Resource dungeon
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Resource dungeons (also known as Surface Dungeons) are dungeons requiring a minimum Dungeoneering level to enter, and which give a one-time experience reward for discovering — along with other resources. These resources include new monster spawns such as frost dragons and mining rocks, trees, and herb spawns. Note that while an experience bonus is given for finding a dungeon, Dungeoneering tokens are not awarded to match the bonus. This is similar to using experience lamps or penguin points to train Dungeoneering, as neither of those methods award tokens either. Finding all sixteen currently released dungeons gives a total one-time experience reward of 100,000 xp, or 12,000 xp for non members.
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Effect on economy
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A large amount of rare resources were introduced to the economy as a result of these dungeons. A lot of these items suffered a price drop such as limpwurt roots and almost all herbs and ores such as runite ore. Maple logs didn't suffer from the new dungeons as much, most likely because members powerchop those, and they are available in bulk from managing Miscellania. However, players with high dungeoneering are likely to have high opportunity costs compared to other players, and do not spend extended periods of time harvesting commodity resources, so the economic effects of high-level resource dungeons are limited.
Dungeons
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There are currently a total of 16 resource dungeons. These are all accessible as soon as the required level is reached, except for the Braindeath Island 'Rum'-geon, which also requires the completion of a quest, A Clockwork Syringe, and the Dwarven Mine resource dungeon in the Mining Guild which requires 60 Mining, and the Baxtorian Falls resource dungeon which requires Waterfall Quest to be started.
| Location | Objects | NPCs | Members Only? | Notes | Entrance image | Location on Map | Map inside | ||
|---|---|---|---|---|---|---|---|---|---|
| Click images to enlarge | |||||||||
| Edgeville Dungeon (Chaos Druid) | 10 | Marrentill, irit, harralander and ranarr spawns (1 each) | 12 Chaos Druids | Yes | Entrance is not far from the Wilderness gate. This area is perfect for gaining herbs. | 1100 | |||
| Dwarven Mine | 15 | 3 Silver rocks, 13 coal rocks, 6 mithril rocks, bank deposit box | 5 Dwarves | No | Closest F2P and P2P area to mine and bank Ores. | 1500 | |||
| Edgeville Dungeon (Hill Giant) | 20 | 4 Limpwurt root spawns | 11 Hill giants | No | Its entrance is near the Edgeville Dungeon hill giants. If you have the brass key, you can enter the dungeon very close to the entrance through a house near Gunnarsgrunn. | 1600 | |||
| Karamja Volcano | 25 | None | 14 Lesser demons, 11 imps | No | Lower levels should beware of Lesser demons. | 2100 | |||
| Daemonheim Peninsula | 30 | 8 Maple trees and 6 willow trees | None | No | The only place where free players can cut maple trees. | 2400 | |||
| Baxtorian Falls | 35 | None | 11 Fire giants | Yes | Waterfall Quest must be started; Glarial's amulet and one rope required. Watch out for fire giants and shadow spiders. | 3000 | |||
| Mining Guild | 45 | 8 Mithril rocks, 4 adamantite rocks, 3 runite rocks | None | No | Level 60 Mining from the Mining Guild, or 59 with Dwarven stout, 58 with Dwarven stout (m), minimum of 54 (not recommended) with a suitable spicy stew. | 4400 | ![]() ![]() ![]() | ||
| Braindeath Island | 50 | None | Yes | Completion of A Clockwork Syringe needed. | 0 | ||||
| Taverley Dungeon (Hellhound) | 55 | None |
12 Hellhounds | Yes | Dusty key is handy to take (Although not needed if you have 70/80 agility, or 65/77 if you eat summer pie or drink Agility potion). Multi-combat area, small chance of black dragons spotting you, dragonfire protection could be handy. | 6200 | |||
| Taverley Dungeon (Blue Dragon) | 60 | 12 Blue dragon scales | 8 Blue dragons | Yes | Dusty key and Dragonfire protection are advisable. 70 agility is also handy to go straight to the blue dragons. | 7000 | |||
| Varrock Sewers | 65 | 4 Limpwurt roots, 6 magic trees | 8 Moss giants | Yes | With the addition of the resource dungeons, this is now the place with the most magic trees. Before the dungeons, the place with the most trees was the 4 in front of the Sorcerer's Tower. | 8500 | |||
| Chaos Tunnels | 70 | None | 8 Black demons | Yes | Hunt for Surok miniquest must be started, watch out for dangerous creatures in the tunnels (multiway combat), dragonfire protection could come in handy. | 9600 | |||
| Al Kharid | 75 | 9 Silver rocks, 11 Gold rocks, 7 gem rocks and 5 impling spawn points | None | Yes | Only place where Gem rocks can be mined without first completing a quest. | 11,400 | |||
| Brimhaven Dungeon | 80 | Hammers and anvils | 8 Iron dragons and 8 Steel dragons | Yes | 875 coins or none with Karamja gloves 3 (they do not need to be worn). Dragonfire protection advisable. | 12,800 | |||
| Polypore Dungeon | 82 | None | Polypore creatures | Yes | Jug and Pestle and mortar are advised. Monsters notably vulnerable to Magic. Multicombat area, can be found before the agility shortcut on the ground floor. | 13,500 | |||
| Asgarnian Ice Dungeon | 85 | None | 12 Frost dragons | Yes | Dragonfire protection advisable, only area where frost dragon bones can be obtained outside of Daemonheim. | 15,000 | |||
Trivia
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- Resource dungeons were first mentioned in the May 2010 Developers' Blog Beyond the Release and mentioned again in the July Behind the Scenes update. [1]
- On release, the Knowledge Base said that the volcano dungeon's contents were "implings" and that lesser demons were the only monsters in there. In fact, implings are not in there at all and imps are the other monster with the lesser demons.
See also
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References
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- ^ Mod Liono. "Beyond the Release".28 May 2010. Developers' Blogs.
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