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Ring of kinship (berserker)

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[FAQ] • [doc]

The Ring of kinship (berserker) is an specialised version of the Ring of kinship that increases hit chance when wielding a two handed melee weapon. The ring cannot be taken out of the dungeon; it is converted back to the Ring of kinship once a player leaves, or enters the dungeon in F2P.

Combat Stats
RequirementsTier
NoneNone
ClassSlotAttributes
NoneRing slotDefence-iconArmour0
Constitution-iconLife points0
WeaponsMainOffPrayer-iconPrayer0
Damage--Damage reduction
Accuracy--PvM: 0%PvP: 0%
Style-Style bonuses
Range-Strength-icon0Ranged-icon0Magic-icon0
[FAQ][doc]
Ring of Kinship Customisation

12 possible roles

EffectsEdit

As of 19 July 2010, members can now customise their ring by purchasing class upgrades with Dungeoneering tokens. There are 12 possible classes, and only one may be active at a time. However two classes can be activated if you have done at least the Easy Tasks of the Daemonheim set. In order to take advantage of the upgrades, players must wear the rings.

If a player dies outside of Daemonheim with the ring, the player can regain it from the Dungeoneering tutor for free. The ring will not lose its upgrade, and the tokens spent on upgrading the ring are not wasted.

An upgraded ring of kinship does not have any boost nor will it appear in a F2P world.

Tier 1 2 3 4 5 6 7 8 9 10
Chance to hit +2% +4% +6% +8% +10% +12% +14% +16% +18% +20%
Upgrade Cost (Tokens) 135 175 335 660 1,360 3,400 6,800 18,750 58,600 233,000
Cumulative Cost (Tokens) 135 310 645 1,305 2,665 6,065 12,865 31,615 90,215 323,215

The cost of upgrading increases dramatically after tier 8 because players who have earned enough tokens to achieve those tiers will also have a significantly increased capacity to earn Dungeoneering tokens.[1] To get tier 10 in all of the 12 roles you must obtain 3,878,580 tokens which is equivalent to at least 38,785,800 experience (Level 110).

Players can refund the tokens spent for free once, or buy a "Ring of kinship reset" for 50,000 tokens for more refunds.

Quick-switchEdit

Players can quickly switch from one type to another using Quick-switch on the ring's right-click menu.

This error message appears if the option has not been configured. "You have no ring selected to quick-switch to. Select 'Customise' and pick a secondary ring to quick-switch to."

To select the secondary ring, right-click on "Switch-to" in the customise interface and choose "Quick-switch".

Secondary classEdit

With the release of Daemonheim Tasks on 10 September 2013, a secondary class can be selected after completion of the easy tasks, from the "secondary" section when accessing the "customisation" interface. Players are able to right-click the "switch-to" settings and select "secondary".

The secondary class stacks with the original ring, even if selecting the same class[source needed]. After the easy tasks, the secondary ring will have 25% effect, the medium tasks increase this to 50%, the hard tasks to 75% and finally the elite tasks make the secondary class 100% effective.

ControversyEdit

When the ring of kinship classes were released on 19 July 2010 with the Dungeoneering 1.5 update, in the original update post, the berserker class effect was described as "Increases Strength levels when calculating damage."[2] Players who purchased this class quickly discovered that when they used spears, they did not get the damage boost. They began to suspect that in order to gain the damage boost, they had to be in the aggressive stance, which spears did not have. They cited the Dungeoneering 1.5 Developers' Blog, which had a work-in-progress screenshot of the class interface which described the berserker class effect as "Increases max hit when in aggressive stance."[3] Initially, Mod Mark H confirmed that the berserker class did not require the aggressive stance to use,[4] however soon afterwards Mod Emilee and Mod Trick confirmed players' suspicions that they must be in the aggressive stance.[1][5] Many players were very upset by this, since many meleers use spears exclusively while in the dungeon, due to the fact that they have the ability to fight with stab, slash or crush without having to change weapons. They felt that they had wasted a vast amount of tokens on a ring that was of no use to them, and that they were not at fault due to the discrepancy between the Update post, the Game Guide, and the actual mechanics of the game. In response to this, Jagex began looking into ways to reimburse players,[5] and stated that they were working on a one-time only reset option, which was offered on 19 August 2010.

TriviaEdit

  • If the Ring of Kinship is converted into a role, the roleless version can no longer be obtained inside a dungeon except in F2P worlds.
  • Whilst Dungeoneering, the Ring of Kinship cannot be destroyed.
  • Using the ring on one of the tables in the start room would kick the player out of the dungeon.
  • This ring originally only applied to the aggressive stance, rather than two handed melee weapons in general.

ReferencesEdit

  1. ^ a b Mod Emilee. "Game Update FAQ - 19/07/10." 25 July 2010. Recent Updates Forums.
  2. ^ Mod Mark, Mod Chris L, Mod Liono and Mod Trick. "Dungeoneering Update." 19 July 2010. RuneScape News.
  3. ^ Mod Liono. "Dungeoneering: Beyond the Release." 28 May 2010. Developers' Blogs.
  4. ^ Mod Mark H. "-PLEASE!- Change the Tank Ring." 19 July 2010. Recent Updates Forums.
  5. ^ a b Mod Trick. "Bezerker problem, Mod Mark H." 21 July 2010. Recent updates Forums.

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