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Pyramid Plunder

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This is a dangerous minigame.
Items will be lost on death as in standard situations.
Worlds Icon The unofficial world for Pyramid Plunder is world 64 (P2P).
Mg pyramidplunder
Pyramid plunder

The Jalsavrah Pyramid

Pyramid Plunder is a Thieving minigame located in the city of Sophanem at the far southern reaches of the Kharidian Desert. Inside Sophanem, the Jalsavrah Pyramid can be found with four anonymous looking doors; access to the minigame can be found behind one of the doors, guarded by the Guardian mummy.

During the minigame, the player has five minutes to plunder the contents of Jalsavrah. The pyramid consists of eight rooms rooms, each requiring progressively higher Thieving levels to enter and loot. Artefacts pillaged from the rooms range from ivory combs to jewelled diamond statuettes, with the most valuable artefacts found deepest in the pyramid.

Rarely, players may find a Pharaoh's sceptre within a grand gold chest or within a sarcophagus inside Jalsvarah. A sceptre of the gods can very rarely be plundered from the engraved sarcophagus in the 8th room, requiring 91 Thieving to access and 75 Runecrafting to pry it open. Pieces of the rare Black ibis outfit can be found within the urns or sarcophagi with the pyramid.



Getting startedEdit

Guardian mummy

Speak with Tarik outside the Jalsavrah Pyramid near the northern gates of the city. He'll explain the pyramid, the dangers within, and explain the collection and selling of artefacts to Simon Templeton.

Players are now able to attempt to enter the pyramid on one of its four sides; if the room entered is empty, leave and try another entrance. Inside one of the entrances the Guardian mummy will be found. If the player has not played Pyramid Plunder before they must speak with him to gain access to the inner rooms. After, Pyramid Plunder can be started via right-clicking the Guardian and selecting "Start minigame".

The Guardian mummy changes rooms every 15 minutes. Occasionally, the Guardian may hit the player as they try to enter the pyramid; this will stun the player and deal a small amount of damage. This only happens at the entrance to the room containing the mummy.


Pyramid plunder room

As soon as the player starts the minigame a timer will appear on screen. Players have five minutes to plunder as many artefacts from the pyramid as they can before the timer is depleted and the Guardian mummy teleports the player out.

Inside Jalsavrah, the player will find a room that contains the door through which they entered, a speartrap, urns, a golden chest, a sarcophagus, an exit door, and four doors leading to the next room, of which three leads to a dead end. There are eight rooms in total, the first requiring 21 or higher Thieving to enter. Each subsequent room requires ten more levels than the previous room, with the final room requiring 91 or higher Thieving.



Each room inside Jalsavrah has 13 urns, with the exception of room 3 which only has 12 urns. Players may choose to search or check urns.

Checking an urn will check for traps. On successful checks, player will find a snake inside the urn. It may then be charmed if the player has a snake charm allowing the player to search the urn for artefacts without fear of activating a trap.

Both searching from and checking urns earn the player Thieving experience, but charming snakes will not. If charming snakes, experience awarded from successfully looting an artefact will be reduced by 33%. Unless charmed, a snake may bite the player, poisoning them.

Searching is much slower than stealing, and the rewards from urns are generally poorer than from the golden chest and sarcophagus. Rewards also get better the further one ventures into the pyramid.

Grand Golden ChestsEdit

Grand Golden Chest

In the centre of each room the player can find golden chest. Looting the chest will award the player with higher value artefacts than they would find the urns nearby. A Pharaoh's sceptre may rarely be obtained from golden chests; if a sceptre is found, the Guardian mummy will appear and escort the player out of the pyramid, ending their plunder.

Occasionally the chest may contain an aggressive level 112[source needed] scarab swarm, which attack extremely quick and poison. Scarab swarms will not follow players to the next room of the pyramid. Chests are often saved until everything else in the room has been looted, as scarabs can slow down the process of looting urns.

Pharaoh's SarcophagusEdit

Pharaoh's Sarcophagus

A sarcophagus can be found in each room of the pyramid. Opening sarcophagi awards the player with Strength experience and artefacts, with higher value artefacts and experience obtained deeper within the pyramid.

Opening sarcophagi can take a fair amount of time, and may awaken a level 70 mummy. Players can open the sarcophagus if being attacked without interruption.

Engraved SarcophagusEdit

Engraved sarcophagus

Located in the eighth room, the Engraved Sarcophagus requires 91 Thieving and 75 Runecrafting to loot. When opened, the player has a chance of receiving a jewelled diamond statuette, a pharaoh's sceptre, a sceptre of the gods, or a black ibis outfit piece.

