There are a number of quests with hidden post-quest rewards. These rewards are not directly given on completion of the quest, but must instead be unlocked by doing something after the quest. Doing this often requires skill requirements that the quest itself did not. These are generally not mentioned on the update page and are found by players.
Birthright of the DwarvesEdit
- 95 Mining (boosts do work)
After Birthright of the Dwarves, players with with level 83 to 95 can mine the ancient ruins north of Keldagrim Library to obtain pieces of the Azdaran document and up to 250,000 mining experience in chunks of 20,000 to 33,000. Once all of the ruins are mined, the Azdaran document is added to a players inventory.
- 250,000 experience
- Azdaran document
The Blood PactEdit
- 300 quest points
After The Blood Pact, players gain access to the lowest levels of Lumbridge Catacombs. Inside, players can find six demon statuettes on pillars around the dungeon, which may then be sold to Xenia (or Ilona after Heart of Stone). Attempting to take the statuettes causes the nearby monsters to attack players, but they are fairly weak and defeating them is not required to take it. The sole exception to this is the final statuette which is guarded by Dragith Nurn; he must be defeated in order to claim it.
- Jade demon statuette - 100
- Topaz demon statuette - 200
- Sapphire demon statuette - 300
- Emerald demon statuette - 400
- Ruby demon statuette - 500
- Diamond demon statuette - 1,000
- Helmet of trials
Bringing Home the BaconEdit
After completion of Bringing Home the Bacon, players may upgrade the pig creation machine from the quest to gain a small portion of and experience and access to stronger pig familiars. The machine can be upgraded twice, but doing so requires certain levels in Construction, Crafting and Summoning. Boosts cannot be used.
- Upgrading to tier 2 requires 44 , and and 3 oak planks, 2 steel bars and at least 3 nails. Awards 100 experience, 100 experience and tier 2 pig familiars.
- Upgrading to tier 3 requires 84 , and and 3 teak planks, 2 mithril bars, and at least 3 nails. Awards 1,000 experience, 1,000 experience and tier 3 pig familiars.
- At least level 90 in every skill
After the initial completion of Broken Home, players may replay the quest to obtain a number of bonuses. These include lamps worth experience in a skill of the player's choice, a pet, and a level 85 ring. See Broken Home#Rewards for more information.
- XP lamp (tier 1) (1,000 experience)
- XP lamp (tier 2) (2,000 experience)
- XP lamp (tier 3) (4,000 experience)
- XP lamp (tier 4) (8,000 experience)
- XP lamp (tier 5) (16,000 experience)
- XP lamp (tier 6) (32,000 experience)
- XP lamp (tier 7) (48,000 experience)
- XP lamp (tier 8) (64,000 experience)
- XP lamp (tier 9) (96,000 experience)
- Huge prismatic lamp
- Rowena pet
- Asylum surgeon's ring
- 350 quest points
- Mountain Daughter
- Shilo Village
- Ghosts Ahoy
- Another Slice Of H.A.M.
- Swan Song
Additionally, every 50 quest points obtained, players may find Philipe Carnillean somewhere in RuneScape to obtain a lamp worth experience in the skill of the player's choice; see Philipe Carnillean#After the quest for more information.
|Location||Quest points||Lamp experience|
|Inside the Ardougne Combat Training Camp, near the entrance.||50||2,000|
|At the entrance to the Mountain Camp of Hamal's tribe, in the Fremennik Province.||100||5,000|
|On the Paramaya Inn's top floor in Shilo Village. You will need 35 coins to go to the top floor.||150||5,000|
|Port Phasmatys, inside The Green Ghost Inn.||200||10,000|
|The Polypore Dungeon, close to the Ramokee Skinweaver on the very bottom.||250||10,000|
|In Oldak's house in the north-west of Dorgesh-Kaan.||300||10,000|
|Inside the machine room in the Piscatoris Fishing Colony.||350||10,000|
- One of the following:
- 7 lamps worth a total of 52,000 experience.
After Deadliest Catch, players may hunt the Thalassus again up to ten more times by speaking to Jones. Each time it is found, a large helping of experience is awarded. The difficulty increases with each run, adding in new challenges such as restricting the energy for 'The Guns' (and thus limiting how far you can move).
|Difficulty||Experience||Mistakes||Limited energy||Compass orientation|
|8/10||5,860||Wind changes compass orientation.|
Dealing with ScabarasEdit
After completion of Dealing with Scabaras, if players speak to Simon Templeton and ask him about the job he mentioned during the quest, he will send them to speak with the Guardian Mummy from Pyramid Plunder on his behalf. After players speak to the Mummy and then return to Simon, he will offer to reward players despite their failure. He rewards players by allowing them to trade him noted treasure from Pyramid Plunder for coins from now on, with the exception of gold artefacts.
