|Release||21 November 2006 (Update)|
|High alch||96 coins|
|Low alch||64 coins|
|Destroy||Release, has a warning|
|On death||Always lost|
|Exchange||2,299 coins (info)|
|Even more volatile than its vegetarian counterpart.|
They can hit up to 9 targets in a 3x3 area. They cannot be picked up again from the ground after being thrown and Ava's devices (attractor, accumulator, alerter) do not return them. Red chinchompas still multi-target when using abilities; however, due to an update in 2015, they are consumed upon use. This was designed as a counter to the very high experience rates they offer. Inherently multi-target abilities (such as Ricochet and Bombardment) are unaffected. While Unload is a multi-hitting ability (it hits all targets standing on the same square), it will deal area damage with chinchompas. Sacrifice will deal area damage, but would only heal according to the damage taken by the main target. Damage over time effects will be applied to all targets initially in the area. Bash will deal area damage, but you still need to be in melee distance. Tuska's Wrath will deal full damage to all targets hit. Shadow Tendrils hit a single random target in the 3x3 area instead of the original target when used with chinchompas. Onslaught will drain adrenaline for every target hit, and when all adrenaline is drained the user starts to take damage equal to 25% of the damage done to all targets.
Note that if a player dies with red chinchompas in their inventory or equipped, the chinchompas will disappear and cannot be retrieved.
Interval: 3.0 seconds
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Other ranged weapons
|Dwarf multicannon • Snowball • Chinchompa • Red chinchompa • Holy water • Hand cannon (shot) • Sling • Kayle's sling • Sagaie • Bolas • Mud pie|