Pyramid Plunder is a Thieving minigame located in the city of Sophanem at the far southern reaches of the Kharidian Desert. It is run by the Guardian mummy. During the minigame, the player has five minutes to loot Jalsavrah, the pyramid in which the minigame takes place. There are a total of eight rooms that require progressively higher Thieving levels to enter and loot. Rewards range from the common pottery scarabs to the rare pharaoh's sceptre, the very rare sceptre of the gods and pieces of the Black ibis outfit.
Requirements and recommendationsEdit
- Access to the city of Sophanem
- Level 21 Thieving
- Completion of Contact!, for access to the bank in Sophanem
- Level 91 Thieving (or higher) for maximum experience from this minigame
- A pharaoh's sceptre (or sceptre of the gods) will significantly reduce the amount of down time between each run, and enough artefacts will easily be recovered for recharging
- Completion of The Feud, for reduced magic carpet ride fee, or a Ring of Charos (a) (not required with a sceptre)
- Completed Desert Hard Tasks for double teleport charges on sceptres (6 and 20 respectively) and reduced chance of Scarabs and Mummies spawning.
- Completion of The Light Within to unlock Crystal Mask and Light Form, which together give near 100% success rate for looting urns.
- Teleport to Jalsavrah using the pharaoh's sceptre. This can be done before starting Icthlarin's Little Helper. Sceptre of the gods teleport also works.
- Use ring of slaying to teleport to Sumona in Pollnivneach, and from there to Sophanem.
- Take the magic carpet from Shantay Pass to Pollnivneach, and from there to Sophanem. Players can get to the Shantay Pass quickly by
- Teleport to Pollnivneach, then walk or take the magic carpet to Sophanem.
- Teleport to a Player-owned house in Pollnivneach.
- Teleport to Pollniveach using a chipped house teleport tablet from the Love story quest.
- Teleport to the Bandit camp lodestone (Desert Treasure quest required) and walk to Sophanem.
- Teleport using the Camulet and walk the remaining distance.
Unless the player is planning to teleport to the bank after each round, food or a healing familiar is the only item necessary to play the minigame. It is possible for mid to high level players to make it through several rounds without needing to heal, but still it would be wise to have some kind of healing method as backup. To maximize the amount of experience gained per hour, the following items and techniques will be useful.
The equipment below is needed to withstand the damage from monsters and poison during a plundering trip. If the player wishes to reduce banking time, one full inventory of food and potions can last from four to sixteen games depending on how often the player consumes the items. To save time, it is best to eat in between games unless absolutely necessary. To reach level 99 Thieving by playing Pyramid Plunder, the player will need roughly 1,800 sharks and 500 antipoisons.
Note that with crystal mask and light form, players will rarely, if ever, fail to check an urn, so food is almost completely unnecessary.
|Food||Monkfish and sharks are recommended unless you have a better healing method. Lobsters can be used if you have a bunyip or other healing familiar. Teleporting to bank is the fastest and cheapest healing method.|
|Enhanced Excalibur||The Enhanced Excalibur will heal over time and raise your Defence level when activated. It does not need to be equipped for the effect to work.|
|Phoenix necklace||Heals by 30% of maximum if the player's life points drop below 20% of the maximum (can be considered risky)|
|Summoning familiar||A void spinner, bunyip, or a unicorn stallion can also prove beneficial, as they restore player's life points with either their special move or their primary effect.|
|Anti-poison totem|| A Dungeoneering reward held in the off-hand slot which provides immunity to being poisoned (note that this effect does not cure or heal a player who is already poisoned previous to equipping the totem). This item requires 60 Defence, 70 Herblore, and 60 Dungeoneering to wield. It may be bought from the Rewards Trader for 44,000 Dungeoneering tokens.
