# RuneScape:Calculator ideas

22,718pages
on this wiki

This is a page where you can give us ideas for new Calculators. To add something, please click "Add new topic". Please be as specific as possible.

## Amounts of X.P. between various levels Edit

I think that there should be a table showing the amount of x.p. between levels. Although I can see the amount between my current level and the next level, I am often curious how much x.p. is between higher levels (say between 99 and 100 for example). 97.118.140.198 22:53, April 3, 2011 (UTC)Deathrune46497.118.140.198 22:53, April 3, 2011 (UTC)

Check here :P Nex 22:54, April 3, 2011 (UTC)

## Wilderness Combat Level Edit

A calculator that will be able to tell what range of players combat levels you can attack according to what level of wilderness you are in.

Calculators/Wilderness. It's Cook's afterbirth day! 18:21, April 6, 2011 (UTC)

## Armour Stand Repair Cost Edit

Easy. Input Smithing level and normal cost. Output reduced cost. Embed in Armour stand. Thx. ~J22f~TGC 23:15, May 9, 2011 (UTC)

Created Calculators/Armour stand. ~J22f~TGC 22:12, May 11, 2011 (UTC)
5675
434 97
66 68
464

75

79

123

## Crafting CalculatorEdit

Idea: A crafting calculator to do with xp/profit from making urns.

A crafting calculator where it tells you how much urns till your next crafting level depending on which ones you make e.g. cracked urn.

Well i can do the first bit xp profit profit/xp etc and il give the second bit a go but i doubt i can do that
Hoppingmad9 14:24, August 23, 2011 (UTC)
We all ready have a calculator for the first bit here, and i will try to make the second part.
Hoppingmad9 14:31, August 23, 2011 (UTC)
Sorry dynamic calculators are well beond me :( I will get there eventually but someone else will have to do this for now. Hoppingmad9 17:48, August 23, 2011 (UTC)

## Prayer Calculator Edit

a prayer calculator. enter prayer points, prayer bonus, and prayers used, and it shows you how long your points last.

We already have that: Calculators/Prayer drain. 22:54, April 4, 2011 (UTC)

## Set price calc Edit

where everybody could see a price of a full set and each set item..

like.. How much does full rune (lg) set cost and how much does rune full helm, platebody, plate legs and kiteshield cost.. and from what sets we can make some profit... :) this should be nice...

Already have it. 10:31, July 19, 2011 (UTC)

## Treasure Trail Edit

I know there is already a treasure trail co-ordinator type calculator... however I would like to point out it seems corrupt and says no co-ordinates for any location that is actually valid (at least for every co-ordinate i've tried) I know it used to work and I loved the system, been too lazy to clue recently but now im starting again would be nice to have this useful tool actually functional Amun erebos 11:48, April 11, 2011 (UTC)

Thought I'd include the calculator's link Treasure_Trails_guide/Locate Amun erebos 11:50, April 11, 2011 (UTC)
There was a slight problem causing it not to work. This should now be fixed. 21:58, April 14, 2011 (UTC)

## Zeal Xp Edit

I strongly suggest a calculator showing experience gained per zeal (soul wars) at different levels!

that'd be a great help!

See Soul_Wars/Rewards#Calculators -- 02:26, September 13, 2011 (UTC)

## Summoning Pouches Reorganization Edit

I think the summmoning pouches calculator would be vastly improved if it were reorganized. As it is now it is divided into high level (50-99) and low level (1-49) familiars. This makes it pretty difficult to decide which would be the most profitable to make, especially if you are only a few levels into the high difficulty (51-60), because you have to keep flipping between the two tables. It would be much more user friendly to have the data sorted into 4 tables, one for each color of charm. Then for each color of charm you have, you could sort by level, then easily look through to see which ones are most profitable, or sort by profit and look through to see which ones are within your level (just as with all the other gp/exp calculators).