Additionally, players who completely fill the scabaras research book that was obtained during the quest may speak to Lead archaeologist Abigail to receive 10,000. See Scabarites Notes for more information.
The Death of ChivalryEdit
After The Death of Chivalry, a large number of extra rewards may be obtained.
- Using the Skull of Remembrance on Dawn's body and defeating her again will unlock Captain Dulcin's armour as a cosmetic override.
- Searching the supply crate by the Black Knights' tents next to the portal in the tomb will yield 200 water runes and 100 fire runes if you did not already take them during the quest.
- The cabbages in the Edgeville Monastery cabbage patch may be replanted with 12 cabbage seeds and 7 , awarding 250 experience.
- A number of items can be claimed from the coffins in the Tomb of the Fallen:
- 3,500 experience ancient lamp (useable on one of: Attack, Strength, Defence, Constitution, Magic, Ranged, Prayer or Summoning). (requires 40 and 40 in the chosen combat skill, including prayer.)
- 60,000 experience ancient lamp (requires 80 and 65 (cannot be boosted))
- Gilded cabbage, which may be kicked 30 times to summon Brassica Prime, who awards 10,000 bonus experience. (requires 60 ).
- Templar outfit - a cosmetic override.
- 250 experience
- 10,000 bonus experience
- 200 Water runes
- 100 Fire runes
- Gilded cabbage
- Templar outfit
- Black Knight's captain armour cosmetic override
- Ancient combat lamp worth 3,500 experience
- Ancient prayer lamp worth 60,000 experience
- 18 Combat
After Death Plateau, players may complete supply runs by speaking to Denulth. He gives players supplies, which must be delivered to the Ambush Commander in the area overlooking Death Plateau where The Map was fought. Each time a player makes a delivery, three reward lamps 180 experience each are awarded. This task can be repeated five times.
Each delivery has a combat level requirement. The first trip requires a combat level of 10 , the second trip a combat level of 12 , the third trip a combat level of 14 , the fourth level 16 and the fifth level 18 .
- 15 reward lamps, worth a total of 2,700 experience
Diamond in the RoughEdit
- 80 Mining (boosts do work)
After Diamond in the Rough, players with at least level 80 can return to the Kalphite Nursery (north-west of the Kalphite Lair, fairy ring B•I•Q) and mine a fissure in the room below the quicksand to receive 20,000 Mining experience (this is affected by bonus experience) and access a secret treasure room, which contains a Scabaras mask and Was. Boosts can be used to meet the mining requirement.
Do No EvilEdit
After Do No Evil, players with at least level 80 can enter a cavern on the cliff to the south of the Monkey colony to receive 20,000 Agility experience and access to a secret treasure room, which contains an Apmeken mask and an ankh.
Additionally, with Ava's alerter, players may find an elite clue scroll by digging in an area where the chicken starts bwucking. This may be in one of Meiyerditch, the Iceberg, Isafdar or Lunar Isle; see the Ava's alerter page for more information.
During Glorious Memories, players acquire an unfinished astral rune. After the quest, if players bring it to Baba Yaga on Lunar Isle, she will tell them a story and give them a prophecy tablet and a lamp worth 2,500 experience in any skill above level 35. The tablet may then be given to Historian Minas at Varrock Museum to receive 10 Kudos.
- 90 Crafting (boosts do work)
After Gunnar's Ground, a number of crafting challenges can be attempted for experience by speaking to Dororan in his house to the west of Varrock. He will ask you to engrave something on a piece of jewellery three times, each requiring a certain crafting level. These award a total of 32,000 crafting experience.
- Ruby bracelet (requires 42 and gives 2,000 experience)
- Dragonstone necklace (requires 72 and gives 10,000 experience)
- Onyx amulet (requires 90 and gives 20,000 experience)
Fairy Tale III - Orks RiftEdit
- Players can obtain the Tooth creature pet by speaking to the Tooth Fairy. To get the pet, you will need:
- Kebbit teeth - Hunt Sabre-toothed kebbits at the Rellekka Hunter area.
- Suqah tooth - Kill a Suqah at Lunar Isle. Bring Seal of passage.
