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Portents are automatically-used inventory items with effects such as healing players who fall below a certain amount of health. They are made with divine energy, gathered from wisps.

Regular portents are tradeable while attuned portents are untradeable and have higher healing or damage. Some portents have a corresponding Sign that has a similar effect, such as Portent of life and Sign of life, which perform the same function and share cooldown. Others can stack, such as Portent of item protection and Sign of item protection, allowing them to be used together for an increased effect (not exceeding 5 items protected).

Restoration[]

Restoration portents heal the player when they drop below 50% health during combat. Attuned portents heal by 100% of the original food's value, and normal portents heal 75%. Dropping below 50% health by other means, such as failing at Thieving, will not cause these portents to activate. Attuned portents have a Constitution level requirement for their use and offer a similar amount of healing to their component ingredient, essentially becoming automatically used food. Restoration portents do not stack nor do they consume adrenaline when used. Only one portent may be used at a time, although there is no limit to how many portents could be carried in inventory.

There is no Divination level needed to use the portents, however, you need to have the Divination level to make the normal and the attuned portents.

Restoration portents take effect at the point of 50% health. If the first one doesn't heal you above the 50% mark, the second one won't take effect until the player first exceeds 50% health and then falls below it again.

Because the healing effect of portents is applied after receiving damage, a portent will not allow the player to recover from an attack which consumes all of the player's life points.

When the player drops below 50% health with multiple portents in their inventory, the highest level portent will be consumed (subject to requirements).

The player requires both the appropriate Divination and Constitution levels to consume an attuned portent of restoration, since they are untradeable. However, if the player uses a temporary boost to create the portent, they would be consumed normally even after the boost wears off.

Certain special boss attacks, such as the Queen Black Dragon's fire walls, will not trigger portents of restoration. This is likely an oversight by Jagex.

Restoration portent Divination Constitution Energy amount Secondary Experience Heals Material Cost GE Price
Portent of restoration I Portent of restoration I 2 10 30 pale energy crayfishanchovies,
shrimp, sardine,
chicken, or meat
1 150 5,088 992
Attuned portent of restoration I Attuned portent of restoration I 5 10 30 pale energy 1 crayfish, anchovies,
shrimp, sardine,
chicken, or meat
1.5 200 5,088 N/A
Portent of restoration II Portent of restoration II 15 15 30 flickering energy 1 trout 3.4 280 6,312 982
Attuned portent of restoration II Attuned portent of restoration II 18 15 30 flickering energy 1 trout 3.9 375 6,312 N/A
Portent of restoration III Portent of restoration III 25 25 30 bright energy 1 salmon 5.6 465 8,789 1,461
Attuned portent of restoration III Attuned portent of restoration III 27 25 30 bright energy 1 salmon 5.8 625 8,789 N/A
Portent of restoration IV Portent of restoration IV 35 30 30 glowing energy 1 tuna 7.6 560 5,707 2,068
Attuned portent of restoration IV Attuned portent of restoration IV 37 30 30 glowing energy 1 tuna 7.8 750 5,707 N/A
Portent of restoration V Portent of restoration V 45 40 35 sparkling energy 1 lobster 9.4 900 10,956 4,496
Attuned portent of restoration V Attuned portent of restoration V 47 40 35 sparkling energy 1 lobster 9.7 1200 10,956 N/A
Portent of restoration VI Portent of restoration VI 55 50 40 gleaming energy 1 swordfish 11.5 1050 6,797 4,843
Attuned portent of restoration VI Attuned portent of restoration VI 57 50 40 gleaming energy 1 swordfish 11.8 1400 6,797 N/A
Portent of restoration VII Portent of restoration VII 65 62 45 vibrant energy 1 monkfish 13.6 1200 17,983 4,988
Attuned portent of restoration VII Attuned portent of restoration VII 67 62 45 vibrant energy 1 monkfish 13.8 1600 17,983 N/A
Portent of restoration VIII Portent of restoration VIII 75 80 50 lustrous energy 1 shark 15.5 1500 12,183 1,682
Attuned portent of restoration VIII Attuned portent of restoration VIII 77 80 50 lustrous energy 1 shark 15.8 2000 12,183 N/A
Portent of restoration IX Portent of restoration IX 86 88 50 radiant energy 1 cavefish 19.3 1650 22,940 1,608
Attuned portent of restoration IX Attuned portent of restoration IX 87 88 50 radiant energy 1 cavefish 19.7 2200 22,940 N/A
Portent of restoration X Portent of restoration X 97 95 60 incandescent energy 1 rocktail 23.4 1725 29,290 27,252
Attuned portent of restoration X Attuned portent of restoration X 98 95 60 incandescent energy 1 rocktail 23.6 2300 29,290 N/A

Degradation[]

Portents of degradation are available to make after Fate of the Gods. They heal the player while damaging your opponent if your life points fall below 50%.