Jennybeen 15:51, May 24, 2011 (UTC)

Done. I don't think this applies to the scroll or shard swap calculators, as they depend on buying pouches, so the charm type is largely irrelevant. 23:35, May 24, 2011 (UTC)

Awesome!! Thank you very much. This is just what I had in mind. And you are right; the other calculators don't need to be changed.
Jennybeen 05:54, May 25, 2011 (UTC)

# BusyEdit

## Pest control points Edit

It would be nice to know how much pest control points we need to a lvl or how much lets say 73 of them would give _MasterChiker

I have a working version here, but since I made it I now understand more about coding on the wiki so I will re-write it to be more accurate and otherwise make it more polished. 02:57, April 6, 2011 (UTC)

# IdeasEdit

## Extreme set calculatorEdit

A calculator to find the gp/xp of making a full set of extreme attack, strength, defence, magic and range potions. This would be useful for people getting to 96 herblore making sets of extreme potions

## Evolution of Combat ChangesEdit

The Evolution of combat has made many changes, therefore many calculators will have to be changed too. These calculators include: Max hits, Prayer burying xp (action bar makes it faster to bury), xp rates for combat, ect.

## Pottery Calculator Edit

a calculator that is used to figure out how many of a certain pottery item is needed to reach a specific crafting level.

## Expanded Edit

I would like to be able to fetch exp from highscores, such as with tip.it calcs, and be able to input the number of resources/objects you are using/mining/making/smelthing/etc... I would hope this would include the cost based on current ge price and everything else you have now. I feel that the ability to work backwards from a calc to see how far you could get with a set amount of resources would be revolutionary and bring a lot of traffic to this site. it would be extremely gelpful instead of manually calculating it or going up the levels by 1 ina tip.it or tip.it-like calc.

## Updated with new information Edit

A claculator that determines how many of a monster you need to kill to obtain a certain combat level. That would be cool and not very hard to make. Edit: also the profit for fighting them (drops) and which monster bring in the most revenue based on your level. —The preceding unsigned comment was added by 68.195.72.194 (talk).

I do like that idea, however the second part would be a bit tricky seeing as we can't predict the next drop. :P
-- Winning444Talk 03:12, April 4, 2011 (UTC)

## combat accuracy calculator Edit

accuracy calculator. input attack level, attack bonuses, and monster fighting against, and find out what percent of the time you will hit.

same with range and mage. can also include prayer bonuses and special attacks

This won't be possible for quite awhile as we don't know the formula (only Jagex knows it). A user is trying to figure out the formula but it won't be a calculator any time soon. 05:29, April 4, 2011 (UTC)
Give it a few weeks and we could have a formula, but there are more variables than just the ones you mentioned. We also need to know the monster's defensive statistics, which takes about 3 hours per monster. It's Cook's afterbirth day! 18:11, April 4, 2011 (UTC)

## Herb / Farm costs calculator Edit

just a calulator. for the costs of herb and the costs of Farm —The preceding unsigned comment was added by 81.205.225.122 (talk).

-

## House designer calculator Edit

What i wana know is, why isn't there a calculator for making an actual blueprint of a house? There should really be one. Here's how it would work: You would select a space in the planner, then you would select the type of room you would want there. Then, you would decide which direction it faced, and then you would select the furnature that you would place in it. When your house is entirely planned, you can look up how much the house would cost if you bought all the things needed from the ge, used flatpacks, collected everything from scratch, ect. Scaper12123 16:16, April 4, 2011 (UTC)

Well the problem with that is that the layout is so small and they tell us to not make flash calcs just javascript. --Cakemix 00:29, April 6, 2011 (UTC)
Making this is infeasible with our currently available tools. We'd need either to embed some java or flash, which have very large security holes on an open wiki editing site like this, or some genius javascripter willing to spend significant time making a drag-drop interface or whatever - which we can't hope to happen of its own accord. So, for now, it will be very unlikely that anyone would mange to make a good one. 02:53, April 6, 2011 (UTC)

Might take a look at this one.