- Old tooth - Dig at Digsite. Bring a trowel, specimen jar, specimen brush, leather gloves, and leather boots. Dig in the space directly east of the animal skull. It may take several attempts to dig up the tooth.
- Monkey dentures - Purchase from Tutab's Magical Market at Marim, Ape Atoll. Bring a monkey greegree and 10 or more coins.
- Human tooth - It can be found by searching the bunk beds in Gertrude's house just outside Varrock.
- With 85 , plauers can find a cache of herbs in the mushrooms in the south-eastern section of the Gu'tanoth cave (fairy ring A•L•P). A temporary boost can not be used.
- Players may unlock a shortcut to the area south of Jiggig by using a pickaxe to claer the pile of rocks to the south of A•L•P, which opens a tunnel to the sruface.
- With 85 and 8 willow logs, players can make an eternal fire in the spent campfire site on the island near Mos Le'Harmless (fairy ring D•I•P). Doing so also awards 10,000 experience. Temporary boosts cannot be used.
- With 8 planks, 16 nails of any type, and a hammer, players may repair the bridge to the island with the D•I•P fairy ring. From the island side, using a plank on the broken part of the bridge will repair that part, using four planks and eight nails. The other bridge must be repaired from the Mos Le'Harmless side, just south of the Cave Horror's cave. Doing the same as previously will repair the bridge fully with another four planks and eight nails, allowing travel between the island and Mos Le'Harmless.
- 10,000 experience
- Tooth creature pet
- 160,171 worth of herbs.
- Fairy ring access to Jiggig and Mos Le'Harmless
Fate of the GodsEdit
After Fate of the Gods, a large number of additional rewards become available.
- After The Temple at Senntisten, speak to Azzanadra to receive a Survivor's lamp (combat skills) worth three lots of 75,000 experience in any combat skill over level 80 (excluding Prayer and Summoning).
- After Ritual of the Mahjarrat, speak to Ali the Wise in Nardah to receive a large prismatic lamp.
- After The General's Shadow and Ritual of the Mahjarrat, travel to the Empyrean Citadel throne room and attempt to leave to encounter Sliske. After asking him one question, he will award you the ability to see into the Shadow Realm without a ring of visibility.
- After Mahjarrat Memories, if a charged engrammeter is used on Freneskae, 25,000 experience is granted, and you will take less damage from environmental effects there.
- After claiming the Sixth-age circuit after The World Wakes, speaking to the Guthixian High Druid will unlock the ability to use it to teleport to the World Gate.
- Using The Measure, four elder chronicles granting 50,000 experience each can be found:
- After collecting and depositing all the Memoriam crystals on Freneskae, players may receive two cosmetic head overrides, the Helm of Zaros and Crest of Seren.
- 225,000 experience
- Survivor's lamp (combat skills), worth a total of 225,000 experience
- Large prismatic lamp
- Helm of Zaros
- Crest of Seren
- Sixth-age circuit upgrade
- Ability to see into the Shadow Realm without a ring of visibility
- Less damage from environmental effects on Freneskae
Heart of StoneEdit
After Heart of Stone, if players speak to Azzanadra with both Temple at Senntisten and Fate of the Gods complete and tell him what they discovered about the Elder Gods, they will receive a medium experience lamp. Returning to him after a bit of time has passed also prompts him to give you the Blank observation.
King of the DwarvesEdit
- 90 Strength
- Big rock with 'Lift' emote.
A number of additional rewards can be obtained after completing Love Story.
- Mabel's ring can be given to Mabel to receive a lamp, which grants 10,000 experience in any skill over level 60. Mabel may be found hiding in a sack in the barn north of Lumbridge Crater.
- Players may speak to the Guard in tree next to the Draynor Village bank and offer to chop down the tree to receive 5,000 coins.
- Players who speak to Runvastr, who lives on Keldagrim's east side in the house directly south of the pickaxe shop, will receive his diary. If players deliver it to the Wise Old Man back in Draynor Village, they'll earn the ability to chip Teleport to house tablets to take them to Trollheim as well.
- 84,284 worth of items.
After completion of Meeting History, if players have found all the Enchanted Key items from Making History, then players may use it again to find even more hidden rewards. See Enchanted Key#Meeting History for a detailed guide.
- 58,720 worth of items.
