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Energy

From the RuneScape Wiki, the wiki for all things RuneScape

(Redirected from Run energy)
This article is about a player's ability to run rather than walk. For information on a player's health, see Hitpoints.


The energy icon looks like a boot to indicate running
The energy level is displayed next to the minimap.

Energy (sometimes also called Stamina or Run) is a player's ability to run rather than walk around the landscape, and is measured as a percentage. Players all run at the same rate, unless their energy is at 0%, in which case they cannot run at all. Running is exactly twice as fast as walking. A player running covers 20 squares per 6 seconds, while a player walking covers 10 squares per 6 seconds. Energy gradually depletes whilst the player is running, and recovers whilst they are not.

The energy level is displayed in the game's options screen and is displayed (along with Summoning for members, Hitpoints and Prayer) on the left-hand side of the minimap. These values show how much longer a player can run. Players can switch this option on to run everywhere they go, or they can run to one particular destination by holding down Ctrl when they click to move (see Game controls). Free players and players with agility level of 1, have a recovery rate of 1% energy per 6 seconds.

There was also an unused rest option that was recently released with the text "Coming Soon..." On 1 April 2009 the "rest" option was removed. It was re-implemented on 9 June 2009 along with the run energy update, where clicking rest will allow the player to sit down and recover run energy at a much faster rate (2.8 energy per second instead of 0.45 for agility level 1).

Contents

[edit] Using energy

A player running, depleting energy

Energy starts at 100% by default, but decreases as the player runs around. The rate at which it goes down increases with the weight of the items they are carrying (i.e. items in the inventory and any items they are wearing or have equipped). The rate at which energy decreases by running can be improved by having a negative weight (by wearing weight-reducing equipment such as the boots of lightness) instead of 0 kg.

When the energy reaches 0%, the player can only walk until their energy recovers. The "run" option is also automatically switched off.

[edit] Recovering energy

A player walking, recovering energy

Energy gradually recovers (increasing up to a maximum of 100%) any time that the player is not running, i.e. walking or standing still, except at certain times when the player is doing something else, such as crossing an agility obstacle. The rate at which it recovers increases with the player's agility level, but does not recover at all when the player is logged out of the game. The natural recovery rate at level 1 agility is 1% per 2.25 seconds.

Energy can be recovered more quickly by using a number of items:

Name Percentage-points of energy recovered
Papaya 10
White tree fruit 16
Energy potion 20 (per dose)
Purple sweets 20
Summer pie 20 (per bite)
Super energy potion 40 (per dose)
Strange fruit 60
Bandages (only usable in Castle Wars and in Soul Wars) 30
Mint cake 100
Gout tuber 100
Sq'irk juice Winter: 5, Spring: 10, Autumn: 15, Summer: 20
Abyssal Whip's special attack Energy Drain

25% of the opponent player's energy. (doesn't work on NPCs)

Explorer's ring 50% (Can be used 1, 2, or 3 times every 24 hours for bronze, silver and gold, respectively)
Tireless run scroll (when a Spirit terrorbird is summoned) 50% of the players Agility level, rounded up (using a scroll costs 8 special move points)
Unburden scroll 50% of the player's Agility level, rounded up. Using the scroll will cost the familiar 12 special move points.
Resting With 1 agility; approximately 2.85 every second (35 seconds to restore from 0-100)
Listening to a musician With 1 agility; approximately 4 every second (25 seconds to restore from 0-100)

One can partially restore another player's energy using the Lunar spell Energy Transfer.

Buskers have also recently been added to help restore run energy, this was added with the run energy update.

[edit] Resting

Main article: Rest

[edit] Useful tips

The rest option under the run button.
  • Players can temporarily run even when this option is switched off by holding down the control (Ctrl) key on the keyboard when they click the mouse to select a destination. This can be very useful when an item appears on the ground; if the player holds down control and clicks on the item, then their on-screen character will automatically run to the item and pick it up.
  • Players may also find it beneficial to have the "run" option switched on training 'gathering' skills such as mining, woodcutting and fishing, as the small amount of energy they lose when running from one resource to another is more than regained while they are standing still gathering it.
  • Players who have completed As a First Resort... can dive in the salt-water spring in Oo'glog. Their energy will deplete more slowly than normal by restoring itself every 3 points that are lost for a limited amount of time, and energy is restored to 100%. Players will receive an in-game message when the effect has worn off.
  • Although run energy does not continue to restore while running, agility level does increase the squares traveled per energy point.
  • On the 19 August 2008, a hidden update was made so that the "run" option can now be turned on and off via the run percentage icon next to the minimap in the top right of the screen.
  • After a duel in the Duel Arena or a game in Fist of Guthix, energy will be restored to 100%. Dying will also fully restore energy (as well all other reduced stats)
  • After entering a game of Stealing Creation, the player's run energy, prayer and health will all be restored to full on leaving it, even if they quit before the game has ended.
  • After the updates of 25 March 2009, if you right-clicked the Run icon, an option would appear saying "Rest". Clicking on it would give you the message "Coming Soon". On 23 April 2009, a Development Diary was released informing players of the new "rest" option that they are working on which allows players to restore their run energy quickly without the use of potions or spirit terrorbirds.
  • It takes 35 seconds of resting to get from 0% energy to 100% energy.
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  • It takes exactly 1 minute and 2 seconds to get from 100% to 0% energy with 0 kg or negative weight achieved through weight-reducing items.
  • There is a glitch with the run button when the run icon next to the minimap is highlighted but the player is walking, not running. This happens when all run energy is lost and then, with 0 energy, turn run on. This will show run as on but the player will be walking. Jagex has yet to fix the glitch.