Mmmmmm. Yo veo. Scaper12123 16:19, April 6, 2011 (UTC)

I am willing also to look into this. I will need to figure it out a bit. Do some research on this. See how to implement it. It might need its own JS for the wiki. Due to the limits of the regular calculator template I will definitely take some looks into this. --Coaster4321 Talk # Sign GG 16:01, May 10, 2011 (UTC)

## High/Low Alch Calculator (Add Arrows Section) Edit

If someone gives me the high & low alch prices for all arrows (bronze-rune) I will make the calculators.

17:01, April 4, 2011 (UTC)

See the respective pages. 19:41, July 1, 2011 (UTC)

## herblore calc using unfinished pots Edit

need calc that finds the cost of making pots using unfinished potions (if there isnt already one)

## More stores, and casting spells without nats/profit Edit

﻿

For buying from a store, then selling to the G.E.:

~Rune stores

~Armour/weapon shops

~Archery stores

Generly every store you can make a profit from.

Also a low Alchemy calc for those that aren't a high enough lv to use High alch.... assuming there are profitable ways to use low alch.

Explorer ring: superheat, low alch, and high alch, implemented into the calculators, to determine profit without cost of Nature runes.

## Skill calculators Edit

Have something that allows people to calculate the actions needed to gain a certain level for every single skill. RuneHQ has excellent examples of those. We don't even have one of those for each skill and the ones that we have are either crappy or dysfunctional. --King LiquidheliumTalk 21:49, April 5, 2011 (UTC)

I wrote a draft of my critiques here. I think a change that would be nice functionally as well as aesthetically would be to have checkboxes for skill boosts. This will be especially useful for skills that have many combinations of possible boosts, such as prayer or woodcutting (altar/ectofuntus with 1/2 burners, and different pieces of lumberjack suit, respectively). --King LiquidheliumTalk 01:34, April 6, 2011 (UTC)
Checkboxes are certainly an addition that I have asked for and will be in the DynamicForms script (the new version of the calculator script), thought whether it will be added to the current version I'm not sure. As for the critiques, the main problem is that the Hiscores extension is broked and Wikia is just derping around not fixing it per Cat's submission. There is a 'hacky js version' in the works, I imagine that once its ready it will be added to the current script. Until then, retrieving data from the hiscores is simply not a viable option.
As for the rest of it, should all be reasonably easy to do providing people understand how to do it and can be bothered to. Next time I need something to do maybe I'll check it out. 02:48, April 6, 2011 (UTC)
I can try to fix that RSHiscores ... Dunno or i'll be able to - Zorak Plorak (not logged in right now)
I'm sure that Cat has already submitted his fix to Wikia, they just haven't implemented it. You should talk to him if you plan to do anything. 10:59, April 6, 2011 (UTC)
I can make the "This page should show the raw materials needed for each pouch. Profit/Loss columns would be very helpful." on the summoning. --Cakemix 07:57, April 6, 2011 (UTC)

Coordinate Locater for treasure trails.

## Stealing creations calc Edit

A stealing creations calc should exist.

```I want to get 99 construction. I don't know how many points/ stealing creations hammers I need to get for 99. When I put my level/xp/name, I'll be able to find out that I need 51695 hammers to get to 99 ( or a certain amount of experience) .
```

Same with fishing, crafting etc.

good luck. Moey 12:30, April 11, 2011 (UTC)

This has now been added to the construction calculator. It will still need to be added to other skills as requested. -- 19:51, September 22, 2011 (UTC)

## Max hitEdit

I suggest a max damage calc for all combat styles

Calculators/Max hit melee, Calculators/Max hit ranged, Calculators/Magic maximum hit. 10:20, April 20, 2011 (UTC)

## Smelting Edit

I'd like to see a calculator for smelting experience to tell you how many of each ore and coal you need to reach a target level. It'd be especially useful if it could also include experience from urns. Inclusivedisjunction 11:59, April 20, 2011 (UTC)

We have Calculators/Ores, it doesn't yet have urns though. Nex 12:03, April 20, 2011 (UTC)
That currently only covers profit/loss per experience, though, not numbers of ores for each level. Inclusivedisjunction 22:20, April 20, 2011 (UTC)

## Item generator Edit

I think i would be very cool if you could make an item generator, meaning u have a basic runescape character but one can add ANY item to them to see what it looks like or would look like, also can see the bonus it gives you, and the overall price of what you are wearing...