Degradation portent Divination Constitution Energy amount Secondary Experience Heals Damages Material Cost GE Price
Portent of degradation I Portent of degradation I 77 80 50 elder energy 1 shark 15.5 840 480 22,983 6,607
Attuned portent of degradation I Attuned portent of degradation I 77 80 50 elder energy 1 shark 15.8 1120 640 22,983 6,607
Portent of degradation II Portent of degradation II 86 88 50 elder energy 1 cave fish 19.3 920 520 23,590 4,492
Attuned portent of degradation II Attuned portent of degradation II 87 88 50 elder energy 1 cave fish 19.7 1230 700 23,590 4,492
Portent of degradation III Portent of degradation III 97 93 60 elder energy 1 rocktail 23.4 975 550 29,950 8,311
Attuned portent of degradation III Attuned portent of degradation III 97 93 60 elder energy 1 rocktail 23.6 1300 740 29,950 8,311

Item protection[]

The portent of item protection automatically allows the player to keep an additional item when a player dies. The portent will be consumed after the effect is applied. Portents of item protection can stack with one another, with the sign of item protection, or with the Protect Item prayer, for a total of 5 kept items.

Item protection portent Level Energy amount Secondary Experience Material Cost
Portent of item protection Portent of item protection 92 60 luminous energy 4 prayer potion (4) 21.3 27,540

Life[]

The portent of life resurrects the player after death and provides 25% of the base life points. It has a one-hour cooldown, shared with the sign of death, the sign of life, the portent of death, and the defence cape perk, and it cannot be used in PvP areas.

The portent of life does not work everywhere. When fighting Vorago, the player will not be able to enter the fight if killed by the initial 50,000 damage. Additionally, the portent of life will not function if Vorago pushes you off the cliff at the end of the fight.

Life portent Level Energy amount Secondary Experience Material Cost
Portent of life Portent of life 99 100 incandescent energy 1 diamond ring 24 45,714

Death[]

The portent of death is an item that resurrects the player after death and gives the player 15% of their base life points and also removes 15% of the target's base life points, to a maximum of 5000 damage. It has a one-hour cooldown, shared with the sign of death, the sign of life, the portent of life, and the defence cape perk, and it cannot be used in PvP areas.

Death portent Level Energy amount Secondary Experience Material Cost
Portent of death Portent of death 99 100 elder energy 1 diamond ring 24 46,814

Passage[]

Portents of passage allow you to pass through dungeoneering skill doors that you normally cannot get through up to a certain number of skill levels above the door requirement. These portents can only be created within Daemonheim.

If a player attempts to open a skill door with a portent with multiple tier portents in their inventory, the lowest appropriate tier will be used.

Portents do stack with skill boosts. For example, if a door requires 105 Woodcutting, you can boost Woodcutting to 102 and then use a Portent of Passage II to get through the door.

Portent of passage Divination Ingredient XP Max Levels Bypassed
Portent of passage I Portent of passage I 2 30 Pale energy 10 2
Portent of passage II Portent of passage II 15 30 Flickering energy 20 4
Portent of passage III Portent of passage III 25 30 Bright energy 30 6
Portent of passage IV Portent of passage IV 35 30 Glowing energy 40 8
Portent of passage V Portent of passage V 45 35 Sparkling energy 50 10
Portent of passage VI Portent of passage VI 55 40 Gleaming energy 60 12
Portent of passage VII Portent of passage VII 65 45 Vibrant energy 70 14
Portent of passage VIII Portent of passage VIII 75 50 Lustrous energy 80 16
Portent of passage IX Portent of passage IX 86 50 Brilliant energy 90 18
Portent of passage X Portent of passage X 97 60 Radiant energy 100 20
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