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Voyages can be seen and assigned using the Voyages interface. Three available voyages are shown on the left; a description of the currently selected voyage, available ships, and details of the current voyage's adversity levels and the chances of success using the currently selected ship are shown on the right. Tabs at the top of the Voyages list allow the player to switch between standard voyages and special voyages.

Standard voyages are different from special voyages in several ways, the most important being that the player has some control over the type of standard voyages they will receive through the use of the Port Management interface. Setting the port's focus through this interface will influence, but not completely control, which area will be used whenever a voyage is rerolled. By choosing their desired area, the player can attempt to manage the adversity level, rewards received, and time required to complete voyages, although they will still receive voyages to other regions.

Another difference is that standard voyages will persist through reset until they are attempted or rerolled. A player may save a desirable standard voyage until they are ready to attempt it without fear that the voyage will be lost.

Another difference is that the player will have at most three standard voyages available at any given time. They can only see new voyages by attempting a voyage, which will cause a replacement voyage to be generated in its place, or by sacrificing a voyage to reroll a replacement. The number of available voyages shown is the total of voyages shown and the number of rerolls remaining. When the display shows 3 voyages available, the player is out of rerolls for the day.

Players receive 15 standard voyage rerolls each day. When a player sends a ship on a voyage it is removed from the list. If the player has rerolls remaining, 1 is consumed and a new voyage is generated, otherwise the slot will remain blank until reset. If a player does not want to attempt a voyage, they may click the green reroll button in the corner of the voyage slot to immediately forfeit it to receive a new voyage. Although standard voyages left in the three voyage slots will carry over to the next day, any remaining rerolls are not. This places a limit on the number of voyages that the player may undertake each day.

Additional voyage rerolls can be won from the port's random event minigames. Each minigame reward can be redeemed for 5 standard voyage rerolls. The minigame rewards themselves are not lost at reset, but once redeemed, any unused rerolls will be lost at reset.

There is one additional source of standard voyages. Once on each Thursday, players may visit the port's bar and speak with Surula the barmaid to hear some gossip about a voyage with better rewards than are typical for the destination region. This voyage, A Barmaid's Tip, will be placed in the third slot in the standard voyage interface. If there was a voyage already in that slot, it will be replaced, so it may be wise to free up the third slot before speaking to Surula. The tip must be obtained before reset on Thursday or it will be too late, but once the voyage is in the slot it can be carried over like any other standard voyage. The mission received can be influenced by using the port management interface to select the desired region before speaking to Surula.

Because the difficulty shown for a voyage is relative to your ability to complete it, it is not included in the following lists of voyages.

Tutorial[]

This voyage is only accessible during the tutorial.

Voyage Adversity Reward
Morale Combat Seafaring Chimes icon Bamboo icon
The Basics 600 0 600 140 120
The Basics 240 0 350 140 120

The Arc[]

In the Arc, adversity ranges from 500 to 2,000 for single-stat voyages, 400 to 1,300 per stat for dual-stat voyages, and 200 to 1,000 per stat for triple-stat voyages. Rewards for success range from 40 to 350 chimes and 40 to 160 bamboo per voyage.