I think this would be a cool feature that would help out a lot a players. 69.84.110.160 16:40, April 25, 2011 (UTC)yourboy101

If you mean something like basicly a RuneScape Character showing the outfit it would be nearly impossible. You should image you have to make pictures of all combinations. Or: Helm + Upper body, Body, Lower body+ legs (Which means really less pictures). Or by item. But the major problem is: The RuneScape Wikia (and Wikia overall) doesn't support CSS3, Flash, Java, parts of javascript... I can continue this list for some time. Therefor: It's a nice idea. But the overall price/bonus works already, just click on compare stats. -- Zorak Plorak (In fact, not logged in, so: 84.85.229.118 17:22, April 29, 2011 (UTC))

## Smithing Calculator Edit

Include a column for scroll of efficiency benefits. Current 3bar and 5-bar tables do not include this info. Thanks for considering this.

Livid farm

## combat Edit

Make a combat level calculator like one made on runehq.com

That can:

• Retrive High Scores
• Edit Stats
• And give combat levels to 2 decimal places

Thanks,

Godgivenfate 00:21, May 3, 2011 (UTC)

Look at Calculators/Combat level Nex 00:23, May 3, 2011 (UTC)
I would appreciate changing the name of this calculator to just Combat Calculator,
the more "slashes" and extra text we have the harder it is to find. All my friends
use another guide for this calculator because who thinks of typing a slash.
Thanks Godgivenfate 05:49, May 3, 2011 (UTC)

## Flipping Profits Calculator/Merching Utility Edit

Hi, everyone. It's been a long time since I've done much with the wiki and been a long time since I've done anything with javascript or especially the wiki scripting language. However, I've still been playing RS and started flipping. So, having lookes into almost every programming language there is, including assembly, (don't try it, it will kill your brain,) I decided to code a merching utility that will walk me/you through the process of flipping and keep track of/estimate profits. Sooo, I am working on the C/C++ script for the progran but might have some trouble converting it into the wiki format. It is well documented, and would be easy to replicate, if someone was willing. So, if someone was willing to try, I could give them the source. Anyone interested?

22:11, May 3, 2011 (UTC)

## lessers Edit

how many lesser needed to kill to get to lvl 99 atak, strength and defence.

Or how many monsters of a certain life points need to be killed to get a given amount of experience

## Dungeoneering Edit

money calculator. You select a monster to kill ( or other thing ) , you select the loot you pick .

After , you select the amount of money you want in total , and the calculator will say how many monster you need to kill to reach the "amount of coin".

Thanks you ! :)

What would be the purpose of this? In dungeoneering there are a limited number (and random type) of mosters available, and they drop (mostly) random loot. You can't plan to go out and kill a certain number of a specific type of monster (they don't respawn), just whatever you happen to find. Also the loot is so random you wouldn't know what you would get anyways and any estimation/averaging would be hugely innaccurate because you kill so few of each type of monster.

## Play-time required to reach goal Edit

Something that can be added to existing calculators is estimated time remaining (or something along the lines of that) It would show you how many hours you would have to spend to do a certain task for example.. Reach 99 mining - 215 hours (example)

This would have to be based on estimates, and if there were no interuptions etc.

Not my suggestion. Added missing heading. ~J22f~TGC 22:12, May 11, 2011 (UTC)
I think this would be too hard to do because of the variables of equipment, training method, and plain luck. 19:35, July 1, 2011 (UTC)

## max cape design Edit

Max cape design:

Design the look of the max cape

## calculator for stealing creation Edit

need a calc for sc

What? What kind? What for? 16:38, May 12, 2011 (UTC)
I think they mean a calculator that takes score and tells you how many points you'd get. 19:33, July 1, 2011 (UTC)

## Rune Respawn CalculatorEdit

I can't take the credit for this idea. Nonetheless I think it is a brilliant idea.