The Mighty FallEdit
After The Mighty Fall, players may speak to My Arm on the Troll Stronghold to unlock the God Wars Dungeon teleport spell. Additionally, they may collect Bandos chronicles around Yu'Biusk to fill the Bandos's Memories book, see the Bandos chronicle article for more information.
Missing, Presumed DeathEdit
- 50,000 experience lamp (requires 75 )
- 50,000 experience lamp (requires 75 )
- 30,000 experience antique lamp used in a chosen skill that is at least level 75.
- 30 Barrows amulets (requires 80+ to obtain)
- Two new death animations
Myths of the White LandsEdit
During and after Myths of the White Lands, while exploring the caverns in the Land of Snow, some carvings may be found on the walls, which award experience in Woodcutting, Agility and Crafting if the relevant requirements are met.
- 2,000 experience in room 2 (if minimum level of 30 Crafting is fulfilled)
- 10,000 experience in room 4 (if minimum level of 55 Agility is fulfilled)
- 20,000 experience in room 7 (if minimum level of 80 Woodcutting is fulfilled)
One of a KindEdit
During and after One of a Kind, if players rotate all four Mysterious statues instead of merely the required two, they will receive 10,000 bonus experience in a skill of choice. Additionally, after both this quest and Ritual of the Mahjarrat are completed, if players return to the Submerged statue on Entrana, they will gain a further 25,000 bonus experience.
- 10,000 bonus experience in a skill of choice.
- 25,000 bonus experience in a skill of choice..
One Piercing NoteEdit
- Holy Cithara
- 50,000 experience
- Collecting 15 each of truthful shadow cores, blissful shadow cores and manifest shadow cores and speaking to Lord Amlodd will cause him to award players with a divination lamp worth 50,000 experience, but requires 75 to use.
- If players speak to Glouron with at least level 89 , he will award players the ability to grow three spirit trees at once. After three spirit trees have been fully grown, talking to Glouron again will cause him to award players with a farming lamp worth 50,000 experience.
- Players may give Lady Ithell a fully charged crystal staff, crystal wand, crystal orb or crystal ward in exchange for a Magic XP lamp, worth 50,000 experience.
- After finding an unreadable page in Daemonheim and giving the potion made with it Lady Meilyr, players will receive a Melee XP lamp worth either 50,000 experience, 50,000 experience or a combined 25,000 experience and 25,000 experience.
- Players who complete 20 waves of Rush of Blood in any difficulty and then speak to Morvran will receive a Slayer XP lamp worth 50,000 experience.
- Smelting 100 corrupted ore and speaking to Lady Trahaearn will prompt her to award players a Smithing XP lamp, worth 50,000 experience.
- Divination XP lamp, worth 50,000 experience
- Farming XP lamp, worth 50,000 experience
- Magic XP lamp, worth 50,000 experience
- Melee XP lamp, worth 50,000 experience, 50,000 experience or a combined 25,000 experience
- Slayer XP lamp, worth 50,000 experience
- Smithing XP lamp, worth 50,000 experience
Ritual of the MahjarratEdit
- If players speak to Archmage Sedridor with 99 and 99 , they will receive the "Archmage" title.
- If players speak to the lesser demon with at least 50 and 50 , they can gain 10,000 experience in either Magic or Prayer by either giving or refusing to give him blood, respectively.
- 70 Slayer
After completion of Smoking Kills, the Pollnivneach Slayer Dungeon becomes available for exploration. In addition to Mighty banshees and Aberrant spectres, it contains four other slayer monsters, but they are guarded by a stronger boss monster that must first be defeated to gain access to them. Defeating them awards 1,000 experience each, for a total of 4,000 experience.
- 4,000 experience
- Ability to fight Cave crawlers, Basilisks, Turoths and Kurasks in the Pollnivneach Slayer Dungeon.
Song from the DepthsEdit
- 80 Constitution
After Song from the Depths, if players return to the cave from the quest, some additional rewards can be obtained inside. The rewards can be obtained by following these directions:
- Once inside, swim through the acid pool (requires 50 ) and go through the only door, on your east.
- In the next cave, go west
- In the next cave, go south
- In the next cave, go east
- In the next cave, go north
- Read the northern Ancient writings for 5,000 experience
- Swim through the acid pool (requires 80 and read the second wall for the remaining 25,000 experience.
Spirit of SummerEdit
After Spirit of Summer, additional portals to the Spirit Realm may be found all over the Wilderness. Entering them with Jennica's ring for the first time awards experience in a specific skill, but only if a skill requirement is met. If it is not met the first time players enter a portal, they may come back at a later date to claim it.
