Prayer is a skill that allows players to use prayer(s) to generate advantages in combat. The ability to do so is achieved through evoking the power of certain gods of RuneScape. All players start with limited access to the Prayer skill. As one's Prayer level increases, they gain access to new prayers. As players traverse the land and complete many adventures, they find themselves presented with the opportunity to gain the prayers and blessings of various gods such as Zaros, who is related to RuneScape's deep past, and Saradomin, the god of order. Some of the strongest prayers are only available after doing certain member quests or purchased with dungeoneering tokens obtained from the dungeoneering skill. Prayer is currently one of the quickest skills to max, as it could take just a few days to reach level 99, using the appropriate bone(s) and method(s).
The current minimum requirement to be ranked (at approximately rank 583,409) on the hiscores for Prayer is level 15. As of 21 May 2013, there are 59,097 current members that have achieved level 99 in Prayer.
The main Free-to-play ways to train prayer are to bury Bones and scatter Demon Ashes. While for players that are members, using bones or ashes on a gilded altar in a POH. For rich members, frost bones are a quick way to 99, while semi-prosperous players resort to dragon bones (though it's not much slower). Bones can be obtained by killing various creatures, by taking bone drops that other players leave behind, or by collecting the bones that spawn in various places, such as in parts of the Edgeville Dungeon or at the Chaos Temple in the southern Wilderness. Demon ashes can be obtained by killing Demons or by taking demon ashes drops that other players leave behind. Prayer is difficult to train in Free-to-play, because the most amount of experience granted in Free-to-Play that is a renewable sources comes from big bones, which give only 15 experience.
According to Zamorak,[1] the God of Order deals with prayers, "so that when you give the dead an honourable burial in his name it strengthens the bond between you, allowing him to help you out in little ways that others such as Guthix won't notice." Yauchomi, the Lumbridge Prayer tutor (removed from the game) stated that burying bones raise your Prayer level by increasing your 'holy energies'.
Prayer, unlike most skills that are directly related to their name, cannot be trained just through the act of "praying." In fact, Prayer almost completely relies on the act of burying bones to gain experience (there are certain ways to gain Prayer experience without burying bones, but those are covered later in this article).
Prayer is currently the slowest skill (according to player polls) to raise as a free player. However, its benefits in combat can be exceedingly useful, especially amongst members. Through various members' benefits, Prayer can become much faster and easier to raise on member servers.
On 25 March2009, the Prayer icon next to the minimap () had a function added which expanded on its function as a simple meter. This new function was recognised as "quick prayers". It can now be left-clicked to activate, or deactivate, a group of Prayers preselected by the player simultaneously. You can select which prayers are activated by right-clicking the button and choosing the "Select quick prayers" option. (You can do the same with curses; the option changes to "Select quick curses". Quick curses and quick prayers are saved separately.) Before the addition of this function, players had to, sometimes frantically, locate the Prayer icon and activate them one by one. This new function allows players to place many of the most useful Prayers on immediate standby. However, many players use the button simply to turn off Prayers when accessing Prayers through its tab, by double left-clicking it to turn off all prayers. This was the official release of the "quick prayers" function, as provided by Jagex:
"The fourth upgrade for this week will save you valuable seconds in times of need. The Prayer button near the minimap has undergone an overhaul so you can now set a Prayer, or group of Prayers, before you go into action, and activate or de-activate it with one click. The button will also indicate the loss of Prayer points by gradually fading out – similar to the behaviour of the life points button. This should help prevent you accidentally running out of Prayer points, and finding yourself suddenly vulnerable to your opponent's attacks." - Jagex.
Prayer is one of the older skills in the game, dating back to early RuneScape Classic.
As with (good and evil) Magic it was then made up of two skills in RuneScape Classic: PrayGood and PrayEvil. Earlier than this, Prayer was known as Necromancy - the reason this was changed is probably because the term Necromancy was the moniker given to the Magic Class (back when the game had classes).
Prayer was the last of the original skills in which players were able to reach the maximum skill level of 99. Before any of the "Prayers" were made available (the only reason why people choose to train this skill in the first place), players could still gain Prayer levels through burying bones and completing The Restless Ghost. While Prayer did not have any uses, the Prayers used to exist in the Good Magic and Evil Magic skills simply as a "moral compass" of sorts.
