Portal Chamber
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The Portal Chamber in a player-owned house is a room where the player can build portals to teleport themselves to different locations.
This room can be created with 50 Construction and 100,000 coins. Players can use a Spicy stew that may increase the player's Construction level temporarily by 6, giving them the ability to construct the Portal Chamber as low as 44 Construction.
There are two types of hotspots inside the Portal Chamber.
- Three Portals
- Centrepiece
Based on a Player-Submitted Poll in 4 March 2009, the Portal Chamber is thought to be the most useful room in a player-owned house.[1]
Contents |
[edit] Portal Frames
| Portal | Image | Level | Materials | Experience |
|---|---|---|---|---|
| Teak portal | 50 | Teak plank x3 | 270 | |
| Mahogany portal | 65 | Mahogany plank x3 | 420 | |
| Marble portal | 80 | Marble block x3 | 1500 |
[edit] Centrepiece
| Centrepiece | Image | Level | Materials | Experience |
|---|---|---|---|---|
| Teleport focus | 50 | Limestone brick x2 | 40 | |
| Greater focus | 65 | Marble block x1 | 500 | |
| Scrying pool | 80 | Marble block x4 | 2000 |
[edit] Directing the Portals
Note: Each of the three portals in a room can be assigned to one of seven locations. Assigning a portal to a teleport destination costs 100 times the runes for that particular teleport spell (see table below). Combination runes and staves cannot be used. When creating a portal, Wizard Mind Bombs and Magic potions can be used to temporarily increase your Magic level. This will allow you to construct portals for locations you don't yet have the proper level for.
- You do not have to be in building mode to direct a focus.
All requirements to use the teleports apply to directing the portals (ex: You need to have completed Desert Treasure to direct a portal to Kharyrll). To cover most teleport destinations, two portal chambers can be constructed. Also, if you build your house in Yanille, then, you won't need the Watchtower teleport (you're already there) so in that way you cover all destinations. If you want to 'upgrade' your portal frames, you do not have to provide the runes for the teleport destinations again. The portal will automatically return as soon as you place the 'new' portal.
| Location | Runes | Portal colour | GE cost | |
|---|---|---|---|---|
| Varrock | 100 Law, 300 Air and 100 Fire runes | Orange | 46500 | |
| Lumbridge | 100 Law, 300 Air and 100 Earth runes | Blue | 48900 | |
| Falador | 100 Law, 300 Air and 100 Water runes | Purple | 49800 | |
| Camelot | 100 Law and 500 Air runes | White | 48900 | |
| Ardougne | 200 Law and 200 Water runes | Red | 90600 | |
| Watchtower (Yanille) | 200 Law and 200 Earth runes | Green | 88800 | |
| Kharyrll (Canifis) | 200 Law and 100 Blood runes | Silver | 174800 | |
Notes:
- The Kharyrll Teleport is an Ancient Magicks spell, You must have completed Desert Treasure to direct a portal to it, you don't have to have set your spellbook to Ancient Magicks to redirect your portal to Kharyrll. It is recommended to make this portal first, if possible. Ardougne and Watchtower teleport are useful in long run, since teleporting to house and using the portal costs fewer law runes, although it takes a few extra seconds per teleport.
- You must have completed Plague City quest to create a Ardougne teleport.
[edit] References
| Player-owned house Rooms
| |
|---|---|
|
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| Portal Chamber
| |
|---|---|
| Portals | |
| Centrepiece | |