- Western ruins - 15,000 experience (requires 50 )
- Axe Hut - 11,250 experience (requires 50 )
- Forgotten Cemetery - 15,000 experience (requires 50 )
After Summer's End, even more additional portals to the Spirit Realm may be found in Wilderness. Like the Spirit of Summer portals, entering them with Jennica's ring for the first time awards experience in a specific skill, but only if a skill requirement is met. If it is not met the first time players enter a portal, they may come back at a later date to claim it.
- Summer's farm - 7,400 experience (requires 46 )
- Chaos Temple - 7,500 experience (requires 50 )
- Dragonkin ruins to the west of the Demonic Ruins - 7,500 experience (requires 50 )
- Rogue's Castle (invisible) - 15,000 experience (requires 60 )
- Dark Warrior's Fortress (invisible) - 15,000 experience (requires 80 )
Additionally, if players lock the prison door in the Spirit Realm version of the Rogue's Castle it will unlock the door in the real world and free the imprisoned rogue. When players talk to him, he will be freed, and advises them to meet him in Varrock. After this, he may be found in the house behind the archery shop, and will buy unenchanted jewellery for a modest price.
- 15,000 experience
- 15,000 experience
- 7,500 experience
- 7,500 experience
- 7,500 experience
- Ability to sell enchanted jewellery to the rogue
After Swept Away, other witches around RuneScape will give additional rewards to members who have the Broomstick in their inventory after the quest completed. One witch gives the broom an ability to teleport, and another four give out Magic experience, requiring Magic levels ranging from 33 to 93.
- Sorceress' Apprentice in Al-Kharid - Ability to operate the broom to fly to the Sorceress's Garden. (requires Diamond in the Rough and having spoken to Osman in order to talk to the apprentice.)
- Ali the Hag in Pollnivneach - 1,997 experience (requires 33 )
- The Old Crone east of the Slayer Tower - 7,139 experience (requires 53 )
- Baba Yaga on Lunar Isle - 10,338 experience (requires 73 and Lunar Diplomacy)
- Kardia in the Underground Pass - 14,979 experience (requires 93 Magic and Underground Pass)
Shades of Mort'tonEdit
- 335 experience (this is affected by bonus experience)
Within the LightEdit
After Within the Light, players may speak to Eluned in Isafdar with a charged crystal teleport seed in their inventory to give it the ability to teleport to a safe area in front of the Temple of Light, in addition to its original teleport.
The World WakesEdit
- 74 Firemaking
- 90 Prayer
- Ritual of the Mahjarrat
- The Firemaker's Curse
- Branches of Darkmeyer
- The Void Stares Back
- The Chosen Commander
After completion of The World Wakes, players may return Guthix's resting place to complete a number of activities for various rewards.
- Light the five torches around Guthix's grave (requires 74 ) to receive 10,000 experience each.
- Pay respects to the monument (requires 90 ) to receive 100,000 experience.
- After Ritual of the Mahjarrat, The Firemaker's Curse, Branches of Darkmeyer, The Void Stares Back and The Chosen Commander, speak to Guthixian High Druid to receive a Sixth-Age circuit, "the World Guardian" title and access to Automatons requiring 67 to kill.
- 100,000 experience
- 50,000 experience (10,000 per torch)
- Sixth-Age circuit
- "[Name], the World Guardian" title
- Access to automaton area and automatons as a slayer assignment
- New pet - Cresbot is a rare drop from Automatons
While Guthix SleepsEdit
After completion of While Guthix Sleeps, players may return to Movario's base underneath the Khazard Battlefield and loot it. A room containing 100 fire runes, 100 death runes, 100 coal and 100 magic logs can be accessed from a door in the final chamber of the base. Since they are not in noted form, players must either take multiple trips or use a pack yak or magic notepaper. Unlike during the quest, only the weight puzzle must be completed in order to reach it, which functions identically to how it did in the quest, see Movario's base for more detailed information.
Additionally, if players bring the Strange key teeth and Strange key loop to the Ancient Cavern and uses either on a Mithril dragon, they will obtain a Dragonkin key. This can then be used to open the mithril door on the north-western section of the first floor of the cavern. Inside, players will find a large orb and three dragon heads. If players use fire wave on each head, the orb will alight and the forge found next to Kuradal will fill up with lava. Players may then use it in conjunction with a blast fusion hammer to smith dragon platebodies and switch the combat style of the dragonfire shield.