Opening the engraved sarcophagus awards Runecrafting experience. Just like with the other sarcophagi, players may awaken a mummy upon opening.

Spear trapsEdit

Spear Trap

A spear trap can be seen within the wall.

The corridor to each room will contain a spear trap, taking up two game squares on each of the walls. Clicking on either of the closest squares will attempt to deactivate the trap, allowing the player to pass by unharmed if successful.

Players will be damaged by the spears if they attempt to walk into the room without deactivating the trap, fail to disarm the trap, or click on either of the farther squares.

Tomb doorsEdit

Tomb Door

Faint signs of a door can be seen behind worn paint.

Four locked tomb doors are hidden in the walls of each room, only one of which leads to the next room. Players must successfully unlock the tomb doors until the correct one is found, allowing them to reach the next room.

Successfully unlocking a tomb door awards some Thieving experience. A lockpick or hair clip will significantly reduce the chance of the player failing to unlock the door, halfing the experience gained.

Exit Entrance Door

A quick escape from the dangers within.

The door leading to the next room will change each time a player joins the minigame. It is possible for groups of players to play the minigame together and quickly search all doors in a room at the same time. The other players can then follow the player who found the correct door.

Exit doorsEdit

Each room has an exit door, allowing for a quick escape via the right-click menu. Monsters will not follow players through the doors.


Failing obstacle and trap attempts will result in the player taking damage; the minimum a player will take from failing to loot urns is 50 damage. Damage is scaled, based the players maximum life points, increasing in damage as the player progresses deeper in the pyramid.

Room number Damage values
1 1% of maximum life points
2 1% of maximum life points
3 1% of maximum life points
4 1% of maximum life points
5 1.5% of maximum life points
6 1.5% of maximum life points
7 2% of maximum life points
8 3% of maximum life points


Pyramid Plunder map

A map of the pyramid chambers. (click to view a larger version)

It is generally recommended for players to search urns in only the two highest level rooms they can access; to maximize experience rates the player should attempt to loot every urn in their highest accessible room, and as many urns from the second highest room as time would allow. Players using this method should always be aware of their time spent in the pyramid; it is advisable to move on to the the last room after half of their time is remaining.

When the player is in their highest level room and time is running out, prioritize looting the golden chest for a chance at better rewards. If the player still has time remaining after, resume plundering urns until kicked out.

After completion of The Light Within quest players can use of the Crystal Mask spell in conjunction with the Light Form prayer to reduce the rate of failing when checking and searching urns significantly. Wearing Prayer boosting items and drinking a Prayer renewal potion will allow the player to do multiple trips into the pyramid without the need of banking, or recharging their Prayer points.


Unless the player plans to teleport to a bank after each pyramid plunder, food or a healing familiar is the only item necessary to play the minigame for extended periods of time. It is possible for mid-to-high levelled players to make it through several rounds without needing to heal. The equipment below is needed to withstand the damage from monsters and poison during a plundering trip. If the player wishes to reduce banking time, one full inventory of food and potions can last from four to sixteen games depending on how often the player consumes the items. To save time, it is best to eat in between games unless absolutely necessary.

Image Object Explanation
Food cursor Food Monkfish or sharks are recommended unless the player has a better healing method. Banking is the quickest and cheapest healing method.
Enhanced Excalibur Enhanced Excalibur The Enhanced Excalibur will heal the player for 20% of their Life points over 20 seconds when activated; 40% over 40 seconds if the elite Seers' Village Tasks are complete. It can be activated via right-click, even if not equip.
Phoenix necklace Phoenix necklace Heals the player for 30% of their maximum life points if the player's health drops below 20%.
Summoning-icon Summoning familiar A void spinner, bunyip, or a unicorn stallion can be used to restore life points via special move or primary effects.
Bank logo detail Banks If all else fails, the player can always use the bank located just east of the pyramid. Health regenerates within seconds of climbing down the ladder. This is very helpful and can cut all costs and or prayer usage down to its minimum.


