displayed on a graphical representation with black being too early of a level and green being the point at which the skill can be used most efficiently, possibly somthing like - <span style="line-height:20px;font-size:13px;">Black = Impossible, Red = Very Difficult, Orange = Difficult, Yellow = Slightly Difficult, Yellow-Green,= Average Difficulty, Green = Easy.</span>
   
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<span style="line-height:20px;font-size:13px;">Of course, some skills would end up going from black directly to green and could be possibly omitted from the graphical representation afterward as they are reached and mentioned elsewhere, such as in the guide for that money-making method. You could then, sort the methods via multiple options such as money spent, time inviolved, bank trips, initial investment, involvement, etcetera. {{U|66.168.16.173|17:12, 3 June 2014}}</span>
For buying from a store, then selling to the G.E.:
 
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:While you may think this is a good idea, it's not. Calculators are often made with JavaScript, and therefore require some knowledge of programming. This is a very extensive idea, and would take a very long time; not to mention, the upkeep required for this sort of calculator would be ludicrous. This idea would not only require tons of upkeep, but would also be almost entirely opinion-based, i.e. what would be good enough money for a given level, etc. GEMW and Wikia's scripting would probably not be enough to handle this, making JS a requirement. {{Signatures/TheLunarFrog}} 16:22, June 3, 2014 (UTC)
   
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==Charm transmutation calculator==
~Rune stores
 
   
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My suggestion is to design a calculator that shows how many lower-level charms, and how much money, you need in total to get a higher-level charm. For instance, if I have a lot of gold charms and want crimson charms, I need gold charms and one type of energy to convert them to green; then I need the green charms and another type of energy to convert them to crimson. Options should include what you want to convert (six options: gold to green, gold to crimson, gold to blue, green to crimson, green to blue, crimson to blue), and how many of the higher-level I want to get - or perhaps alternately, how many of the lower I want to convert, since that is limited by how many I actually have.
~Armour/weapon shops
 
   
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So, basically, the calculator would answer a question like: "I have 1340 gold charms; how many crimson charms can I get for that, and how much will it cost me? Also, what is the unit price - i.e., how many gold charms and how many coins am I sacrificing for each crimson charm?"
~Archery stores
 
   
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Ideally, the assumption would be that all energy is purchased at the suggested Grand Exchange price (as a reminder, if you have the energy yourself, you still have the "opportunity cost" of not selling it). In the above example, for each crimson charm the calculator would need to add up: (1) the gold charms and money (to purchase the required energy) to get 3 green charms, and (2) the money (again, to buy the energy) to convert the 3 green charms into one crimson charm. Similarly, to convert green to blue, the calculations need to be done for the two transmutation levels, while a conversion from gold to blue requires three levels.
Generly every store you can make a profit from.
 
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:I've made ''something'' like this here for personal use: [[User:TheNinth#Worth_of_a_blue_charm_by_Transmutation|Worth of a blue charm by Transmutation]] but if I figure out some stuff and get bored enough training Fishing I'll make one that you can change variables of and choose charm start points, as it were.
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:Always remember to sign on talk pages please.
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:--[[User:TheNinth|TheNinth]] ([[User talk:TheNinth|talk]]) 11:36, July 30, 2014 (UTC)
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: OK, sorry about the signature... I am new here, in the sense that I haven't done much editing. That was me, hilmarz. Is there some special code to add the signature?
   
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==Ore Respawn Calculator==
Also a low Alchemy calc for those that aren't a high enough lv to use High alch.... assuming there are profitable ways to use low alch.
 
   
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This Calculator will be very helpful to miners. The player can choose X number of worlds, and the ore they will be mining. Since most players know how many ores they will be mining each world jump, perhaps an additional option could be selecting how many ores the player will be mining as well.
Included in calcs already made:
 
   
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The calculator will figure out how long it will take for that ore to respawn, depending on the population of the world. It must update every so often to provide accuracy. If possible, it would be nice if there was a timer for each world as well, with the message "Ore Respawned" displayed upon hitting 00:00. Of course, the only way for the calculator to know when to begin counting down, the timer must either be activated by the player or must connect to the players account to know when s/he has logged out of which world (assuming they have mined the ores just before logging out.)
Explorer ring: superheat, low alch, and high alch, implemented into the calculators, to determine profit without cost of Nature runes.
 
   
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Getting this calculator to work with the concentrated coal/gold deposits would be helpful too. Thanks a lot guys, and good luck!
== Skill calculators ==
 
   
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[[Special:Contributions/71.234.157.206|71.234.157.206]] 00:50, July 9, 2014 (UTC)Dreke13
Have something that allows people to calculate the actions needed to gain a certain level for every single skill. RuneHQ has excellent examples of those. We don't even have one of those for each skill and the ones that we have are either crappy or dysfunctional. {{Signatures/Liquidhelium}} 21:49, April 5, 2011 (UTC)
 
:I wrote a draft of my critiques [[User:Liquidhelium/Calculator issues|here]]. I think a change that would be nice functionally as well as aesthetically would be to have checkboxes for skill boosts. This will be especially useful for skills that have many combinations of possible boosts, such as prayer or woodcutting (altar/ectofuntus with 1/2 burners, and different pieces of lumberjack suit, respectively). {{Signatures/Liquidhelium}} 01:34, April 6, 2011 (UTC)
 
   
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== Warband level calculator ==
::Checkboxes are certainly an addition that I have asked for and will be in the DynamicForms script (the new version of the calculator script), thought whether it will be added to the current version I'm not sure. As for the critiques, the main problem is that the [[User:Catcrewser/RSHiscores|Hiscores extension]] is broked and Wikia is just derping around not fixing it per Cat's submission. There is a 'hacky js version' in the works, I imagine that once its ready it will be added to the current script. Until then, retrieving data from the hiscores is simply not a viable option.
 
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Given a starting level and a desired target level, calculate the number of warbands (assuming the max 25 items are looted and no extra items are taken from other players) it would take to get to that desired level. Could either be iterative (while not at level, add xp from another warband) or somebody could properly calculate the formula based on the xp/lvl and warband xp/item formulas. (It probably wouldn't be hard to adapt this to xp lamps and fallen stars as well, but I'm not sure of the usefulness as you can only very indirectly influence getting more of those.)
::As for the rest of it, should all be reasonably easy to do providing people understand how to do it and can be bothered to. Next time I need something to do maybe I'll check it out. {{Signatures/Gaz Lloyd}} 02:48, April 6, 2011 (UTC)
 
   
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As I write this another thought occurred to me. Does dropping some supplies, turning in just enough to get to the next level, picking up the drops and turning those in at the new level get you more xp?
::I can try to fix that RSHiscores ... Dunno or i'll be able to - Zorak Plorak (not logged in right now)
 
:::I'm sure that Cat has already submitted his fix to Wikia, they just haven't implemented it. You should talk to him if you plan to do anything. {{Signatures/Gaz Lloyd}} 10:59, April 6, 2011 (UTC)
 
   
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It would probably have to be iterative, I don't think the discontinuities in the warband xp function could be captured easily in a formula. It doesn't seem to simplify either due to the exponential growth of xp/lvl but only quadratic growth of xp/warband: the number of warbands to get from level L to level L+1 is apx. ceil((3 x 1.110409 ^ L) / ((L(L-2))/2 + 50)). At L=1, this value is 1 (ceil(.067)), whereas at L=98 this value is still only 11 (ceil(10.334))
::I can make the "This page should show the raw materials needed for each pouch. Profit/Loss columns would be very helpful." on the summoning. --[[User:Cakemix|Cakemix]] 07:57, April 6, 2011 (UTC)
 
   
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==A Slayer task calculater which calculates the chance of getting a specific task based on the weighting==
Coordinate Locater for treasure trails.
 
   
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A Slayer task calculater which calculates the chance of getting a specific task based on the weighting of each Slayer master (Example: http://runescape.wikia.com/wiki/Kuradal)
== Stealing creations calc ==
 
   
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The chance to be given a certain assignment is calculated from a weighting system. Each assignment has as specific weighting (different per Slayer Master). To calculate the percentage chance of obtaining a slayer task, you have to add up all the weightings for assignments you can have access to that aren't blocked from the table above.<br />Then the formula to calculate the percentage chance to get a certain assignment is:
A stealing creations calc should exist.
 
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*A = The weighting of the assignment you want to calculate.
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*B = the total weighting of the tasks you can be assigned added up.
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*Y = The percentage chance a particular assignment has to appear.
   
  +
== How Many Overloads - How many other Potions do I need to make? ==
I want to get 99 construction. I don't know how many points/ stealing creations hammers I need to get for 99. When I put my level/xp/name, I'll be able to find out that I need 51695 hammers to get to 99 ( or a certain amount of experience) .
 
  +
Starting with the Ability to Make Super Attack Potions - The Lowest Requirement - and Ending with Overload Potions as your final result. This calculator should take in the following into the equation. 
   
  +
Bonus EXP - Current Super Potions - Current Level and Desired Level being the Ability to Make Overload Potions. 
Same with fishing, crafting etc.
 
   
  +
Current Super Potions would be.
good luck.
 
[[User:Moey|Moey]] 12:30, April 11, 2011 (UTC)
 
:This has now been added to the [[Skill calculators/Construction|construction calculator]]. It will still need to be added to other skills as requested. --{{Signatures/Henneyj}} 19:51, September 22, 2011 (UTC)
 
   
  +
I have 1k Super Defense Potions - 500 Super Strength Potions - 600 Super Attack Potions - 200 Super Ranging Potions - 200 Super Magic Potions. 
==Max hit==
 
I suggest a max damage calc for all combat styles
 
:[[Calculators/Max hit melee]], Calculators/Max hit ranged, [[Calculators/Magic maximum hit]]. {{Signatures/Gaz Lloyd}} 10:20, April 20, 2011 (UTC)
 
   
  +
How many of each potion (minimum) will need to be made to balance them out and start making Extreme Attack - Str - Def - Range and Mage Potions.
== Smelting ==
 
   
  +
Where the end result is Just enough of the Extreme Potions to be Made at a 1:1:1:1:1 Ratio to make 1 Overload at the required Herblore level.
I'd like to see a calculator for smelting experience to tell you how many of each ore and coal you need to reach a target level. It'd be especially useful if it could also include experience from urns. [[User:Inclusivedisjunction|Inclusivedisjunction]] 11:59, April 20, 2011 (UTC)
 
:We have [[Calculators/Ores]], it doesn't yet have urns though. {{Signatures/Nex Undique}} 12:03, April 20, 2011 (UTC)
 
::That currently only covers profit/loss per experience, though, not numbers of ores for each level. [[User:Inclusivedisjunction|Inclusivedisjunction]] 22:20, April 20, 2011 (UTC)
 
   
  +
Where when I hit level 96 Herblroe I will be able to make 1600 Overloads and that will gain me "x" experience and my final result will be Level: X - with Y exp until Level : Z and y-exp until Level : 99.
== Item generator ==
 
   
  +
If the end result is 1600 overloads with my current Potions I will need.
I think i would be very cool if you could make an item generator, meaning u have a basic runescape character but one can add ANY item to them to see what it looks like or would look like, also can see the bonus it gives you, and the overall price of what you are wearing...
 
   
  +
600 More Super Defense - 1100 More Super Strengths - 1000 More Super Attack - 1400 More Super Rangin Potions - 1400 More Super Magic Potions.
I think this would be a cool feature that would help out a lot a players. [[Special:Contributions/69.84.110.160|69.84.110.160]] 16:40, April 25, 2011 (UTC)yourboy101
 
   
  +
I will need to make no more of those potions to get my level.
   
  +
Then say I adjusted my Super Defense Potions from 1k to 1,600 (Buying them because they're cheaper to buy than make)
   
  +
It would account the weight of it's importance as compared to the others and also the end result. Where it might adjust the End REsult Number of Overloads down to 1595 as compared to 1600 where I would still make 1600 instead of 1595.
If you mean something like basicly a RuneScape Character showing the outfit it would be nearly impossible. You should image you have to make pictures of all combinations. Or: Helm + Upper body, Body, Lower body+ legs (Which means really less pictures). Or by item. But the major problem is: The RuneScape Wikia (and Wikia overall) doesn't support CSS3, Flash, Java, parts of javascript... I can continue this list for some time. Therefor: It's a nice idea. But the overall price/bonus works already, just click on compare stats. -- Zorak Plorak (In fact, not logged in, so: [[Special:Contributions/84.85.229.118|84.85.229.118]] 17:22, April 29, 2011 (UTC))
 
   
  +
==Combining charges==
== Smithing Calculator ==
 
  +
Add a profit calc for [[Combine charges|combining charges]]. That's as detailed I can get :p
   
  +
Some more info: Done by the NPC [[Murky Matt (runes)|Murky Matt]]
Include a column for scroll of efficiency benefits. Current 3bar and 5-bar tables do not include this info. Thanks for considering this.
 