It revolves around calculating how long a rune rock take to respawn dependant on an inputted amount of players on that world. Option to put up to 5 or 6 rocks in to the calculator as people often hop worlds for mining rune.

The original idea can be found here:

There's a couple of other ideas there too, but that was the one they were championing.

Edmyg 15:40, May 12, 2011 (UTC)

I have made a basic calculator for the respawn time, found at rune rock. -- 14:22, September 13, 2011 (UTC)
4
356 766 555

## ZMI Runecrafting Calculator Edit

A calculator that can estimate the number of Zmi runs for a certain level would be nice. The only variable I can think of would be RC level, as an Ardougne cloak 2+ doesn't grant extra experience. Would that be possible, keeping in mind that you get different xp each run? 16:37, May 12, 2011 (UTC)

## achievement diary (task) calc Edit

i think there should be a task calc to see what skill you need to get up and what have you still need to do to complete certain task, easy, medium or hard

## Dungeoneering cost/exp Edit

It would be nice to have a set of dungeoneering skills calculators based on the prices of raw materials from the smuggler. As a bonus, the prices would be static and not need to be updated with the GE. Here are the ones I think would be most useful and fairly easy to do.

Construction - Cost per exp for each of the items that can be built in the starting room (a very small, simple chart).

Cooking - Cost per exp for each of the fish sold by the smuggler, probably would have to ignore burning rates and cost of logs.

Crafting - Cost per exp for armour made from each of the hides and textiles (taking into account exp from spinning as well) sold by the smuggler (could add cost of thread but it is probably small enough to ignore).

Firemaking - Cost per exp for burning each of the logs sold by the smuggler.

Fletching - Cost per exp for fletching bows, arrows, staves, and traps with wood bought from the smuggler.

Smithing - Cost per exp for smithing items from each of the ores sold by smuggler (both smelting and smithing exp should be added together.

There are others that could be done (summoning, herblore, farming), but I think these are both the simplest and the most useful.

Jennybeen 15:52, May 24, 2011 (UTC)

## Cleanup Edit

I was trying to use the combat calc and it completely threw me off so it probably needs updated.

107.4.130.109 18:49, May 30, 2011 (UTC)Zarantix99

You need to be more specific: in what way is it not working correctly? 19:16, May 30, 2011 (UTC)

## Constitution Calculator Edit

Would it be possible to make a calculator that would tell you your constitution level once you reach a other combat skill

e.g

90-99 strength

once I get 99 strength what will my constitution level be...

This could be difficult because of the fact that there are different ways to train strength and constitution. 19:31, July 1, 2011 (UTC)

## Gp/XP and Changes to current calcs.Edit

GP/XP Request: Maybe you can make a GP/XP calc for every buyable skill using the GE database so it'll constantly change whenever the GE updates. The effiency calc is good, but I am too lazy too calc my cost per hr and xp per hr so it doesn't quite work for me. :p

OR... Make a guide on how to make them and I will :>

## Changes to current calcs:Edit

The firemaking, agility, and mining skill calculators need the option if you are using a horn or not.

The Prayer experience rate calculator is incorrect for burying bones as it is impossible to bury 3,600 bones p/hour as that would mean more than 1 Bone per second which is impossible, especially since you have to bank after finishing burying an inventory of bones. I would estimate that 1,000 bones is much more realistic p/hour

## Inventory and Equiptment costs:Edit

Let people calculate the total cost for their "dream outfit" in which the prices will also be taken from the GE database so it will change on a daily basis.

Just throwing ideas out there. :p

An addition to max hit melee calc

The max hit melee calc needs an option if you are using any castlewars armour inside castlewars. (Profound)

## Make Leather Calculator Edit

Calculate the loss/profit from casting make leather on different types of leather.

