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Ring of vigour

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[FAQ] • [doc]
Ring of vigour detail

The ring of vigour is an item that can be obtained using 50,000 Dungeoneering tokens from the rewards trader in Daemonheim. It also requires an Attack level of 62 to purchase. When the ring of vigour is worn when an ultimate ability is used, the user will continue combat from 10% adrenaline instead of 0%. In addition, this ring allows special attacks (but not ultimates) to be used at only 90% of the normally required adrenaline or special attack energy. So for example with this ring equipped, only 45% adrenaline or special attack energy is required to use the Armadyl godsword special.

Level 62 Dungeoneering and Attack are needed to use the ring of vigour.

Ring of vigour does stack with Invigorate for extra adrenaline.

Combat Stats
RequirementsTier
62 Attack, 62 DungeoneeringNone
ClassSlotAttributes
NoneRing slotDefenceArmour0
ConstitutionLife points0
WeaponsMainOffPrayerPrayer0
Damage--Damage reduction
Accuracy--PvM: 0%PvP: 0%
Style-Style bonuses
Range-Strength12Ranged12Magic12
[FAQ][doc]

Comparison with other ringsEdit

Name Levels Cost Bonuses Notes
Ring of death Ring of death None 27,738,555 CombatSwords 25
Prayer 3
  • Two passive effects: 50% chance of restoring up to 5% adrenaline when a target is killed; teleports the wearer to their respawn point with all of their items when they die, at a cost of 15% charge (effective cost 728,037.6 coins)
  • Degrades: has 100,000 hits of combat, and can be recharged by 50% with a cut onyx (100% charge costs 4,853,584 coins)
Superior leviathan ring Superior leviathan ring 90 Crafting to make
85 Defence
85 Constitution
100 Pearls Pearls CombatSwords 15
Defence 43
Asylum surgeon's ring Asylum surgeon's ring 85 Defence
All Broken Home Challenges
500,000 (reclaim) CombatSwords 21
  • Two passive effects: 10% chance to prevent adrenaline loss when using threshold abilities; 40% chance to save a quarter of a special attack's base cost (e.g. 60% becomes 45%)
Onyx ring (i) Onyx ring (i) 300 Mobilising Armies rating 858,881
Mobilising Armies icon highscores 144,100
CombatSwords 21
Defence 22
Sixth-Age circuit Sixth-Age circuit The World Wakes
and all optional requirements
Free CombatSwords 21
Defence 12
  • Free to reclaim
Berserker ring (i) Berserker ring (i) 300 Mobilising Armies rating (if purchased using Reward Credits) 160,225
Thaler 180 or
Mobilising Armies icon highscores 205,900
CombatSwords 17
Defence 19
Seers' ring (i) Seers' ring (i) 102,141
Thaler 180 or
Mobilising Armies icon highscores 205,900
Magic 25
Warrior ring (i) Warrior ring (i) 48,089
Thaler 180 or
Mobilising Armies icon highscores 205,900
Strength 25
Archers' ring (i) Archers' ring (i) 41,125
Thaler 180 or
Mobilising Armies icon highscores 205,900
Ranged 25
Berserker ring Berserker ring None 160,225 CombatSwords 12
Defence 5
Seers' ring Seers' ring 102,141 Magic 17
Warrior ring Warrior ring 48,089 Strength 17
Archers' ring Archers' ring 41,125 Ranged 17
Ring of vigour Ring of vigour 62 Attack
62 Dungeoneering
Dungeoneering token 50,000 CombatSwords 12

Store locationsEdit

This list was created dynamically. For help, see the FAQ.
To force an update of this list, click here.
Seller Cost Currency Base stock Members?
Marmaros50,000Dungeoneering tokensNo
Wythien50,000Dungeoneering tokensYes

TriviaEdit

  • When first released the Game Guide stated that it cost 32,000 tokens and that it only works with melee attacks. However, this was a mistake.
  • This item was sometimes used by rushers in the Wilderness with dragon claws and/or Korasi's sword. This allowed a rusher to get either 3 series of very quick attacks or 2 magical attacks that were very likely to get a kill if the target was not using protection prayers or paying attention. This is no longer possible after the release of the Evolution of Combat.
  • The ring was made impossible to alchemise in a hidden update.

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