   
  +
==Burn Rate Calculator==
Livid farm
 
   
  +
I was wondering if we could do a calculator based on the burn rate of cooking foods in RS? Like, a percentage rate of how often you'll burn things at your current level, including the factors such as cooking gauntlets and method of cooking (fire, standard range and Lumbridge ranges are the main ones, right?), as well as stating an average amount of burnt foods in a full inventory. I've been trying to find one everywhere, but no luck.
== combat ==
 
   
  +
==Legacy Max Hit Calculators==
Make a combat level calculator like one made on runehq.com
 
   
  +
Find a formula to calculate the max hit in legacy for ranged, mage, and melee.
   
  +
==Untitled==
That can:
 
  +
Quest calculator: Show what quests you have completed, Have not completed, are in progress, what quests you can do, can not do, 
*Retrive High Scores
 
*Edit Stats
 
*And give combat levels to 2 decimal places
 
Thanks,
 
   
  +
Using highscores to figure out levels 
[[User:Godgivenfate|Godgivenfate]] 00:21, May 3, 2011 (UTC)
 
:Look at [[Calculators/Combat level]] {{;)}} {{Signatures/Nex Undique}} 00:23, May 3, 2011 (UTC)
 
:
 
:I would appreciate changing the name of this calculator to just Combat Calculator,
 
:the more "slashes" and extra text we have the harder it is to find. All my friends
 
:use another guide for this calculator because who thinks of typing a slash.
 
:Thanks [[User:Godgivenfate|Godgivenfate]] 05:49, May 3, 2011 (UTC)
 
   
  +
Using public adventurers' log for quests {{Unsigned|97.103.222.94|20:05, August 20, 2014 (UTC)}}
== Flipping Profits Calculator/Merching Utility ==
 
   
  +
==Untitleeed==
Hi, everyone. It's been a ''long'' time since I've done much with the wiki and been a long time since I've done anything with javascript or especially the wiki scripting language. However, I've still been playing RS and started flipping. So, having lookes into almost every programming language there is, including assembly, (don't try it, it will kill your brain,) I decided to code a merching utility that will walk me/you through the process of flipping and keep track of/estimate profits. Sooo, I am working on the C/C++ script for the progran but might have some trouble converting it into the wiki format. It is well documented, and would be easy to replicate, if someone was willing. So, if someone was willing to try, I could give them the source. Anyone interested?
 
  +
I'm gonna make this one quick.
   
  +
Enter weight value
   
  +
Recieve tick energy rate number. {{Unsigned|65.129.42.66|20:06, August 22, 2014 (UTC)}}
{{Signatures/Ameobea10}} 22:11, May 3, 2011 (UTC)
 
   
== lessers ==
+
==Portables==
  +
New calculators ideas based on the portable things. Portable forges, portables wells, portable ranges, etc. It would be pretty much a copy of older spreadsheets (for example the Ore Smelting one or the Smithing items one) but with every addition the portable things give. I know for the range it cooks an additionnal fish, you can save bars when smithing as well. It would be calcs to say how much exp and profit made on those portables. Thanks!
   
  +
Made a start for the portable range here: http://runescape.wikia.com/wiki/Calculator:Portable_range [[User:DutchGabber91|DutchGabber91]] ([[User talk:DutchGabber91|talk]])
how many lesser needed to kill to get to lvl 99 atak, strength and defence.
 
   
  +
==Add Urns as options to calculators==
Or how many monsters of a certain life points need to be killed to get a given amount of experience
 
   
  +
Add Urns as option to calculators
== Dungeoneering ==
 
   
  +
Ex.
money calculator. You select a monster to kill ( or other thing ) , you select the loot you pick .
 
   
  +
MINING CALCULATOR:
After , you select the amount of money you want in total , and the calculator will say how many monster you need to kill to reach the "amount of coin".
 
   
  +
Experience or level?
Thanks you ! :)
 
   
  +
Current level/experience (per above choice)
   
  +
Experience or level?
   
  +
Target level/experience (per above choice)
What would be the purpose of this? In dungeoneering there are a limited number (and random type) of mosters available, and they drop (mostly) random loot. You can't plan to go out and kill a certain number of a specific type of monster (they don't respawn), just whatever you happen to find. Also the loot is so random you wouldn't know what you would get anyways and any estimation/averaging would be hugely innaccurate because you kill so few of each type of monster.
 
   
  +
Using Brawling Gloves?
== Play-time required to reach goal ==
 
   
  +
Using the Full Golden Mining Suit?
Something that can be added to existing calculators is estimated time remaining (or something along the lines of that) It would show you how many hours you would have to spend to do a certain task for example.. Reach 99 mining - 215 hours (example)
 
   
  +
'''USING MINING URN?''' Here there would be a list of the different urns for this skill. Used in conjunction with the other options. To calculate how many of any one type of ore needed to mine in order to get to the desired level. {{Unsigned|71.182.128.6|00:11, September 10, 2014 (UTC)}}
   
  +
==Spirit Gem Calculator==
This would have to be based on estimates, and if there were no interuptions etc.
 
   
  +
I think it'd be great if there was a way to tell how many charms I'd need to get to a certain level of summoning if I used a certain number of spirit gems (sapphire emerald etc)...
:Not my suggestion. Added missing heading. {{Signatures/J22f}} 22:12, May 11, 2011 (UTC)
 
::I think this would be too hard to do because of the variables of equipment, training method, and plain luck. {{Signatures/Ameobea10}} 19:35, July 1, 2011 (UTC)
 
   
  +
like right now i'd need 755 green charms to get to 46 summoning but I have several spirit sapphires and emeralds so I know I'll need a few less charms than 755... I'd love to know how many I'd most likely need if I used all of my spirit emeralds, sapphires and rubies.
== max cape design ==
 
  +
:It would probably only be an estimated reduction due to the charm saving only being a ''chance'', not a guarantee, but someone might be able to work something out. {{Signatures/AnselaJonla}} 03:15, October 10, 2014 (UTC)
  +
:I think I see ''how'' it could work, but I don't know the coding necessary to make a calculator. The way I see it, it's [starting number of charms]+10*[number of spirit sapphires]+20*[emeralds]+30*[ruby]+40*[diamond]+50*[dragonstone]+60*[onyx], as each charm saved by a gem would be a +1 to the total number you can use to make pouches. {{Signatures/AnselaJonla}} 03:22, October 10, 2014 (UTC)
   
  +
==Best combat gear/equipment for level==
Max cape design:
 
   
  +
The basic idea is to provide combat levels and get an output of the best gear (maximum bonus) for a specified style at the given levels. You'd be able to select things like "melee defence," "ranged strength," "prayer," and it would use the provided levels to determine which set of gear would provide the highest bonus for the selected style.
   
  +
==Inventory worth Calculator==
Design the look of the max cape
 
   
  +
Have users create whatever sort of an inventory that's possible ,and calculate how much that single inventory is worth. Could be useful for people who want to gather multiple resources for a single trip etc etc. Have this already?
Not usefull, seeing as the only people it applies to can already do this... [[User:Iam666|Iam666]] ([[User talk:Iam666|talk]]) 22:05, March 27, 2014 (UTC)
 
   
  +
==Caches==
== calculator for stealing creation ==
 
  +
The brand new divination d&d "Guthixian Cache" has come out and is set to spawn every 3 hours. I'm not sure if this would be considered a calculator, but have a timer for when the d&d will start would be very helpful.
   
  +
==Spring cleaner==
need a calc for sc
 
  +
Spring Cleaner Calculator
:What? What kind? What for? {{Signatures/Urbancowgurl777}} 16:38, May 12, 2011 (UTC)
 
::I think they mean a calculator that takes score and tells you how many points you'd get.{{Signatures/Ameobea10}} 19:33, July 1, 2011 (UTC)
 
   
  +
Fetch price of spring
==Rune Respawn Calculator==
 
I can't take the credit for this idea. Nonetheless I think it is a brilliant idea.
 
   
  +
using 'dismantle' mode, which categories are profitable? 
It revolves around calculating how long a rune rock take to respawn dependant on an inputted amount of players on that world. Option to put up to 5 or 6 rocks in to the calculator as people often hop worlds for mining rune.
 
   
  +
rune armor is certainly profitable, but steel bars are not. so what about everything else?
The original idea can be found here:
 
  +
::[[Calculator:Spring cleaner]] {{Signatures/Gaz Lloyd}} 00:28, August 26, 2015 (UTC)
   
  +
==Cremation==
http://services.runescape.com/m=forum/forums.ws?14,15,317,62754404,goto,1
 
   
  +
I know I should probably have tried elsewhere but this seemed like the most logical place - simply put [[Calculator:Prayer]] needs an update for the ability to cremate bones. {{Signatures/ThePsionic}} 12:32, November 13, 2014 (UTC)
There's a couple of other ideas there too, but that was the one they were championing.
 
   
  +
==Ironman==
[[User:Edmyg|Edmyg]] 15:40, May 12, 2011 (UTC)
 
  +
Now that ironman gameplay is available, there are a lot of possibilities for calculators for them.  For example, kingdom management calculators that compare the possible xp earned with all workers gathering a particular resource.  How can an ironman know what is the best balance of workers?  Grand exchange values dont really answer the question.  It might get complicated trying to compare the xp value of herbs, but perhaps potential xp with given skill levels? 
:I have made a basic calculator for the respawn time, found at [[rune rock]]. --{{Signatures/Henneyj}} 14:22, September 13, 2011 (UTC)
 
   
  +
A calculator for summoning pouches comparing high alch and shard swap values that allowed you to input your own value for nats might be useful...  i'm sure there's lots more possibilities for ironman calculators.
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|+4
 
|-
 
! scope="col"|356
 
! scope="col"|766
 
! scope="col"|555
 
|-
 
|
 
|
 
|
 
|-
 
|
 
|
 
|
 
|}
 
== ZMI Runecrafting Calculator ==
 
   
  +
==Money Maker Calculator==
A calculator that can estimate the number of [[Ourania Runecrafting Altar|Zmi]] runs for a certain level would be nice. The only variable I can think of would be RC level, as an Ardougne cloak 2+ doesn't grant extra experience. Would that be possible, keeping in mind that you get different xp each run? 16:37, May 12, 2011 (UTC)
 
   
  +
You put in all your levels and the calculator tells you the fastest way to make money for your levels. This can be taken from other wiki pages such as skilling pages or the money making list.
== achievement diary (task) calc ==
 
   
  +
==Untitled==
i think there should be a task calc to see what skill you need to get up and what have you still need to do to complete certain task, easy, medium or hard
 
  +
Caculate profit/loss of opening impling jars and comparing the cost of the impling to how much the items are worth on the Grand Exchange.
  +
:To make such a calculator, the probabilities of receiving the various loot need to be known, and only for a few impling types has this been collected so far... Generally each impling page should have a drop table which can tell you the basic information. [[User:IP83.101.44.209|IP83.101.44.209]] ([[User talk:IP83.101.44.209|talk]]) 14:27, December 18, 2014 (UTC)
   
  +
==Money/XP Per hour==
   
  +
just a basic calculator that tells me how much money/xp per hour if I grind *insert sepecfic item* enough. I don't how you'll make but if you do pull it off I'll be impressed and extremely happy.
   
  +
==Hit chance==
[[Varrock Tasks|Already done]] [[User:Iam666|Iam666]] ([[User talk:Iam666|talk]]) 15:15, March 28, 2014 (UTC)
 
  +
A hit rate calculator with a list of different weapons.
   
