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Ring of vigour

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Ring of vigour
Ring of vigour
Release date 19 August 2010 (Update)
Members? Yes
Quest item? No
Tradeable? No
Equipable? Yes
Stackable? No
Value 10,000 coins
High alch 6,000 coins
Low alch 4,000 coins
Destroy You can get another from the rewards trader.
Store price 50,000 Dungeoneering Tokens
(Rewards Trader)
Examine Wearing it fills you with energy.
Weight 0 kg
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Ring of vigour detail

The ring of vigour is an item that can be obtained using 50,000 Dungeoneering tokens from the rewards trader in Daemonheim. It also requires an Attack level of 62 to purchase. When the ring of vigour is worn, after an ultimate ability is used, the user will continue combat from 10% adrenaline instead of 0%. In addition, this ring allows special attacks (but not ultimates) to be used at only 90% of the normally required adrenaline or special attack energy. So for example with this ring equipped, only 45% adrenaline or special attack energy is required to use the Armadyl godsword special.

Level 62 Dungeoneering and Attack are needed to use the ring of vigour.

Ring of vigour does stack with Invigorate for extra adrenaline.

Combat Stats
Skill requirements
62 Attack-icon, 62 Dungeoneering-icon
Class Slot
None Ring slot
Weapons Main Off
Damage - -
Accuracy - -
Style -
Defence-icon Armour rating0
Constitution-icon Life bonus0
Prayer-icon Prayer bonus0
Style bonuses
Strength-icon0 Ranged-icon0 Magic-icon0


Comparison with other ringsEdit

Name Requirements Cost Bonuses Notes
Ring of death Ring of death None 13,041,137 25 in all attack styles
3 prayer
  • Highest attack bonuses of any ring overall
  • Has a passive effect that may heal the player after killing a target
  • Degrades from full charge after 10 hours of combat, however can be recharged by 50% with a cut onyx (meaning 100% would cost 2,143,998)
Leviathan ring Superior leviathan ring 90 Crafting-icon to make
85 Defence-icon
85 Constitution-icon
100 Pearls to make 15 in all attack styles
43 armour rating
  • Highest armour rating of any ring
  • Has a passive effect where it gives the player a 5% chance to halve incoming damage for that hit.
  • Degrades from full charge after 12 hours of combat, however can be recharged for 300,000 with 99 Smithing at an armour stand.
Asylum surgeon's ring Asylum surgeon's ring 85 Defence-icon
Completion of all Broken Home Challenges
500,000 to reclaim 23 in all attack styles
  • Second highest attack bonuses of any ring overall
  • Has a passive effect where it gives the player a 10% chance to prevent adrenaline loss when using threshold abilities. It also has a 40% chance of saving a quarter of a special attack's original cost (e.g. 60% becomes 45%).
Onyx ring (i) Onyx ring (i) 300 Mobilising Armies rating 842,313
144,100 Reward Credits
21 in all attack styles
22 armour rating
  • Third highest attack bonuses of any ring overall
  • Second highest armour rating of any ring
Sixth-Age circuit Sixth-Age circuit Completion of The World Wakes alongside all the optional requirements Free 21 in all attack styles
12 armour rating
  • Fourth highest attack bonuses of any ring overall
  • Free to reclaim if lost
Berserker ring (i) Berserker ring (i) 300 Mobilising Armies rating 409,017;
205,900 Reward Credits
17 in all attack styles
19 armour rating
  • Fifth highest attack bonuses of any ring overall
Seers' ring (i) Seers' ring (i)
Warrior ring (i) Warrior ring (i)
Archers' ring (i) Archers' ring (i)
25 in aligned attack style
  • Highest attack bonus in aligned attack style
Berserker ring Berserker ring None 409,017
12 in all attack styles
5 armour rating
Seers' ring Seers' ring
Warrior ring Warrior ring
Archers' ring Archers' ring
17 in aligned attack style
Ring of vigour Ring of vigour 62 Attack-icon
62 Dungeoneering-icon
50,000 Dungeoneering tokens None
  • If an ultimate ability is used while this ring is worn, the wearer will retain 10% adrenaline afterwards
  • Has no combat stats


  • When first released the Game Guide stated that it cost 32,000 tokens and that it only works with melee attacks. However, this was a mistake.
  • This item was sometimes used by rushers in the Wilderness with dragon claws and/or Korasi's sword. This allowed a rusher to get either 3 series of very quick attacks or 2 magical attacks that were very likely to get a kill if the target was not using protection prayers or paying attention. This is no longer possible after the release of the Evolution of Combat.
  • It seems that the Ring of vigour protects over items worth less than 5 million coins.

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