Although burying bones may not seem to have much to do with prayer, it has been said in Postbag from the Hedge that although Saradomin condemns violence, he does like the player to bury the body honourably. A quote from issue 13 of the 'Postbag From the Hedge':
"Saradomin has a great pride upon himself, and his time is mostly spent with listening to the songs of his glories from the religious and the offerings of bones made to him by those seeking to gain his favour through prayers".
The standard Prayer book
These, and Zamorak's statement above, would indicate that prayer is more closely related to Saradomin than to any other Gods.
On 6 September2011 Prayer points were updated to work in the same way as life points, i.e. the maximum number of prayer points a player normally has is 10x their Prayer level. The drain rate of prayer points has been updated to match the change.
Increasing a player's Prayer level is generally done through various uses of bones or demonic ashes, with non-members limited to burying them (except in Daemonheim, where they can be used on altars). Members have other options that are faster; such as offering bones to the gods at a Gilded altar; worshipping at the Ectofuntus; or taking part in activities that award prayer experience such as Soul Wars, Conquest and Pest Control.
To use a Prayer, players must click on any Prayer available. Prayers that are highlighted with colour can be used by the player, while Prayers unavailable are darkened. When a player clicks on a spell, a lighted circle will appear around it, indicating that they are using it.
Using a Prayer spell drains the player's Prayer energy at varying speeds, and once this energy is depleted, Prayers can no longer be used; therefore, use of any and all Prayers are temporary. To slow the rate of drain, players may equip items that add Prayer bonuses, such as a blessed holy symbol or priest robes, which reduces the drain rate by increasing Prayer bonuses. Increasing Prayer level does not reduce the drain rate of prayers.
Once the player's Prayer points reaches zero, all prayers will deactivate and no prayers will be able to be in use until the player recharges their Prayer points.
Prayer level determines the player's maximum prayer points: if it's drained due to factors such as a trap in a Clan Battlefield, the maximum amount of prayer points is reduced accordingly. This can be remedied with the use of a Restore potion or Super restore.
To recharge Prayer points, a player must pray at an altar or drink a potion that restores Prayer points - if a Holy wrench is in the player's inventory while drinking a Prayer-restoring potion, additional Prayer points will be restored. Other options include dying or entering one of the many minigames that are PvP related.
There are some altar locations that will charge the player's Prayer points and offer a small boost to Prayer. These locations are: The Monk Altar-top floor of the Monastery, the Nature Altar-Grotto tree in Filliman Tarlock's Camp (Morytania), the Elidinis Altar-Nardah, the Seers' village altar (after doing the hard seers' village tasks) and the Zaros Altar-Temple of Senntisten. Note: Praying at these altars will not raise the player's base level, it will only provide a small boost - similar to other stat-boosting potions.
The Falador shield, obtainable from the Falador Tasks, can also restore your Prayer points, but the shield may only be activated once per day. The Ancient Mace and the Saradomin godsword also had Prayer-restoration properties associated with their special attacks before the Evolution of Combat.
Jangerberries restore 10 prayer points.
While wearing full Citharede Robes, a player can listen to a musician, restoring 30 prayer points every game tick, or 150 points every 3 seconds.
Players with level 70 or greater Prayer may also bless the gravestones of others to increase a gravestone's lifespan, up to an hour.
Players under level 70 in prayer can repair the gravestones of others to return the gravestone's timer back to its original time. For example, a gravestone that lasts for four minutes, when repaired, will return to its time of four minutes.
Prayer bonuses can be viewed in the Equipment and Stats window. Here, players can see all their bonuses, including Prayer. Prayer points will drain slower or quicker, depending upon the amount of Prayer bonuses a player has. Players who have a positive Prayer bonus will drain slower Prayer points than usual. The higher the Prayer bonus is, the slower the player's Prayer points will drain when using Prayer.
Each point of Prayer bonus slows the drain rate by 3⅓% of the regular drain rate of the Prayer(s). A general formula for the time (interval) between dropping Prayer points with a given Prayer bonus is:
Where the drain interval is the number of seconds per point (i.e. 1 point per x seconds).
