Polypore Dungeon
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| Kingdom | Morytania |
|---|---|
| Members Area | Yes |
| Main Music | None |
| Levels | Any |
| Strongest Monster | Ganodermic beast (level 160) |
| Quests | None |
| Inhabitants/Race | Ramokee Skinweaver, Merchant, fungal monsters |
Click the map to view a larger version (opens on a new page). Click the map to view a larger version. | |
| Location on World Map | ||||
| Exam Centre | ||||
| ↑ | ||||
| Mage Training Arena | ← | Polypore Dungeon | → | Nature Grotto |
| ↓ | ||||
| Duel Arena | ||||
The Polypore Dungeon is a very deep Slayer Dungeon located under an island in the River Salve, between the Mage Training Arena and Mort Myre Swamp. It was created by a Ramokee Skinweaver who left her tribe because she was born into a role she did not want to fulfill. Out of boredom, she created the monsters that inhabit the dungeon using the local fungi. Within the dungeon (four rooms north and east of the entrance) is a resource dungeon, which requires 82 Dungeoneering to access and gives 13,500 Dungeoneering experience the first time it is entered. An agility shortcut leads to an extra part of the dungeon, and it requires 73 agility to use. Using the shortcut without 73 agility will cause your avatar to say that "a fall would be a long way down".
To go up and down the dungeon floors, there are vines to use. Monsters further down in the dungeon are stronger than ones near the surface.
At present, the dungeon is not used by players much, despite the potential of large profits. However, players with 95 slayer can take advantage of the ganodermic beasts. As of now, most of the monsters killed in here are used for slayer tasks, and there is rarely anyone who kills them, making it quite easy to find a good spot for your slayer task.
Fungal growth of different types (fungal, grifolic and ganodermic) are seen all over the dungeon, and they release puffs of coloured smoke when a player walks by. This seems to boost the accuracy and damage of the creatures in the dungeon, though this is unconfirmed and easily avoided.
All the dungeon's inhabitants and monsters except for the infested axes and the skinweaver wear large skulls on their heads. This includes the Merchant.



Contents |
Location
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The entrance to the Polypore Slayer Dungeon can be found on a small island located in the River Salve, between Mort Myre Swamp and Al Kharid. You can access it by:
- Using the fairy ring code BIP. This is the fastest way to get there if a player has died, assuming the player has a quick method to reach a fairy ring and does not need the Dramen staff .
- Running north past the Mage Training Arena (along the east side) by Al Kharid. One of the quickest ways to get to the arena using the Duel arena teleport ability of a Ring of Duelling.
Inhabitants
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The Ramokee Skinweaver who created the dungeon can be found on the bottom floor, perched on top of some mushrooms. On the top floor of the dungeon, near the entrance, is a dungeon hermit who sells Mycelium web armour and general supplies. He can also exchange items with players who bring him drops from the monsters of the dungeon.
Monsters
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Note: All ranged and melee hits done to these monsters are heavily capped (except Dwarf multicannon). They are weak to Magic. All of them are immune to poison. It is presumed that they will take around 1/5th or 1/6th of the damage that you would normally hit (so hitting a 120 may deal from 20-24 damage)
Should you leave the dungeon, upon return, any monsters you were in combat with will resume attacking you. Also, as long as you don't leave the dungeon, the monsters you were in combat with will always try to attack you, even after logging out and back in. This is especially troublesome when you accidentally attacked a monster which you do not have the required slayer level to damage.
| “ | The creatures aren't vulnerable to any specific type of spell. Use whatever you can afford. | ” |
— Mod Ash [1]
|
| Name | Picture | Level | Requirements | Floor location | Assigned by |
|---|---|---|---|---|---|
| Fungal rodent | 38 | 1 Slayer | 1 to 2 | No-one | |
| Infested axe | 150 | 1 Slayer | 1 to 3 | No-one | |
| Fungal mage | 116 | 1 Slayer | 1 to 3 | Chaeldar, Sumona, Duradel or Lapalok | |
| Grifolaroo | 154 | 82 Slayer | 1 to 3 | Chaeldar, Sumona, Duradel or Lapalok, Kuradal | |
| Grifolapine | 148 | 88 Slayer | 3 | Chaeldar, Sumona, Duradel or Lapalok, Kuradal | |
| Ganodermic runt | 160 | 95 Slayer | 3 to 4 (bottom) | Kuradal | |
| Ganodermic beast | 166 | 95 Slayer | 4 (bottom) | Duradel or Lapalok, Kuradal |
NOTE:The poison cannot be negated with cures, even though the hit is poison related only. After a hidden update, the monster's infection was increased. Grifolapines hit anywhere from 70-120 and Ganodermic beasts hit from 90-160. Infested axes hit much more harder due to the fact that they deal the damage when they attack you only.
To tell what monsters reside on the platform easily, you can tell by this way. Fungal monsters reside in a green platform that has some green vines and green fungal plants. Grifolapines reside in a large, circular platform with purple-pinkish eggsacks and purple-pinkish fungal plants. Grifolaroos reside in a medium-large sized circular platform with the same as the Grifolapine details, but there are four holes inside their platform. Ganodermic runts reside in a green platform with yellow plants, what seems to be a pack of Polypore spores and small shoots infested with ganodermic fungi. Sometimes monsters may move from their 'home' platform to another platform, so if you don't have the slayer level to hurt them, right-click to prevent an accidental attack.
