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Ring of kinship/Classes

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As of 19 July 2010, the Ring of Kinship can be customized to specific roles which assist a player by giving certain bonuses when exploring dungeons. There are twelve roles, divided into four categories: Melee, Ranged, Mage and Skiller. The player can only use one role at a time, with each role having the ability to be upgraded up to tier 10, similar to items in the Dungeoneering skill. Every time the ring is upgraded, it requires a specific amount of Dungeoneering tokens, shown below. This is a members only function; non-members receive the "You must be on a member's server to use this function" message in their chat box if they choose the "Customise" option. Also, even though a role might be selected and "in-use," it MUST be worn like most other rings to receive that bonus. Furthermore, each player has the option to reset their classes. This will reset all roles and refund all tokens, however this can only be done once.

Contents

Token Amount for Each TierEdit

Tier 1 2 3 4 5 6 7 8 9 10
Cost (dungeoneering tokens) 135 175 335 660 1,360 3,400 6,800 18,750 58,600 233,000
Cumulative cost (dungeoneering tokens) 135 310 645 1,305 2,665 6,065 12,865 31,615 90,215 323,215

This table shows both incremental (one tier to the next) and cumulative (or total) number of tokens required for each tier.

MeleeEdit

TankEdit

Reduces damage when wielding a shield. This does not apply to defenders.

Tier 1 2 3 4 5 6 7 8 9 10
Damage reduction 6% 7% 8% 9% 10% 11% 12% 13% 14% 15%

TacticianEdit

Increased chance to hit with one handed melee weapons.

Tier 1 2 3 4 5 6 7 8 9 10
Chance to hit +2% +4% +6% +8% +10% +12% +14% +16% +18% +20%

BerserkerEdit

Increased chance to hit with two handed melee weapons.

Tier 1 2 3 4 5 6 7 8 9 10
Chance to hit +2% +4% +6% +8% +10% +12% +14% +16% +18% +20%

RangedEdit

SniperEdit

Increases chance of hitting with a bow.

Tier 1 2 3 4 5 6 7 8 9 10
Accuracy increase 2% 4% 6% 8% 10% 12% 14% 16% 18% 20%

Keen-eyeEdit

Bonus chance of removing 1 from your opponents' defence. It will not reduce defence for attacks that miss. (This is stackable)

Tier 1 2 3 4 5 6 7 8 9 10
Chance of lowering opponents' defence 40% 47% 53% 60% 67% 73% 80% 87% 93% 100%

DesperadoEdit

Increases ranged level when calculating damage.

Tier 1 2 3 4 5 6 7 8 9 10
Ranged level +11% +12% +13% +14% +15% +16% +17% +18% +19% +20%

MagicEdit

BlazerEdit

Chance of dealing 50% additional damage over time with elemental spells.

Details: When the effect is activated, you will see a small white aura on the monster with rocks flying up, dealing 20 (100 at tier 10) damage per tick for 5 ticks. This effect can carry over to the next activation.

Blazer used to be much more powerful, but now with EoC, it has become much weaker, dealing a fixed amount of damage and removing your Combust ability effect from the target. Previously, blazer dealt 10% (rounded down) of your last hit every game-tick up to 5 times. The effect was especially useful against stragglers, as you don't need waste a spell on them since they will die soon, allowing you to attack something else.

Example: Assuming every cast activated the effect, here is how the damage would have looked like. Brackets indicate simultaneous damage. Each spellcast takes 6 game ticks.

252 (Fire Surge), 25, 25, 25, 25, [25, 144 (Fire Surge)], 14, 14, 14, 14, [14, 189 (Fire Surge)], 18, 18, 18, 18, 18

Tier 1 2 3 4 5 6 7 8 9 10
Chance of dealing extra damage 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%

BlasterEdit

Chance to slow your opponents' attack speed with elemental spells.

Tier 1 2 3 4 5 6 7 8 9 10
Chance of slowing/snaring 12% 14% 16% 18% 20% 22% 24% 26% 28% 30%

BlitzerEdit

Chance of casting elemental spells faster.

Details: On success, the ring allows elemental spells to be cast 1 game-tick faster when used with a staff. That is, 6 ticks to 5 ticks or 3.6 seconds to 3.0 seconds. On tier 10, the average casting speed is increased by 20% (6/5 casting rate), making this class slightly more powerful than the Blazer class, due to the higher ability damage scaling. See the talk page for analysis. Note: There is currently a glitch that prevents this ring from affecting casting speeds at all, even at tier 10.

Tier 1 2 3 4 5 6 7 8 9 10
Chance of faster casting 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

SkillerEdit

MedicEdit

Health bonus when healing another player.

Tier 1 2 3 4 5 6 7 8 9 10
Extra health healed +20% +23% +27% +30% +33% +37% +40% +43% +47% +50%

GathererEdit

Chance of extra resources (no experience for extra resources), Damage reduction upon failing a skill task (same percentage for both).

Tier 1 2 3 4 5 6 7 8 9 10
Chance/Damage reduction 20% 23% 27% 30% 33% 37% 40% 43% 47% 50%

ArtisanEdit

Chance of saving resources, Damage reduction upon failing a skill task (same percentage for both); Bonus Runecrafting level when crafting multiple runes.

If successful, saves 50% of the resources needed to make the item, rounded down. Rarely works on items that take 1 bar/hide/cloth to make.

Tier 1 2 3 4 5 6 7 8 9 10
Chance/Damage reduction 20% 23% 27% 30% 33% 37% 40% 43% 47% 50%
Runecrafting +1 +2 +3 +4 +5 +6 +7 +8 +9 +10

ReferencesEdit

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