I'll atempt this. Hoppingmad9 17:59, August 23, 2011 (UTC)

## Dungeonerring calc Edit

Enter prestige floor and optional expected death and how many bonus rooms you plan to do

## Defence Calculator Edit

Defence calculator. Enter defence level, defence bonuses, the monster you're fighting against, prayers, etc. and it'll show you what's the percent chance of you taking zero damage. If the monster uses magic, then enter your magic level. This calculator is similiar to the combat accuracy calc that was suggested a while ago. Rock Eater 07:14, June 30, 2011 (UTC)

## Damage to XP Calcluator Edit

Hello. I've been doing a lot of maging at soul wars recently, and I have seen some hits that give me 500+ xp. I was interested to see what kind of damage I was doing when I gave those hits. Maybe reverse-engineering the max hit calc would help... P.S. I was using a multitarget spell.

19:30, July 1, 2011 (UTC)

## TEARS OF GUTHIX CALCULATOR Edit

I'm looking for a calculator that can return how much xp can be obtain from Tears of Guthix based on a given level. Input the amount of tears into the calculator along with your starting level before entering the minigame and return the amount of xp based on the amount of tears collected.

This can be done, but it's a bit more complicated because the experience given is calculated by current experience, not level. I made Calculators/Tears of Guthix. It's Cook's afterbirth day! 02:11, July 10, 2011 (UTC)

## Dungeoneering Calculator... Edit

I have an achievable idea... Dungeoneering calculator... calculating roughly how many levels you'd have to play in order to get to a specific level (assuming you open all doors and dont die...). How much experience you get for each floor and divide that by the experience needed to obtain a level desired by the players... I myself would find this extremely helpful... Example: (Random numbers)

Current XP/Level

Experience : 10678

Amount of Level/Experience wished to gain

Level: 60

Level: Experience Gain: How many Times:

Level 1 1067 213

Level 2 1578 187

... ... ...

...ect..

Not sure how achievable this really is... The experience you get per floor varies an extreme amount with level, amount of people, size, prestige, level mod (this is a big factor that stops it - it really depends on how many guardian doors you have), etc., so after all of that, you figure, at 110 dungeoneering with 55 prestige, I get 80K or so from a decent-ish abandoned II, but 150K or so from a decent warped. At the same time, I can get 70K from the abandoned, and 125K or so from the warped. It has a lot of varying factors. TheLunarFrog Moo 06:19, January 22, 2012 (UTC)

With this i would liketo request a Clan Citadel Battlefield calculator/planner. Would be helpful for all those that wish to create a battlefield yet dont have the rank.

## Making enchanted bolts from scratch (with profit/ loss at each step) Edit

Basically, the cost of buying bars vs smelting ores, smithing unfinished bolts, buying feathers (store vs GE), buying bolt tips vs cutting gems, and cost of runes for enchanting said bolts. Including profit vs current GE price would be a plus. Example:

Adamantite Ore- 846 (per bolt- 84.6)

Coal- 263 x 6 (per bolt- 157.8)

Feather- GE- 18 Store- 6

Ruby- 1306 (per bolt- 108.8)

Runes (blood and cosmic) (per bolt- 40.7)

Total cost per bolt (feathers from store): 397.7

Total cost per bolt (feathers from GE): 409.7

GE price of ruby bolts (e): 477

Profit: (store)- 79.3 (GE)- 67.3

While simply buying ruby bolts and enchanting them yourself is more cost effective, this shows the profit you can make while still getting a large amount of smithing, fletching, and magic experience. Another possiblity to include is if the ore is superheated, as that would cut into profit but give more magic experience. Also, Blast Furnace option

-HeyItsYou

## Dicing Edit

A calc. to predict your next roll based on your previous rolls. 16:41, August 23, 2011 (UTC)