For example, if a player uses the "Protect From Melee" Prayer with a Prayer bonus of 0, their Prayer points would drain at a rate of 1 point every 0.3 seconds. If that player then equips armour giving a Prayer bonus of +15, the drain rate of this Prayer is slowed by 15 / 30 = 0.5, so the drain interval becomes 0.3 × (1 + 0.5) = 0.45, or 1 point per 0.45 seconds instead of 1 point every 0.3 seconds.
This is the list of all Prayers that players begin the game with access to. As a player's Prayer level increases, more of these Prayers will become available for usage.
While Members have the ability to be granted access to all 30 Prayer spells (depending upon their preferences), free players can access 21 out of 30 Prayer spells but cannot use the last eight (including Augury, Rigour and Rapid Renewal) or Protect From Summoning, due to it being a members-only skill beyond level 5. Prayers can be activated in the Prayer List interface ()
Players can also use some Prayers at the same time with others, though doing so will compound the drain rate of these Prayers. Some Prayers cannot be used simultaneously and are marked in the table with the same background colour. For example, activating the "Smite" Prayer while the "Protect From Melee" Prayer is active will automatically deactivate "Protect from Melee" as they are incompatible Prayers.
Protection from Reduces the damage you take from magical attacks by 50%. Halves the duration of holding spells (Bind, Snare, and Entangle) and Teleport Block. (Note:Ancient Magicks ice spells will not be reduced.)
Members only. Deals damage of up to 250% of your Prayer level to all nearby enemies in a 3x3 radius upon death. Note that this prayer will not hurt other players outside of PvP areas, and it won't hit multiple targets in non-multicombat zones.
Members only. Heals a player by 250% of their prayer level if their Constitution falls below 10%. When this Prayer takes effect, all remaining Prayer points are drained.
Ancient Curses are the prayers of the god Zaros. They are high-level prayers that are accessed after The Temple at Senntisten. They are only available to members. Similar rules from the regular Prayer list apply: sap curses cannot be used with leech curses. Deflect curses cannot be used together, except Deflect Summoning can be used with another deflect curse. A player demonstrating overhead Curses.
Increases Melee Attack, Melee Strength and Defence by a fixed amount. Drains the enemies Melee Attack, Melee Strength and Defence, increasing over time.
1 point per 0.2 seconds
+
Anguish
95
Increases Ranged Attack, Ranged Strength and Defence by a fixed amount. Drains the enemies Ranged Attack, Ranged Strength and Defence, increasing over time.
1 point per 0.2 seconds
+
Torment
95
Increases Magic Attack, Magic Strength and Defence by a fixed amount. Drains the enemies Magic Attack, Magic Strength and Defence, increasing over time.
1 point per 0.2 seconds
+
Notes:
~ Like the 'Protect from' prayers, Deflect curses stop 50% of damage caused by most NPCs and other players (in PvP).
+ These curses can be used with the Deflect, Wrath, and Soul Split curses, and others of the same type (e.g. Sap Warrior and Sap Mage), but Sap and Leech curses cannot be used at the same time, Turmoil follows the same rules except it cannot be used with Sap or Leech curses.
= Deflect Summoning can be used with other Deflect Curses, but not with Wrath, or Soul Split.
Melee, Ranged, Magic, and Summoning attacks:Reduced damage = (0.50 x normal damage)
For example, if 40 damage were inflicted to you, the damage would be reduced to 20 damage (i.e. for every 2 damage that you normally take, only 1 damage is dealt instead.
If you were to take 3 damage for example, the result would be rounded off as follows: Reduced damage = ( 0.50 x 3 = 1.5 [1.5 --> 1 damage)
Magic bind spells:Reduced time = (0.50 * Time)
For example, a spell that would normally hold you for 10 seconds, would be halved to only hold you for 5 seconds. However this shorter holding effect does not work for Ancient Magicksice spells.
Many types of bones and demon ashes exist that players can bury or scatter for Prayer experience. However, most of them are available only to members. To bury bones or scatter ashes, simply left-click on the bone or ashes in your inventory.
