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Portal Chamber

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A Portal Chamber fitted with a Teleport focus and Teak Portals.

The Portal Chamber in a player-owned house is a room where the player can build portals to teleport themselves to different locations.

This room can be created with 50 Construction and 100,000 coins. Players can use a Spicy stew that may increase the player's Construction level temporarily by 6, giving them the ability to construct the Portal Chamber as low as 44 Construction.

There are two types of hotspots inside the Portal Chamber.

  • Three Portals
  • Centrepiece

Based on a Player-Submitted Poll in 4 March 2009, the Portal Chamber is thought to be the most useful room in a player-owned house.[1]

Contents

[edit] Portal Frames

Portal Image Level Materials Experience
Teak portal File:Teak_portal.gif 50 Teak plank x3 270
Mahogany portal File:Mahogany_portal.gif 65 Mahogany plank x3 420
Marble portal File:Marble_portal.gif 80 Marble block x3 1500


[edit] Centrepiece

Centrepiece Image Level Materials Experience
Teleport focus File:Teleport_focus.gif 50 Limestone brick x2 40
Greater focus File:Greater_focus.gif 65 Marble block x1 500
Scrying pool File:Scrying_pool.gif 80 Marble block x4 2000


[edit] Directing the Portals

Note: Each of the three portals in a room can be assigned to one of seven locations. Assigning a portal to a teleport destination costs 100 times the runes for that particular teleport spell (see table below). Combination runes and staves cannot be used. When creating a portal, Wizard Mind Bombs and Magic potions can be used to temporarily increase your Magic level. This will allow you to construct portals for locations you don't yet have the proper level for.

  • You do not have to be in building mode to direct a focus.

All requirements to use the teleports apply to directing the portals (ex: You need to have completed Desert Treasure to direct a portal to Kharyrll). To cover most teleport destinations, two portal chambers can be constructed. Also, if you build your house in Yanille, then, you won't need the Watchtower teleport (you're already there) so in that way you cover all destinations. If you want to 'upgrade' your portal frames, you do not have to provide the runes for the teleport destinations again. The portal will automatically return as soon as you place the 'new' portal.

Location Runes Portal colour GE cost
File:Varrock Teleport icon.png Varrock 100 Law, 300 Air and 100 Fire runes Orange 46500
File:Lumbridge Teleport icon.png Lumbridge 100 Law, 300 Air and 100 Earth runes Blue 48900
File:Falador Teleport icon.png Falador 100 Law, 300 Air and 100 Water runes Purple 49800
File:Camelot Teleport icon.png Camelot 100 Law and 500 Air runes White 48900
File:Ardougne Teleport icon.png Ardougne 200 Law and 200 Water runes Red 90600
File:Watchtower Teleport icon.png Watchtower (Yanille) 200 Law and 200 Earth runes Green 88800
File:Telekhar.png Kharyrll (Canifis) 200 Law and 100 Blood runes Silver 174800

Notes:

  • The Kharyrll Teleport is an Ancient Magicks spell, You must have completed Desert Treasure to direct a portal to it, you don't have to have set your spellbook to Ancient Magicks to redirect your portal to Kharyrll. It is recommended to make this portal first, if possible. Ardougne and Watchtower teleport are useful in long run, since teleporting to house and using the portal costs fewer law runes, although it takes a few extra seconds per teleport.
  • You must have completed Plague City quest to create a Ardougne teleport.

[edit] References