  +
==Ascension crossbow==
== Dungeoneering cost/exp ==
 
  +
A calculator which gives real time G.E updates of the price of keys/dragon crossbow(s) to calculate how much an ascension crossbow would cost to make given a variable amount of each key/crossbow. For example, if i input 1 dragon crossbow and 100 of each key, it would calculate the total price of all of these, then calculate the net profit or loss for the amount of crossbows intended to be made. This would be very helpful for those intending to try to attain an ascension crossbow manually.
   
  +
==Calculator for 3 to 4 dose potion decanting==
It would be nice to have a set of dungeoneering skills calculators based on the prices of raw materials from the smuggler. As a bonus, the prices would be static and not need to be updated with the GE. Here are the ones I think would be most useful and fairly easy to do.
 
   
  +
Calculator for calculation the profit/loss of decanting 3 dose potions into 4 dose potions. Ability to put in X amount of 3 dose potions and get the number of 4 dose potions it would produce aswell as weather it would turn a profit or loss based on the Grand exange price. 
   
  +
This would be of great help when selling potions made from herblore and you are unsure if you would profit more if you would deacant them or not. 
  +
:Every potion article should meanwhile have a table listing the 'price per dose' for the various doses a potion exists in based on the current GE price. Decanting a potion into the version with the highest 'price per dose' will give you the most profit (as always, assuming it actually sells at GE med). [[User:IP83.101.44.209|IP83.101.44.209]] ([[User talk:IP83.101.44.209|talk]]) 13:43, December 31, 2014 (UTC)
  +
:[[Decanting]] {{Signatures/Gaz Lloyd}} 00:28, August 26, 2015 (UTC)
   
  +
==Combination potions==
Construction - Cost per exp for each of the items that can be built in the starting room (a very small, simple chart).
 
  +
Crystal flask/combination potion calculator: 
   
  +
You gain herblore experience from mixing already made potions into crystal flasks. The only cost of this XP is the initial upfront cost to unlock and the cost of the flask.
Cooking - Cost per exp for each of the fish sold by the smuggler, probably would have to ignore burning rates and cost of logs.
 
   
  +
I don't see this yet put into the herblore calculators, and this could be a viable way to further train herblore with existing potions.
Crafting - Cost per exp for armour made from each of the hides and textiles (taking into account exp from spinning as well) sold by the smuggler (could add cost of thread but it is probably small enough to ignore).
 
   
  +
A calculator to show the cost of '''armours and weapons repair combined per hour''' in total to calculate your gp/hr needed to make a profit.
Firemaking - Cost per exp for burning each of the logs sold by the smuggler.
 
   
  +
for example a greater profit could be made by swapping out degrading gloves(pernix) in a set to a similar pair and save some gp
Fletching - Cost per exp for fletching bows, arrows, staves, and traps with wood bought from the smuggler.
 
   
  +
if it's already out ignore me or source a link;p
Smithing - Cost per exp for smithing items from each of the ores sold by smuggler (both smelting and smithing exp should be added together.
 
   
  +
a calculator which counts how much it cost to create each of the combination potions so you know if its smarter to use those or stick to extremes for example in terms of cost
  +
:[[Calculator:Herblore/Combination potions]]. {{Signatures/Gaz Lloyd}} 00:28, August 26, 2015 (UTC)
   
  +
==Coin of balance==
   
  +
I was wondering if someone could make an emulater of the [[Coin of balance]] with the random selections and categories. {{Signatures/Imdill3}} 07:30, January 31, 2015 (UTC)
There are others that could be done (summoning, herblore, farming), but I think these are both the simplest and the most useful.
 
   
  +
==Max hit==
[[User:Jennybeen|Jennybeen]] 15:52, May 24, 2011 (UTC)
 
  +
A Max Hit calculator!
   
  +
==Combat Level-Up Calculator==
== Cleanup ==
 
   
  +
A calculator that allows you to input your current levels and select skills (with checkboxes?) that tells you the necessary levels (or xp) necessary to get to the combat level desired. 
I was trying to use the combat calc and it completely threw me off so it probably needs updated.
 
   
  +
For example: 
[[Special:Contributions/107.4.130.109|107.4.130.109]] 18:49, May 30, 2011 (UTC)Zarantix99
 
:You need to be more specific: in what way is it not working correctly? {{Signatures/Gaz Lloyd}} 19:16, May 30, 2011 (UTC)
 
   
  +
Play inputs current levels and decides they want to level summoning and prayer to get to combat level 10. The calculator shows them how much summ xp and prayer xp they need to get, possibly weightable (e.g. 20% summoning 80% prayer, configurable with preset being 50/50 for 2, 33.33/33.33/33.33 for 3, 25/25/25/25 for 4, etc)
== Constitution Calculator ==
 
   
  +
== Muddy chest calculator ==
Would it be possible to make a calculator that would tell you your constitution level once you reach a other combat skill
 
  +
I think a calculator is needed to calculate the profit/loss per trip if you enter how many keys you bring, what you drop,alc and take and if you take a gem bag/familiar. The calculator could possibly also show maximum gp/h.
  +
:[[Money making guide/Opening muddy chests]], [[Money making guide/Opening muddy chests with the canoe]] {{Signatures/Gaz Lloyd}} 00:28, August 26, 2015 (UTC)
   
  +
==Combabt xp calculator==
e.g
 
   
  +
xp/kill/LP/spawn calculator
90-99 strength
 
   
  +
enemy has 100 LP, kill rewards X xp per kill, Y number of enemies spawn in area
once I get 99 strength what will my constitution level be...
 
:This could be difficult because of the fact that there are different ways to train strength and constitution. {{Signatures/Ameobea10}} 19:31, July 1, 2011 (UTC)
 
   
:Really, just take the combat xp you're getting/need, and divide it by 4, and you have a pretty accurate estimate. [[User:Iam666|Iam666]] ([[User talk:Iam666|talk]]) 15:17, March 28, 2014 (UTC)
 
   
==Gp/XP and Changes to current calcs.==
 
   
  +
work out how much xp you can earn how quickly from how many kills in certain areas
   
  +
==Daily challenge xp reward calculator==
  +
It would be nice to '''calculate beforehand how much xp a daily challenge would give''' to decide whether we want to do it or not. In some cases this could include the activity (e.g. "Cut 30 elder logs" would be 30x325=9750 xp for doing the challenge itself) but my main focus is the xp reward which you will get from Fara/Heriau.
   
  +
You would need to select the skill and your level (possibly the challenge itself too if that matters for the amount of xp you gain) and the calculator would tell you how much xp you would get for handing in the challenge. There would be an option for extended challenges too (probabily in the section where you select the challenge itself). {{Unsigned|80.60.160.54|09:17, February 26, 2015 (UTC)}}
GP/XP Request: Maybe you can make a GP/XP calc for every buyable skill using the GE database so it'll constantly change whenever the GE updates. The effiency calc is good, but I am too lazy too calc my cost per hr and xp per hr so it doesn't quite work for me. :p
 
  +
:While not a calculator, the tables with the values known so far can be found at [[User:Cook Me Plox/Daily Challenges]]. [[User:IP83.101.44.209|IP83.101.44.209]] ([[User talk:IP83.101.44.209|talk]]) 11:47, February 26, 2015 (UTC)
   
  +
==VOYAGES CALCULATOR==
OR... Make a guide on how to make them and I will :>
 
  +
I believe that a new calculator for Player Owned Ports would be good.
   
  +
This calculator would help plan '''voyages'''. One reason people would use this would be to see the result from adding a certain effect. Hopefully this calculator could be able to pull information about a specific Player-Owned-Port. If not, then possibly a user could input relevant info
   
  +
The calculator should be able to:
  +
*Calculate percentage of success based on stats
  +
*Calculate length – length range should be relatively easy to include
   
  +
Possible Helpful Inclusions:
==Changes to current calcs:==
 
  +
*Chance of random event
  +
*Xp gain by success/partially complete
  +
*Penalty for failure
  +
*Amount of goods received if successful
   
  +
This calculator would ALWAYS be useful, but these types of voyages would use less of it:
The firemaking, agility, and mining skill calculators need the option if you are using a horn or not.
 
  +
*Story Voyages
  +
*Goods Voyages
  +
*Clue Voyages
  +
*Standard Voyages that unlock new crewmember or trait
   
  +
The Voyages could be organized as such:
The Prayer experience rate calculator is incorrect for burying bones as it is impossible to bury 3,600 bones p/hour as that would mean more than 1 Bone per second which is impossible, especially since you have to bank after finishing burying an inventory of bones. I would estimate that 1,000 bones is much more realistic p/hour
 
   
  +
*'''KEY INFO'''
==Inventory and Equiptment costs:==
 
  +
**Farthest Region Unlocked
  +
**Region Focus
  +
**Unlocked Adventurers
  +
*'''STANDARD'''
  +
*'''SPECIAL'''
   
  +
==Combination potion profit/loss calculator==
   
  +
It would great to have a combo potion profit/loss calculator. These tend to make a decent profit, especially when made with the dungeoneering reward that saves ingredients.
  +
:[[Calculator:Herblore/Combination potions]] {{Signatures/Gaz Lloyd}} 00:28, August 26, 2015 (UTC)
   
  +
==Thalers: BXP/Point==
Let people calculate the total cost for their "dream outfit" in which the prices will also be taken from the GE database so it will change on a daily basis.
 
   
  +
Since you can buy prismatic stars with [[thaler]]s, and also the rate varies per level, can a calculator be made for this? --[[User:Jlun2|Jlun2]] ([[User talk:Jlun2|talk]]) 21:23, May 18, 2015 (UTC)
Just throwing ideas out there. :p
 
   
  +
==Simple combat ==
An addition to max hit melee calc
 
   
  +
#I would like a calcualtor with basic inputs of ethier Attack,strength,ranged,magic
  +
#Current level or expirence in that selected skill
  +
#Input for your desiered level
  +
#Selectable pre loaded monsters via drop or search, both f2p and p2p, such as hill giants, moss giants, dragons ect.
  +
#End reslut how many of selected monster to kill to obtain desiered level
  +
:: I apologize if I missed this calculator on the page.
   
  +
==Delve into Daemonheim==
The max hit melee calc needs an option if you are using any castlewars armour inside castlewars. (Profound)
 
  +
This calculator would calculate how many days it would take to achieve a desired Dungeoneering Level based off of [[User:Cook Me Plox/Daily Challenges|Cook Me Plox's]] Daily Challange XP per Challange completed. This calculator would also take into account off using Vis wax to extend a daily challange, rewarding in double experience.
   
  +
==New Herblore Calulator: # of grimy Herbs to Clean==
== Make Leather Calculator ==
 
   
  +
A calculator to give # of grimy herbs to clean for lvl up and profit
Calculate the loss/profit from casting [[Make Leather|make leather]] on different types of leather.
 
   
  +
:[[Calculator:Herblore]] {{User:Zafryna/Signature}} 21:50, January 24, 2018 (UTC)
<p style="margin-left: 40px; ">I'll atempt this. [[User:Hoppingmad9|Hoppingmad9]] 17:59, August 23, 2011 (UTC)</p>
 
   
  +
==xp Lamps==
== Dungeonerring calc ==
 
   
  +
how about a calculator to compare the xp gained from one size lamp to another. this would be to determine which size our gp or reward points are best spent on. thank you
Enter prestige floor and optional expected death and how many bonus rooms you plan to do
 
   
  +
==Food Restoration==
== Defence Calculator ==
 
   
  +
There should be a calculator where you enter a Constitution level, and it tells you how much health each type of food would heal at that level. {{Signatures/Soad Kraken}} 00:49, June 26, 2015 (UTC)
Defence calculator. Enter defence level, defence bonuses, the monster you're fighting against, prayers, etc. and it'll show you what's the percent chance of you taking zero damage. If the monster uses magic, then enter your magic level. This calculator is similiar to the combat accuracy calc that was suggested a while ago. Rock Eater 07:14, June 30, 2011 (UTC)
 
   
  +
==player owned ports==
== Damage to XP Calcluator ==
 
   
  +
player owned ports best voyage load-out setup calculator
Hello. I've been doing a lot of maging at soul wars recently, and I have seen some hits that give me 500+ xp. I was interested to see what kind of damage I was doing when I gave those hits. Maybe reverse-engineering the max hit calc would help... P.S. I was using a multitarget spell.
 