Voyage Adversity Reward
Morale Combat Seafaring Chimes icon Bamboo icon
A Cracked Skull 800 800 0 80 80
A Cracked Skull 0 2,000 0 150 150
A Cracked Skull 0 1,000 1,000 60 160
A Daring Raid 0 500 0 40 50
A Daring Raid 400 0 400 40 50
A Daring Raid 0 800 0 100 40
A Daring Raid 0 1,600 0 60 160
A Feat of Seamanship 300 300 300 100 0
A Flock of Flying Squid 1,000 1,000 1,000 300 0
A Friend Indeed 800 0 0 100 40
A Friend Indeed 1,500 0 0 80 80
A Friend Indeed 1,600 0 0 60 160
A New Home 500 0 0 40 50
A New Home 800 0 800 80 80
Explore the Seas 0 0 500 40 50
Explore the Seas 0 0 800 100 40
First Contact 1,000 0 1,000 60 160
High Spirits 1,000 1,000 0 60 160
Howdy Pilgrims 0 500 500 100 40
Howdy Pilgrims 0 800 800 80 80
Howdy Pilgrims 0 1,300 1,300 150 150
In Dire Need 500 0 500 100 40
In Dire Need 1,300 0 1,300 150 150
Island Explorer 0 2,000 0 300 150
Supply and Demand 0 0 1,500 80 80
Supply and Demand 2,000 0 0 150 150
The Arc Beckons 400 400 400 150 0
To the Rescue 400 400 0 40 50
To the Rescue 500 500 0 100 40
To the Rescue 0 1,500 0 80 80
Troubled Waters 0 0 1,600 60 160
Troubled Waters 0 0 2,000 150 150
West Meets East 0 400 400 40 50
West Meets East 1,300 1,300 0 150 150
X Marks the Spot 600 600 600 200 0
X Marks the Spot 800 800 800 250 0
Voyage Adversity Reward
Morale Combat Seafaring
Cyclosis 800 800 800 Unlocks Cyclosis and Cyclops (Player-owned port) Cyclops

The Skull[]

In the Skull, adversity ranges from 1,600 to 6,000 for single-stat voyages, 1,000 to 3,600 per stat for dual-stat voyages, and 800 to 2,400 per stat for triple-stat voyages. Rewards for success range from 60 to 500 chimes and 60 to 250 gunpowder per voyage.

Voyage Adversity Reward
Morale Combat Seafaring Chimes icon Gunpowder icon
A Daring Day 0 1,600 0 60 160
A Daring Raid 0 4,000 0 250 150
A Daring Raid 0 2,400 2,400 250 150
A Daring Raid 0 2,400 0 250 70
A Feat of Seamanship 800 800 800 300 0
A Feat of Seamanship 2,000 2,000 2,000 600 0
A Friend Indeed 1,500 0 1,500 250 70
A Friend Indeed 1,600 0 0 60 80
A Friend Indeed 1,600 0 0 120 80
A Friend Indeed 4,000 0 0 250 150
A New Home 2,000 0 2,000 300 100
Escort Duty 2,400 0 2,400 250 150
Expansion 1,400 1,400 1,400 400 0
Explore the Seas 0 0 2,400 250 175
Explore the Seas 0 0 2,400 250 70
First Contact 1,000 0 1,000 160 120
First Contact 1,000 0 1,000 320 60
First Contact 3,000 0 3,000 500 80
Gangplanks and Cannons 0 1,500 1,500 250 70
Gangplanks and Cannons 0 3,600 3,600 300 250
In Dire Need 3,600 0 3,600 300 250
Scupper a Plot 0 0 4,000 250 150
Supply and Demand 1,000 0 1,000 120 80
Supply and Demand 6,000 0 0 300 250
The Hydra 0 6,000 0 300 250
The Narwhal 2,400 2,400 2,400 800 0
The Resource Race 1,750 1,750 1,750 500 0
To the Rescue 1,000 1,000 0 120 80
To The Rescue 2,400 2,400 0 250 150
To The Rescue 3,600 3,600 0 300 250
Troubled Waters 0 0 3,000 300 100
Troubled Waters 0 0 6,000 300 250
West Meets East 1,500 1,500 0 250 70
X Marks the Spot 0 0 1,600 120 80
X Marks the Spot 2,000 2,000 2,000 600 0
Voyage Adversity Reward
Morale Combat Seafaring
A Voyage of Discovery 3,000 0 0 Trait: Eager (+40 morale)
A Voyage of Discovery 0 0 3,000 Trait: Eagle-Eyed (+40 seafaring)
A Voyage of Discovery 0 3,000 0 Trait: Plucky (+40 combat)
The Siren's Shell 2,000 2,000 2,000 Unlocks Siren's Shell and Siren Whalerider Siren Whalerider

The Hook[]

In the Hook, adversity ranges from 4,000 to 10,000 for single-stat voyages, 2,400 to 5,500 per stat for dual-stat voyages, and 2,200 to 3,500 per stat for triple-stat voyages. Rewards for success range from 250 to 1,250 chimes and 80 to 300 slate per voyage. This is the first area in which players may receive voyages for trade goods.

