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Poison spider

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Poison spiders are NPCs which can be found in many locations, including the Wilderness. They are aggressive, and attack with both melee and ranged, though they only use the latter if the player retaliates. These creatures have very few benefits to players wherever they are present, as they have little to no drops, are fairly accurately able to poison, and can accurately hit up to 180 with their attacks. The poison of these spiders starts at 62 damage per hit. Contrary to popular belief, Protect from Melee does not prevent them from causing poison. As with all spiders they will very rarely drop charms.

They are generally hated by most players, as they make any location that much more difficult to survive in. Especially irritating to players training on Black Demons in the Edgeville Dungeon, they are a notorious irritation to players who are in between kills. These creatures pose a threat to players during the Family Crest quest during the battle battle with Chronozon. However, with the release of the member's loyalty program, the poison purge aura, which causes poison damage to heal you, could make make these monsters beneficial.

Their attacks cause poison only if they inflict damage or, for players using Protect from Melee or Deflect Melee, if the spiders would have hit for damage. They usually land a successful hit in the first 2 attacks if the player is not wearing good armour or has a low Defence level. The presence of these creatures generally forces players to bring anti-poison methods, wasting an inventory slot which could have been used for other useful supplies. If players get afflicted by poison without a cure method present, they must either evacuate the area or attempt to last out the poison, wasting food as a total of 972 damage would be dealt before the poison expends itself, or more if the spiders manage to refresh the poison. These monsters are not aggressive to players with a combat level of 181 or greater, except in the Wilderness and the area where Chronozon is found.

LocationsEdit

DropsEdit

Charm drop percentages
No charms Gold charm Green charm Crimson charm Blue charm

59–64%

8–12%

26–31%

0–0.3%

0–0.5%

Represents 90% confidence range, based on a sample of 910 kills.
1 charm is dropped at a time.

Please add to the log (only if 50 or more creatures killed).

OtherEdit

Item Quantity Rarity GE Market Price
Ancient effigy Starved ancient effigy 1 5 Very rare Not sold
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