{{Signatures/Ameobea10}} 19:30, July 1, 2011 (UTC)
 
   
  +
a calculator for player owned ports where you get to input how much morale, combat, seafaring a voyage cost and then the the calculator will calculate the best type of crew and the best kind of load-out possible / available for that player.
== TEARS OF GUTHIX CALCULATOR ==
 
   
  +
The player might need to enter what crew members he has and which ship parts and that kind of stuff he/she has unlocked. and it would be usefull if we could save that information. like have a save this setup option so the player would not have to re-enter all that information again the next time they use the calculator.
I'm looking for a calculator that can return how much xp can be obtain from Tears of Guthix based on a given level. Input the amount of tears into the calculator along with your starting level before entering the minigame and return the amount of xp based on the amount of tears collected.
 
:This can be done, but it's a bit more complicated because the experience given is calculated by current experience, not level. I made [[Calculators/Tears of Guthix]]. {{Signatures/Cook Me Plox}} 02:11, July 10, 2011 (UTC)
 
   
  +
==Guthixian Caches calculator==
== Dungeoneering Calculator... ==
 
  +
<u>Guthixian Caches calculator</u>
   
  +
As many people train Divination only with caches, I believe a calculator will be a great addition to the wiki!
I have an achievable idea...
 
Dungeoneering calculator... calculating roughly how many levels you'd have to play in order to get to a specific level (assuming you open all doors and dont die...). How much experience you get for each floor and divide that by the experience needed to obtain a level desired by the players...
 
I myself would find this extremely helpful...
 
Example: (Random numbers)
 
   
  +
Since you are awarded Divination EXP based on the amount of points you gatherd in the cache, and we know how much EXP you get per point in each level <span style="font-weight:normal;">(there is an accurate table on the caches wiki page)</span>, it is a rather simple math to calculate how many caches POINTS will be needed in order to reach one's desired skill level.
   
  +
Also, as there is a 200 points\day cap on these, and only 100 per cache (meaning you need to do at least 2 each day for max points), the calculator should be able to inform the player the MINIMUM amount of caches needed to the desired level, assuming 100 points are gathered each time, or the minimum amount of days needed, assuming 200 points are gathered each day.
   
  +
Now for the hard part; the calculator should know when the player will level up and fix it's calculations accordingly.
   
  +
Let me explain:
Current XP/Level
 
   
  +
The EXP you get per point increases with every Divination level you gain; so a level 26 player will get much less EXP then a level 62 player, assuming both have the same amount of points. The calculator should know when will your player level up (lets say after''' 542''' points, which is '''6''' caches, or '''2.5''' days), and for any calculation after that level will be gained, the calculator will use the the corresponding EXP-per-Point.
Experience : 10678
 
   
  +
To make it simpler to program, the calculator should count how many points are needed from the player current level untill he levels up, remember this number as an integer, and do the same thing for all of the next levels after that. After the desired level is reached, it is possible to to add all of these integers, and the result should be the accurate number of Guthixin cahces points needed for the desired level.
Amount of Level/Experience wished to gain
 
   
  +
Wish i was able to program this thing myself :(
Level: 60
 
   
  +
Thanks for taking the time to read my calculator idea!
Level: Experience Gain: How many Times:
 
   
  +
~Sheivot.
Level 1 1067 213
 
   
  +
== Invention Cheapest Energy for Divine Charge ==
Level 2 1578 187
 
   
  +
To create a divine charge in invention, you need materials and energy. Higher tiers of energy require a smaller amount of energy than lower tier energy. Although sometimes it's cheaper to use lower tier energy. A calculator could easily calculate the cheapest option based upon the g.e. prices.
... ... ...
 
   
  +
[[User:Asbakkie|Asbakkie]] ([[User talk:Asbakkie|talk]]) 23:41, January 26, 2016 (UTC)
...ect..
 
   
  +
== Cost per Component Calculator (Invention) ==
:Not sure how achievable this really is... The experience you get per floor varies an extreme amount with level, amount of people, size, prestige, level mod (this is a big factor that stops it - it really depends on how many guardian doors you have), etc., so after all of that, you figure, at 110 dungeoneering with 55 prestige, I get 80K or so from a decent-ish abandoned II, but 150K or so from a decent warped. At the same time, I can get 70K from the abandoned, and 125K or so from the warped. It has a lot of varying factors. {{Signatures/TheLunarFrog}} 06:19, January 22, 2012 (UTC)
 
   
  +
I know this may appear to be complex but.....IF I somehow wanted to create an excel styled list of items that disassemble into a specific component listed in order of junk chance/cost how would I go about doing this... and how do I link the GE prices to automatically update?
== Citadel Battlefield calculator ==
 
   
  +
Example:
With this i would liketo request a Clan Citadel Battlefield calculator/planner. Would be helpful for all those that wish to create a battlefield yet dont have the rank.
 
   
  +
Items that disassemble into Enhancing components
== Making enchanted bolts from scratch (with profit/ loss at each step) ==
 
   
  +
Item                        Junk Chance %       Current GE Price         Cost per chance of receiving component
Basically, the cost of buying bars vs smelting ores, smithing unfinished bolts, buying feathers (store vs GE), buying bolt tips vs cutting gems, and cost of runes for enchanting said bolts. Including profit vs current GE price would be a plus. Example:
 
   
  +
Anchovy Pizza             39.5%                              419gp                                       X
Adamantite Ore- 846 (per bolt- 84.6)
 
   
  +
I know it may be slightly more difficult as some items are often, rarely etc. and if the list was too big, could maybe make a section for items with less than 97% junk chance or whatever.
Coal- 263 x 6 (per bolt- 157.8)
 
   
  +
[[User:Yellowchese|Yellowchese]] ([[User talk:Yellowchese|talk]]) 14:36, February 9, 2016 (UTC)
Feather- GE- 18 Store- 6
 
   
  +
[[User:Yellowchese|Yellowchese]], I have the formula for that:
Ruby- 1306 (per bolt- 108.8)
 
   
  +
☀([Current GE Price]/(1-[Junk chance/100]))/[Total materials received]
Runes (blood and cosmic) (per bolt- 40.7)
 
   
Total cost per bolt (feathers from store): 397.7
 
   
  +
[[User:SecretX33|SecretX33]] ([[User talk:SecretX33|talk]]) 17:30, March 19, 2016 (UTC)
Total cost per bolt (feathers from GE): 409.7
 
   
  +
Hey, take a look at http://runescape.wikia.com/wiki/User:Yellowchese/Component_Calculator
GE price of ruby bolts (e): 477
 
  +
[[User:Yellowchese|Yellowchese]] ([[User talk:Yellowchese|talk]]) 13:45, March 20, 2016 (UTC)
   
  +
Outfit calculator, you enter what do you want to wear and calculate the g-e cost
Profit: (store)- 79.3 (GE)- 67.3
 
   
  +
==Demon Flash Mob Calculator==
While simply buying ruby bolts and enchanting them yourself is more cost effective, this shows the profit you can make while still getting a large amount of smithing, fletching, and magic experience. Another possiblity to include is if the ore is superheated, as that would cut into profit but give more magic experience. Also, Blast Furnace option
 
   
  +
Demon Flash Mob calculator
-HeyItsYou
 
  +
use this spreadsheet for inspiration
  +
https://docs.google.com/spreadsheets/d/1SrUskS_2RYQ75ZKisQsbAC9cNscesfkiJFIJsHMCm0w/edit?usp=sharing
  +
[[Special:Contributions/199.58.182.107|199.58.182.107]] 02:14, December 20, 2017 (UTC)
   
  +
==Invention part calculators: Show prices including divine charges for using auto disassemblers==
== Dicing ==
 
   
  +
It would be a wonderful addition if all of the invention parts calculators (e.g. [[Calculator:Disassembly_by_material/Crafted]]) had another column that was cost per material including the cost of divine charges for use with auto disassemblers. [[User:PeaceBear0|PeaceBear0]] ([[User talk:PeaceBear0|talk]]) 04:34, January 22, 2018 (UTC)
A calc. to predict your next roll based on your previous rolls. {{Signatures/The Excel}} 16:41, August 23, 2011 (UTC)
 
:You're joking, right? {{Signatures/Gaz Lloyd}} 17:16, August 23, 2011 (UTC)
 
::Nope... It can actauly be done, rs use an algorithem for the roll... I mean heck why not? Wouldn't it be useful for alot of people? {{Signatures/The Excel}} 17:23, August 23, 2011 (UTC)
 
:::using the variable <math>x</math> to represent your first roll, you are able to extrapolate future rolls using Newton's Fourth Law:
 
::::<math>(x/7^2)/k*0ba(y4)sh1.M4ru</math>
 
:::this creates a bell curve, with accuracy gradually increasing until the apex. after that, accuracy will decrease exponentially; this can be rectified by adding more data (more rolls) to the equation. --{{Signatures/Iiii I I I}} 17:24, August 23, 2011 (UTC)
 
   
  +
==Grapevines/God wine==
:::Unless Jagex derped massively, dice rolls are independent events. Thus your previous rolls make no different to your next or any future rolls. The algorithm of which you speak is going to be a random number generator - probably the same RNG as what controls drops and such, with a scaling function to get the output number down to between 1 and 100 inclusive.
 
  +
A calculator to estimate whether it's more profitable to turn god grapes into wine and sell it as is or make super brews (calculating how much profit is made per dose for vials with 1-4 doses and for brew flasks with 6 doses). {{Signatures/Jampolo}} 20:41, February 9, 2018 (UTC)
:::I could make you a calculator if you like but the result would be static, or at least only vary with the win threshold. {{Signatures/Gaz Lloyd}} 17:38, August 23, 2011 (UTC)
 
 
== Bonus received ==
 
 
I'd like a calculator to help determine how much of a bonus I am going to get. For example: I normally get 480 xp for an action, but if I get x2.5 bonus, what is the bonus?
 
 
caculator that calculates the odds of drops from rare drop table not just giving rare very rare uncommon so on and so forth but actually percentages such as with charms or even 1 in xxxx like effigies
 
 
<p style="text-align: left; ">Would love a calculator that added all the stats of armour and weapons.</p>
 
 
==GE Item comparison==
 
More of a tool than a Calculator.
 
 
You know how you can compare weapons and armour?
 
 
Well let's compare GE prices under two scpecific headings, buying & selling, with a multiplication option.
 
 
This calculator could replace most of the others out there.
 
 
'''''Example #1'''''
 
 
'''under buying I put:'''
 
 
Item 1: Coal X 10
 
 
Item 2: Iron X 5
 
 
Item 3: Nature rune X 5
 
 
'''Under selling I put:'''
 
 
Steel Platebody X 1
 
 
''The calculator then shows me a clear picture of profit/loss for:''
 
 
#Purchasing raw resource
 
#superheating steel bars, and
 
#selling steel platebodies on GE
 
'''''Example #2'''''
 
 
'''Under buying I put:'''
 
 
Item 1: Vial of water X 4
 
 
Item 2: Grimy Toadflax X 4
 
 
Item 3: Crushed Birds Nest X 4
 
 
'''Under selling I put:'''
 
 
Item 1: Saradomin Brew(4) X 3
 
 
Item 2: Empty Vial X 1
 
 
''The calculator then shows me a clear picture of profit/loss for:''
 
#Purchasing raw resource
 
#Decanting into a more proffitable sale
 
#Selling everything left.
 
 
== Quest Calculator ==
 
 
While I'm not sure if it qualifies as a calculator or not, I feel it is a decent idea. The player would input all skill levels and then be told what quests they can complete with those levels, with boosts, or those they cannot do. In that case, it might say how many levels are needed in the relevant skill to do that specific quest. This would likely be a large page to view, so filters might be necessary. Take this how you will, but personally I would find it useful. Thanks.
 
 
It would also be helpful if the player could tick off quests that they have already completed, making it easier too see the requirments for their unsolved quests. As mentioned above, I believe that filters would be very helpful to easily see what quest's you've done / need to complete.
 
 
== Constitution ==
 
 
How much damage is needed to do to get a constitution level
 
 
'''''EDIT''''': I mean for example:
 
 
I want to get from level 10 constitution to level 11 constitution. How much damage must i inflict on enemies to level up?
 