Anti-poison totem Anti-poison totem Held in the off-hand, providing immunity to poison; requires 60 Defence, 70 Herblore, and 60 Dungeoneering to wield. Bought from Marmaros for 44,000 Dungeoneering tokens
Warpriest of Saradomin helm (75) Warpriest of Zamorak helm (75) Saradomin or Zamorak warpriest armour This armour provides a small chance to negate most of the damage received from a failure. Note that the Armadyl, Bandos, and Tuska warpriest armours do not have this effect.
Black ibis mask Black ibis outfit A very rare outfit, the pieces of which can be obtained by looting urns and sarcophagi. Each of the 4 pieces boost Thieving experience by 1%; the complete set boosts an additional percent, totaling 5%.
Exoskeleton headband Trahaearn exoskeleton set A reward from the Plague's End quest, it gives a 25% chance to nullify damage received when looting urns. The set provides bonus experience if the Black ibis outfit is owned.
Master camouflage head Master camouflage outfit A reward from Treasure Hunter, the outfit and the sets that make it up offer a 5–7% increased chance of not being bitten by snakes, an increased chance to pass doors, and an increased chance of finding Ibis clothing and additional Sceptres of the gods. Camouflage outfits retain the abilities of both Black ibis and Exoskeleton sets if owned by the player.

Thieving boostsEdit

Image Method Explanation
Sceptre of the gods Sceptre of the gods Having the Sceptre equip will offer more urns to be looted, and increase the players odds of finding pieces of Black Ibis.
Ring of wealth Ring of wealth Highly recommended, while wearing the ring of wealth the player's chance of finding a Pharaoh's sceptre and Jewelled golden statuettes is increased.
Lockpick Lockpick Highly recommend, with a lockpick in the players inventory the players chance to fail unlocking a tomb door is significantly reduced.
Desert amulet 3Desert amulet 4 Desert amulet 3 or 4 Once obtained (not required to be worn), it reduces the chance of Mummies & Scarabs spawning, and doubles charges on the pharaoh's sceptre and sceptre of the gods.
Summoning-icon Summoning familiar The special move of a Magpie (level 47 Summoning) or an Abyssal lurker (level 62 Summoning) gives temporary boosts of 2 and 4 Thieving levels, respectively. Players should use the special move in the last room that they are able to enter. Players should note that the special move will not give temporary access to a pyramid level above the character's current Thieving level.
Legendary five-finger discount aura Five-finger discount Increases chances of successfully looting urns, lasting for 1 hour; recharge takes 3 hours.
Crystal MaskLight Form Crystal Mask and Light Form Greatly reduces chances to get caught, almost to 0%. Supplies to keep up Prayer points will need to be brought along if not banking or recharging prayer at an altar.


Quick banking can be achieved by using a ring of duelling, ring of kinship, or TokKul-Zo to teleport to nearby banks at Castle Wars, Daemonheim, or TzHaar City respectively. After, a Pharaoh's sceptre or Sceptre of the gods to return to the pyramid if possible. If the player has completed the Contact! quest, use of the bank in Sophanem is another option. A summoning obelisk can be found along the east wall outside Sophanem, and an altar just southwest of the pyramid.

Image Method Explanation
Sceptre of the godsPharaoh's sceptre Sceptre of the gods or Pharaoh's sceptre Highly recommended, after completing a Pyramid Plunder round the player may use the Jalsavrah teleport to teleport directly to the starting room, making it the best way to reach the minigame.
Ring of duelling (8) Ring of dueling Teleporting to Castle Wars places the player near a bank.
TokKul-Zo Tokkul-zo Similar to Ring of dueling, but with unlimited teleportation charges. A summoning obelisk and bank can be found in the Main Plaza.
Skull of Remembrance Skull of Remembrance Provides an unlimited teleport near a bank.
Desert amulet 3Desert amulet 4 Desert amulet 3 or 4 Provides an unlimited teleport near a bank; is kept on death, should the player die.
Ectophial Emergency teleport An emergency escape if life points run low. Players with good armour, high Defence, or plenty of food should not need this.
Ardougne cloak 3Ardougne cloak 4 Ardougne cloak 3 or 4 Offers a high Prayer bonus and unlimited teleports to the Ardougne Monastery to recharge Prayer points.


  • While using Thieving boosts can make looting easier, they will not allow players to reach a room above their Theiving level; e.g. being level 90 and boosting to 91 will not allow players in the final room.
  • Scarab swarms will only target the player who triggered them. They will ignore other players, allowing players to safely pass them without getting attacked.
  • Sometimes players may open all four doors in the room to finding dead ends; this happens when another player enters the minigame, casing the tomb doors to shift. Recheck the tomb doors again to find the correct path.


Jewelled diamond statuette detail old

When looting urns, sarcophagi, and chests, players will find various artefacts which may be sold on the Grand Exchange, or traded to Simon Templeton for coins. After completion of the quest Dealing with Scabaras, Simon will purchase noted artefacts from the player.

