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Pollnivneach Slayer Dungeon

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This article is about the dungeon located in Pollnivneach. For the miniquest, see Desert Slayer Dungeon (miniquest).
Pollnivneach Slayer Dungeon
Pollnivneach Slayer Dungeon
Kingdom Kharidian Desert
Members area Yes
Main music Slain to Waste, Desert Smoke, Simian Scuffle
Levels 2
Strongest monster Leeuni
Dwarf multicannon Allowed
Quests Smoking Kills - Do No Evil
Inhabitants/Race Undead, turoth, kurasks, cave crawlers and basilisks
Pollnivneach Slayer Dungeon map
Click the map to view a larger version.
[view][talk]
Desert Slayer Dungeon entrance

The entrance to the dungeon

Pollnivneach Dungeon entrance

The entrance as seen from the inside

The Pollnivneach Slayer Dungeon is a large dungeon found beneath the desert town of Pollnivneach. Players can access part of the dungeon during the Smoking Kills quest and the full dungeon after completing the quest. The area was released on 5 June 2008.

The dungeon can be entered by climbing down a well in the centre of Pollnivneach. Unlike the Morytania Slayer Tower and Fremennik Slayer Dungeon, a dwarf multicannon can be used in this dungeon.

This dungeon is full of smoke, like the nearby Smoke Dungeon, and players must wear a smoke protection item (either masked earmuffs, a slayer helmet, or a full slayer helmet) or they will periodically suffer 200 damage from the smoke. A standard (or full) slayer helmet is most recommended, as it provides protection from the smoke and from the effects of some Slayer monsters in the dungeon.

Getting thereEdit

LayoutEdit

Upper levelEdit

1. Southern chamber. This contains the entrance from/exit to Pollnivneach. The ghost of Catolax is here, and a player who is wearing a ghostspeak amulet can speak with him. To the west of the chamber is a path to the Smoke Dungeon.

2. Central chamber. This area is filled with aggressive level 91 mighty banshees. Players should wear either a slayer helmet or a set of masked earmuffs, to protect against both the smoke and the monsters' screams.

Do No Evil boss room

The Northern chamber

3. Northern chamber. During the Smoking Kills quest, this room contains the level 93 Banshee Mistress, which the player must fight. The masked earmuffs are vital for this fight. She has four insectoid assassins, who attack using ranged when her health gets low and she calls out, "Minions, assist me!". The Protect from Melee prayer is recommended until the insectoid assassins attack, whereupon Protect from Ranged is worthwhile.

4. Stairs chambers. These four chambers contain stairs down to the lower level.

Lower levelEdit

Smoke dungeon machinery

Strange machinery at the centre of the room

5. Stairs chambers. These four chambers contain stairs up to the upper level.

6. Central chamber. Many level 78 aberrant spectres are here. They are aggressive. A slayer helmet is necessary for players wishing to fight the spectres, since it is the only item that protects against both the smoke and the monsters' stench.

Subterrean Spring

The springs can be used as a water source.

The chamber also contains some water sources and a lesser Summoning obelisks.

7. Cave crawler caves. When the player completes Smoking Kills, the level 96 monstrous cave crawler inhabits these caves. Once this monster is killed, these caves are home to many level 78 cave crawlers. They are poisonous, so players should carry a poison defence like anti-poison potions.

Deep in these caves is a portal that teleports a player to the cave crawler cavern of the Fremennik Slayer Dungeon. Be aware that this is a one-way teleport!

8. Basilisk caves. When the player completes Smoking Kills, the level 96 basilisk boss inhabits these caves. Once this monster is killed, these caves are home to many level 70 and 77 basilisks. They are not aggressive. Players should wield a mirror shield when fighting these creatures.

Deep in these caves is a portal that teleports to the basilisk cavern of the Fremennik Slayer Dungeon. Be aware that this is a one-way teleport!

9. Turoth caves. When the player completes Smoking Kills, the level 96 mightiest turoth inhabits these caves. Once this monster is killed, these caves are home to many level 64-71 turoths. They are not aggressive. Players should use a leaf-bladed weapon or the Slayer Dart spell when fighting these creatures.

Deep in these caves is a portal that teleports to the turoth cavern of the Fremennik Slayer Dungeon. Be aware that this is a one-way teleport!

10. Kurask caves. When the player completes Smoking Kills, the level 96 kurask overlord inhabits these caves. Once this monster is killed, these caves are home to many level 78 kurasks. Players should use a leaf-bladed weapon or the Slayer Dart spell when fighting these creatures.

Deep in these caves is a portal that teleports to the kurask cavern of the Fremennik Slayer Dungeon. Be aware that this is a one-way teleport!