 
===Equipment Stat Comparison===
 
 
 
A calculator where you can choose different items to be put in different equipment slots and it will show you the total stat bonus of that set. possibly a second one right next to it so you can compare the stats of 2 different sets. it should show attack stats, defence stats, strength stats, absorb stats, prayer bonus, hp boost, weight and anything I may have missed
 
:You can use the compare items function on each piece of equipment's page to find
 
out the total bonus of using them all. {{Signatures/Sentra246}} 04:43, December 14, 2011 (UTC)
 
 
==Poison removing calculator==
 
Calculates how much is gained when (p) poison(not p+ or p++) is removed from a weapon or arrow
 
 
== Need x urns for x xp ==
 
 
I don't know how wiki codes it, so I didn't want to try myself =\. But, take xp to fill urn add xp the urn gives, then take whatever someone puts in (like 4m xp to 99) and it tells you how many urns you'll need to use to get that much xp.
 
 
I keep having to do the math for friends who need to know, so this would be easier for others as well who would want to know. {{Signatures/FerrelShadow}} 20:54, January 23, 2012 (UTC)
 
:I'm working on a version at [[Calculators/Urns]]. [[User:FiendOfLight|FiendOfLight]] ([[User talk:FiendOfLight|talk]]) 15:05, February 8, 2012 (UTC)
 
:Done. Pretty easy to be honest. [[User:FiendOfLight|FiendOfLight]] ([[User talk:FiendOfLight|talk]]) 15:22, February 8, 2012 (UTC)
 
 
==Potion/Flask decanting==
 
 
 
A calculator for profit/loss from decanting potions, mixes, and now flasks would be really awesome.
 
 
==Dungeoneering Xp==
 
This is what I'm thinking. The calculator takes your prestige and the floor and give you a rough estimate that shows how much xp you would get with X deaths and X bonus rooms and which size
 
 
== Citadel Plot XP ==
 
 
Basically I'd like a calculator that would tell me how much XP I'd be gaining from using each skill plot and how much XP I'll gain at a skill's current level. This would be useful, I'd think.
 
 
 
Flatpacks to Gold
 
 
it would be nice to see a calculator for the price return for giving flatpack items to miscellania in coins. :) cheers
 
 
High Alch Calculator detailed
 
 
Keep it how it is but add a column of price divided by profit. This would make it nice to see what is giving me the best profit for the money! I am looking all over for this and cannot find anything. It would be very simple.
 
 
== Extreme Potions Extension ==
 
 
Requesting an extension to the extreme potions calculator which determines the cost, xp gained and the cost/xp for making the various untradable potions from scratch and from unfinished potions.
 
 
For example take a Super Antifire potion. If i were to buy a Lantadyme potion (unf), dragonscale dust and obtain a phoenix feather the calculator could show me all the relevant information, like the existing herblore calculators do.
 
 
Make a calculator for the amount of polypore flakes needed to repair the polypore armor at different amounts of degradation.
 
 
== Tokkul -> Stores -> Ge ==
 
 
Would be nice to have a calculator to show the best profit item to buy from the tzhaar stores with tokkul to sell on ge. Get quite a bit from slayer tasks and never know what to buy (still quite a way from onyx though).
 
:That information is already on the [[Tokkul#Spending_Tokkul|Tokkul page]]. [[User:Stewbasic|Stewbasic]] 19:16, July 3, 2012 (UTC)
 
 
I would like to see a calculator for the amount of xp you can gain from doing various tasks at the citadel. This would have an option for which resource you are gathering. Your current level. Your current fealty level. Your citadel level. Your skill plot level. And how many of the resource you plan to gather.
 
 
== Updated price ==
 
 
==Potion decanting calculator.==
 
Dose prices:
 
 
== Cost for Max Cape ==
 
 
I would like to see a calculator where you can calculate the amount of cash you need for obtaining level 99 in all skills. You should be able to choose from the most used methods in each 'buyable' skill. Costs for teleports, etc. do not have to be included.
 
 
== Moblishing Armies calculator ==
 
 
Profit/Credit calculator would be nice to have with Moblishing Armies. Profit per single credit.
 
 
== A Sack/Basket filling/emptying + one more! ==
 
 
A Sack/Basket filling and emptying profit calculator would be nice. I made alot of money doing this, but found it annoying to have to check all prices to see which one does best. Also, I dont know if its possible, but a cheese profit calculator, where you enter your level, and it gives you an average for how much cheese you will earn per wheel, as well as profit from buying milk off G.E.
 
 
:[[Calculator:Other/Filling|This]] should help with your first request. I don't have the proper information for the second. [[User:Dsctatom|Dsctatom]] ([[User talk:Dsctatom|talk]]) 19:15, January 29, 2014 (UTC)
 
 
== Weapon/Armor Combination Calculator ==
 
 
I think there should be a calculator in which you put your combat stats in it to get a best combination of the weapon and armor for use in combat. Example: with attack 60, defence 60, strength 62, Someone should wear a dragon body of some sort, dragon plate legs, dragon boots, and a dragon longsword. Aswell as having mele also have one for each combat style.
 
:"Best" in what sense? Maximum defense bonus for the armour? Maximum dps for the weapon? The latter would depend on what monster is being attacked. [[User:Stewbasic|Stewbasic]] ([[User talk:Stewbasic|talk]]) 05:25, September 30, 2012 (UTC)
 
 
ARMOUR SETS CALC , e.x rune armour leg, body, legs and helm = set 
 
 
=profit/loss calc 
 
 
==String jewellery==
 
Calculates the profit/loss of buying unstrung gold amulets and astral runes (assuming that a mud stuff is being used) and strung amulets are sold to a Rogue for low alch price.
 
 
I'm not sure if this has already been made.. I couldn't find it anywhere.  I apologize in advance if this is a repeat!
 
 
Calculator to show the profit for opening various armour sets (and vice versa) and selling them; all at GE standard prices.
 
 
==Combat (or Attack,Strength and Defence) XP Calculator==
 
 
Similar to the other skill XP calculators. This calculator would help you to figure out the no. of rats/guards/monsters/etc. you have to kill to get to a certain level in strength, attack and defence. It would include using the different modes eg. strength only, attack only, defence only and attack,strength and defence
 
 
==Broken calculator==
 
The "alchemy using self made items" calculator in the magic section is broken.
 
:It has been fixed. [[User:IP83.101.44.209|IP83.101.44.209]] ([[User talk:IP83.101.44.209|talk]]) 15:28, August 3, 2013 (UTC)
 
 
==Crushed bird nests==
 
could someone add cruched bird nests to the high alch calculator?
 
:What would the point be of that? This item alchs for nothing (see [[Crushed nest]]), so it's a pure loss. [[User:IP83.101.44.209|IP83.101.44.209]] ([[User talk:IP83.101.44.209|talk]]) 15:12, August 3, 2013 (UTC)
 
 
==Impling jars==
 
Buying/Selling or opening and selling loot {{Unsigned|85.58.35.40|11:02, August 27, 2013}}
 
:That would first require a lot of data to determine the probabilities of receiving the various possible rewards... [[User:IP83.101.44.209|IP83.101.44.209]] ([[User talk:IP83.101.44.209|talk]]) 11:17, August 27, 2013 (UTC)
 
::I'm already working on collecting a lot of data [[User:Everystat13/Impling logs|here]], thinking about letting everyone edit it <strike>but not sure about that yet {{Signatures/Everystat13}} {{User:Everystat13/Sig/Datetime|26|03|2014|13:01}}</strike> but need to devise a way for people to submit drops easily {{Signatures/Everystat13}} {{User:Everystat13/Sig/Datetime|26|03|2014|13:25}}
 
 
==Component Comparator==
 
 
 
A calculator that not only gets an up-to-date Grand Exchange value; but calculates the total worth of it's components also, and lets you compare.
 
 
For example; if I were to search Adamant Bar, it would return the going-rate of an Adamant Bar, but also return the total price of an Adamantite Ore and 8 Coal.
 
 
This way, players can see instantly whether they are making a profit or loss on a particular item.
 
:That'd be extremely impractical because it would require us to hardcode everything and its materials into it. {{Signatures/The Mol Man}} 18:13, September 1, 2013 (UTC)
 
 
Should be easy to accomplish but unfortunately I don't know how: Based on http://runescape.wikia.com/wiki/Grand_Exchange/Buying_limits just add a "Current guide price"-column and a column, where it multiplies Buying limit and Current guide price, so you know how much you can buy of a certain item per 4 hours.
 
 
Thanks!
 
 
=='''Store to GE / vice versa profit calculator'''==
 
A caculator that examines current Grand Exchange prices and compares it with the buy/sell price of an NPC owned store.
 
 
If the GE price is greater than the buying from store price, the item can be bought from the store and sold to the GE for profit (this will be indicated by the calculator, which will specify the amount of profit and allow the user to sort the items listed based on profit).
 
 
If the GE price is less than the selling to store price, the item can be bought from the GE and sold to the store for profit. (Again, indicated by the calculator).
 
 
The calculator should be able to access current pricing data for all tradable items.
 
 
==LP healing==
 
 
Calculator that tells food type & Constitution level needed for it to heal you its best ammount of LP. For example: Lobster heals 800 if your Constitution level is 40 or higher. Atleast with most popular food to chose from the list would be nice.
 
 
==Splitting Granite==
 
 
id be perfectly willing to make this myself if i could figure it out but id like a calculator that shows profit/loss for splitting granite {{u|80.2.142.81}}
 
 
 
 
It would be something like:
 
 
5Kg Granite = (1004x2)+(325x2) = 2754gp
 
 
Profit would be Answer - 5Kg granite price
 
 
Splitting more than one 5Kg Granite would the same but times the answer by however many you have.
 
 
So for example you have 1000 it would be (1004x2)+(325x2)*1000 = 2754000gp - (1000x5Kg granite price) = Profit. {{u|80.2.142.81}}
 
 
==Quest Levels Calculator==
 
 
An amazing calculator would be one that works out the time required to get all the levels required for all quests. I would imagine it could work by putting in your levels, then the calculator works out the average time required to get each stat to the required level. [[User:Eifangor|Eifangor]] ([[User talk:Eifangor|talk]]) 05:39, December 29, 2013 (UTC)
 
 
I would love for there to be a calculator showing the profit per hour with just the different types of divination energies. I feel like they could be highly profitable but I don't have the time to calculate the number of energies per hour.
 
 
== Dungeoneering resets/floors ==
 
Not just how much xp you get per floor, I think it would be nice to be able to put in small/med/large, and your Dungeoneering level, and your target level, and be told how many resets and how many loose floors it will take to reach that amount.
 
 
Good idea would be a daily challenge calculator: Put in your level and the skill and it pops out how much xp you will get when you turn it in.
 
 
Silverhawk feathers
 
 
How much xp you get at certain levels and how many feathers to get to 99 agility.
 
 
==Runecoin/Loyalty Point Calculator==
 
Basically you would input how many coins you had, and it would tell you what items you could buy for that exact amount or as close as possible without going over. For example, if you put in 500 runecoins, it would show you combinations of items that equaled 500 coins, prioritizing the most expensive items. 
 
 
==Quest Calculator==
 
I was thinking about having a QUEST CALCULATOR. What this calculator would do is that it would calculate the quests you can do with the skills you have. You know it gets really tiring to see what quests you can do with your levels, simply use this calculator to check it. {{Unsigned|Trollsors|06:18, March 31, 2014 (UTC)}}
 
 
This would be 110% pointless. There are filter buttons in the quest log for this. That removes quests you can't do because you don't meet the right level requirements or you haven't done other quests ect... {{Unsigned|80.2.142.81|12:57, March 31, 2014 (UTC)}}
 
 
==Jack of Trades Calc please==
 
 
Requesting a Jack of Trades (All tiers I suppose?) calc for levels, and how many days between each level please?
 
 
An example of the expected output could be
 
 
current lvl  to lvl    exp req'd    exp gained    days<br />98          99      1,228,825     23,770        51.7
 
 
Thanks :) Hope this was clear enough and proves useful for others. {{u|106.68.22.188}}
 
 
You could create an Item value calculator, where you can type in a series of items and and it look up and add the price of them for you. {{u|70.171.183.162}}
 
 
==Divine Locations; Outcome in profit and/or xp, Made your own?==
 
 
 
<p style="margin-top:1em;margin-bottom:1em;">I think it should take your skill total and calculate how much of the item the divine location will give you, then tell you how much it's all worth or how much xp you'll get. This could result in a table for all divine locations, or just specific ones that you choose to see. Also if one were to make the location themselves, the calculator should compensate how much was lost to make the profit.</p>
 
 
==Monster Calculator==
 
 
A '''Combat XP''' calculator helping you figure out the amount of monsters required to be killed between varied levels would be a great way to see how long you have to go. 
 