The only monsters that will charge at you are the Grifolaroo, Grifolapine, and the ganodermic creatures. Usually, 2-4 Fungal rodents reside in a platform, 2-3 Fungal mages reside in a platform, 3-4 Grifolaroos reside in a platform, 4 Grifolapines reside in a platform and 3-5 Ganodermic runts reside in a platform to their respective platforms.
Using neem oil on monsters may yield fungal flakes, polypore spores, grimy herbs and Herblore secondaries. It will also prevent them from moving and attacking for a while, and disable their magic attack (only Grifolapines and Grifolaroos).
A tour of the dungeon
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| Click to view a larger version (opens on a new page). |
On each level map, the area in the center is the main area, accessible without any skill requirements. The area on the right is the agility area, accessible via level 73 agility shortcuts from the main area on the first level. The area on the left is the resource dungeon area, accessible via level 82 dungeoneering from the main area on the first level.
The maps show the typical arrangement of monsters on the platforms. However, monsters can sometimes move between platforms and may be found elsewhere than their usual platforms, so players should be careful if they are busy killing anything or for their Slayer task, as a misclick lets a monster that you cannot kill attack you and interrupt combat or expend supplies.
The resource dungeon is similar to the other areas, although the bottom floor seems to lack more Ganodermic beasts then the agility version.
Resources
Edit
Neem drupes grow on vines in three places in the main area of the first level dungeon. Two vines are on the platform containing Merchant and the dungeon's entrance. A third is at the end of the first floor near the rope that takes players to the second floor.
In the Resource Dungeon, players can find at least two vines of Neem drupes hanging outside the entrance.
A player can pick the drupes from the vines. If the player has a Pestle and mortar in inventory or toolkit and also has an empty jug or jug of Neem oil in inventory, the drupes are automatically squished into neem oil when picked. This is a way for players to acquire neem oil without first having to kill polypore monsters for their drupe drops.
A vine holds six drupes. Drupes grow back after being picked at a speed of about 5 seconds per drupe.
The flakes dropped can be used to create armour. Spores can be used to make a Polypore staff. Should a player wish to "clean" the armour, they will only receive HALF of the flakes/spores that were left on the armour/staff. So, if a player wanted to clean their Ganodermic Poncho for the flakes only, and had 80% flakes left, which is 4000 ganodermic flakes, they would only get 2000 flakes back and the Mycellium Poncho. If a player had a Polypore Staff and wanted to sell the spores only by cleaning, and the staff had full charges, it would revert into a Polypore Stick with 1500 Polypore spores.
Gallery
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Trivia
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- It is the largest dungeon in-game, said to be sixty times the size of Falador. There is no other dungeon that matches the size of the place, unless you count the randomly generated dungeons of Daemonheim.
- If players ask the Ramokee Skinweaver about the monsters, she will say that they had no mind, but only brute strength. This would mean that these native monsters might be:
- Giant Rat
- Magic Axe
- Possibly Earth Warriors
- Unknown type of kangaroo, possibly Zygomites due to examine text
- Possibly a smaller type of dinosaur
- Unknown type of frog (but by the looks of a Ganodermic beast's movement), it might be a giant frog
- Despite having melee attacks though, the native beasts seem to have lost their melee attacks for magic and or ranged attacks (except the Infested axe). It's possible though that the other monsters use their magic attacks by either their mouth (the fungal rodent does that) or by its arms.
- It's possible to see all four floors of the dungeon from the top floor. That said, you can see three floors at once if you don't move the camera angle that low.
- When players move past a fungal growth, it shoots out spores. This does not affect the player by any means.
- On several platforms there are other fungal growths although they cannot be interacted with by any means. The ones on the ganodermic platforms seem to be clusters of Polypore spores
- The dungeon was shown in the cinematic trailer. However, all of the monsters (execpt the ganodermic beast) are found in one platform, which is impossible to do, as they do not all reside on the same floor, and the platform seems to be a fungal, which would mean either Fungal rodents or mages resided there.
- Before the removal of ClusterFlutter, there was severe lag in the dungeon, which made slayer tasks unfavorable.
- The monsters in this dungeon have their unique way of attacking with magic and infecting players with fungus.
- The various scenery could be a source of the native monsters that are dead, but being infested by fungi.
- The reason why Melee and Ranged attacks (except the cannon) are very ineffective against the creatures is that, if you ask a Slayer master, the fungi blocks most of the attack off and gives it unnatural recovery against it.
- Polypores are an actual group of fungi. which typically grow on trees and are hard and woody. One species is called Ganoderma, possibly causing the names of the Ganodermic Armour/monsters.
- With the Task List tab open, it says that you're in the Ardougne area, even though the dungeon can be found in the Mortania underground.
- This dungeon is the fifth location Philipe Carnillean appears after completion of the Carnillean Rising quest. He can be found by the Ramokee Skinweaver, and will grant the player a 10k xp lamp in any skill so long as they have 250 quest points.
See also
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References
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- ^ Mod Ash. "Weak to fire spells?". 28 November 2011. Recent game updates Forums. *
| Slayer locations | |
|---|---|
|
Lumbridge Swamp Dungeon • Dorgesh-Kaan South Dungeon • Fremennik Slayer Dungeon • Slayer Tower • Pollnivneach Slayer Dungeon • Kuradal's Dungeon • Jadinko Lair • Polypore Dungeon |
| Mycelium web armour | |
| Fungal armour | |
| Grifolic armour | |
| Ganodermic armour | |
| Flakes | |
| Other | |
| Polypore Dungeon | |
|---|---|
| Monsters |
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| NPCs | |