|Release||21 November 2006 (Update)|
|High alch||96 coins|
|Low alch||64 coins|
|On death||Always kept outside Wild|
|Exchange||4,758 coins (info)|
|Examine||Even more volatile than its vegetarian counterpart.|
They can hit up to 9 targets in a 3x3 area. They cannot be picked up again from the ground after being thrown and Ava's devices (attractor, accumulator, alerter) do not return them. Red chinchompas still multi-target when using abilities and abilities will not consume them.
Inherently multi-target abilities (such as Ricochet and Bombardment) are unaffected. While Unload is a multi-hitting ability (it hits all targets standing on the same square), it will deal area damage with chinchompas. Sacrifice will deal area damage, but would only heal according to the damage taken by the main target. Damage over time effects will be applied to all targets initially in the area. Tuska's Wrath will deal full damage to all targets hit. Shadow Tendrils hit a single random target in the 3x3 area instead of the original target when used with chinchompas. Onslaught will drain adrenaline for every target hit, and when all adrenaline is drained the user starts to take damage equal to 25% of the damage done to all targets.
Unlike mechanised chinchompas, when a player dies outside of the wilderness with red chinchompas either equipped or in their inventory, they are always kept.
|Armour||0||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|[FAQ] • [doc]|
|Mechanised chinchompa||50 Invention|
- If attempting to release more than four chinchompas a confirmation message will pop up.
- If a player attempts to cast analyse or disassemble on this item, they will get the message You monster! You can't disassemble a living thing.
Main hand thrown weapons