You're joking, right? 17:16, August 23, 2011 (UTC)
Nope... It can actauly be done, rs use an algorithem for the roll... I mean heck why not? Wouldn't it be useful for alot of people? 17:23, August 23, 2011 (UTC)
using the variable $x$ to represent your first roll, you are able to extrapolate future rolls using Newton's Fourth Law:
$(x/7^2)/k*0ba(y4)sh1.M4ru$
this creates a bell curve, with accuracy gradually increasing until the apex. after that, accuracy will decrease exponentially; this can be rectified by adding more data (more rolls) to the equation. --Iiii I I I 17:24, August 23, 2011 (UTC)
Unless Jagex derped massively, dice rolls are independent events. Thus your previous rolls make no different to your next or any future rolls. The algorithm of which you speak is going to be a random number generator - probably the same RNG as what controls drops and such, with a scaling function to get the output number down to between 1 and 100 inclusive.
I could make you a calculator if you like but the result would be static, or at least only vary with the win threshold. 17:38, August 23, 2011 (UTC)

I'd like a calculator to help determine how much of a bonus I am going to get. For example: I normally get 480 xp for an action, but if I get x2.5 bonus, what is the bonus?

caculator that calculates the odds of drops from rare drop table not just giving rare very rare uncommon so on and so forth but actually percentages such as with charms or even 1 in xxxx like effigies

Would love a calculator that added all the stats of armour and weapons.

## GE Item comparisonEdit

More of a tool than a Calculator.

You know how you can compare weapons and armour?

Well let's compare GE prices under two scpecific headings, buying & selling, with a multiplication option.

This calculator could replace most of the others out there.

Example #1

Item 1: Coal X 10

Item 2: Iron X 5

Item 3: Nature rune X 5

Under selling I put:

Steel Platebody X 1

The calculator then shows me a clear picture of profit/loss for:

2. superheating steel bars, and
3. selling steel platebodies on GE

Example #2

Item 1: Vial of water X 4

Item 2: Grimy Toadflax X 4

Item 3: Crushed Birds Nest X 4

Under selling I put:

Item 1: Saradomin Brew(4) X 3

Item 2: Empty Vial X 1

The calculator then shows me a clear picture of profit/loss for:

2. Decanting into a more proffitable sale
3. Selling everything left.

## Quest Calculator Edit

While I'm not sure if it qualifies as a calculator or not, I feel it is a decent idea. The player would input all skill levels and then be told what quests they can complete with those levels, with boosts, or those they cannot do. In that case, it might say how many levels are needed in the relevant skill to do that specific quest. This would likely be a large page to view, so filters might be necessary. Take this how you will, but personally I would find it useful. Thanks.

It would also be helpful if the player could tick off quests that they have already completed, making it easier too see the requirments for their unsolved quests. As mentioned above, I believe that filters would be very helpful to easily see what quest's you've done / need to complete.

## Constitution Edit

How much damage is needed to do to get a constitution level

EDIT: I mean for example:

I want to get from level 10 constitution to level 11 constitution. How much damage must i inflict on enemies to level up?

### Equipment Stat ComparisonEdit

A calculator where you can choose different items to be put in different equipment slots and it will show you the total stat bonus of that set. possibly a second one right next to it so you can compare the stats of 2 different sets. it should show attack stats, defence stats, strength stats, absorb stats, prayer bonus, hp boost, weight and anything I may have missed

You can use the compare items function on each piece of equipment's page to find

out the total bonus of using them all. 04:43, December 14, 2011 (UTC)

## Poison removing calculatorEdit

Calculates how much is gained when (p) poison(not p+ or p++) is removed from a weapon or arrow

## Need x urns for x xp Edit

I don't know how wiki codes it, so I didn't want to try myself =\. But, take xp to fill urn add xp the urn gives, then take whatever someone puts in (like 4m xp to 99) and it tells you how many urns you'll need to use to get that much xp.

I keep having to do the math for friends who need to know, so this would be easier for others as well who would want to know. 20:54, January 23, 2012 (UTC)

I'm working on a version at Calculators/Urns. FiendOfLight (talk) 15:05, February 8, 2012 (UTC)
Done. Pretty easy to be honest. FiendOfLight (talk) 15:22, February 8, 2012 (UTC)

A calculator for profit/loss from decanting potions, mixes, and now flasks would be really awesome.