 
==pop armour profit calculator==
 
 
fairly simple. the exchange price divided by the resource cost of armour pieces. that way, i know wheter to sell the body, or, if my gold per resource means i should sell the pants today.
 
 
quite time consuming to do manually, but should be easy to calculate here with the stored ge values.
 
---loqk
 
:We sort of have that on the respective resource pages already: [[Plate]], [[Chi]] and [[Lacquer]]. [[User:IP83.101.44.209|IP83.101.44.209]] ([[User talk:IP83.101.44.209|talk]]) 04:18, April 8, 2014 (UTC)
 
 
==Silverhawk Feather Calc==
 
 
Silverhawk Feather Calc
 
 
How many feathers to reach a certain level with single/double xp toggle/option to put it bonus xp to auto use from the start {{u|92.5.105.253}}
 
 
==Added category==
 
 
"'''Elemental Obelisks'''<span style="color:rgb(0,0,0);"> </span><span style="color:rgb(0,0,0);">can be used to charge</span><span style="color:rgb(0,0,0);"> </span>[http://runescape.wikia.com/wiki/Unpowered_orb unpowered orbs]<span style="color:rgb(0,0,0);"> </span><span style="color:rgb(0,0,0);">into elemental orbs which can be attached to</span><span style="color:rgb(0,0,0);"> </span>[http://runescape.wikia.com/wiki/Battlestaves battlestaves]<span style="color:rgb(0,0,0);"> </span><span style="color:rgb(0,0,0);">to make</span><span style="color:rgb(0,0,0);"> </span>[http://runescape.wikia.com/wiki/Fire_battlestaff Fire]<span style="color:rgb(0,0,0);">,</span><span style="color:rgb(0,0,0);"> </span>[http://runescape.wikia.com/wiki/Water_battlestaff Water]<span style="color:rgb(0,0,0);">,</span><span style="color:rgb(0,0,0);"> </span>[http://runescape.wikia.com/wiki/Earth_battlestaff Earth]<span style="color:rgb(0,0,0);"> </span><span style="color:rgb(0,0,0);">or</span><span style="color:rgb(0,0,0);"> </span>[http://runescape.wikia.com/wiki/Air_battlestaff Air]<span style="color:rgb(0,0,0);"> </span>[http://runescape.wikia.com/wiki/Battlestaves Battlestaves]<span style="color:rgb(0,0,0);"> </span><span style="color:rgb(0,0,0);">.</span>
 
 
<p style="color:rgb(0,0,0);">To charge an [http://runescape.wikia.com/wiki/Unpowered_orb unpowered orb] , it must be taken to the obelisk of the element that the player wishes to have the orb charged to as well as the required runes to charge the orb.</p>
 
 
<p style="color:rgb(0,0,0);">There is an [http://runescape.wikia.com/wiki/Obelisk_of_air obelisk of air], [http://runescape.wikia.com/wiki/Obelisk_of_earth obelisk of earth], [http://runescape.wikia.com/wiki/Obelisk_of_water obelisk of water], and an [http://runescape.wikia.com/wiki/Obelisk_of_fire obelisk of fire]. The obelisk of earth is in the [http://runescape.wikia.com/wiki/Edgeville_Dungeon Edgeville Dungeon], the obelisk of air above it, and the obelisk of fire and water are in the [http://runescape.wikia.com/wiki/Taverley_Dungeon Taverley Dungeon]."</p>
 
 
<p style="color:rgb(0,0,0);">
 
</p>
 
 
<p style="color:rgb(0,0,0);">We could calculate the costs it would take (in terms of the runes using and without using elemental staves) to cast the spell and the cost of the unpowered orb (All in GE values). And then have the GE value for the powered orbs and calculate the profit/ea and profit/xp. </p>
 
 
<p style="color:rgb(0,0,0);">There is already a calculate for crafting battlestaves ( http://runescape.wikia.com/wiki/Calculator:Crafting/Battlestaves ), but this calculator does not have an unpowered to powered orb calculator.</p>
 
 
==Magic notepaper calculator==
 
Calculates if using magic notepaper is worth using or not.
 
 
input should of course be the price at which you bought the notepaper.
 
 
at this point it would seem always useless, because you would always have exactly the loss of the price of 1 notepaper per item.
 
 
to calculate if its profitable, a player has to find out, what profit will be made per minute during the trip (without banking) and the banking time. 
 
 
with this information it should be possible to compare the profit made through not having to bank, and the loss made from buying the notepaper.
 
 
i couldnt find any other method, because the profit depends strongly on the banking time. (for example when standing in a bank and fletching, it would be stupid to note the bows, since you can bank them in a second- compared to slaying gwd bosses, were banking is extremely time consuming, because of having to get the killcount)
 
 
maybe you have a better idea what input information is the easiest to get for a player who doesnt want to do any calculations by himself before using the calculator, but i guess a player has at least to do one trip while watching the time used for walking and doing whatever he is doing and price checking after the trip. {{u|74.128.162.207|19:15, April 8, 2014 (UTC)}}
 
 
==Grand Exchange calculator==
 
I think you should add a calculator, Grand Exchange calculator to be exact. It could be where someone enters the name of an item, then the quantity of the item they entered, and they will be shown the profit (They can also add how much they wish to sell it for, and show the added/subtracted profit) [[User:Celestial143|Celestial143]] ([[User talk:Celestial143|talk]]) 16:28, April 11, 2014 (UTC)
 
:Each item page on this wiki has a row "Exchange price" in its right hand infobox. It has a text field, which by default says "1". Enter the amount of that item you have, and the price next to it should automatically update to the value of that many of that item. [[User:IP83.101.44.209|IP83.101.44.209]] ([[User talk:IP83.101.44.209|talk]]) 17:22, April 11, 2014 (UTC)
 
 
==Sign of the Porter Calculator==
 
Maybe have a calculator that shows the number of sign of the porters (all the different) needed to reach the the skill lvl required, for such as certain skills as fishing, mining, hunter and so on.
 
 
example: if you need 20k gold or to lvl  up your mining you will need 1000 sign of the porter IV {{u|50.149.137.151|02:41, April 15, 2014 (UTC)}}
 
 
==Rate indicator for GE==
 
 
<p style="margin-top:0px;margin-bottom:6.5px;line-height:normal;font-family:Helvetica;">A sales quantity per day or hour or week would make all the difference to merchanting.  Or a simple ratio of quantity sold vs quantity on market within a set period such as an hour, day or week.[[Special:Contributions/76.179.52.57|76.179.52.57]] 15:29, April 18, 2014 (UTC)D ar tagnon</p>
 
 
==An herblore calc that would take into account making unfs by yourself==
 
 
^title
 
 
It would be totally awesome if it could also take into account the use of a [[Scroll of Life]]. {{u|82.216.179.9|07:16, April 20, 2014 (UTC)}}
 
   
==Hours until max cape calculator==
+
==Audo disassembler calculator==
{{u|86.26.97.132|13:34, April 23, 2014 (UTC)}}
 
   
==silverhawk boots calculator==
+
Invention calculator
  +
cost/mat/item when using auto disasemblers {{Unsigned|82.134.237.188}}
type in your current xp/level and the charges on your silverhawk boots/ number of feathers you want to spend. output: your level/xp after using all the charges.
 
   
  +
==gp/xp for Portable well potions with scroll of cleansing==
or: type in target level and get the number of feathers you need.
 
   
  +
gp/xp for Portable well potions with scroll of cleansing starting from scratch (vial of water grimy herb and secondary)
can also be combined with a cost calculator {{u|77.2.102.139|14:44, April 23, 2014 (UTC)}}
 

Latest revision as of 03:34, 30 June 2018

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This is a page where you can give us ideas for new Calculators. To add something, please click "Add new topic". Please be as specific as possible.

If you're interested in helping out with making calculators, feel free to pop into our Discord.

Ideas

Pest control points

It would be nice to know how much pest control points we need to a lvl or how much lets say 73 of them would give _MasterChiker

I have a working version here, but since I made it I now understand more about coding on the wiki so I will re-write it to be more accurate and otherwise make it more polished. Weird gloop @Gaz#7521 02:57, April 6, 2011 (UTC)

Vis Wax Profit/Loss

A calculator that allows you to set the primary rune, select the 3 current secondary runes then show the projected profit loss of 100 vis wax at current GE prices for combinations of runes.

Alternatively, just select 3 runes and it will show a projected profit/loss for 50/75/100 vis wax produced using current GE prices for the runes and using their usual wax generator quantities.

It would be best to do this by simply having the user input the rune types used, the number of tries, and how much vis wax they would get. The user can then compare the profit of each of their chosen options because it varies so much between players. Anyway, this is a great idea- support!

Calculator:Rune Goldberg Machine, Calculator:Rune Goldberg Machine 2. Weird gloop @Gaz#7521 00:28, August 26, 2015 (UTC)

Extreme set calculator

A calculator to find the gp/xp of making a full set of extreme attack, strength, defence, magic and range potions. This would be useful for people getting to 96 herblore making sets of extreme potions.

This isn't really a calculator, but here it is, just add all the ingredients' price and divide by the xp for all. So, Something like This. Iam666 (talk) 21:51, March 27, 2014 (UTC)

Fixed. Weird gloop @Gaz#7521 00:58, March 28, 2014 (UTC)

71.04 Gp/Xp

Tokkul -> Stores -> Ge

Would be nice to have a calculator to show the best profit item to buy from the tzhaar stores with tokkul to sell on ge. Get quite a bit from slayer tasks and never know what to buy (still quite a way from onyx though).

That information is already on the Tokkul page. Stewbasic 19:16, July 3, 2012 (UTC)

Citadel XP Calculator

I would like to see a calculator for the amount of xp you can gain from doing various tasks at the citadel. This would have an option for which resource you are gathering. Your current level. Your current fealty level. Your citadel level. Your skill plot level. And how many of the resource you plan to gather.

A Sack/Basket filling/emptying + one more!

A Sack/Basket filling and emptying profit calculator would be nice. I made alot of money doing this, but found it annoying to have to check all prices to see which one does best. Also, I dont know if its possible, but a cheese profit calculator, where you enter your level, and it gives you an average for how much cheese you will earn per wheel, as well as profit from buying milk off G.E.

This should help with your first request. I don't have the proper information for the second. Dsctatom (talk) 19:15, January 29, 2014 (UTC)

String jewellery

Calculates the profit/loss of buying unstrung gold amulets and astral runes (assuming that a mud stuff is being used) and strung amulets are sold to a Rogue for low alch price.

I'm not sure if this has already been made.. I couldn't find it anywhere.  I apologize in advance if this is a repeat!

Calculator to show the profit for opening various armour sets (and vice versa) and selling them; all at GE standard prices.

String Jewellery. Weird gloop @Gaz#7521 00:28, August 26, 2015 (UTC)

An herblore calc that would take into account making unfs by yourself

^title

It would be totally awesome if it could also take into account the use of a Scroll of Life.  —The preceding unsigned comment was added by 82.216.179.9 (talk) on 07:16, April 20, 2014 (UTC).

Calculator:Herblore/Unfinished potions. Weird gloop @Gaz#7521 00:28, August 26, 2015 (UTC)

Citadel Tick Change Calculator

At the moment, changing the tick means (I think) having 2x upkeep resources. I'd love a tool letting me know at a glance if it's safe to move the Tick.Good i snipr (talk) 16:48, May 2, 2014 (UTC)

herb timer

a timer for normal and vine herbs

all locations are specified so you can enter the seed type what u are planting at that moment

the end of the line will be a countdown till the herb is fully grown

Ammunition and combat spell costs

Calculates the cost per regular attack when using ranged and magic in combat. Includes

  • Regular ammo (eg. arrows and bolts, assuming the player does not use Ava's device and leave them on the ground), cost = GE price
  • Degradeable weapons which do not use ammo (eg. crystal bow), cost = [repair cost / number of hits]
  • Degradeable weapons which use ammo (eg. Ascention crossbow), cost = [repair cost / number of hits] + GE price of ammo (might need some modifications since some weapons also degrade when player is hit)
  • Combat spells, cost = total cost of runes used


Money Making Calculator

It would be cool to have a calculator for the money-making guide that takes your runescape stats into account. You would pull the info from whichever runescape acount name you put in or manually put your desired stats (or all stats) in and click calculate. It would then only show the money-making methods that you qualify for. You could also put in completed quests form (optional) for added optimization of fields for the money-making method display. Additionally, you could color code the boxes in relation to how difficult that method would be (in consideration of skill levels involved, possibly separated into different categories, such as:

  • Combat Level Range
  • Each Involved Skill Separated Into It's Own Row
  • A Total Difficulty Based Upon The Above Skills Involved 

Each of these could be displayed on a graphical representation with black being too early of a level and green being the point at which the skill can be used most efficiently, possibly somthing like - Black = Impossible, Red = Very Difficult, Orange = Difficult, Yellow = Slightly Difficult, Yellow-Green,= Average Difficulty, Green = Easy.