|Black ibis outfit||A very rare outfit, the pieces of which can be obtained by looting urns and sarcophagi. Each of the 4 pieces gives a 1% xp bonus, and the complete set gives a 5% xp bonus.|
|Trahaearn exoskeleton set||A reward from the Plague's End quest, it gives a 25% chance to nullify damage received when looting urns. It has no defensive bonuses. This set provides the same bonuses as the black ibis outfit if the player has obtained that.|
|Warpriest armour (Saradomin or Zamorak)||This armour provides a small chance to negate most of the damage received from a failure. Note that the Armadyl, Bandos, and Tuska warpriest armours do not have this effect.|
|Bank||If all else fails, you can always use the bank located just east of the pyramid. You regenerate health within seconds of climbing down the ladder. This is very helpful and can cut all costs and or prayer usage down to its minimum.|
Teleports and thieving boosts Edit
Quick banking can be achieved by using the ring of duelling, the ring of kinship, or the TokKul-Zo to teleport to Castle Wars, Daemonheim, or TzHaar City, respectively. All have banks nearby. Afterward, the player should use the pharaoh's sceptre to return to the pyramid the quickest. If you have completed the Contact! quest, use of the bank in Sophanem is another option. There is also a summoning obelisk along the east wall of the city (outside the city) for a quick summoning recharge and an altar just southwest of the pyramid.
|Sceptre of the gods or Pharaoh's sceptre||Either is strongly recommended for more experience, although Sceptre of the Gods gives more bonuses. After finishing the 5 minute run, the player may use the Jalsavrah teleport with either sceptre to teleport directly to the minigame's start, making it the best way to reach the minigame.|
|Ring of wealth||Highly recommended! While wearing this ring, the chance of getting Pharaoh's sceptre and Jewelled golden statuettes during the minigame is increased. In addition it can also be used to teleport to the Grand Exchange for banking.|
|Ring of dueling||Ring of dueling can teleport to a bank to save some time if you want to achieve the best exp/h.|
|Tokkul-zo||Similar to Ring of dueling with unlimited teleportation charges. It is a significant item to risk losing, though.|
|Skull of Remembrance||Similar to the Ring of dueling with unlimited teleports directly to a healing bank. Removes the need to bring food.|
|Desert amulet 3 or 4||Provides an unlimited teleport near a bank, has decent defensive stats, and is automatically kept on death should you die. Once obtained (not required to be worn), it also reduces the chance of Mummies & Scarabs spawning and doubles charges on the pharaoh's sceptre and sceptre of the gods.|
|Emergency teleport||For emergency escape if life points run low. Players with good armour, high Defence, or plenty of food should not need this.|
|Ardougne cloak 3 or 4||This cape improves a player's Thieving abilities. It has not been confirmed whether it works in Pyramid Plunder, but wearing it will not hurt. It also offers a good Prayer bonus as well as the ability to teleport to the Monastery south of Ardougne to recharge Prayer points if necessary. The teleport may also be used to leave if the player finished his/her final room.|
|Summoning familiar||The special move of a Magpie (level 47 Summoning) or an Abyssal lurker (level 62 Summoning) gives temporary boosts of 2 and 4 Thieving levels, respectively. Players should use the special move in the last room that they are able to enter. Players should note that the special move will not give temporary access to a pyramid level above the character's current Thieving level.|
|> > > >||Five-finger discount||Increases chances of successful thieving +15% for Tier 5; +10% for Tier 4; +7% for Tier 3; +5% for Tier 2 and +3% for Tier 1. They all last for 1 hour; recharge takes 3 hours.|
|+||Crystal Mask and Light Form||Greatly reduces chances to get caught, almost to 0%. Supplies to keep up prayer points will need to be brought along.|
Travel to Sophanem. If you haven't played the game before, talk to Tarik outside the pyramid near the northern gates of the city. Next attempt to enter the pyramid on one of its four sides. If the room is empty, leave and try another entrance. (Regardless of the entrance you used, you will always exit next to the northern entrance.) Inside one of the entrances, you will find the Guardian mummy. If you haven't played the game before, you must talk to it to gain access to the inner rooms. In later runs, you can start by simply right clicking the Guardian mummy and selecting the "Start minigame" option.
The Guardian mummy changes rooms every 15 minutes, so once you find the correct entrance you can keep using it for a number of trips before it changes. The mummy may occasionally punch you as you try to enter the pyramid, which stuns you and does a little damage. This only happens at the entrance to the room containing the mummy.
As soon as you start the minigame, a timer will start on your screen. You have five minutes to loot as much treasure from the pyramid as you can.