Voyage Adversity Reward
Morale Combat Seafaring Chimes icon Slate icon
A Daring Raid 0 4,000 0 250 100
A Daring Raid 0 7,500 0 500 180
A Friend Indeed 4,000 0 0 250 100
A Friend Indeed 7,500 0 0 500 180
A New Home 3,600 0 3,600 600 125
A Feat of Seamanship 0 0 10,000 600 300
A Ritual 10,000 0 0 600 300
A Split Skull 0 2,000 0 300 100
Bounty Hunter 0 10,000 0 600 300
Break it Up, Boys 2,400 2,400 0 250 100
Break it Up, Boys 3,000 3,000 0 500 80
Break it Up, Boys 4,500 4,500 0 500 180
Explore the Seas 0 2,400 2,400 250 100
For the Good of All 0 4,500 4,500 500 180
Gangplanks and Cannons 0 3,000 3,000 500 80
Gangplanks and Cannons 0 5,500 5,500 600 300
Sabotage 2,200 2,200 2,200 800 0
Scupper a Plot 4,500 0 4,500 500 180
Sink 'em 0 6,500 0 600 125
Supply and Demand 2,400 0 2,400 250 100
The Black Slate Golem 6,500 0 0 600 125
The Land Shark 3,600 3,600 0 600 125
The Razor Snake 4,000 4,000 4,000 1,600 0
To The Rescue 0 5,000 0 500 80
To The Rescue 5,500 5,500 0 600 300
Troubled Waters 0 0 6,500 600 125
Troubled Waters 0 0 7,500 500 180
West meets East 0 3,600 3,600 600 125
West meets East 0 5,500 5,500 600 125
X Marks the Spot 0 0 4,000 250 100
X Marks the Spot 0 0 4,000 500 100
X Marks the Spot 3,500 3,500 3,500 1,250 0
Voyage Adversity Reward
Morale Combat Seafaring
A Voyage of Discovery 0 6,500 0 Trait: Plucky (+40 combat)
A Voyage of Discovery 2,800 2,800 2,800 Trait: Quick-Footed (+80 speed)
The Chimera Straits 3,500 3,500 3,500 Unlocks Chimera Straits and Feral Chimera Feral Chimera
Voyage Adversity Reward
Morale Combat Seafaring
Bounty Hunter 5,500 5,500 0 1 Chi
Bounty Hunter 0 10,000 0 1 Koi Scales
Gangplanks and Cannons 0 10,000 0 1 Plate
Supply and Demand 0 10,000 0 10 Spices
Supply and Demand 0 0 10,000 1 Pearls
The Fly Catcher 0 10,000 0 1 Lacquer
To The Rescue 0 5,500 5,500 1 Ancient bones

The Scythe[]

In the Scythe, adversity ranges from 6,500 to 13,000 for single-stat voyages, 3,600 to 8,000 per stat for dual-stat voyages, and 3,500 to 6,500 per stat for triple-stat voyages. Rewards for success range from 200 to 2,000 chimes and 125 to 500 cherrywood per voyage.