PortalsEdit

The four portals in the lower level lead directly caverns in the Fremennik Slayer Dungeon, as described above. Using them is one of the fast methods to get into this dungeon. It is an especially fast way if using a ring of slaying, as using the ring's teleport to Sumona in Pollnivneach is a quick way to get to the Desert Slayer Dungeon and thus the portals. However, if using a ring of slaying, then the Rellekka Slayer Caves teleport to the entrance to these caves is an ultimately faster way to get into the Fremennik Slayer Dungeon, and not requiring the use of a modified Slayer headpiece. However, without 81 Agility, the portals will be much faster to reach deeper in monsters rather than running in the twists and bends of the Fremennik Slayer Dungeon.

Boss fightsEdit

The four outer sets of caves on the lower level are shielded by mystic barriers. After completing Smoking Kills, each set of caves contains a boss monster, and crossing the barrier starts a boss fight. Whenever a boss is killed, a bonus 1,000 Slayer experience is earned. After the boss fight, its caves are filled with the boss's associated monsters. Players are prevented from using the whole cavern; rocks will prevent the player from escaping via portal, and will be holed up in the first cavern of that monster's room. Defeating all four of these bosses is a requirement for the trimmed completionist cape and master quest cape.

  • You can only kill each boss once.
  • If players are willing to fight them, they are given a warning to be ready to fight the boss. Make sure you have your equipment!
  • Upon defeating the boss, you will end up right outside the room. Make sure if you are ranging, without Ava's devices, to pick up your bolts.
  • If you kill a boss during a Slayer assignment of its respective monster (e.g., kill the mighty turoth when on a turoth Task) will not receive additional Slayer experience.

Monstrous cave crawler (level 96)Edit

Monstrous cave crawler

The monstrous cave crawler.

Perhaps the hardest of the 4 bosses due to its unusual poison effects.

The attacks of the monstrous cave crawler will poison and lower the player's resistance to poison rapidly, so that the poison damage increases over time, starting with an initial damage of six, similar to Har'Lakk the Riftsplitter. Anti-poison does not last as long due to the corrosive poison, in one or two poison hits a super antipoison will be nullfied.. Therefore, it is essential to bring several anti-poison potions or two super anti-poison potions, extra strong anti-poison potions, or super strong anti-poison potions. An anti-poison totem is ineffective.

Poison purge is a great way to turn this powerful poison into an advantage.

Combat related stats are rapidly lowered by the corrosive poison (as of EoC, stats are no longer lowered) - Attack, Strength, Defence, Magic, Ranged, and Agility. Super restores or super sets are highly recommended.

Use the Protect from Missiles prayer. Normal melee combat works well here.

Basilisk boss (level 96)Edit

Basilisk boss

The basilisk boss

Main article: Basilisk boss

To fight the basilisk boss, Protect from Magic is strongly recommended as it can hit high and quite often even with high magic defence armour. Even with prayer protection, restore potions or super restore potions are also advised as the boss will drastically reduce stats during the fight. Since it is a basilisk, remember to bring a mirror shield. Activate Protect from magic before stepping through the gate as the boss instantly attacks. The boss has a very high Defence so prepare for a long battle, depending on your level. Extra prayer potions are recommended as is a super attack potion (prayer potions can be replaced by super restore potions).

Mightiest turoth (level 96)Edit

Mightiest turoth

The mightiest turoth

Main article: Mightiest turoth

The mightiest turoth should be fought using Protect from Melee, and is immune to all standard attacks excluding those made with the following: leaf-bladed spear, leaf-bladed sword, broad arrows, broad-tipped bolts, or the Slayer Dart spell. It will spawn four level 68 swarming turoths as you fight; these also attack you. There are several safe spots that may be used during the fight if you choose to range or mage.

Kurask overlord (level 96)Edit

Kurask overlord

The kurask overlord

Main article: Kurask overlord

The kurask overlord is best fought using the Protect from Melee prayer and is immune to all standard attacks excluding those made with the following: leaf-bladed spear, leaf-bladed sword, broad arrows, broad-tipped bolts, or the Slayer Dart spell. It will spawn several kurask minions during the fight. You may ignore the minions as the battle will end when you defeat the overlord. There are several safe spots that may be used during the fight if you choose to range or mage. It's still highly recommended to use Protect from Melee when safespotting as a Kurask minion will attack you from your safespot.

PersonalitiesEdit

MonstersEdit

Smoking Kills

Desert Slayer Dungeon miniquest

After miniquest

TriviaEdit

  • When examining the strange objects in the aberrant spectre area, the period was missing at the end of the examine option. This was fixed.
  • Despite the boss residing in the caverns, you can only see the lesser, more basic versions of that monster, not the boss until you enter the room.
  • Sumona is in charge of the mystic portals. This is when you finish Smoking Kills, she lowers the mystic barriers to allow you to pass through, giving you access to the bottom floor.
  • When playing in the highest detail mode in both OpenGL and DirectX, there is a chance to get a rendering bug in the entire dungeon, that requires you to reload the RuneScape Client and in some cases a restart of the entire browser. This will not happen in Software Mode.
  • A small part of the dungeon can be seen from the Creature Creation minigame dungeon where the Jubster is, when using the orb of oculus. The same can be done from the Pollnivneach Slayer Dungeon.

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