Once inside, you will find a room that contains the door through which you entered the room, a speartrap, urns, a golden chest, a sarcophagus, an exit door, and four doors leading to the next room, of which only one works. There are eight rooms in total, the first requiring 21 or higher Thieving to enter. Each subsequent room requires ten more levels than the previous room, with the final room requiring 91 or higher Thieving.
Inside the pyramidEdit
|Urns||Each room has 13 urns, except for Room 3 which only has 12 urns. Players can choose to steal from an urn or check it for snakes first. If checking for snakes, a snake will appear out of the urn and may then be charmed if the player has a snake charm; however, this will halve the experience gained. Both checking and stealing from urns earn thieving experience, but charming does not. Unless charmed, a snake may bite for small damage (starting around 20 at the lowest level and increasing to about 80 at the highest level). There is also a chance of being poisoned by the snakebite, but since the life points updates, the poison level does not appear to have been updated, and therefore the poison damage is very small (less than 10) and can be mostly ignored. Searching is much slower than stealing, and the rewards from urns are generally poorer than from the golden chest and sarcophagus. Rewards also get better the further one ventures into the pyramid.|
|Grand Golden Chest||The centre of each room has a golden chest. The best loot is in these chests, but they occasionally contain level 112 scarab swarms which hit extremely fast and can poison an unprotected player. (The poison starts at 38, so use an anti-poison potion to negate this). A swarm only has 2500 life points so using a dragon weapon will dispose of them quickly. The pharaoh's sceptre can be obtained only from the golden chest and the sarcophagus. Opening a chest is very fast, so players seeking treasure find it worth checking all chests on the way to the highest level room. When searching for the door to the next level, a scarab swarm will not do too much damage and could be ignored. A swarm triggered by an earlier player will just wait at the door the player exited to the next room, thereby showing you which door you should use (unless the doors have been reset after the player left the room). Chests are often saved until everything else in the room has been looted, as scarabs can slow down the process of looting urns.|
|Sarcophagus||Each room has a sarcophagus. There is fairly good loot in these, but opening them gains the player Strength experience instead of Thieving. Opening a sarcophagus takes a fair amount of time and may awaken a level 100 Mummy, which needs to be considered in your Pyramid Plunder strategy. You can open the sarcophagus even if another monster, like a scarab swarm, is attacking you; despite the time it takes to open the sarcophagus the monster's attacks do not interrupt the opening. Most high-level thieves do not consider these worthwhile to open, as they consume time and have only a potential benefit of a pharaoh's sceptre. However, if the rest of the room is finished and a few seconds are left, it may be worth opening it anyway.|
|Engraved sarcophagus||Located in the eighth room, the Engraved Sarcophagus requires 91 thieving and 75 runecrafting to loot. When opened, it gives the player a chance of receiving jeweled and regular loot, the pharaoh's sceptre, the sceptre of the gods, or a black ibis outfit piece. Opening an Engraved sarcophagus gives Runecrafting experience, unlike the Strength experience given by a regular Sarcophagus. Players may also awaken a level 70 mummy when attempting to loot this.|
|Speartrap||The entrance corridor to each room has a spear trap, which takes up two squares in each of the two walls. Click on either of the two closest squares to attempt to deactivate the trap. Players will be hit with 10-40 damage if they fail, attempt to walk into the room without trying to deactivate it, or click on either of the farther squares.|
|Exit / Entrance Door||Each room has an exit door on each floor allowing for fast exit from the entire pyramid, but this can be interrupted by scarabs or a mummy. The door from which the player entered the room may also be used like the exit door. This door can be useful, however, if seeking to escape the attacks of scarab swarms or mummies. Their attacks will interrupt an attempt to leave by the exit door; however, the monsters will not follow through the spear trap. The monsters' attacks do not interrupt an attempt to pass the speartrap since this is a single-click operation.|
|Tomb Door||There are four doors per room which players can use to try to reach the next room. Only one of the doors actually connects to the next room, and the other three are dead ends, so each door must be checked until the correct one is found. Players can fail to open a door, in which case clicking the door will start another attempt to open it. Some thieving experience is received for opening each door. Having a Lockpick or a Hair clip in the inventory seems to prevent players from failing to open doors, albeit only half the experience is gained from opening them. The door to the next room changes periodically (each time any player on the current world begins a new game of Pyramid Plunder). The door thus remains the same for all players on the world for short periods of time. Hence, it is possible for a group of players to play together, quickly searching all the doors in a room. The other players can then follow the player who found the correct door. Sometimes the doors will reset while opening them, and all four have become dead ends. In this case, they should all be checked again.|
Some players try to pass through all the doors to make it to the highest room they can use and then thieve everything in that room, but this leaves all but the slowest players with much wasted time, and is not efficient for experience.
