|Release||6 June 2005 (Update)|
|High alch||11 coins|
|Low alch||7 coins|
|Exchange||1,347 coins (info)|
|Examine||A ranarr seed - plant in a herb patch.|
Ranarr seeds can be obtained as a monster drop, by pickpocketing Master Farmers, from Managing Miscellania if your workers are assigned to Farming, looting nature implings, cleaning out a bird's nest, as a gamble reward from the Barbarian Assault minigame or bought from Vinesweeper for 4000 points each.
|Time||80 minutes (4x20 minutes)|
|Seeds per||1 seed|
The following table shows the profit yield, assuming all the herbs and seeds are purchased/sold at the Grand Exchange, for the guide price. If the herb dies, you will lose -1,347 coins.
|Herb yield||Profit/loss (Grimy)||Profit/loss (Clean)||Herb yield||Profit/loss (Grimy)||Profit/loss (Clean)|
Note: Supercompost yields a minimum of 5 herbs.
|Healthy Ranarr plant|
|1||The seed has only just been planted.|
|2||The herb is now ankle height.|
|3||The herb is now knee height.|
|4||The herb is now mid-thigh height.|
|5||The herb is fully grown and ready to harvest.|
It will take an additional 15 minutes for the ranarr seed to finish growing if it gets diseased and cured.
|Item quantity required||1|
|Base junk chance||64.8%|
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