Voyage Adversity Reward
Morale Combat Seafaring Chimes icon Cherrywood icon
A Daring Raid 0 6,500 0 200 150
A Ritual 7,000 0 0 700 125
A Ritual 13,000 0 0 750 500
A Ritual 0 0 13,000 750 500
A Zombie Problem? 0 13,000 0 750 500
Bounty Hunter 6,500 6,500 6,500 2,000 0
Escort Duty 6,500 0 6,500 600 300
Explore the Seas 6,500 0 6,500 600 300
First Contact 3,600 0 3,600 200 150
For the Good of All 0 6,500 6,500 600 300
In Dire Need 0 7,000 0 700 125
In Dire Need 0 5,500 5,500 650 200
In Dire Need 5,000 5,000 5,000 1,800 0
Island Explorer 0 11,000 0 600 300
Island Explorer 4,500 4,500 4,500 1,500 0
I Spy 6,500 0 0 200 150
I Spy 11,000 0 0 600 300
On Turtleback 0 4,200 4,200 700 125
Riddles 9,001 0 0 650 200
Scupper a Plot 0 0 6,500 200 150
Sink 'em 0 3,600 3,600 200 150
Smuggling Job 4,200 0 4,200 700 125
Smuggling Job 5,500 0 5,500 650 200
Supply and Demand 0 8,000 8,000 750 500
The Cure 8,000 0 8,000 750 500
The Mountain Giant 0 9,001 0 650 200
To the Rescue 3,500 3,500 3,500 1,200 0
To the Rescue 3,600 3,600 0 200 150
To the Rescue 6,500 6,500 0 600 300
To the Rescue 8,000 8,000 0 750 500
Troubled Waters 0 0 9,001 650 200
Troubled Waters 0 0 11,000 600 300
Troubled Waters 0 0 13,000 750 500
Tsunami 0 0 7,000 700 125
Voyage Adversity Reward
Morale Combat Seafaring
A Voyage of Discovery 4,500 4,500 4,500 Trait: Fast Learner (+10% experience)
A Voyage of Discovery 0 5,500 5,500 Trait: Loyal (chance to prevent captain's death)
A Voyage of Discovery 5,500 0 5,500 Trait: Opportunist (better returns from partial success)
A Voyage of Discovery 5,500 5,500 0 Trait: Tough as Nails (chance to avoid death)
The Winds' Home 5,000 5,000 5,000 Unlocks Winds' Home and Sea Witch Sea Witch
Voyage Adversity Reward
Morale Combat Seafaring
A Ritual 13,000 0 0 2 Chi
For the Good of All 6,500 6,500 6,500 15 Spices
For the Good of All 6,500 6,500 6,500 2 Pearls
Sink 'em 0 8,000 8,000 2 Ancient bones
Supply and Demand 0 0 13,000 2 Koi Scales
The Cure 13,000 0 0 2 Lacquer
The Sea Bear 0 13,000 0 2 Plate

The Bowl[]

In the Bowl, adversity ranges from 10,500 to 16,000 for single-stat voyages, 6,500 to 9,500 per stat for dual-stat voyages, and 5,300 to 8,000 per stat for triple-stat voyages. Rewards for success range from 300 to 1,200 chimes and 120 to 600 jade per voyage.

