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Recipe for Disaster/Defeating the Culinaromancer

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This is the final subquest of Recipe for Disaster.

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Due to an update, the information in this article may be out-of-date.
Reason: The article is written prior to the Evolution of combat update.
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This quest has a quick guide, found here, which briefly summarises the steps needed to complete the quest.
Start point Quest map icon After you finish the 9 subquests, a white portal will appear in the dining room. Enter it when you're ready to fight.
Member requirement P2P icon
Official difficulty
Length Short
Requirements

Must complete Horror From The Deep, & Desert Treasure to enter the portal

Quest Quests:
  • Able to defeat some high-level monsters without prayer.
Items required Items from the toolbelt are not listed unless they do not work or are not automatically added.

For low level players:

  • Certain armour and weapons for each boss
  • Lots of good healing food such as sharks.
  • Super set potions
Enemies to defeat

WalkthroughEdit

When you're in the strange dimension, you'll find the Culinaromancer, four white portals that lead back to the dining room, and one of your previous quest bosses. You will fight the bosses in sequence one by one, beginning with Agrith Na-Na.

The Culinaromancer is too strong to be defeated until you've defeated the first five bosses. You can leave and stock up after defeating one boss without losing your progress in the fight. Sharks or higher healing foods are recommended during the fights, especially if you have low defence or little armour. If you try to enter the portal before finishing Desert Treasure, a message will appear saying "You need to have completed Desert Treasure to access this portal." Likewise if you have not yet completed Horror From The Deep.

Culinaromancer's domain

The realm of the Culinaromancer.

You can and should bank after each kill to restore potions and food! Also, check each boss's page before the battle for specific advice on fighting that boss.

Note: Before you enter the portal for the first time, Gypsy Aris will warn you that inside the dimension your prayers will not work at all.

Should you die, YOU CAN LOSE YOUR ITEMS if you fail to retrieve them from your grave.

Important notes for the battleEdit

  • Culinaromancer (books)

    The Culinaromancer throws his books to create his food-based minions.

    No Prayers allowed.
  • No Summoning allowed.
  • Cannons cannot be set up here.
  • Beware, the next boss spawns right after you kill the previous one.
  • You can leave and come back after beating a boss, your progress is saved.
  • If you die, the gravestone appears next to the portal, so choose to respawn in Lumbridge if you die.
  • Level 80+ combat skills are more than enough to fight all the bosses in one trip.
  • Bring combat-enhancing potions, like super sets.

Until the Gelatinnoth Mother, it is quite easy to range all of the bosses. With 80+ in all combat-related levels and decent equipment, expect to use 5–10 food items per fight. It is possible to tank the Gelatinnoth Mother and attack for about 20 seconds every rotation with ranged, but simply exiting and returning with mage equipment would be much easier.

When you are ready, enter the portal in the dining room of Lumbridge Castle.

Agrith-Na-NaEdit

Main article: Agrith-Na-Na
Fighting Agrith-Na-Na

Fighting Agrith-Na-Na

Agrith-Na-Na is Agrith-Naar from the Shadow of the Storm quest, but he is now made of bananas and is level 89. He uses melee up close and Fire Blast at a distance. He also teleports you close to him if you run from him. Kill him however you like (range is effective), with food. He drops one banana.

FlambeedEdit

Main article: Flambeed
Fighting Flambeed

That's one big cake!

Flambeed is Fareed from Desert Treasure but now level 89. You need Ice gloves to wield a weapon, including staves/wands. He's harder to defeat without prayer, but you should just kill him however you like with lots of food. If you're maging, be sure to use Water spells and mage armour with good melee defence (such as Ahrim's robes, Lunar equipment, Splitbark armour, or even Void Knight Mage robes, although you can also wear Mystic robes too). Ancient magicks hit very high as well, particularly ice spells. If you're ranging, use Ice arrows, or if your Ranging level is 60+, you are also able to simply use a Dark Bow with any type of arrows you wish, however Ice gloves are still required. Once killed, Flambeed drops cakes. If you do not have Ice gloves, an item in your inventory with the lowest value will be dropped to make room for your weapon. Note: If the item you dropped through Flambeed's ability cannot be dropped, it will be lost forever.

KaramelEdit

Main article: Karamel
Fighting Karamel

Fire spells are great for melting this evil ice-cream.

Karamel is essentially the female counterpart of Kamil from the Desert Treasure quest, and is level 89.

She is weak against crushing weapons, so magic isn't very effective. Melee will defeat her fairly quickly, so your stats aren't completely drained. When fighting up close, if your armour has decent magic and melee defence bonuses, you may not need food at all, or even not take damage at all.  Unlike her male counterpart in Desert Treasure, Karamel's melee attacks rarely do any damage. When defeated, she drops a Choc-ice.

Note: Unless you kill her very quickly, Karamel will eventually drain your stats all the way to zero. If you wish to regain your stats, you will need to drink a Super restore (fastest way), enter and exit Daemonheim, or intentionally get killed in a player-owned house or a minigame such as the Duel Arena or the Fight Kiln.

DessourtEdit

Main article: Dessourt
Fighting Dessourt

Hiss!

Dessourt is Dessous from Desert Treasure, and is level 92. Melee doesn't work very well on him, but ranged (specifically thrown weapons) does. Bring lots of food, and then defeat him as quickly as possible. With melee weapons, he can be fairly hard to hit, so it is not recommended. If ranging, it is advisable to wield the best thrown weapons available. Sagaies are very effective in dispatching him, and can be used with a shield.

Gelatinnoth MotherEdit

Main article: Gelatinnoth Mother
Fighting the Mother

Mummy's coming to get you!

Gelatinnoth Mother is the Dagannoth Mother from the Horror from the Deep quest and may be the hardest to kill. She is level 91. She uses melee up-close (which is strong) and ranged from a distance (which is weaker). She changes colour as she fights, and her colour shows her weakness. Using magic enables you to cover four of her six colours with one set of armour and weapons. However, even if you plan to primarily fight with magic, Ranged armour or a balanced-defence armour is recommended to protect against this monster's melee and ranging attacks. You can also wear one piece of armour from each of the 3 combat styles (Ex: Helm of Neitiznot, Mystic Body, D'Hide Chaps) Her weakness cycle is as follows:

It is advisable to bring a good slash weapon to cover her orange phase, and either sagaies, dragon darts, or Blisterwood stakes (if unlocked during The Branches of Darkmeyer) to cover her green phase.

The Last StandEdit

Main article: Culinaromancer
Marshmallowspell

The Culinaromancer's white-frosted-cake spell.

After you've defeated the Gelatinnoth Mother, the Culinaromancer himself will attack you ("You have caused me enough grief!" he will tell you. "I guess I will have to finish you off myself!"). He's level 98, can deal damage in the 400s, and has no weakness. He uses only magic (his spell cast looks like a cake with white frosting and sounds like Water Wave) but tries to get up close to attack. Kill him with any attack, and bring food. He is a much easier opponent than the preceding monsters: If you are close to his combat level, you should have no trouble defeating him relatvely quickly if you use a ranged setup. Although keep in mind that he has high accuracy; you shouldn't let your guard down.

Culinaromancer Death Sequence Edit

Culinaromancer's death

The Culinaromancer's bizzare death.

RewardsEdit

Recipe for Disaster (Defeating the Culinaromancer) reward

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