The Rat Pits are a members-only minigame that involves cats. Playing this minigame requires the completion of the Ratcatchers quest. Please note that this is a "Dangerous" minigame, as cats (but not players) can die here.
There are four rat pits in RuneScape. These pits are located in:
- Varrock (cats) - Hooknosed Jack
- Ardougne (kittens) - Jimmy Dazzler
- Keldagrim (overgrown cats) - Smokin' Joe
- Port Sarim (wily cats) - The Face
As lazy cats are not allowed, one will have to train it to become wily again before it is allowed.
The Port Sarim rat pits are currently very underpopulated.
Ardougne rat pits for kittensEdit
|At entrance:: Bones (kitten): Jimmy Dazzler (human)Inside:: Claude (kitten in rat pit): Topsy (kitten in rat pit): Gamblers (human)Note:: Northern corridor goes to the Ardougne Sewers|
Varrock rat pits for catsEdit
|At entrance:: Pox (cat): Hooknosed Jack (human)Inside:: Mittens (cat in rat pit): Treacle (cat in rat pit): Fluffs (just visiting to watch the fights): Gamblers (human): Barman (human)|
Port Sarim rat pits for wily catsEdit
|At entrance:: Bellemorde (wily cat): The Face (human)Inside:: Pusskins (wily cat in rat pit): Turbogroom (wily cat in rat pit): Felkrash (human): Gamblers (human): Barman (human)|
Keldagrim rat pits for overgrown catsEdit
|At entrance:: The Beast (overgrown cat)Inside:: Captain Tom (overgrown cat in rat pit): Loki (overgrown cat in rat pit): Anleif, Fior, Oxi the rat keeper, Sagira, Vaeringk (dwarf gamblers): Rauborn (dwarf bartender)|
What to BringEdit
- Cat (depending on the location of the rat pit; i.e. kittens for Ardougne Rat Pit)
- Rat pole (recommended)
- Catspeak Amulet (optional; for strategy) - Without the amulet, one's cat will keep the same stats and fight to its death.
A bet must be placed by both players.
Both players' bets must be the same before the game will begin.
Strategy Increases Decreases Deathmatch? When does the cat run? Just be careful in there cat. Defence and Constitution significantly. Attack and Strength significantly No Runs (loses) when its life points drops. Stay in for as long as you can. Defence and Constitution a bit. Attack and Strength a bit. No Runs (loses) when its life points becomes extremely low. No guts, no glory! Attack and Strength a bit. Defence and Constitution a bit. Yes The cat will not run. Go berserk! Attack and Strength significantly Defence and Constitution greatly Yes The cat will run.
Note: If a player is not wearing the Catspeak amulet, the cat's stats will remain unchanged and it can die, in which the player loses both the fight and the cat.
Once the bets have been placed, and the strategies chosen, the cats begin to kill rats. The number of rats that need to be killed before a cat wins depends on the type of cat. If a cat runs away or dies, the owner of the cat will lose the bet. However, the cat will only be lost if it dies. In the case that both cats tire out at the same amount of kills, the match is declared a draw and both cats and bets are returned to their owners.
The game only rewards coins. There are no other rewards given, and items cannot be staked.
- Bubble and Squeak - Keldagrim Rat Pits
- Catch Me If You Can - Ardougne Rat Pits
- Rat a Tat Tat - Varrock Rat Pits
- Sarim's Vermin - Port Sarim Rat Pits
- Rat traps are found near many of the rat pits. The player may attempt to pick up the traps, but doing so will also set off the trap and deal minor damage to the player. Although most traps are empty, some contain cheese that the player may take (although they will still take damage). The trap will remain on the floor.
- Each rat pit has a Rat barn which houses the rats for the pit. Barrels of live rats are also found near some pits.
- The Keldagrim rat pits is different from the other three rat pits locations. It has a stone floor, vs. dirty floors for the others. The pub is in an enclosed room with a named bartenders, vs. open bar pumps and generically named 'barmen'. The dwarf gamblers are individually named, vs. generically named 'gamblers' for the humans. The entrance to the pits only has a cat, vs. a cat and a human.
- All pubs in the rat pits, plus the pub Laughing Miner pub outside the Keldagrim pits, sell beer for 2 coins and stew for 20 coins.
- The Ardougne rat pits is the only one without an underground pub. However, players may visit the Flying Horse Inn on the surface should they develop a thirst punting on the fights.
- Unfortunately, few players still use the rat pits making them very hard to play. It is advised to bring a friend instead.
- There is a glitch after the EoC update where the cats will not attack the rats and simply get stuck in a corner. The fight will end in a draw. Also, after the fight, your cat will not follow you and will wander until you pick it up. The cat remains in the area even if you leave the pits.
- The Rat Pit's gamblers and barmen make it seem like modern-day dog fighting.