Simon Templeton's offer
Type Ivory Pottery Stone Gold Jewelled
Comb 50 N/A N/A N/A N/A N/A
Seal N/A N/A 150 750 N/A N/A
Scarab N/A 75 175 1,000 N/A N/A
Statuette N/A 100 200 1250 7,500 12,500
Grand Exchange value
Type Ivory Pottery Stone Gold Jewelled
Comb 690 N/A N/A N/A N/A N/A
Seal N/A N/A 146 755 N/A N/A
Scarab N/A 106 165 989 N/A N/A
Statuette N/A 103 194 1,308 14,112 N/A
Sceptre of the gods detail

The Sceptre of the gods

Occasionally, players may also find a pharaoh's sceptre in one of the Grand Gold Chests or Sarcophagi, worth 1,691,978 coins. Immediately after finding a sceptre the player will be expelled from the pyramid. Players inside the pyramid will see an Annoyed guardian mummy standing beside the chest in each room when this happens, and will announce the fact.

Players may also find a Sceptre of the gods inside the engraved sarcophagus. It has the same uses as a Pharaoh's sceptre, but with 10 teleport charges (20 with completion of hard Desert tasks), and when equipped grants players a greater chance of finding black ibis clothes.

Black ibis outfitEdit

Black Ibis outfit equipped

A player wearing the Black ibis outfit

Rarely when looting urns and sarcophagi within Pyramid Plunder, players may receive a piece of the Black ibis outfit. When wearing pieces of this outfit the player will gain additional Thieving experience, up to 5% when wearing the whole set. Wielding a Sceptre of the gods will increase the drop rate of outfit pieces. If the player finds a piece of black ibis with a full inventory, the equipment will replace an artefact in their inventory. If an artefact cannot be replaced, the piece of equipment will fall to the ground.

Experience ratesEdit

Thieving-icon Level Experience per hour
21 17,000
31 20,000
51 54,000
61 71,000
71 100,000–118,000
81 158,000
99 195,000–241,000[1]
  1. ^ A player with level 99 Thieving may gain around 241,000 experience an hour from playing Pyramid Plunder while using a Trahaearn exoskeleton set, Black ibis, abyssal lurker familiars, an Ardougne cloak 4 and the legendary five-finger discount aura.

Experience tableEdit

Thieving-icon Level Room Thieving-icon Check urn Thieving-icon Search urn[1] Thieving-icon Gold chest[2] Strength-icon Sarcophagus[3] Thieving-icon Door[4] Thieving-icon Traps
21 #1 20 60 (40) 40 20 40 (20) 10
31 #2 30 90 (60) 60 30 60 (30) 10
41 #3 50 150 (100) 100 50 100 (50) 10
51 #4 70 215 (140) 140 70 140 (70) 10
61 #5 100 300 (200) 200 100 200 (100) 10
71 #6 150 450 (300) 300 150 300 (150) 10
81 #7 225 675 (450) 450 225 450 (225) 10
91 #8 275 825 (550) 550 275 N/A 10
  1. ^ Numbers in parentheses are thieving experience if snake charming is used. Note that the experience gained with charming is only about 2/3rds the experience if charming is not used.
  2. ^ No experience is gained from a chest if a scarab swarm is found.
  3. ^ The sarcophagi do not give Thieving experience, but give Strength instead. Unless players are looking for pharaoh's sceptres or black ibis thieving garments, it may be advised not to open these because they are considerably slower to open than other containers and may spawn an aggressive mummy.
  4. ^ Numbers in parentheses are thieving experience if a lock pick (or hair pin) is used. Note that the experience gained with a lock pick is only 1/2 the experience if a lock pick is not used.


Pyramid plunder eye of horus

The eye of horus

  • In the entry area of some tombs, including the first, fourth, and fifth ones, there is what appears to be an Eye of Horus, a real-life Egyptian hieroglyph. The entrance to Sophanem also has an Eye of Horus.
  • When examining the Grand Gold Chest, it will say "Anyone lost an ark?" This is an allusion to the movie Raiders of the Lost Ark which uses the account of the Biblical Ark as its main storyline. After looting, the examine text reads "Phew, no evil ghosts in there". This is an allusion to the same movie.
  • Previously, when a player found a Pharaoh's sceptre all players would be expelled from the pyramid.
  • Prior to an update on 7 November 2014, Mummies would first target the player who triggered them but could and often would attack other players, too. Opening sarcophagi and not killing the mummy that spawned was generally frowned upon. They are now only aggressive to the player who opens its sarcophagus.

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