Members only (F2P within Daemonheim, but very rare).
Many players use these to train prayer at higher levels. Bones above dragon are hard to obtain and do not give proportionately higher experience for their cost.
After finishing the Restless Ghost Quest, go to the priest in Lumbridge and talk to him. He will give you 5 Ancient bones. However, these bones can only be obtained once. It also cannot be used with Ectofuntus or any kind of altar. These are non-members bones.
Members are able to worship the Ectofuntus north of Port Phasmatys. At the Ectofuntus, players use ground-up bones and Ectoplasm to receive four times the normal experience they would receive from burying those bones regularly. It is a somewhat slow method, but the experience earned is much better than burying bones.
NOTE: Completing the Ghosts Ahoyquest gives players the ability to use the Ectophial, which helps significantly when worshipping the Ectofuntus. Also, achieving level 58 Agility allows a player to use a shortcut within the Ectofuntus which saves a considerable amount of time while gathering ectoplasm.
After completing the Nature Spirit quest, players can kill ghasts and earn Prayer experience. Players will need a blessed Silver sickle and about 3 or 4 druid pouches. Ghasts are not corporeal until players use the druid pouch on them; thus, an empty druid pouch will not work. Ghasts can be found in Mort'ton and Mort Myre swamp. Killing a ghast earns 30 Prayer experience. Larger, more powerful varieties of ghasts that give more Prayer experience can be found during Temple Trekking.
The experience ranges from 100% to 250% depending upon the type of altar with an additional 50% or 100% for lighting 1 or 2 burners for a maximum of 350% for the best altar and burners.
Players need to use a Clean marrentill on each burner to light it, while a tinderbox is in the inventory (or toolbelt). The burners will stay lit for 2 minutes and 10 seconds before they burn out. They will stay lit when the player leaves the house and will still be burning if the player returns to the house quickly enough. However, it is not recommended to use a second load of bones with the lit burners. The burners will likely go out during the offering. If the player selected the 'all' option when offering the bones, the offering is not halted and no warning is given when the burners go out. The amount of prayer experience thus decreases when the burners go out, which is not what most players want.
All incense burners will give the same bonus. Candles and torches do NOT give any bonus.
As of 25 March players can now right click on the bones icon over the chatbox and offer "X" amount of bones, making it easier to train Prayer. Some players disliked this update because the automatic pray-x function is not as fast as manual clicking was, but others considered it a trade-off since it caused less strain to their fingers.
Many players with a high Construction level choose to build a gilded altar with incense burners in their house as this is a much faster way to gain Prayer experience than any other. Although less experience is granted per bone than the Ectofuntus, more bones may be processed in a shorter time span. Often the official forums are a good place to find other players who are happy to allow 'loan' of their altars for a short amount of time. Alternatively, one can go to a house party world, and at peak times many players advertise gilded altars.
Prayer books are wielded in the shield slot. They may be obtained after completing the Horror from the Deep quest. Even with all the pages in the Prayer book missing, it will still give you 5 Prayer bonus.
The Spirit shield is made available upon completion of Summer's End. The Spirit Shield can be combined with a Holy elixir to make a Blessed spirit shield. Once a spirit shield is blessed the shield can be further modified by attaching Spirit sigils to create enhanced spirit shields. All spirit shields require completion of Summer's End to wield.
1. Players must use the elixir with the spirit shield at an altar of Saradomin, which requires 85 Prayer. If they lack the required skill level, they can alternatively talk to Brother Jered with a Holy elixir and a plain Spirit shield in their inventory. The monk will then bless the shield, while charging the player in a manner akin to Oziach making a dragon fire shield.
2. To attach a sigil to a Blessed spirit shield requires 90 Prayer and 85 smithing. If the player lacks the required levels, Brother Bordiss will attach sigils to a blessed shield for 1,500,000 coins. If only the Smithing level is insufficient, the player can still attach the sigil using the Assist System.
The Reverenceaura is helpful when praying. It has an activation time of one hour and a cooldown period of three hours. When activated, it does the following:
It gives 10% extra prayer points when a player drinks a Prayer potion (10-30 extra points depending upon level) or Super prayer potion (10-40 extra points depending upon level).