The method generally recommended by experienced players is to thieve about half of the urns from the second highest level room you can get to and thieving all of the urns in the final room. However, players using this method should be careful that they do not use too much time on the second highest room. It is advisable to move on after slightly less than half of your time is remaining. It is still quicker to check the urns before looting them, as you will waste far less time failing. Before moving on, check for snakes on the half you haven't looted for some additional quick experience.
When in your final room, watch the time you have remaining. If time is about to run out and you haven't thieved everything in the room, leave off thieving the urns and steal from the chest (avoid the sarcophagus - it's a waste of time and experience), for better rewards and a quick final action. If you still have time left after this, you can resume thieving the urns. (If a monster appears from the sarcophagus or chest, the Protect from Melee prayer, if you have it, makes it easy for you to thieve the remaining urns. Keep auto-retaliate off so that you do not turn to fight while trying to loot the urns.)
The follow experience rates may be achieved by prioritising thieving from as many urns as possible in the highest level room available, as well as thieving urns in the second highest level room.
|Level||Experience per hour|
A player with level 99 Thieving may gain around 241,000 experience an hour from playing Pyramid Plunder while using a Trahaearn exoskeleton set, Black ibis, abyssal lurker familiars, an Ardougne cloak 4 and the legendary five-finger discount aura.
- Minimum 50 damage, Damage from failing urns.
Room 1: 1% of your max hp
Room 2: 1% of your hp
Room 3: 1% of your hp
Room 4: 1% of your hp
Room 5: 1.5% of your hp
Room 6: 1.5% of your hp
Room 7: 2% of your hp
Room 8: 3% of your max hp
|Min. thief||Room||Check urn||Search urn||Gold chest||Sarcophagus||Engraved sarcophagus||Door||Trap|
|Level 21||#1||20||60 (40)||40||0 (20 str)||NA||40 (20)||10|
|Level 31||#2||30||90 (60)||60||0 (30 str)||NA||60 (30)||10|
|Level 41||#3||50||150 (100)||100||0 (50 str)||NA||100 (50)||10|
|Level 51||#4||70||215 (140)||140||0 (70 str)||NA||140 (70)||10|
|Level 61||#5||100||300 (200)||200||0 (100 str)||NA||200 (100)||10|
|Level 71||#6||150||450 (300)||300||0 (150 str)||NA||300 (150)||10|
|Level 81||#7||225||675 (450)||450||0 (225 str)||NA||450 (225)||10|
|Level 91||#8||275||825 (550)||550||0 (275 str)||0 (275 rc)||N/A (N/A)||10|
- ^ Numbers in parentheses are thieving experience if snake charming is used. Note that the experience gained with charming is only about 2/3rds the experience if charming is not used.
- ^ No experience is gained from a chest if a scarab swarm is found.
- ^ The sarcophagi do not give Thieving experience, but give Strength instead. Unless you are looking for pharaoh's sceptres or black ibis thieving garments, it may be advised not to open these because they are considerably slower to open than other containers and may spawn an aggressive mummy.
- ^ The engraved sarcophagus does not give thieving experience, but gives Runecrafting instead. There is only one engraved sarcophagus in the pyramid, in room 8.
- ^ Numbers in parentheses are thieving experience if a lock pick (or hair pin) is used. Note that the experience gained with a lock pick is only 1/2 the experience if a lock pick is not used.
Pyramid Plunder is enhanced by having other people in the room to give clues about which doors to open. A Pyramid Plunder Guild operates on World 64. Unfortunately a world that is too busy can work against you, because the dead ends behind doors change every time a player begins a new game.
When you loot the urns, sarcophagi and chests you will find various trinkets that you can trade in for coins at Simon Templeton at the Agility Pyramid not far from Sophanem. Players can use a hole in the wall behind the bank in Sophanem to get to Simon Templeton even faster. Fastest of all, if you have a Pharaoh's sceptre, its Jaleustrophos teleport brings you right to Simon. After you've done Dealing with Scabaras, you can bring Simon Templeton noted artefacts. This makes the Tok Ring/Sceptre method a good way to collect the artefacts for sale.
