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By having an adventurer (or two) in your port up to six special voyages are available each day. One adventurer is unlocked during the tutorial, other adventurers are unlocked by a special voyage that is only available after the player has reached level 90 in the corresponding skill. Once unlocked, adventurers may be randomly selected to appear in the port after a reset occurs or an adventurer reroll is used; although the Adventurer(s) are randomly selected, the number and selection can be influenced by building the appropriate bar or icon port upgrades.
Each adventurer can provide different special voyages and the chance of receiving a certain special voyage can be increased by building the appropriate totem hotspot. The special voyages are:
- Story mode voyages: These advance the adventurer's storyline and provide a hefty reward after completing all six story mission per adventurer. These story mission are related to the parts of the Wushanko isles and you will not be able to go on a story mission for an area that has not been unlocked.
- Resource voyages: These provide either building materials or trade goods as a reward. The type of trade good depends on the adventurer and the amount is increased when the player unlocks more areas.
- Scroll voyages: These provide a quarter of a scroll upon completion (the type of scroll is chosen in the Port Management). By completing all four parts of a scroll a player is able to craft Armour, Weapons, Scrimshaws and unlock Recipes. If all four parts of the chosen scroll have already been earned, the voyage will be wasted.
- Experience voyages: These reward the player with experience upon completion. The type of experience is related to the adventurer sent on the mission (e.g. The Biologist will reward Herblore experience). The more areas the player has unlocked, the more experience is rewarded.
- Clue voyages: These advance the adventurer's progress towards finding a new island. When talking to an adventurer in Surula's bar, players can direct the adventurer to a specific island. If players do not direct the adventurer to a specific island, the adventurer chooses one at random from islands not yet visited for that clue. Adventurers must visit the correct island on a successful voyage to make progress on the clue.
The adversity for these resource, scroll and experience voyages is related to the highest area unlocked by the player (regardless of the player's Port Management focus).
An adventurer may only go on one special voyage a day, when the player starts a special voyage using that adventurer, all other special voyages for that adventurer are removed from the list. Special voyages can't be individually rerolled, but the Adventurer Reroll random event reward allows the player to generate a new set of visiting adventurers and their special voyages. To avoid wasting any special voyages, ensure any adventurers already in port have set sail before activating the reroll.
Special Joint Voyages are available when specific pairs of adventurers are in the port. When the player starts a special joint voyage all other special voyages are removed for both adventurers. Using an adventurer, all other special voyages for that adventurer are removed from the list. Choosing a joint voyage removes all other special voyages for both adventurers. Adventurers that can team up for joint voyages are:
- The Assassin and the Convict
- The Whaler and the Biologist
- The Missionary and the Occultist
- The Chef and Biologist
- The Architect and the Missionary
- The Trapper and the Assassin
- The Exile and the Whaler
Final story missions become available when the storyline for certain adventurers have been completed and two of the three adventures are in the port. Completing one of these final storylines is a Competionist cape requirement and completing all four of these is required for the Completionist cape (t).
The Architect
The Architect is unlocked by reaching level 90 in Construction. Upgrade an icon hotspot with the Ornate Arch to increase your chance to attract the Architect; the cost is 1,000 Chimes.
Story voyages
Name
|
Morale
|
Combat
|
Seafaring
|
Rewards
|
Meet the Architect
|
1,200
|
0
|
0
|
1
|
Research Continues
|
3,000
|
0
|
0
|
1
|
Promising Sample
|
0
|
3,600
|
3,600
|
1
|
Miracle Material
|
0
|
5,500
|
5,500
|
1
|
Strange Properties
|
14,000
|
0
|
0
|
1
|
Foundations
|
0
|
9,600
|
9,600
|
12 1 12
|
Resource voyages
Building Materials
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
|
|
|
200 180
|
The Arc
|
|
|
|
500 250
|
The Skull
|
|
|
|
800 300
|
The Hook
|
|
|
|
1,100 500
|
The Scythe
|
|
|
|
1,500 600
|
The Bowl
|
9,600
|
9,600
|
0
|
1,800 700
|
The Pincers
|
10,400
|
10,400
|
10,400
|
1,760 275
|
The Loop
|
0
|
17,100
|
17,100
|
4,920 560
|
The Shield
|
Scroll voyages
Experience voyages
Building Plans
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
|
|
|
|
The Arc
|
|
|
|
|
The Skull
|
3600
|
0
|
3600
|
10,000
|
The Hook
|
|
|
|
15,000
|
The Scythe
|
|
|
|
20,000
|
The Bowl
|
0
|
9,600
|
9,600
|
25,000
|
The Pincers
|
12,800
|
0
|
12,800
|
30,000
|
The Loop
|
0
|
17,100
|
17,100
|
35,000
|
The Shield
|
The Assassin
The Assassin is unlocked by reaching level 90 in Slayer. Special joint voyages are possible when the Assassin and the Convict are both in port at the same time. Upgrade an icon hotspot with the Human Skull to increase your chance to attract the Assassin; the cost is 1,000 Chimes.
