|Release||20 April 2004 (Update)|
|High alch||10,575 coins|
|Low alch||7,050 coins|
|Exchange||9,533 coins (info)|
|Examine||An enchanted ring.|
The ring of wealth is an enchanted dragonstone ring that, when worn, slightly increases the chances for certain unique drops and rewards that are affected by the luck mechanic. It is classified as a tier 2 luck enhancer, and will not affect chances for drops and rewards in other luck tiers. The ring can also hold four rechargeable teleports to Miscellania or the Varrock Grand Exchange.
The ring can be made by casting the spell Enchant Level 5 Jewellery (or using the appropriate Spell tablet) on a dragonstone ring, requiring level 68 Magic and giving 78 experience. A dragonstone ring can be made at 55 Crafting by combining a cut dragonstone and a gold bar at a furnace while holding a ring mould.
Rings of wealth are uncharged when first made. To charge the ring with four opportunities to teleport, it must be submerged in either the Fountain of Heroes beneath the Heroes' Guild, or the Tears of Seren in Prifddinas. Alternatively, the Geyser titan familiar may be used.
|Accuracy||-||-||PvM: 0%||PvP: 0%|
|[FAQ] • [doc]|
Like all dragonstone jewellery, the ring can hold a maximum of four rechargeable teleports with each teleport using one charge. The number of charges remaining on a ring is displayed in parentheses at the end of the ring's name. A charged ring may teleport one to:
- The Varrock Grand Exchange, by the southern entrance
- The Miscellanian throne room (requires completion of the Throne of Miscellania quest)
The ring of wealth can teleport from up to level 30 Wilderness, as can all dragonstone jewellery.
Charging the ringEdit
The ring can be charged by using it on the Fountain of Heroes below the Heroes' Guild or the Tears of Seren in Prifddinas, as is done with the amulet of glory. Accessing the Heroes' Guild requires completion of the Heroes' Quest, while accessing Prifddinas requires completion of Plague's End. When a ring (or amulet) is used on either fountain, all un-noted rings and amulets worn or in the inventory are recharged at once.
Fully charged rings are tradeable, allowing players who have not completed the Heroes' Quest to purchase pre-charged rings from other players on the Grand Exchange.
As of 27 March 2017, the ring of wealth affects the following monsters and activities:
Slayer (levels 51 to 80)
- Warped Terrorbird
- Warped Tortoise
- Mutated Zygomite
- Cave Horror
- Aberrant Spectre
- 'Rum'-pumped crab
- Spiritual Ranger
- Dust devil
- Automaton (monster)
- Spiritual Warrior
- Skeletal Wyvern
- Jungle Strykewyrm
- Desert Strykewyrm
- Mutated jadinko baby
- Increased chances of finding gems while mining
- Increased chances of finding a Pharaoh's Sceptre and jewelled golden statuettes
- Increased average reward value from Shade Chests
- Increased chances of finding rogue armour pieces from the Rogue's Den minigame
Abilities of the ringEdit
Your ring of wealth shines more brightly!
|Minigames and D&Ds|
Known affected dropsEdit
The following is a list of drops known to be affected by the ring:
- Abyssal orb
- Abyssal wand
- Abyssal whip
- Arcane sigil
- Amulet of ranging
- Black mask
- Blood necklace shard
- Clue scroll
- Crystal triskelion fragments
- Dark bow
- Divine sigil
- Dragon 2h sword
- Dragon chainbody
- Dragon hatchet
- Drygore weaponry
- Elysian sigil
- Focus sight
- Fury shark
- Glaiven boots
- Granite maul
- Granite legs
- Holy elixir
- Pneumatic gloves
- Ragefire boots
- Ruined dragon armour lump
- Ruined dragon armour shard
- Ruined dragon armour slice
- Rune boots
- Spectral sigil
- Static gloves
- Staff of light
- Steadfast boots
- Tracking gloves
- Whip vine
The following is a list of drops that may be considered unique, but are unaffected by the ring:
The following is a list of drops that are occasionally affected by the ring; i.e. sometimes the ring shines, sometimes it does not:
- All God Wars Dungeon unique items
- The ring of wealth has received many changes over the course of RuneScape; this section documents a historical version of its effects, and gives insight into the rare drop table.
Monster drops are determined by random chance from a table of items associated with the monster via a sort of rolling of the dice, with each of the items having a set probability. For many monsters, one of the "rolls" on the standard drop table is actually a trigger for a second "roll" on the rare drop table. This second table is the same across all monsters, and is separate from whatever table the original monster may possess.
When the player gets a "roll" on the rare drop table, they may receive a random item from it, such as an uncut gem, a half key, or a shield left half. However, this second table also contains many "empty" slots that, if rolled, results in no item. In such an event, nothing except the monster's 100% drops (eg. bones) and perhaps a summoning charm are received.
The ring of wealth previously reduced (not eliminated) the number of empty slots on the rare drop table, which increased the odds of receiving an item. This had no effect on the rate of triggering rolls on the rare drop table. In practicality, the ring had little benefit and was not commonly used, especially because it had no combat stats.
|“||If thou consider the possessions of an enemy to be like a roulette wheel, then the 'rare' items so coveted by players are located on a second roulette wheel, that will only be spun shouldst thou roll a specific number on the first wheel. The ring of wealth affects not the number which thou may achieve upon the first wheel, but should thou gain the precise number to allow thee access to the second, the ring will make thy chances of gaining an object on that second roulette wheel all the greater. My analogy is flawed, for death is not like roulette, but I hope that thou see the truth within this.||”|
- This list was created dynamically. For help, see the FAQ.
- To force an update of this list, click here.
- For an exhaustive list of all known sources for this item, see here.
|Item quantity required||1|
|Base junk chance||39.5%|
- On 15 March 2011, an update to the ring of wealth caused a major bug where the effect of the ring would stack when multiple players in a clan used LootShare. This caused the Corporeal Beast, as well as many other bosses regularly hunted by clans, to generate "significantly more generous drops than usual": spirit sigils and other very rare items were received at a near 100% frequency. This bug was patched within 140 minutes of its release. Jagex later issued a statement of apology and revealed that there would be no rollback, causing many players to riot in-game and on the forums to demand rollbacks to fix the market prices.
- With many slayer monsters such as spiritual mages and jungle strykewyrms, the ring of wealth used to display the "Your ring of wealth shines more brightly!" message after every kill. This was not a glitch; the ring always increased the chance of receiving the monster's unique drop, such as a hexcrest from Jungle strykewyrms or a black mask from Cave horrors. This was changed on 3 July 2013 so that the ring now only shines when a rare item is received.
- If you have a clue scroll in the bank and the ring would have helped with a clue scroll drop, it will shine without appearing to do anything.
- On 27 March 2017, combat stats were added to the ring as part of the luck rework.