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Prifddinas

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Piscatoris Hunter Area
Western Sea Prifddinas Arandar
Elf Camp

Prifddinas (pronounced prive-THEE-nuss) is the greatest city of the elves, located just north of Isafdar, and the capital of Tirannwn. It is the oldest surviving settlement in Gielinor, having been created in the First Age. Access to the city is currently barred to human and elf alike, due to it having been entirely reverted to its crystal seed form as an indirect result of the Elven Civil War. The city also extends underground, featuring an under-city which is connected to the Temple of Light.

The city is built entirely out of elven crystal from their homeworld, and was constructed by the eight Elven Clans, with the aid of their goddess Seren, after they arrived to Gielinor in the First Age. It is divided into eight sections, each of which has a small crystal tower connected to a large structure in the middle of the city: the Tower of Voices, which is used for communication with Seren. In the Fourth Age, the Iorwerth Clan conquered Prifddinas and murdered thousands of elves within, beginning a civil war. Some time later, the Elven Council of Elders decided to revert the city to a seed, most likely to protect it from the Iorwerths. In the late Fifth Age, rebels, who had thus far been fairly unsuccessful in overcoming Lord Iorwerth's tyranny, began to work towards the city's restoration with the aid of an allied human adventurer.

While the city cannot currently be accessed by players, it will become accessible in the latter half 2014,[1] with half the city aimed to be released in September and the rest later in the year.[2] Entrance into Prifddinas will require the completion of the Mourning's Ends Part III quest, in which the city is restored and the Iorwerths are evicted.[3]

HistoryEdit

Initial SettlementEdit

Main gate
The exquisite front gate of Prifddinas.

Prifddinas was built by the elves after they were led to Gielinor through the World Gate by their crystalline goddess, Seren, and Guthix, the god of balance, in the First Age. The elves settled in Tirannwn, a large wooded area west of the Galarpos, a mountain range which isolated Tirannwn from the rest of the continent. The eight Elven Clans constructed their city in a clearing north of the Isafdar forest with the crystal given to them by Seren, which could be shaped through crystal singing. Massive, incandescently glistening walls surrounded the city, which became the hub of the elves' new life on Gielinor.

The elves peacefully coexisted in Prifddinas, as had been their goddess' intention. Each was given their own segment of the city, where they were given a small tower found by near the city wall. In the middle was built the Tower of Voices, where they could communicate with Seren herself.

Seren's Departure Edit

Following the God Wars of the Third Age, Seren was forced to leave Gielinor in accordance with the Edicts of Guthix. Instead of doing so, she decided to explode into crystals so that she could remain with her followers. After doing so, the elves only way of communicating with her was through the tower of voices.

Elven ExpansionEdit

When the Fourth Age came, many of the elves travelled east, exploring the lands that are now Kandarin, Misthalin, and Asgarnia. Protected by the Cadarn Clan and led by the elven king Baxtorian, they founded many settlements. They also formed ties with the humans and gnomes in the area, although they did have difficulties with Bandos followers such as the goblins and ogres to the south. Before long they had peacefully gained control of nearly all of Kandarin and Feldip Hills.

Civil WarEdit

Main article: Elven Civil War

During the absence of the powerful Cadarn Clan, however, the Iorwerth Clan betrayed the other clans and easily took and occupied Prifddinas. When conflict forced the elves from beyond Arandar to return to Tirannwn, they found the city taken. The other clans attempted to recapture the city in the Battle of Prifddinas, however it was a disaster leaving a huge number of Elves outwith the Iorwerth clan dead. This left the few survivors stranded in Isafdar (notably Lletya), where they still fight today.

In Within the Light it is revealed that the entire city has reverted to a tiny crystal.

Geography and descriptionEdit

Prifddinas
The inside of Prifddinas.
Prifddinas northen woodland
The woodland and path that can be found to the north of Prifddinas.
Crystal tower
What appears to be one of the 8 crystal towers.
Priffdnas hole
The hole mourners come out of.

When talking to the city guards, one option is to ask about why the elves are guarding a plain field, and they will respond that they will guard the spot where Prifddinas once stood. As a result, the only viewable parts of the city are its walls and outer pathways.

Prifddinas is formed almost entirely from Elven Crystal, a substance that can be shaped by Crystal Singing. The crystal is powerful and durable, forming the city's walls and structures. There are three known entrances to the city; a large gate on the south and east sides, facing Isafdar and Arandar respectively, the eastern entrance with a hole where mourners come out and walk to the Arandar gate, and a smaller one on the north side. It is believed that there is a tunnel underneath Prifddinas, leading to the under-city, however it is extremely unstable and blocked off by rocks. The north-west part of the city is believed to be a seaport, although whom the elves would trade with is unknown. There is another gate leading out into a small, unguarded path - this is inaccessible to players.

Current In-game AppearanceEdit

A glitch known as the noclip glitch allowed players to get past barriers in the game, and the gates to Prifddinas were no exception. Players exploring it found that the surface terrain is mostly plain with a couple of trees, and an area not made by Jagex yet. Currently, rabbits, pawyas and grenwalls may be seen by using remote view with a summoned macaw outside the gates.

After the release of Within the Light, a hole appeared outside of Prifddinas' Eastern gate. It is impossible to climbdown it, but mourners walk out of it - towards the Arandar gate. This is believed to have formed due to the collapsed underground passage to the under-city.