Story voyages
Name
|
Morale
|
Combat
|
Seafaring
|
Rewards
|
Meet the Assassin
|
0
|
1,200
|
0
|
1
|
A Jade Frog in the Throat
|
2,000
|
2,000
|
0
|
1
|
The Death Lotus
|
0
|
6,500
|
0
|
1
|
Woe for Wu
|
0
|
9,000
|
0
|
1
|
Baby Tooth
|
0
|
14,000
|
0
|
1
|
Pulling the Tooth
|
8,000
|
8,000
|
8,000
|
1 25
|
Resource voyages
To Gain through Death
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
0
|
1,600
|
0
|
200 180
|
The Arc
|
0
|
4,000
|
0
|
500 250
|
The Skull
|
0
|
6,500
|
0
|
800 300
|
The Hook
|
0
|
9,001
|
0
|
1,100 500
|
The Scythe
|
0
|
14,000
|
0
|
1,500 600
|
The Bowl
|
0
|
16,000
|
0
|
1,800 700
|
The Pincers
|
0
|
22,400
|
0
|
1,760 275
|
The Loop
|
0
|
28,500
|
0
|
4,920 560
|
The Shield
|
|
|
|
|
The Arc
|
|
|
|
|
The Skull
|
0
|
7,500
|
0
|
10
|
The Hook
|
0
|
11,000
|
0
|
15
|
The Scythe
|
0
|
15,000
|
0
|
20
|
The Bowl
|
0
|
20,000
|
0
|
30
|
The Pincers
|
0
|
24,000
|
0
|
35
|
The Loop
|
0
|
35,625
|
0
|
40
|
The Shield
|
Scroll voyages
Experience voyages
Honing her Craft
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
|
|
|
|
The Arc
|
|
|
|
|
The Skull
|
0
|
6,500
|
0
|
10,000
|
The Hook
|
0
|
11,000
|
0
|
15,000
|
The Scythe
|
0
|
14,000
|
0
|
20,000
|
The Bowl
|
0
|
16,000
|
0
|
25,000
|
The Pincers
|
0
|
22,400
|
0
|
30,000
|
The Loop
|
0
|
28,500
|
0
|
35,000
|
The Shield
|
The Biologist
The Biologist is unlocked by reaching level 90 in Herblore. Special joint voyages are possible when the Biologist and the Whaler are both in port at the same time. Upgrade an icon hotspot with the Mammoth Head to increase your chance to attract the Biologist; the cost is 1,000 Chimes.
