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Ring of vigour

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Ring of vigour
Ring of vigour
Release date 19 August 2010 (Update)
Members Yes
Quest item No
Tradeable No
Equipable Yes
Stackable No
Value 5,000,000 coins
Alchemy Cannot be alchemised
Destroy Drop
Store price 50,000 Dungeoneering Tokens
(Rewards Trader)
Examine Wearing it fills you with energy.
Weight 0 kg
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Ring of vigour detail

The ring of vigour is an item that can be obtained using 50,000 Dungeoneering tokens from the rewards trader in Daemonheim. It also requires an Attack level of 62 to purchase. When the ring of vigour is worn, after an ultimate ability is used, the user will continue combat from 10% adrenaline instead of 0%. In addition, this ring allows special attacks (but not ultimates) to be used at only 90% of the normally required adrenaline or special attack energy. So for example with this ring equipped, only 45% adrenaline or special attack energy is required to use the Armadyl godsword special.

Level 62 Dungeoneering and Attack are needed to use the ring of vigour.

Ring of vigour does stack with Invigorate for extra adrenaline.

Combat Stats
Skill requirements
62 Attack-icon, 62 Dungeoneering-icon
NoneRing slot
Constitution-iconLife points0
Strength bonuses

Comparison with other ringsEdit

Name Req's Cost Bonuses Notes
Ring of death Ring of death None 26,595,483 CombatSwords 25
Prayer-icon 3
  • Two passive effects: 50% chance of restoring up to 5% adrenaline when a target is killed; teleports the wearer to their respawn point with all of their items when they die, at a cost of 15% charge (effective cost 608,349.3)
  • Degrades: has 100,000 hits of combat, and can be recharged by 50% with a cut onyx (100% charge costs 4,055,662)
Leviathan ring Superior leviathan ring 90 Crafting-icon to make
85 Defence-icon
85 Constitution-icon
100 Pearls Pearls CombatSwords 15
Defence-icon 43
Asylum surgeon's ring Asylum surgeon's ring 85 Defence-icon
All Broken Home Challenges
500,000 (reclaim) CombatSwords 21
  • Two passive effects: 10% chance to prevent adrenaline loss when using threshold abilities; 40% chance to save a quarter of a special attack's base cost (e.g. 60% becomes 45%)
Onyx ring (i) Onyx ring (i) 300 Mobilising Armies rating 651,581
144,100 Reward Credits
CombatSwords 21
Defence-icon 22
Sixth-Age circuit Sixth-Age circuit The World Wakes
and all optional requirements
Free CombatSwords 21
Defence-icon 12
  • Free to reclaim
Berserker ring (i) Berserker ring (i) 300 Mobilising Armies rating (if purchased using Reward Credits) 234,996
Thaler 180 or
Mobilising Armies icon highscores 205,900
CombatSwords 17
Defence-icon 19
Seers' ring (i) Seers' ring (i) 142,303
Thaler 180 or
Mobilising Armies icon highscores 205,900
Magic-icon 25
Warrior ring (i) Warrior ring (i) 106,464
Thaler 180 or
Mobilising Armies icon highscores 205,900
Strength-icon 25
Archers' ring (i) Archers' ring (i) 62,871
Thaler 180 or
Mobilising Armies icon highscores 205,900
Ranged-icon 25
Berserker ring Berserker ring None 234,996 CombatSwords 12
Defence-icon 5
Seers' ring Seers' ring 142,303 Magic-icon 17
Warrior ring Warrior ring 106,464 Strength-icon 17
Archers' ring Archers' ring 62,871 Ranged-icon 17
Ring of vigour Ring of vigour 62 Attack-icon
62 Dungeoneering-icon
50,000 Dungeoneering tokens CombatSwords 12


  • When first released the Game Guide stated that it cost 32,000 tokens and that it only works with melee attacks. However, this was a mistake.
  • This item was sometimes used by rushers in the Wilderness with dragon claws and/or Korasi's sword. This allowed a rusher to get either 3 series of very quick attacks or 2 magical attacks that were very likely to get a kill if the target was not using protection prayers or paying attention. This is no longer possible after the release of the Evolution of Combat.
  • The ring was made impossible to alchemise in a hidden update.

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