Players may use their Prayer level to repair or bless decaying gravestones. Players with 70+ Prayer may bless a gravestone. When blessing a gravestone it's timer goes up to a maximum of one hour. A grave can only be blessed once but repaired multiple times. As of an update, gravestones no longer require the player to have prayer points to repair/bless.
If all the bones used to raise Prayer to level 99 are bought, and the player only buried regular bones, a player will likely spend 408 million coins to buy them all.
But for many players, the most viable solution to power train prayer is to use dragon bones at POH's altar or ectofuntus (faster xp/hour and uses fewer bones)
With EoC it's no longer needed to click the bones in your inventory to bury them. You can simply drag them from your inventory to your action bar and press the hotkey on your keyboard. Not only is this faster, it's also much less annoying.
Lower level Lumbridge catacombs in the room full of corpse mages. There is almost always a swarm of botters killing them, with lots of bones lying on the ground.
Wilderness Chaos Temple (Level 13) 11-15 normal bones respawn
Taverley Dungeon Blue Dragons lair, 5 normal bones respawn
Bone Yard (previous Clan Wars location) has big bones and normal bones. Extremely good for f2p players.
Since the Free Trade/Wildy update, the Bone Yard was brought back This place is extremely good for free to play players as it has normal and big bones spawning. But make sure you watch out for Pkers as this is part of the wilderness.
Players may also frequent popular training areas and gather the unwanted bones left behind by players that kill the monsters.
A highly recommended way for free players to train Prayer is to bury Big bones, as they give 15 xp, while normal bones give about 4.5 xp. If players have enough coins, they could buy Big bones at the Grand Exchange. When burying large numbers of bones, you can cut the time spent in half with some timing. To do this, click any bone. About halfway through the animation, click another. You will have buried two bones while viewing the animation a single time. Players have also reported that it is possible to bury three sets of bones during a single animation using a similar technique. When simply burying bones after monster killing, Big bones are useful only if you can kill the monster faster than the time it takes to kill four Chickens.
Methods to obtain experience lamps, even as a non-member,include completing all of the Lumbridge Tasks, where for each of the four parts you have completed you will be rewarded with lamps granting you increasingly higher amounts of experience for any chosen skill(s); and venturing north to the Barbarian Village, reaching the Stronghold of Player Safety, which will contain two antique lamps.
Occasionally, a player may "Prayer flash" by turning prayers on right before their effects are required, and turning them off immediately after. For prayer flashing involving Protection prayers, for example, the player will activate the prayer just before they are about to be hit, and turn it off immediately after the hit lands. This uses very few Prayer points. Although it requires timing and skill (the game allows for some leeway on the timing), doing it successfully can effectively save Prayer points and allow a player to continue fighting monsters for much longer or increase damage rates with offensive prayers. Flashing is considerably easier when fighting a monster that matches your weapon's speed, and/or when playing with sounds on. Many of monsters attack at the standard weapon speed, which is the same as that of many popular weapons such as the Abyssal whip.
Prayer flashing was altered on 1 April2009. Jagex made it so that the protection Prayer only activates when the icon appears above which had made it harder for players to kill TzTok-Jad, tormented demons and other strong monsters. Only TzTok-Jad has been fixed on 3 April2009, due to complaints of players on the Official forums. However, the update also allowed players to not lose prayer points if their prayers are on for no more than 1 game tick. This forms the basis of today's flash praying.
First of all, recognise that all relevant calculations concerning damage are done at the very beginning of most attacks (see below for a few important exceptions). By the time an attack animation has started, the decision about whether it is going to hit, and how hard, has already been made. This includes the effect of any prayers, which means that you need to have your prayer on during the tick when the attack begins. This initial tick is the only tick that matters, even if the monster has a long attack animation, or shoots a projectile that may take several seconds to reach you. It can be difficult to identify which tick this is. Two methods exist for determining this information:
Play around with the timing and see whether the monster attacks connect (could be dangerous)
Use Deflect curses, which have an animation when an attack is blocked (could require up to 71 prayer and a long quest line)
Of course, you may also wish to flash prayers for your attacks, such as Piety or Soul Split, to increase your hits or heal yourself while avoiding these prayers' significant prayer drain. Soul Split is trivial to test since there is an animation when the curse is successfully used to heal a player. Piety can be tested within a reasonably short time since noticeably higher hits will occur. Because prayer flashing requires constant attention and frequent clicking, prayers are not generally flashed for a significant duration. Instead, most players only flash prayers when it is particularly useful (prayer nearly out near the end of a slayer task, soul splitting when injured, etc). For those who master it, it can effectively allow many prayers to be used for their full effect without consuming any prayer points.
