|Release date||20 April 2004 (Update)|
|High Alch||10,575 coins|
|Low Alch||7,050 coins|
|Store price||Not sold|
|Exchange price|| Uncharged:|
|Examine||An enchanted ring.|
The Ring of wealth, when worn, increases the chance of the player receiving more valuable drops when killing monsters and more valuable rewards when doing certain activities like Pyramid Plunder and Barrows. The Ring of Wealth increases the chance that you will receive uncut gems when mining. The ring can be made by casting the spell Enchant Level 5 Jewellery on a dragonstone ring, requiring level 68 Magic and giving 58.5 experience. You can make a dragonstone ring by using the Crafting skill combining a cut dragonstone and a gold bar at a furnace using a ring mould, requiring 55 Crafting.
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Like all other dragonstone jewellery, the ring can hold a maximum of four rechargeable teleports. The player may use a charged ring to teleport to:
- The Grand Exchange. The teleport places the player near the southern entrance to the exchange.
- Miscellania. The teleport places the player in the throne room of King Vargas in the castle. To use this teleport, the player must have completed the Throne of Miscellania quest.
If you have not completed Throne of Miscellania, clicking the rub option when the ring is in your inventory will teleport you to the Grand Exchange directly.
The number of charges remaining on a ring is displayed in parentheses at the end of the ring's name.
As with other types of teleportation jewellery, Murky Matt will combine charges on the ring.
You can use this teleport up to level 30 wilderness.
Charging the ring
The ring can be charged by using it on the Fountain of Heroes below the Heroes' Guild, the same way an amulet of glory is charged. Accessing the Heroes' Guild requires the completion of the Heroes' Quest. When a ring (or amulet) is used on the fountain, all unnoted rings and amulets worn by the player or in the player's inventory are recharged at once.
Charged rings are tradeable, allowing players who have not completed the Heroes' Quest to purchase pre-charged rings from other players on the Grand Exchange.
At level 89 Summoning, a geyser titan can be used to recharge rings of wealth by using them on the familiar, the same as recharging an amulet of glory with the titan. This negates the need to travel to the Heroes' Guild fountain for players of high summoning levels. Sometimes if you ask nicely, other players with a geyser titan summoned will agree to charge your rings for you. Typically, they will either trade you charged rings of wealth for your uncharged ones, or they will temporarily buy your rings from you, charge them, and sell them back to you. Note: Be careful, as some players scam other players by offering to charge them for you, but do not return them after charging them. NEVER engage in trust-trading for any reason.
Getting to the guild
A few common methods of reaching the Heroes Guild include:
- Using a Home teleport to the Taverley Lodestone.
- Using a Home teleport to teleport to Burthorpe, and running south to the Guild
- Using a games necklace to teleport to Troll Invasion, and running south to the Guild.
- Use a combat bracelet to teleport to the Warrior's Guild then run south to the Heroes' Guild.
- Teleporting to the POH portal near Taverley via Teleport to House or a Taverley tablet, and then running north.
- Taking the Mine cart system to the Taverley side of White Wolf Mountain, then running north.
- Teleporting to Falador then running north-west.
Wealth-increasing abilities of the ring
According to a 15 March 2011 Jagex announcement, the ring of wealth occasionally improves some common drops and gives the player bonus items in a few specific pieces of content. It has also been proven that the Ring of Wealth does affect clue scroll drops. When the ring affects a player's drop, a message appears in the chatbox that the ring glows brightly and the sound of clinking coins is heard.The game chat filter must be set on 'all' or 'game', as other filters will not display the message.
- Slightly increased chances of monsters dropping better items from the Rare drop table whenever the rare drop table is accessed. Consequently, for any creature that only occasionally causes the ring to glow when killed, the drop can be said for certain to be on the rare drop table.
- A slight increase in the drop chances of many rare items obtained uniquely from Slayer monsters and various bosses that are entirely separate from the rare drop table (for example, sigils from the corporeal beast). The ring glows every time such a creature is killed, as it always has an effect on the likelihood of the unique item being dropped.
- It increases the chance of getting better items from these activities:
- Barrows - looting the Barrows chest.
- Pyramid Plunder - better chances of receiving Pharaoh's sceptres and Jewelled golden statuettes.
- Bork - guaranteed improvement to drops when killing Bork.
- Impetuous Impulses - better loot when catching kingly implings.
- Shades of Mort'ton - Better items when unlocking Shade Chests.
- It further increases the chances of finding gems while mining. When a charged amulet of glory is equipped with your ring of wealth, you may find double gems and/or double ore or nothing while you are mining.