Voyage Adversity Reward
Morale Combat Seafaring Chimes icon Jade icon
A Daring Raid 0 14,000 0 750 250
A Feat of Seamanship 0 0 12,000 500 180
A Friend Indeed 5,300 5,300 5,300 300 120
A Friend Indeed 9,000 0 9,000 1,000 360
Bounty Hunter 8,000 8,000 8,000 1,200 600
Cure, The 9,500 0 9,500 1,200 600
Expansion 14,000 0 0 750 250
Expansion 7,500 7,500 7,500 1,000 360
Expansion 0 16,000 0 1,200 600
Escort Duty 0 7,200 7,200 500 180
Fire-Breathing Turtle, The 0 15,000 0 1,000 360
First Contact 6,500 0 6,500 300 120
For the Good of All 0 9,000 9,000 1,000 360
I Spy 10,500 0 0 300 120
In Dire Need 7,200 7,200 0 500 180
Longma 0 6,500 6,500 300 120
Peace in our Time 16,000 0 0 1,200 600
Return Home 12,000 0 0 500 180
Sabotage 0 0 14,000 750 250
Siege Mentality 0 12,000 0 500 180
Siege Mentality 9,000 9,000 0 1,000 360
Sign it in Blood 15,000 0 0 1,000 360
Siren's Song, The 6,600 6,600 6,600 750 250
Smuggling Job 0 0 10,500 300 120
Smuggling Job 7,200 0 7,200 500 180
Smuggling Job 8,000 0 8,000 750 250
Supply and Demand 0 9,500 9,500 1,200 600
Thalassus 8,000 8,000 0 750 250
Thunderous Mountain Elephant, The 9,500 9,500 0 1,200 600
To the Rescue 0 10,500 0 300 120
To the Rescue 6,500 6,500 0 300 120
To the Rescue 5,800 5,800 5,800 500 180
To the Rescue 0 8,000 8,000 750 250
Troubled Waters 0 0 15,000 1,000 360
Troubled Waters 0 0 16,000 1,200 600
Voyage Adversity Reward
Morale Combat Seafaring
A Voyage of Discovery 14,000 0 0 Trait: Awe-Inspiring (+100 morale)
A Voyage of Discovery 0 0 14,000 Trait: Seafarer (+100 seafaring)
A Voyage of Discovery 0 14,000 Trait: Slayer (+100 combat)
A Voyage of Discovery 6,600 6,600 6,600 Trait: Workhorse (+150 speed)
Crescent Isle 5,800 5,800 5,800 Unlocks Crescent Isle and Judge of Dice Judge of Dice
Voyage Adversity Reward
Morale Combat Seafaring
Bounty Hunter 0 16,000 0 3 Koi Scales
In Dire Need 9,500 9,500 0 20 Spices
The Cure 16,000 0 0 3 Lacquer
A Ritual 16,000 0 0 3 Chi
Sink 'em 8,000 8,000 8,000 3 Ancient bones
Supply and Demand 0 0 16,000 3 Pearls
The White Snake Lady 0 16,000 0 3 Plate

The Pincers[]

In the Pincers, adversity ranges from 14,500 to 22,500 for single-stat voyages, 8,000 to 14,500 per stat for dual-stat voyages, and from 6,400 to 12,000 per stat for triple-stat voyages. Rewards for success range from 360 to 1,400 chimes and 140 to 700 stainless steel per voyage.

Voyage Adversity Reward
Morale Combat Seafaring Chimes icon Stainless steel icon
A Friend Indeed 6,400 6,400 6,400 360 140
A Friend Indeed 11,500 0 11,500 1,200 450
A Feat of Seamanship 0 0 16,000 900 300
Bixi, the Stone Tortoise 8,000 8,000 0 360 140
Bounty Hunter 10,000 10,000 10,000 1,200 450
Break it Up, Boys 0 16,000 0 900 300
Carapace Kraken, The 0 20,000 0 1,200 450
Con Rit the Giant Centipede 0 14,500 14,500 1,400 700
Expansion 0 14,500 0 360 140
Expansion 7,500 7,500 7,500 600 200
Expansion 0 22,500 0 1,400 700
Explore the Seas 8,000 8,000 8,000 900 300
First Contact 22,500 0 0 1,400 700
For the Good of All 0 11,500 11,500 1,200 450
Gangplanks and Cannons 0 9,000 9,000 600 200
Giant Vermillion Bird, The 14,500 14,500 0 1,400 700
Habaek the Shapeshifter 14,500 0 14,500 1,400 700
I Spy 14,500 0 0 360 140
I Spy 9,000 9,000 0 600 200
Jade Leviathan, The 9,600 9,600 0 900 300
Sabotage 8,000 0 8,000 360 140
Siege Mentality 0 8,000 8,000 360 140
Siege Mentality 0 15,200 0 600 200
Siege Mentality 11,500 11,500 0 1,200 450
Sign It in Blood 15,200 0 0 600 200
Sign It in Blood 20,000 0 0 1,200 450
Smuggling Job 0 0 14,500 360 140
Smuggling Job 9,000 0 9,000 600 200
Smuggling Job 9,600 0 9,600 900 300
Supply and Demand 0 0 15,200 600 200
Supply and Demand 16,000 0 0 900 300
Tianlong the Dragon 12,000 12,000 12,000 1,400 700
Troubled Water 0 0 20,000 1,200 450
Troubled Water 0 0 22,500 1,400 700
X Marks the Spot 0 9,600 9,600 900 300
Voyage Adversity Reward
Morale Combat Seafaring
A Voyage of Discovery 16,000 0 0 Trait: Leader (+1% to total morale)
A Voyage of Discovery 8,000 8,000 8,000 Trait: Lookout (+1% to total speed)
A Voyage of Discovery 0 16,000 0