Since the addition of the activate quick-prayers option, players can now simultaneously activate and deactivate several prayers at once. If multiple prayers are to be flashed, set them as your quick-prayers first.
In general, when praying offensive prayers, turn on your prayer(s) before (<0.6s) the tick when your attacking animation starts and turn it off as soon as your animation starts; when praying defensive (protect/deflect) prayers, turn on your prayer(s) before the tick prior to the start of the monster's attacking animation begins and turn it off before the start of the monster's animation.
Some tips for timing:
If using a standard speed weapon (4 ticks, most commonly abyssal whip/chaotic rapier/scimitars) and praying offensive prayers, turn your prayer(s) on just as your hitsplat disappears and turn it off as soon as you see the prayer(s) light up. Alternatively if you are fighting a monster with an attack speed of 6 (4 ticks) with a normal retaliation time (2 ticks, therefore does not include any range/mage monster, strykewyrms, kilowatts etc.), turn your prayer(s) on just as their attack animation starts and turn it off when you see their hitsplat land on you.
If using a slow speed weapon (5 ticks - chaotic longsword/all magic spells except Storm of Armadyl/crossbow on rapid) and praying offensive prayers, turn your prayer(s) on after your hitsplat disappears and turn it off as soon as you see it light up.
If using a very slow weapon (6 ticks - godswords/gravite 2h) timing becomes a little difficult for offensive prayers. Your prayer(s) must be on 2 ticks (1.2s) after your hitsplat disappears. An alternative visual cue is useful if fighting speed 6 normal retaliation monsters - after your initial attack, turn on your prayer(s) as soon as the monster's hitsplat on you disappears, then again as soon as the monster's third attack hitsplat lands on you.
Praying defensively against standard speed normal retaliation monsters, turn your prayer(s) on just as their hitsplat on you disappears. Alternatively, if you are using a standard speed weapon, turn your prayer(s) on after you see your hitsplat on the monster appear. This is most likely the most useful visual cue as it works for ranging/maging monsters too, such as aberrant spectres; however it requires that your attacks be synced correctly.
If you have your settings configured so that experience shows up on your screen, the time to activate stat boosting prayers is when the experience for the hit shows.
The aforementioned exceptions to the rule of initial-tick-counts are Tormented demons, Glacors, TzTok-Jad, and the Warped Gulega in Daemonheim.
Tormented demons, when using ranged or magic attacks, have a distinctive animation for each (e.g. ranged is the demon reaching across its ribcage and throwing something at the player). The attack is not decided during this animation, rather, when the projectile appears.
Glacors mage or range attack is decided the tick that the projectile actually hits the player.
TzTok-Jad obeys similar mechanics. He has distinctive attack animations which telegraph the nature of the next attack, but are not part of the attack itself.
The Warped Gulega's mage and ranged attacks, like Glacors, are decided the tick that the projectiles actually hit the player.
The XP Counter can help with offensive prayer flashing. When attacking, prayer should be activated before and while xp is gained, then deactivated after that. Single-tick prayer flashing often requires that you click to deactivate your prayer before it is even displayed as activated.
Finding a good Corporeal Beast team is near impossible without 70+ prayer. Additionally, finding a skilled Corporeal beast team or soloing the Corporeal beast is very difficult without the ability of the Turmoil curse.
A player's Prayer level is boosted above its maximum using a Clan Citadel battlefield.
A player's Prayer level can be boosted by stepping on a properly configured powerup tile in a Clan Citadel battlefield. This boost simply boosts a player's temporary level. It does not boost the player's Prayer points above normal while in the battlefield. Like most other temporary boosts, this boost will wear off at the standard rate. This Prayer boost does not allow a player to use prayers that are above his base level.
