|Release date||5 December 2006 (Update)|
|High alch||9 coins|
|Low alch||6 coins|
|Store price||Not sold|
|Exchange price||1,415 coins (info)|
|Examine||Remember to brush after eating this treasure trails treat!|
Purple sweets are a treasure trail reward. When the player eats one, they receive the message: The sugary goodness heals some energy. or The sugary goodness is yummy. It heals 20% energy per sweet eaten, and also heals 200 life points. Since they are stackable, they are a better choice if you are keen on saving inventory space and carrying extra food instead of energy potions - they allow for nearly unlimited restoration of energy and life points, although high demands would cause costs to become limiting due to the slow rate at which purple sweets enter the game. But, seeing that they have a very high price per bite, and a low heal rate; it isn't recommended to use these for healing.
These sweets can be obtained from all levels treasure trails, though higher level treasure trails yield greater amounts at a time.
Purple sweets are a quest reward from the quest Carnillean Rising. Upon completion of the quest, you can look in the chest for your reward which may include 5 purple sweets.
- With the release of the Fight Kiln, purple sweets rose from 8,000 to 23,000 coins in two weeks. After the hype of the event died down, the price quickly declined to pre-release prices.
- Note that purple sweets are different than sweets, a non-trade able item from the 2005 Halloween Event. These sweets disappeared after the 2005 event, even if they were stored in a bank.
- Since the sweets can stack, they heal the most life points per inventory slot, together with Biscuits, limited only by the amount the player has and the 2,147,483,647 limit of items you can have. 2,147,483,647 purple sweets means you can heal: 429,496,729,400 (429 billion) life points. It would also take 3,038,689,360,505 coins until a player can buy the maximum stack of sweets (at the current price).
- It was once possible to use these sweets to effectively make a character invincible. Players who came to know it often used it against Tz-Tok-Jad. Prior to the constitution update, the amount of damage done to a player was calculated before the attack actually hit, and was limited to a players remaining life points. Meaning if a player had just 10 LP left, an attack could only do a maximum of 10 damage, and this damage was calculated before the attack landed. Players would eat sweets just prior to being hit, to boost their life points to (e.g.) 30, but the attack would still only do 10 damage.