- The Ring of Wealth also occasionally doubles the gem yield. For example, when the message in the chat box is "You just found an emerald! Your ring of wealth shines more brightly!" actually two emeralds appear in the player's inventory. It can also occur that the Ring of Wealth shines more brightly when nothing is found. In that case, twice nothing is still nothing.
Day of update glitch
On 15 March 2011, the day the ring of wealth was updated, a major bug caused the effect of the updated ring to stack when multiple players in a clan used lootshare. This caused the Corporeal Beast, as well as many other bosses regularly hunted by clans, to generate "significantly more generous drops than usual", including multiple Spirit sigils and other otherwise very rare items at a near 100% frequency. This bug was patched within 140 minutes of its release. Jagex later issued a statement of apology and revealed that there would be no rollbacks. Many players continued to take to the forums and demand rollbacks to fix the market prices. Some worlds, like 66, held vast riots in response to Jagex's decision to do nothing to reconcile this incident.
History and previous function
The ring of wealth used to work in a different way than it does now. The following section explains how it used to work before being updated.
Monster drops are determined by random chance from a table of items associated with the killed monster via a sort of rolling of the dice, with each of the items on the table having a various statistical value of rarity attached to it. For many monsters, one of the "items" on the standard drop table is actually a trigger for a second "roll" on the rare drop table. This second table contains many of the more sought after items in the game, often including drops specific only to that monster or class of monster, such as abyssal whips.
When the player gets a "roll" on the rare drop table, they may get an item at random from this separate list which also contains items like uncut gems, the half of a key items, and a few dragon and rune items such as left half of shield, dragon spear, and rune javelins. However, this second table also normally contains many "empty" slots that, if rolled, results in a "no drop." In such an event, nothing except for the monster's 100% drops (eg, bones) and perhaps a summoning charm are received. The ring of wealth previously worked on drops by reducing (not eliminating) the number of empty slots on the rare drop table, increasing the odds of receiving items such as half of a key, but not actually increasing the chances of receiving a "rare drop roll" overall. As, in practicality, this translated to a very limited overall effect, the ring came to be generally regarded as having very little value by more experienced players. This opinion was held highly valid when comparing with rings with actual combat stat boosting effects, especially when contemplating attempts on boss monsters.
In issue 24 of the God letters, Guthix had this to say about how a ring of wealth worked as of that time:
|“||If thou consider the possessions of an enemy to be like a roulette wheel, then the 'rare' items so coveted by players are located on a second roulette wheel, that will only be spun shouldst thou roll a specific number on the first wheel. The ring of wealth affects not the number which thou may achieve upon the first wheel, but should thou gain the precise number to allow thee access to the second, the ring will make thy chances of gaining an object on that second roulette wheel all the greater. My analogy is flawed, for death is not like roulette, but I hope that thou see the truth within this.||”|
This insight provides a good, albeit mildly cryptic, explanation on how exactly the rare drop table is accessed.
- Before the Ring of Wealth received an update it had only 2 charges, but since then it has been changed to 4 charges.
- If the message "Your Ring of Wealth shines more brightly." appears without a rare drop, it is likely this is due to a Clue scroll already being in a players bank, inventory, or treasury, and thus not being dropped.
- With many slayer monsters, like spiritual mages and jungle strykewyrms, the ring of wealth gives the "Your Ring of Wealth shines more brightly." message every kill. This is not a glitch; the ring is in fact always increasing the chance of receiving that monster's unique drop, such as a Hexcrest from Jungle strykewyrms, or a Black Mask from Cave Horrors, and that is why it will always shine.
- It can be noted that one can make 473 coins from buying the rings off of the GE and charging them in the fountain below the Heroes' Guild after the Heroes' Quest, and then selling them back onto the GE.
Beacon • Charos(activated) • Easter • Explorer's(1) (2) (3) (4) • Fire • Ferocious • Jennica's • Lunar • 'Perfect' • Slaying • Visibility • Kinship • Vigour • Devotion • Ring of seeking (hide) (seek) (both) • TokKul-Zo • Sixth-Age circuit
Ram skull helm (e) • Witchdoctor mask • Icicle crown • Sunbeam crown •Wicked hood • Completionist hood • Mask of Broken Fingers • Helm of the Dead Hand • Mask of Stone • Helm of Petrification • Mask of Reflection • Helm of Little Kings • Mask of the Kura • Helm of the Kuraski • Mask of the Abyss • Helm of Warping
Desert amulet 2 3 4 • Games necklace • Digsite pendant • Skills necklace • Amulet of glory (t) Camulet • Cramulet • Amulet of nature • Drakan's medallion • Dominion medallion Super • Seal of passage • Remora's necklace