Prayer points can be boosted above the normal maximum (Prayer level x 10). Boosting Prayer points does Not enable a player to use Prayers above his or her original Prayer level.
The following allow a boost to maximum prayer points:
The altars at God Wars Dungeon (providing you are wearing a relevant god item).
Praying at the statue of the devourer in the Uzer Mastaba (this will drain several life points).
The altar in Seers' Village boosts prayer points by 20, if the player has completed the hard Seers' Village Tasks.
The altar in the nature grotto (requires completion of Nature Spirit), boosts 20 prayer points above maximum.
A spicy stew with yellow spice can increase it by 10-60 points (however it can also decrease it by 10-60 points).
A Prayer cape's special ability will raise it from 990 to 1000.
The Sulphur spring in Oo'glog will raise Prayer points above maximum depending on prayer level (at 50 Prayer it would be 570/500, at 70 it would be 780/700).
The Monastery's altar recharges twenty prayer points above normal maximum, making it the best free-to-play altar.
Falador Shield 1, 2, 3 and 4 restores 25%, 50%, 75% and 100% (2 charges) of maximum Prayer points, respectively. It does not boost above maximum, however.
Jangerberries restore 10 prayer points each as well as restore 20 lifepoints, and raise your attack + strength by 2, however it lowers your defence by 1 point.
Previously there was a glitch causing players who have just reached 43 Prayer and 45 Prayer to "gain" the Retribution Prayer, although it cannot be used. This was fixed on 2 April2009.
The Prayer icon colour was originally yellow, but Jagex changed the colour on 21 November2006 when Hunter was released.
When the QuickPrayer option was released, it enabled players to use Member only Prayers such as Smite and Piety in Free worlds, just by setting them and pressing the QuickPrayer button. It was soon fixed.
Prior to the removal of random events, a player could have a Shade or Zombie attack them whenever they bury a bone. Shade Robes can still be obtained by killing shades in the Stronghold of Security.
Before the random event update on 25 February2009, Leo the Gravedigger only targeted players who buried a bone. Succeeding this date, he now goes after anyone randomly, not just when they bury a bone. For instance, he has been known to target players while they are training completely unrelated skills, such as Woodcutting and Cooking.
When you level up in prayer, you recover 10 prayer points unless your prayer points are already boosted above their normal capacity. For example, if you had 470/450 prayer points after praying at the altar in the monastery and you subsequently gained a level your prayer points would stay at 470.
There is currently a glitch where if you run out of prayer points while having your quick prayer activated, and then either drink a prayer potion or pray at an altar, your quick prayer button will indicate that your quick prayer is active, even though you have no prayers on and your prayer points aren't draining. This seems to happen randomly.
Some NPCs will explain to you that most attackable monsters (like the Kalphite queen) do not pray to gods, but are merely immune to certain types of attacks.
On Monday 20 December 2010, the Prayer tab icon on the interface bar was changed, but the Prayer icon on the minimap was left unaltered.
Prior to the return of Wilderness PKing and Free Trade in February 2011, blessing gravestones cost prayer points; one point per minute added to its timer, though your prayer points could not be reduced below 10 in this way.
Theoretically, it is possible to drop a players prayer to zero if using the Ancient Mace special attack, the prayer Smite, enchanted Sapphire Bolts, along with a Spirit Tz-Kih.
There are currently 21 prayers available to Free Players.
The amount of normal bones needed from level 1-99 Prayer (if buried) is 2,896,541 (&0000000240412903000000240,412,903).
There is a total of 50 prayers/curses (30 in the Normal Prayers, 20 in the Ancient Curses)
On 6 September2011, an update was made that multiplied the total number of Prayer points by 10, matching the format used by Lifepoints. While this has minimal impact on gameplay, it allows Jagex to release more Prayer updates in the future.
Due to a glitch, a drained prayer level will not be restored upon death or leaving a Clan Battlefield. This has yet to be fixed.
When you gain multiple levels at once, a glitch may sometimes show the level up chatbox to display "You have advanced 0 levels!"