Below is a table showing what each item is worth in coins, with the Grand Exchange values between brackets.
|Seals||--||--||150 (149)||750 (744)||--||--|
|Scarabs||--||75 (89)||175 (171)||1000 (1014)||--||--|
|Statuettes||--||100 (104)||200 (198)||1250 (1331)||7500 (13461)||12500 (Not tradeable)|
|Icon||Item||Price||Direction||Low Alch||High Alch||Limit||Members||Details||Last updated|
|Pharaoh's sceptre (3)||1,613,814||40||60||10||view||46 hours ago|
You may also find a pharaoh's sceptre in one of the Grand Gold Chests or Sarcophagi. Immediately after finding a Pharaoh's Sceptre, the player receiving a sceptre from a chest or sarcophagus will be expelled from the pyramid, but other players will remain inside. The players left inside the pyramid will see an "Annoyed guardian mummy" standing beside the chest in all rooms who shouts at the players. Previously, all players used to be expelled from the pyramid and all the chests, urns and sarcophagi are reset and a new sceptre is placed in one at random. One can also receive a sceptre of the gods, but only from looting a sarcophagus in the eighth room, which requires 91 Thieving and 75 Runecrafting. It has the same uses as a Pharaoh's sceptre, but with 10 teleport charges (20 with completion of hard Desert tasks), and when wielding it, players have a greater chance of finding black ibis clothes.
Black Ibis outfitEdit
By looting urns and sarcophagi, there is a slim chance to receive a piece of Black Ibis outfit. When wearing pieces of this outfit while performing any thieving activity (except for Blackjacking), some bonus xp is received, up to 5% of the normal xp when wearing the whole set. The pieces are rare, but the chances are increased when wielding a sceptre of the gods. The bonus does stack with other boosts or benefits, such as an Ardougne cloak. If you happen to find a piece of the Black Ibis outfit it will automatically replace a trinket.
- While using Thieving boosts can make looting easier, they will not allow you to reach a room above your level (e.g. being level 90 and boosting to 91 will not allow you in the final room).
- Scarab swarms will only target the player who triggered them. They will ignore other players, allowing players to safely pass them without getting attacked.
- Sometimes you may open all four doors in the room, only to find all of them are dead ends. This can happen when another player on the world starts the game, as the door connections are changed when this occurs. Just go back and recheck the other doors in the room and you will find the correct one. (The doors will still be open, but you can recheck them anyway.)
- Players who have completed Contact! can use the bank located at the north east corner of Sophanem (below the ladder). This can be used instead of teleporting back & forth from a bank.
- With the pharaoh's sceptre a fast way to train is using a bank teleport (Castle Wars with a ring of duelling or Edgeville bank with an amulet of glory recommended) after every pyramid plunder run, then simply bank all items, take out the sceptre and a super antipoison potion (taking a sip here and banking the rest gives 1 more free inventory slot) and teleport back into the pyramid. When the sceptre has only 1 teleport left also take 12 stone items with you to recharge it when you arrive at the mummy.
- Carry a sceptre at all times. Then you can use it to teleport to the mummy to begin the next round instantly instead of searching for the correct door to enter the pyramid. This will allow for more experience per hour.
- If a snake bites you while searching an urn repeatedly click the urn until you receive experience successfully.
- When examining the Grand Gold Chest, it will say "Anyone lost an ark?" This is an allusion to the movie Raiders of the Lost Ark which uses the account of the Biblical Ark as its main storyline. After looting and examining it you will receive the message "Phew, no evil ghosts in there". This is an allusion to the same movie.
- In the entry area of some tombs, including the first, fourth, and fifth ones, there is what appears to be an Eye of Horus, a real-life Egyptian hieroglyph. The entrance to Sophanem also has an Eye of Horus.
- Prior to an update on 7 November 2014, Mummies would first target the player who triggered them but could and often would attack other players, too. Opening sarcophagi and not killing the mummy that spawned was generally frowned upon. They are now only aggressive to the player who opens its sarcophagus.