Trait: Tactician (+1% to total combat)

A Voyage of Discovery 0 0 16,000 Trait: Seafriend (+1% to total seafaring)
A Voyage of Discovery 16,000 0 0 Trait: Multi-Talented (+50 morale, +50 combat, +50 seafaring, +100 speed)
A Voyage of Discovery 0 16,000 0 Trait: Multi-Talented (+50 morale, +50 combat, +50 seafaring, +100 speed)
A Voyage of Discovery 0 0 16,000 Trait: Multi-Talented (+50 morale, +50 combat, +50 seafaring, +100 speed)
A Voyage of Discovery 8,000 8,000 8,000 Trait: Multi-Talented (+50 morale, +50 combat, +50 seafaring, +100 speed)
The Shambling Lair 10,000 10,000 10,000 Unlocks Shambling Lair and Oxhead and Horseface Oxhead and Horseface
Voyage Adversity Reward
Morale Combat Seafaring
Return Home 20,000 0 0 5 Chi
Smuggling Job 11,500 0 11,500 5 Ancient bones
To The Rescue 10,000 10,000 10,000 5 Plate
The Cure 10,000 10,000 10,000 5 Lacquer
Umibozu, the Giant of the Sea 0 11,500 11,500 30 Spices
Not Again... 10,000 10,000 10,000 5 Pearls
The Koi Way 20,000 0 0 5 Koi Scales

The Loop[]

Standard voyages in the Loop have a speed requirement between 2,325 and 3,875. Time to complete voyages will range from 9:04 (at maximum speed) to 15:06.