## Dungeoneering XpEdit

This is what I'm thinking. The calculator takes your prestige and the floor and give you a rough estimate that shows how much xp you would get with X deaths and X bonus rooms and which size

Basically I'd like a calculator that would tell me how much XP I'd be gaining from using each skill plot and how much XP I'll gain at a skill's current level. This would be useful, I'd think.

Flatpacks to Gold

it would be nice to see a calculator for the price return for giving flatpack items to miscellania in coins. :) cheers

High Alch Calculator detailed

Keep it how it is but add a column of price divided by profit. This would make it nice to see what is giving me the best profit for the money! I am looking all over for this and cannot find anything. It would be very simple.

## Extreme Potions Extension Edit

Requesting an extension to the extreme potions calculator which determines the cost, xp gained and the cost/xp for making the various untradable potions from scratch and from unfinished potions.

For example take a Super Antifire potion. If i were to buy a Lantadyme potion (unf), dragonscale dust and obtain a phoenix feather the calculator could show me all the relevant information, like the existing herblore calculators do.

Make a calculator for the amount of polypore flakes needed to repair the polypore armor at different amounts of degradation.

## Tokkul -> Stores -> Ge Edit

Would be nice to have a calculator to show the best profit item to buy from the tzhaar stores with tokkul to sell on ge. Get quite a bit from slayer tasks and never know what to buy (still quite a way from onyx though).

That information is already on the Tokkul page. Stewbasic 19:16, July 3, 2012 (UTC)

I would like to see a calculator for the amount of xp you can gain from doing various tasks at the citadel. This would have an option for which resource you are gathering. Your current level. Your current fealty level. Your citadel level. Your skill plot level. And how many of the resource you plan to gather.

Dose prices:

## Cost for Max Cape Edit

I would like to see a calculator where you can calculate the amount of cash you need for obtaining level 99 in all skills. You should be able to choose from the most used methods in each 'buyable' skill. Costs for teleports, etc. do not have to be included.

## Moblishing Armies calculator Edit

Profit/Credit calculator would be nice to have with Moblishing Armies. Profit per single credit.

## A Sack/Basket filling/emptying + one more! Edit

A Sack/Basket filling and emptying profit calculator would be nice. I made alot of money doing this, but found it annoying to have to check all prices to see which one does best. Also, I dont know if its possible, but a cheese profit calculator, where you enter your level, and it gives you an average for how much cheese you will earn per wheel, as well as profit from buying milk off G.E.

## Weapon/Armor Combination Calculator Edit

I think there should be a calculator in which you put your combat stats in it to get a best combination of the weapon and armor for use in combat. Example: with attack 60, defence 60, strength 62, Someone should wear a dragon body of some sort, dragon plate legs, dragon boots, and a dragon longsword. Aswell as having mele also have one for each combat style.

"Best" in what sense? Maximum defense bonus for the armour? Maximum dps for the weapon? The latter would depend on what monster is being attacked. Stewbasic (talk) 05:25, September 30, 2012 (UTC)

ARMOUR SETS CALC , e.x rune armour leg, body, legs and helm = set

=profit/loss calc

## String jewelleryEdit

Calculates the profit/loss of buying unstrung gold amulets and astral runes (assuming that a mud stuff is being used) and strung amulets are sold to a Rogue for low alch price.

I'm not sure if this has already been made.. I couldn't find it anywhere.  I apologize in advance if this is a repeat!

Calculator to show the profit for opening various armour sets (and vice versa) and selling them; all at GE standard prices.

## Combat (or Attack,Strength and Defence) XP CalculatorEdit

Similar to the other skill XP calculators. This calculator would help you to figure out the no. of rats/guards/monsters/etc. you have to kill to get to a certain level in strength, attack and defence. It would include using the different modes eg. strength only, attack only, defence only and attack,strength and defence