StatementsEdit

If you had ever seen the splendour of the Tower of Voices refracting in the sunlight, or the air itself in every corner of our city turn to rainbows in the Spring showers, or the last rays of the evening sun turn the world to deepest shades of bloody reds you would understand that no Elf could be a criminal. We live in beauty; not this impure, unclean world that the other races grovel in.
 
— The Elves[4]
It is told that the first Elves to come through the 'world gate' found a world full of beautiful woodlands and terrible beasts.

It was Seren who told the eight families that if they were to survive in this hostile environment they must form a single community for mutual protection. Seren proceeded to show them all to a clearing in the forest, where she had already created 'The Tower of Voices', a place for all Elven kind to congregate and the future home of 'The Assembly of Elders'.

Over the following days Seren imparted her idea for a new city, a city where all Elves have access to hear her words, a city where all Elves can live in peace, a living city made of the very same crystal of which she herself was made.

Prifddinas concept art (runefest)
Concept of the tower of voices shown in RuneFest 2013.

It was decided that the city should be set out in an octagon with eight walls and eight towers. Each of the eight clans would have its own segment of the city. Each segment would be edged on one side by a city wall with its opposing corner at the city centre, where 'The Tower of Voices' is located. This would give each of the clans equal access to hear the words of Seren and equal responsibility for the city's protection in the case of a siege. Seren then provided one special seed for every clan, telling them that each seed should be taken to the centre of each clans segment of the city. Once there, it should be planted where it will develop to form a tower. The eight clans did this and soon there were 9 great towers in the clearing, each tower was different and had formed to meet the needs of the clan that planted it.

And so, the city of Prifddinas was born.

 
— Taken from Prifddinas' history, Lletya bookshelves.

Concept artEdit

Development historyEdit

  • During the January 2011 RuneFest meet, Mod Mark stated that the release of the Elven City was far off in the distance, confirming that it would not be released in 2011.
  • At Runefest 2011, it was confirmed Prifddinas would be released along with the yet to be subtitled Mourning's Ends Part III.
  • The head of the design team, Mod Mark, states that they want to make Prifddinas very impressive and make the crystal look great, thus it won't be released until 2014 at the earliest.
  • By the end of 2013 it was announced that Prifddinas will compete with Invention for a scheduled release in July/August of 2014 in the in-game poll. The poll was released on 13 January 2014, along with Mod Osborne's Q&A on the forum. In the Q&A it was revealed that to access or even see the city, players will have to complete the Within the Light quest and that there will be story content explaining the current state of the city. Some time later the next part of the city will be released with new grandmaster quest. It was also confirmed the city will be a high-level hub and will introduce Crystal Singing as a new training method for skills like Crafting and Construction. Moreover it was said, that Seren will not be involved in any of these releases and will receive separate content and that Jagex intends to create a second Grand Exchange in the city, if possible.[5]
  • In the 2014 March Q&A, Mod Osborne mentioned that Prifddinas will be released in two batches of four clans. The first batch is planned for September, and the other later in the year.[6]

PollsEdit

  • Several Power to the Players polls have been carried out to determine the skills that Elf clans will focus on, with the results as follows:
    • February: Mining and Smithing
    • March: Agility and Prayer
    • March: Herblore and Dungeoneering
  • A poll in March determined that Crystal Singing will involve using a harp.
  • Another poll released in March determined that "A Different Reward" would be offered as a quest reward for Mourning End's Part III, with the other options being Crystal Halberd, Crystal Magic Staff, and Crystal Thrown Weapons. Note that players will be able to get all 3 Crystal items anyway in Prifddinas - the poll just determined the immediate quest reward.
  • The final poll in March determined Crystal Flasks would allow players to combine two potions together into one six-dose potion.
  • An April poll regarding a slayer update for Prifddinas had the "Preferred Slayer Task" option win.

TriviaEdit

Mining Dwarves
Dwarves attempt to mine into under-city after Within the Light.
  • "Prifddinas" translates to "capital city" in Welsh.
  • The release priority of Prifddinas was the subject of the first Dragonstone Power to the Players poll, competing against the Inventor skill for a 2014 release, with the losing option being released later. Prifddinas won with a small majority of the votes.
  • In the Postbag from the Hedge 28 Jagex released a player submission where the Wise Old Man has a plan to get into the elven city.[7]

ReferencesEdit

  1. ^ Mod Balance. "Q&A - Elf City - Responses". 13 January 2013. Power to the Players Forums.
  2. ^ Mod MattHe. Q&A: March VIP Answers.*
  3. ^ Mod John A. "Elf quest: what do you want?". 25 February 2014. New Game Content - Suggestions Forums.
  4. ^ Jagex. Postbag 19 - "The vampyres explain themselves", letter #3, by an elfRuneScape Postbags from the Hedge.
  5. ^ Mod Balance. "Q&A - Elf City - Responses". 13 January 2013. Power to the Players Forums.
  6. ^ Mod MattHe. Q&A: March VIP Answers.*
  7. ^ Jagex. Postbag 28 - "The Wise Old Man needs you...Part Two!", letter #7, by Postie PeteRuneScape Postbags from the Hedge.
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