Voyage Adversity Reward
Morale Combat Seafaring Chimes icon Terracotta icon
A Daring Raid 0 11,200 11,200 1,100 75
A Friend Indeed 8,000 8,000 8,000 1,760 0
A Shocking Do 14,400 0 14,400 1,025 175
Escort Duty 0 0 19,200 1,100 75
Escort Duty 15,200 0 15,200 1,100 275
Expansion 0 16,000 0 440 50
First Contact 25,600 0 0 1,100 275
First Contact 12,800 12,800 12,800 3,375 0
Island Explorer 9,600 9,600 9,600 2,200 0
I Spy 16,000 0 0 440 50
No, Thank You 0 25,600 0 1,100 275
Not Very Orphan 12,800 0 12,800 880 125
Resourceful 12,000 12,000 12,000 3,080 0
Routefinder 11,200 0 11,200 1,100 75
Routefinder 0 0 24,000 1,025 175
Routefinder 0 0 25,600 1,100 275
Sabotage 9,600 0 9,600 440 50
Scupper a Plot 11,200 11,200 0 1,100 75
Side Jobs 19,200 0 0 1,100 75
Side Jobs 0 22,400 0 880 125
Siege Mentality 0 19,200 0 1,100 75
Siege Mentality 0 9,600 9,600 440 50
Smuggling Job 0 0 16,000 440 50
Thank You 24,000 0 0 1,025 175
The Deep Plunderer 9,600 9,600 0 440 50
The Doctor Calls 22,400 0 0 880 125
The Gigas 0 12,800 12,800 880 125
The Lazing Armadillo 0 0 22,400 880 125
The Not Beast 14,400 14,400 0 1,025 175
The Terracotta Men 12,800 12,800 0 880 125
They're Bad 0 14,400 14,400 1,025 175
To The Rescue 15,200 15,200 0 1,100 275
To The Rescue 10,400 10,400 10,400 2,640 0
Trouble with Terrapins 0 15,200 15,200 1,100 275
What Went Wrong? 0 24,000 0 1,025 175
Voyage Adversity Reward
Morale Combat Seafaring
A Voyage of Discovery 0 22,400 0 Trait: Tactician (+1% to total combat)
A Voyage of Discovery 0 0 22,400 Trait: Seafriend (+1% to total seafaring)
A Voyage of Discovery 22,400 0 0 Trait: Leader (+1% to total morale)
A Voyage of Discovery 10,400 10,400 10,400 Trait: Lookout (+1% to total speed)
Light Under Sea 15,000 15,000 15,000 Unlocks Light Under Sea and Wisp
Voyage Adversity Reward
Morale Combat Seafaring
Welling Up 25,600 0 0 6 Chi
Cavern Deep 12,800 12,800 12,800 6 Ancient bones
'arm 'er 0 25,600 0 6 Plate
An Interesting Box 15,200 15,200 0 6 Lacquer
Rewards of Virtue 25,600 0 0 35 Spices
Good Deeds 0 25,600 0 6 Pearls
Tipping the Scales 15,200 0 15,200 6 Koi Scales

The Shield[]

Voyages in The Shield will take between 10:40 (at the speed cap) and 15:41 to complete.

Voyage Adversity Reward
Morale Combat Seafaring Chimes icon Azure icon
A Feat of Seamanship 0 20,480 20,480 3,280 360
Azure Waters 13,350 13,350 13,350 1,640 160
Azure Waters 28,500 0 0 2,460 240
Bladewing Trouble 0 17,100 17,100 2,460 240
Bounty Hunter 0 25,825 25,825 3,825 560
Diplomacy 25,825 0 25,825 3,825 560
Escort Duty 0 14,250 14,250 984 120
Expansion 16,030 16,030 0 1,640 160
Expansion 20,480 20,480 0 3,280 360
Explore the Seas 20,480 0 20,480 3,280 360
First Contact 35,625 0 0 3,280 360
For the Good of All 0 40,000 0 3,825 560
Gangplanks and Cannons 17,100 17,100 0 2,460 240
I Spy 27,075 0 0 1,640 160
Island Explorer 0 0 25,800 984 120
Lanjahn the Slaver 0 35,625 0 3,280 360
Making Music 0 0 40,000 3,825 560
No Time to Lose 40,000 0 0 3,825 560
No Time to Lose 21,375 21,375 21,375 3,825 560
Re-Sail Value 0 25,800 0 984 120
Resourceful 25,800 0 0 984 120
She Is Adamant 0 0 28,500 2,460 240
Siege Mentality 0 0 27,075 1,640 160
Sign It in Blood 17,100 0 17,100 2,460 240
Smuggling Job 14,250 14,250 14,250 2,460 240
Smuggling Job 0 0 35,625 3,280 360
Supply and Demand 11,400 11,400 11,400 3,825 0
Supply and Demand 16,030 0 16,030 1,640 160
The Clinging Sands 14,250 14,250 0 984 120
The Lightning Ray 14,250 14,250 0 984 120
The Obsidian Weapon 0 28,500 0 2,460 240
The Seven Great Toads 0 27,075 0 1,640 160
The Spinning Octopus 0 16,030 16,030 1,640 160
To the Rescue 25,825 25,825 0 3,825 560
X Marks the Spot 17,800 17,800 17,800 3,280 360
Voyage Adversity Reward
Morale Combat Seafaring
A Voyage of Discovery 28,500 0 0 Trait: Leader (+1% to total morale)
A Voyage of Discovery 0 28,500 0 Trait: Tactician (+1% to total combat)
A Voyage of Discovery 0 0 28,500 Trait: Seafriend (+1% to total seafaring)
A Voyage of Discovery 14,250 14,250 14,250 Trait: Lookout (+1% to total speed)
A Voyage of Discovery 14,250 14,250 14,250 Trait: Multi-Talented
Exile's Point 17,800 17,800 17,800 Unlocks Exile's Point and Kharidian Exile Kharidian Exile
Fossil Hunter[1] 15,000 15,000 15,000 1 Gemstone kaseki icon Gemstone kaseki
Cross Guard[1] 15,000 15,000 15,000 1 Tengu tsuba icon Tengu tsuba
  1. ^ a b Requires a distance travelled of 6,000,000 and having unlocked Exile's Point.
Voyage Adversity Reward
Morale Combat Seafaring
Ancient Bonus 0 20,485 20,485 8 Ancient bones
Pinching Spice 0 20,480 20,480 40 Spices
Obsidian Chi 17,800 17,800 17,800 8 Chi
Black Stone Fortress 17,800 17,800 17,800 8 Plate
A Lacquer Respect 35,625 0 0 8 Lacquer
Pearls In The East 20,485 20,485 0 8 Pearls
The Swarm 20,485 0 20,485 8 Koi Scales