Of course, some skills would end up going from black directly to green and could be possibly omitted from the graphical representation afterward as they are reached and mentioned elsewhere, such as in the guide for that money-making method. You could then, sort the methods via multiple options such as money spent, time inviolved, bank trips, initial investment, involvement, etcetera.  —The preceding unsigned comment was added by 66.168.16.173 (talk) on 17:12, 3 June 2014.

While you may think this is a good idea, it's not. Calculators are often made with JavaScript, and therefore require some knowledge of programming. This is a very extensive idea, and would take a very long time; not to mention, the upkeep required for this sort of calculator would be ludicrous. This idea would not only require tons of upkeep, but would also be almost entirely opinion-based, i.e. what would be good enough money for a given level, etc. GEMW and Wikia's scripting would probably not be enough to handle this, making JS a requirement. Dungeoneering master cape TheLunarFrog Talk Dungeoneering-icon 16:22, June 3, 2014 (UTC)

Charm transmutation calculator

My suggestion is to design a calculator that shows how many lower-level charms, and how much money, you need in total to get a higher-level charm. For instance, if I have a lot of gold charms and want crimson charms, I need gold charms and one type of energy to convert them to green; then I need the green charms and another type of energy to convert them to crimson. Options should include what you want to convert (six options: gold to green, gold to crimson, gold to blue, green to crimson, green to blue, crimson to blue), and how many of the higher-level I want to get - or perhaps alternately, how many of the lower I want to convert, since that is limited by how many I actually have.

So, basically, the calculator would answer a question like: "I have 1340 gold charms; how many crimson charms can I get for that, and how much will it cost me? Also, what is the unit price - i.e., how many gold charms and how many coins am I sacrificing for each crimson charm?"

Ideally, the assumption would be that all energy is purchased at the suggested Grand Exchange price (as a reminder, if you have the energy yourself, you still have the "opportunity cost" of not selling it). In the above example, for each crimson charm the calculator would need to add up: (1) the gold charms and money (to purchase the required energy) to get 3 green charms, and (2) the money (again, to buy the energy) to convert the 3 green charms into one crimson charm. Similarly, to convert green to blue, the calculations need to be done for the two transmutation levels, while a conversion from gold to blue requires three levels.

I've made something like this here for personal use: Worth of a blue charm by Transmutation but if I figure out some stuff and get bored enough training Fishing I'll make one that you can change variables of and choose charm start points, as it were.
Always remember to sign on talk pages please.
--TheNinth (talk) 11:36, July 30, 2014 (UTC)
OK, sorry about the signature... I am new here, in the sense that I haven't done much editing. That was me, hilmarz. Is there some special code to add the signature?

Ore Respawn Calculator

This Calculator will be very helpful to miners. The player can choose X number of worlds, and the ore they will be mining. Since most players know how many ores they will be mining each world jump, perhaps an additional option could be selecting how many ores the player will be mining as well.

The calculator will figure out how long it will take for that ore to respawn, depending on the population of the world. It must update every so often to provide accuracy. If possible, it would be nice if there was a timer for each world as well, with the message "Ore Respawned" displayed upon hitting 00:00. Of course, the only way for the calculator to know when to begin counting down, the timer must either be activated by the player or must connect to the players account to know when s/he has logged out of which world (assuming they have mined the ores just before logging out.)

Getting this calculator to work with the concentrated coal/gold deposits would be helpful too. Thanks a lot guys, and good luck!

71.234.157.206 00:50, July 9, 2014 (UTC)Dreke13

Warband level calculator

Given a starting level and a desired target level, calculate the number of warbands (assuming the max 25 items are looted and no extra items are taken from other players) it would take to get to that desired level. Could either be iterative (while not at level, add xp from another warband) or somebody could properly calculate the formula based on the xp/lvl and warband xp/item formulas. (It probably wouldn't be hard to adapt this to xp lamps and fallen stars as well, but I'm not sure of the usefulness as you can only very indirectly influence getting more of those.)

As I write this another thought occurred to me. Does dropping some supplies, turning in just enough to get to the next level, picking up the drops and turning those in at the new level get you more xp?

It would probably have to be iterative, I don't think the discontinuities in the warband xp function could be captured easily in a formula. It doesn't seem to simplify either due to the exponential growth of xp/lvl but only quadratic growth of xp/warband: the number of warbands to get from level L to level L+1 is apx. ceil((3 x 1.110409 ^ L) / ((L(L-2))/2 + 50)). At L=1, this value is 1 (ceil(.067)), whereas at L=98 this value is still only 11 (ceil(10.334))

A Slayer task calculater which calculates the chance of getting a specific task based on the weighting

A Slayer task calculater which calculates the chance of getting a specific task based on the weighting of each Slayer master (Example: http://runescape.wikia.com/wiki/Kuradal)

The chance to be given a certain assignment is calculated from a weighting system. Each assignment has as specific weighting (different per Slayer Master). To calculate the percentage chance of obtaining a slayer task, you have to add up all the weightings for assignments you can have access to that aren't blocked from the table above.
Then the formula to calculate the percentage chance to get a certain assignment is:

  • A = The weighting of the assignment you want to calculate.
  • B = the total weighting of the tasks you can be assigned added up.
  • Y = The percentage chance a particular assignment has to appear.

How Many Overloads - How many other Potions do I need to make?

Starting with the Ability to Make Super Attack Potions - The Lowest Requirement - and Ending with Overload Potions as your final result. This calculator should take in the following into the equation. 

Bonus EXP - Current Super Potions - Current Level and Desired Level being the Ability to Make Overload Potions. 

Current Super Potions would be.

I have 1k Super Defense Potions - 500 Super Strength Potions - 600 Super Attack Potions - 200 Super Ranging Potions - 200 Super Magic Potions. 

How many of each potion (minimum) will need to be made to balance them out and start making Extreme Attack - Str - Def - Range and Mage Potions.

Where the end result is Just enough of the Extreme Potions to be Made at a 1:1:1:1:1 Ratio to make 1 Overload at the required Herblore level.

Where when I hit level 96 Herblroe I will be able to make 1600 Overloads and that will gain me "x" experience and my final result will be Level: X - with Y exp until Level : Z and y-exp until Level : 99.

If the end result is 1600 overloads with my current Potions I will need.

600 More Super Defense - 1100 More Super Strengths - 1000 More Super Attack - 1400 More Super Rangin Potions - 1400 More Super Magic Potions.

I will need to make no more of those potions to get my level.

Then say I adjusted my Super Defense Potions from 1k to 1,600 (Buying them because they're cheaper to buy than make)

It would account the weight of it's importance as compared to the others and also the end result. Where it might adjust the End REsult Number of Overloads down to 1595 as compared to 1600 where I would still make 1600 instead of 1595.

Combining charges

Add a profit calc for combining charges. That's as detailed I can get :p

Some more info: Done by the NPC Murky Matt

Burn Rate Calculator

I was wondering if we could do a calculator based on the burn rate of cooking foods in RS? Like, a percentage rate of how often you'll burn things at your current level, including the factors such as cooking gauntlets and method of cooking (fire, standard range and Lumbridge ranges are the main ones, right?), as well as stating an average amount of burnt foods in a full inventory. I've been trying to find one everywhere, but no luck.

Legacy Max Hit Calculators

Find a formula to calculate the max hit in legacy for ranged, mage, and melee.

Untitled

Quest calculator: Show what quests you have completed, Have not completed, are in progress, what quests you can do, can not do, 

Using highscores to figure out levels 

Using public adventurers' log for quests  —The preceding unsigned comment was added by 97.103.222.94 (talk) on 20:05, August 20, 2014 (UTC).

Untitleeed

I'm gonna make this one quick.

Enter weight value

Recieve tick energy rate number.  —The preceding unsigned comment was added by 65.129.42.66 (talk) on 20:06, August 22, 2014 (UTC).

Portables

New calculators ideas based on the portable things. Portable forges, portables wells, portable ranges, etc. It would be pretty much a copy of older spreadsheets (for example the Ore Smelting one or the Smithing items one) but with every addition the portable things give. I know for the range it cooks an additionnal fish, you can save bars when smithing as well. It would be calcs to say how much exp and profit made on those portables. Thanks!

Made a start for the portable range here: http://runescape.wikia.com/wiki/Calculator:Portable_range DutchGabber91 (talk)

Add Urns as options to calculators

Add Urns as option to calculators

Ex.

MINING CALCULATOR:

Experience or level?

Current level/experience (per above choice)

Experience or level?

Target level/experience (per above choice)

Using Brawling Gloves?

Using the Full Golden Mining Suit?

USING MINING URN? Here there would be a list of the different urns for this skill. Used in conjunction with the other options. To calculate how many of any one type of ore needed to mine in order to get to the desired level.  —The preceding unsigned comment was added by 71.182.128.6 (talk) on 00:11, September 10, 2014 (UTC).

Spirit Gem Calculator

I think it'd be great if there was a way to tell how many charms I'd need to get to a certain level of summoning if I used a certain number of spirit gems (sapphire emerald etc)...

like right now i'd need 755 green charms to get to 46 summoning but I have several spirit sapphires and emeralds so I know I'll need a few less charms than 755... I'd love to know how many I'd most likely need if I used all of my spirit emeralds, sapphires and rubies.

It would probably only be an estimated reduction due to the charm saving only being a chance, not a guarantee, but someone might be able to work something out. Small recharge gem AnselaJonla Slayer-icon 03:15, October 10, 2014 (UTC)
I think I see how it could work, but I don't know the coding necessary to make a calculator. The way I see it, it's [starting number of charms]+10*[number of spirit sapphires]+20*[emeralds]+30*[ruby]+40*[diamond]+50*[dragonstone]+60*[onyx], as each charm saved by a gem would be a +1 to the total number you can use to make pouches. Small recharge gem AnselaJonla Slayer-icon 03:22, October 10, 2014 (UTC)

Best combat gear/equipment for level

The basic idea is to provide combat levels and get an output of the best gear (maximum bonus) for a specified style at the given levels. You'd be able to select things like "melee defence," "ranged strength," "prayer," and it would use the provided levels to determine which set of gear would provide the highest bonus for the selected style.

Inventory worth Calculator

Have users create whatever sort of an inventory that's possible ,and calculate how much that single inventory is worth. Could be useful for people who want to gather multiple resources for a single trip etc etc. Have this already?

Caches

The brand new divination d&d "Guthixian Cache" has come out and is set to spawn every 3 hours. I'm not sure if this would be considered a calculator, but have a timer for when the d&d will start would be very helpful.

Spring cleaner

Spring Cleaner Calculator

Fetch price of spring

using 'dismantle' mode, which categories are profitable? 

rune armor is certainly profitable, but steel bars are not. so what about everything else?

Calculator:Spring cleaner Weird gloop @Gaz#7521 00:28, August 26, 2015 (UTC)

Cremation

I know I should probably have tried elsewhere but this seemed like the most logical place - simply put Calculator:Prayer needs an update for the ability to cremate bones. Lily of the valley ThePsionic White Rabbit 12:32, November 13, 2014 (UTC)

Ironman

Now that ironman gameplay is available, there are a lot of possibilities for calculators for them.  For example, kingdom management calculators that compare the possible xp earned with all workers gathering a particular resource.  How can an ironman know what is the best balance of workers?  Grand exchange values dont really answer the question.  It might get complicated trying to compare the xp value of herbs, but perhaps potential xp with given skill levels? 

