Quest points, often abbreviated as QP, are given to players after they complete quests. They are a measure of their completion of quests in RuneScape. Players can receive anywhere from 1-10 quest points from completing any given quest.
Pay-to-play players can have up to 399 quest points with the release of You Are It on 8 May 2018, which allows the player to wear the quest point cape. Meanwhile, free-to-play players can have up to 67 quest points with the release of Gower Quest on 20 June 2016. In RuneScape Classic, players can have up to 114 quest points.
Recipe for Disaster gives one quest point upon completion, but has eight sub-quests which players can complete afterwards for one quest point each, and a Final Battle which gives one quest point upon completion, for a total of 10 quest points. One of the requirements for the "final battle" includes having 176 quest points, 9 of which are earned from the sub-quests and the various prerequisite Quests.
Another quest named Rag and Bone Man used to give 1 quest point when completed; afterwards, there was an optional added section where players need to collect bones from a wish list. Completing the wish list section used to give another quest point, but after the release of Fur 'n' Seek it no longer rewards 1 quest point. Instead, completing it now rewards 2 quest points.
Quest point requirementsEdit
- At 33 quest points, players can access the Champions' Guild, which is where players may start the longest free-to-play quest, Dragon Slayer.
- 34 quest points are needed to start Gower Quest.
- Members will have access to additional quests, and with higher levels, and other guilds, players need to have:
- 33 quest points to start the Wanted! quest.
- 44 quest points to start the Tears of Guthix quest.
- 50 quest points to start the Carnillean Rising quest.
- 56 quest points to do the Heroes' Quest, which allows them to access the Heroes' Guild.
- Upon earning 101 quest points players may start the Swan Song quest, where they may aid the Wise Old Man in his final adventure.
- After 108 quest points, players may start the Legends' Quest, which allows access to the Legends' Guild.
- Upon earning 176 quest points, players may finish the Recipe for Disaster quest by Defeating the Culinaromancer, which allows access to many things, from new equipment (such as dragon and barrows gloves) to access to new places (the bottom of the sea).
- At 270 quest points, a player may start the Grandmaster quest While Guthix Sleeps.
- After completing Carnillean Rising, Philipe Carnillean moves to a new location after every 50 quest points, where he will give an experience lamp every time he is found and spoken to.
- After speaking to Philipe with 200 quest points, players can talk with Henryeta Carnillean and claim a red dragon wolf juvenile.
- After speaking to Philipe with 400 quest points, players can also claim a black dragon wolf juvenile from Henryeta Carnillean. It is not yet possible to achieve 400 quest points, the current maximum is 399.
- At 300 quest points, players can talk to Xenia or Ilona to receive the helmet of trials.
- Maximum quest points is required for equipping a quest point cape, master quest cape, completionist cape, and trimmed completionist cape. It is also required to be able to use the following titles: "the Ultimate Quester", "Lorehound", and "the Completionist".
- More quest points also amounts to more time to collect tears in the Tears of Guthix Distraction and Diversion.
- In 2001, completing quests would add to the Influence skill. The Influence skill was later replaced by the quest point system.
- Quest points given as a reward for completing the quests are not dependent on its difficulty. Easy quests like Gunnar's Ground give 5 quest points while many harder quests like Dealing with Scabaras give only 1 quest point. However, a quest's merit cannot only be judged by how many QPs it gives as a reward; non-QP rewards also need to be accounted for. Quests with generous rewards generally give fewer quest points.
- Prior to its removal, the old Black Knights' Fortress quest required 13 quest points to start. The new version, The Death of Chivalry, has no such requirements.
- Quest points once was a measure to set trade limits. The more quest points, the higher the trade limit. This was removed with the return of free trade and the old wilderness (free trade for new accounts has been removed, see Trade limit).
- There was a glitch where the 100, 200 or 300 quest points milestone displayed twice on an Adventurer's Log.
- The player that gained the most quest points within 48 hours during the Best Quester Competition was awarded the Questival King/Queen title.