A Barmaid's Tip[]

Each week, between Thursday at 00:00 UTC and Friday at 00:00 UTC, the player can ask Surula for gossip. Gossip can not be obtained on any other day of the week. The gossip takes the form of a voyage called A Barmaid's Tip. If accepted, it is placed in the third standard voyage slot, replacing the voyage there, if any. The adversity and reward for the mission are influenced by, but not completely controlled by, the currently selected port management focus. The table below shows the adversity and reward for A Barmaid's Tip in different regions.

Region Adversity Reward
Morale Combat Seafaring Chimes icon Other
The Arc 800 800 800 500 250 Bamboo icon
The Skull 2,000 2,000 2,000 700 350 Gunpowder icon
The Hook 3,500 3,500 3,500 1,200 500 Slate icon
The Scythe 5,000 5,000 5,000 1,400 650 Cherrywood icon
The Bowl 5,800 5,800 5,800 2,000 800 Jade icon
The Pincers 8,000 8,000 8,000 2,500 900 Stainless steel icon
The Loop 9,280 9,280 9,280 2,925 400 Terracotta icon
The Shield 14,250 14,250 14,250 6,830 720 Azure icon

Trivia[]

  • Several voyages have adversity levels of 9,001 in reference to the internet meme "Over 9,000" taken from Dragon Ball Z.
  • Peace in our Time is most likely a reference to the quote "peace for our time" (often misquoted as "peace in our time") used by British Prime Minister Neville Chamberlain after signing the Munich Agreement.
  • The Sea Bear might be a reference to The Camping Episode in Spongebob Squarepants, where they encounter a sea bear.
  • White Snake Lady is probably a reference to the Chinese Legend of the White Snake. In the oldest versions of the legend, she was a demon.
  • A Flock of Flying Squid may be a reference to the Japanese Flying Squid.
  • Umibozu, the Giant of the Sea is a reference to a mythical Japanese monster that supposedly rises from the waters and capsizes any ships that try to communicate with it.
  • Rewards of Virtue could very well be a reference to the visual novel Virtue's Last Reward.
  • The Fossil Hunter and Cross Guard voyage were exceedingly rare due to a glitch allowing them to be replaced with other standard voyages before appearing. This was fixed on 9 March 2015.
  • Lanjahn the Slaver might be a reference to Long John Silver, a character from the book Treasure Island
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