A calculator for summoning pouches comparing high alch and shard swap values that allowed you to input your own value for nats might be useful...  i'm sure there's lots more possibilities for ironman calculators.

Money Maker Calculator

You put in all your levels and the calculator tells you the fastest way to make money for your levels. This can be taken from other wiki pages such as skilling pages or the money making list.

Untitled

Caculate profit/loss of opening impling jars and comparing the cost of the impling to how much the items are worth on the Grand Exchange.

To make such a calculator, the probabilities of receiving the various loot need to be known, and only for a few impling types has this been collected so far... Generally each impling page should have a drop table which can tell you the basic information. IP83.101.44.209 (talk) 14:27, December 18, 2014 (UTC)

Money/XP Per hour

just a basic calculator that tells me how much money/xp per hour if I grind *insert sepecfic item* enough. I don't how you'll make but if you do pull it off I'll be impressed and extremely happy.

Hit chance

A hit rate calculator with a list of different weapons.

Ascension crossbow

A calculator which gives real time G.E updates of the price of keys/dragon crossbow(s) to calculate how much an ascension crossbow would cost to make given a variable amount of each key/crossbow. For example, if i input 1 dragon crossbow and 100 of each key, it would calculate the total price of all of these, then calculate the net profit or loss for the amount of crossbows intended to be made. This would be very helpful for those intending to try to attain an ascension crossbow manually.

Calculator for 3 to 4 dose potion decanting

Calculator for calculation the profit/loss of decanting 3 dose potions into 4 dose potions. Ability to put in X amount of 3 dose potions and get the number of 4 dose potions it would produce aswell as weather it would turn a profit or loss based on the Grand exange price. 

This would be of great help when selling potions made from herblore and you are unsure if you would profit more if you would deacant them or not. 

Every potion article should meanwhile have a table listing the 'price per dose' for the various doses a potion exists in based on the current GE price. Decanting a potion into the version with the highest 'price per dose' will give you the most profit (as always, assuming it actually sells at GE med). IP83.101.44.209 (talk) 13:43, December 31, 2014 (UTC)
Decanting Weird gloop @Gaz#7521 00:28, August 26, 2015 (UTC)

Combination potions

Crystal flask/combination potion calculator: 

You gain herblore experience from mixing already made potions into crystal flasks. The only cost of this XP is the initial upfront cost to unlock and the cost of the flask.

I don't see this yet put into the herblore calculators, and this could be a viable way to further train herblore with existing potions.

A calculator to show the cost of armours and weapons repair combined per hour in total to calculate your gp/hr needed to make a profit.

for example a greater profit could be made by swapping out degrading gloves(pernix) in a set to a similar pair and save some gp

if it's already out ignore me or source a link;p

a calculator which counts how much it cost to create each of the combination potions so you know if its smarter to use those or stick to extremes for example in terms of cost

Calculator:Herblore/Combination potions. Weird gloop @Gaz#7521 00:28, August 26, 2015 (UTC)

Coin of balance

I was wondering if someone could make an emulater of the Coin of balance with the random selections and categories. Imdill3Zanik old 07:30, January 31, 2015 (UTC)

Max hit

A Max Hit calculator!

Combat Level-Up Calculator

A calculator that allows you to input your current levels and select skills (with checkboxes?) that tells you the necessary levels (or xp) necessary to get to the combat level desired. 

For example: 

Play inputs current levels and decides they want to level summoning and prayer to get to combat level 10. The calculator shows them how much summ xp and prayer xp they need to get, possibly weightable (e.g. 20% summoning 80% prayer, configurable with preset being 50/50 for 2, 33.33/33.33/33.33 for 3, 25/25/25/25 for 4, etc)

Muddy chest calculator

I think a calculator is needed to calculate the profit/loss per trip if you enter how many keys you bring, what you drop,alc and take and if you take a gem bag/familiar. The calculator could possibly also show maximum gp/h.

Money making guide/Opening muddy chests, Money making guide/Opening muddy chests with the canoe Weird gloop @Gaz#7521 00:28, August 26, 2015 (UTC)

Combabt xp calculator

xp/kill/LP/spawn calculator

enemy has 100 LP, kill rewards X xp per kill, Y number of enemies spawn in area


work out how much xp you can earn how quickly from how many kills in certain areas

Daily challenge xp reward calculator

It would be nice to calculate beforehand how much xp a daily challenge would give to decide whether we want to do it or not. In some cases this could include the activity (e.g. "Cut 30 elder logs" would be 30x325=9750 xp for doing the challenge itself) but my main focus is the xp reward which you will get from Fara/Heriau.

You would need to select the skill and your level (possibly the challenge itself too if that matters for the amount of xp you gain) and the calculator would tell you how much xp you would get for handing in the challenge. There would be an option for extended challenges too (probabily in the section where you select the challenge itself).  —The preceding unsigned comment was added by 80.60.160.54 (talk) on 09:17, February 26, 2015 (UTC).

While not a calculator, the tables with the values known so far can be found at User:Cook Me Plox/Daily Challenges. IP83.101.44.209 (talk) 11:47, February 26, 2015 (UTC)

VOYAGES CALCULATOR

I believe that a new calculator for Player Owned Ports would be good.

This calculator would help plan voyages. One reason people would use this would be to see the result from adding a certain effect. Hopefully this calculator could be able to pull information about a specific Player-Owned-Port. If not, then possibly a user could input relevant info

The calculator should be able to:

  • Calculate percentage of success based on stats
  • Calculate length – length range should be relatively easy to include

Possible Helpful Inclusions:

  • Chance of random event
  • Xp gain by success/partially complete
  • Penalty for failure
  • Amount of goods received if successful

This calculator would ALWAYS be useful, but these types of voyages would use less of it:

  • Story Voyages
  • Goods Voyages
  • Clue Voyages
  • Standard Voyages that unlock new crewmember or trait

The Voyages could be organized as such:

  • KEY INFO
    • Farthest Region Unlocked
    • Region Focus
    • Unlocked Adventurers
  • STANDARD
  • SPECIAL

Combination potion profit/loss calculator

It would great to have a combo potion profit/loss calculator. These tend to make a decent profit, especially when made with the dungeoneering reward that saves ingredients.

Calculator:Herblore/Combination potions Weird gloop @Gaz#7521 00:28, August 26, 2015 (UTC)

Thalers: BXP/Point

Since you can buy prismatic stars with thalers, and also the rate varies per level, can a calculator be made for this? --Jlun2 (talk) 21:23, May 18, 2015 (UTC)

Simple combat

  1. I would like a calcualtor with basic inputs of ethier Attack,strength,ranged,magic
  2. Current level or expirence in that selected skill
  3. Input for your desiered level
  4. Selectable pre loaded monsters via drop or search, both f2p and p2p, such as hill giants, moss giants, dragons ect.
  5. End reslut how many of selected monster to kill to obtain desiered level
I apologize if I missed this calculator on the page.

Delve into Daemonheim

This calculator would calculate how many days it would take to achieve a desired Dungeoneering Level based off of Cook Me Plox's Daily Challange XP per Challange completed. This calculator would also take into account off using Vis wax to extend a daily challange, rewarding in double experience.

New Herblore Calulator: # of grimy Herbs to Clean

A calculator to give # of grimy herbs to clean for lvl up and profit

Calculator:Herblore User:Zafryna/Signature 21:50, January 24, 2018 (UTC)

xp Lamps

how about a calculator to compare the xp gained from one size lamp to another. this would be to determine which size our gp or reward points are best spent on. thank you

Food Restoration

There should be a calculator where you enter a Constitution level, and it tells you how much health each type of food would heal at that level. Runecrafting Soad Kraken Armadyl symbol 00:49, June 26, 2015 (UTC)

player owned ports

player owned ports best voyage load-out setup calculator

a calculator for player owned ports where you get to input how much morale, combat, seafaring a voyage cost and then the the calculator will calculate the best type of crew and the best kind of load-out possible / available for that player.

The player might need to enter what crew members he has and which ship parts and that kind of stuff he/she has unlocked. and it would be usefull if we could save that information. like have a save this setup option so the player would not have to re-enter all that information again the next time they use the calculator.

Guthixian Caches calculator

Guthixian Caches calculator

As many people train Divination only with caches, I believe a calculator will be a great addition to the wiki!

Since you are awarded Divination EXP based on the amount of points you gatherd in the cache, and we know how much EXP you get per point in each level (there is an accurate table on the caches wiki page), it is a rather simple math to calculate how many caches POINTS will be needed in order to reach one's desired skill level.

Also, as there is a 200 points\day cap on these, and only 100 per cache (meaning you need to do at least 2 each day for max points), the calculator should be able to inform the player the MINIMUM amount of caches needed to the desired level, assuming 100 points are gathered each time, or the minimum amount of days needed, assuming 200 points are gathered each day.

Now for the hard part; the calculator should know when the player will level up and fix it's calculations accordingly.

Let me explain:

The EXP you get per point increases with every Divination level you gain; so a level 26 player will get much less EXP then a level 62 player, assuming both have the same amount of points. The calculator should know when will your player level up (lets say after 542 points, which is 6 caches, or 2.5 days), and for any calculation after that level will be gained, the calculator will use the the corresponding EXP-per-Point.

To make it simpler to program, the calculator should count how many points are needed from the player current level untill he levels up, remember this number as an integer, and do the same thing for all of the next levels after that. After the desired level is reached, it is possible to to add all of these integers, and the result should be the accurate number of Guthixin cahces points needed for the desired level.

Wish i was able to program this thing myself :(

Thanks for taking the time to read my calculator idea!

~Sheivot.

Invention Cheapest Energy for Divine Charge

To create a divine charge in invention, you need materials and energy. Higher tiers of energy require a smaller amount of energy than lower tier energy. Although sometimes it's cheaper to use lower tier energy. A calculator could easily calculate the cheapest option based upon the g.e. prices.

Asbakkie (talk) 23:41, January 26, 2016 (UTC)

Cost per Component Calculator (Invention)

I know this may appear to be complex but.....IF I somehow wanted to create an excel styled list of items that disassemble into a specific component listed in order of junk chance/cost how would I go about doing this... and how do I link the GE prices to automatically update?

Example:

Items that disassemble into Enhancing components

Item                        Junk Chance %       Current GE Price         Cost per chance of receiving component

Anchovy Pizza             39.5%                              419gp                                       X

I know it may be slightly more difficult as some items are often, rarely etc. and if the list was too big, could maybe make a section for items with less than 97% junk chance or whatever.

Yellowchese (talk) 14:36, February 9, 2016 (UTC)

Yellowchese, I have the formula for that:

☀([Current GE Price]/(1-[Junk chance/100]))/[Total materials received]


SecretX33 (talk) 17:30, March 19, 2016 (UTC)

Hey, take a look at http://runescape.wikia.com/wiki/User:Yellowchese/Component_Calculator Yellowchese (talk) 13:45, March 20, 2016 (UTC)

Outfit calculator, you enter what do you want to wear and calculate the g-e cost

Demon Flash Mob Calculator

Demon Flash Mob calculator use this spreadsheet for inspiration https://docs.google.com/spreadsheets/d/1SrUskS_2RYQ75ZKisQsbAC9cNscesfkiJFIJsHMCm0w/edit?usp=sharing 199.58.182.107 02:14, December 20, 2017 (UTC)

Invention part calculators: Show prices including divine charges for using auto disassemblers

It would be a wonderful addition if all of the invention parts calculators (e.g. Calculator:Disassembly_by_material/Crafted) had another column that was cost per material including the cost of divine charges for use with auto disassemblers. PeaceBear0 (talk) 04:34, January 22, 2018 (UTC)

Grapevines/God wine

A calculator to estimate whether it's more profitable to turn god grapes into wine and sell it as is or make super brews (calculating how much profit is made per dose for vials with 1-4 doses and for brew flasks with 6 doses). Sunspear (melee)JampoloBlisterwood polearm 20:41, February 9, 2018 (UTC)

Audo disassembler calculator

Invention calculator cost/mat/item when using auto disasemblers  —The preceding unsigned comment was added by 82.134.237.188 (talk).

gp/xp for Portable well potions with scroll of cleansing

gp/xp for Portable well potions with scroll of cleansing starting from scratch (vial of water grimy herb and secondary)