Story voyages
Name
|
Morale
|
Combat
|
Seafaring
|
Rewards
|
Meet the Biologist
|
0
|
0
|
1,200
|
1
|
Documentary Evidence
|
0
|
0
|
3,000
|
1
|
Specimens In The Wild
|
0
|
3,600
|
3,600
|
1
|
The Scientific Method
|
5,500
|
0
|
5,500
|
1
|
The Act of Observing
|
6,600
|
6,600
|
6,600
|
1
|
People Are the Deadliest Disease
|
0
|
16,000
|
0
|
1 25
|
Resource voyages
A Fine Expedition
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
|
|
|
200 180
|
The Arc
|
|
|
|
500 250
|
The Skull
|
3,600
|
0
|
3,600
|
800 300
|
The Hook
|
5,500
|
0
|
5,500
|
1,100 500
|
The Scythe
|
8,000
|
0
|
8,000
|
1,500 600
|
The Bowl
|
9,600
|
0
|
9,600
|
1,800 700
|
The Pincers
|
0
|
0
|
22,400
|
1,760 275
|
The Loop
|
17,100
|
0
|
17,100
|
4,920 560
|
The Shield
|
|
|
|
|
The Arc
|
|
|
|
|
The Skull
|
4,500
|
0
|
4,500
|
1
|
The Hook
|
6,500
|
0
|
6,500
|
2
|
The Scythe
|
9,000
|
0
|
9,000
|
3
|
The Bowl
|
11,500
|
0
|
11,500
|
5
|
The Pincers
|
0
|
14,400
|
14,400
|
6
|
The Loop
|
20,480
|
0
|
20,480
|
8
|
The Shield
|
Scroll voyages
Experience voyages
Studying Science
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
|
|
|
|
The Arc
|
|
|
|
|
The Skull
|
3,600
|
0
|
3,600
|
10,000
|
The Hook
|
5,500
|
0
|
5,500
|
15,000
|
The Scythe
|
8,000
|
0
|
8,000
|
20,000
|
The Bowl
|
9,600
|
0
|
9,600
|
25,000
|
The Pincers
|
0
|
12,800
|
12,800
|
30,000
|
The Loop
|
17,100
|
0
|
17,100
|
35,000
|
The Shield
|
The Chef
The Chef is unlocked by reaching level 90 in Cooking. Upgrade an icon hotspot with the Cooking Pot to increase your chance to attract the Chef; the cost is 1,000 Chimes.
Story voyages
Name
|
Morale
|
Combat
|
Seafaring
|
Rewards
|
Meet the Chef
|
0
|
0
|
1,200
|
1
|
Perfect Flavour
|
0
|
0
|
3,000
|
1
|
Toxins
|
3,600
|
0
|
3,600
|
1
|
Boiling Over
|
5,500
|
0
|
5,500
|
1
|
To The Ship!
|
0
|
0
|
14,000
|
1
|
Barrels of Mystery
|
9,600
|
0
|
9,600
|
18 1 28
|
Resource voyages
Can I Cook With It?
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
1,000
|
0
|
1,000
|
200 180
|
The Arc
|
2,400
|
0
|
2,400
|
500 250
|
The Skull
|
3,600
|
0
|
3,600
|
800 300
|
The Hook
|
5,500
|
0
|
5,500
|
1,100 500
|
The Scythe
|
|
|
|
1,500 600
|
The Bowl
|
9,600
|
0
|
9,600
|
1,800 700
|
The Pincers
|
12,800
|
0
|
12,800
|
1,760 275
|
The Loop
|
17,100
|
0
|
17,100
|
4,920 560
|
The Shield
|
Clue Voyages
Name
|
Morale
|
Combat
|
Seafaring
|
Island
|
Reward
|
Region
|
The Key Ingredient
|
1,200
|
0
|
0
|
|
1
|
The Arc
|
Recipe for Success
|
3,000
|
0
|
0
|
|
1
|
The Skull
|
So Sous Me
|
6,500
|
0
|
0
|
|
1
|
The Hook
|
Scroll voyages
Experience voyages
To Seek Out New Recipes
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
|
|
|
|
The Arc
|
|
|
|
|
The Skull
|
3,600
|
0
|
3,600
|
10,000
|
The Hook
|
|
|
|
15,000
|
The Scythe
|
8,000
|
0
|
8,000
|
20,000
|
The Bowl
|
9,600
|
0
|
9,600
|
25,000
|
The Pincers
|
10,400
|
10,400
|
10,400
|
30,000
|
The Loop
|
17,100
|
0
|
17,100
|
35,000
|
The Shield
|
The Convict
The Convict is unlocked by reaching level 90 in Thieving. Special joint voyages are possible when the Assassin and Convict are both in port at the same time. Upgrade an icon hotspot with the Stocks to increase your chance to attract the Convict; the cost is 1,000 Chimes.
Tutorial voyage
Name
|
Morale
|
Combat
|
Seafaring
|
|
|
A Helping Hand
|
250
|
300
|
450
|
350
|
300
|
Story voyages
Name
|
Morale
|
Combat
|
Seafaring
|
Rewards
|
Meet the Convict
|
1,200
|
0
|
0
|
1
|
0
|
0
|
1,200
|
A Place Called Respite
|
0
|
0
|
3,000
|
1
|
Return Mail
|
0
|
3,600
|
3,600
|
1
|
A Thief in the Night
|
9,000
|
0
|
0
|
1
|
Do Unto Others
|
14,000
|
0
|
0
|
1
|
Hail To the Khan
|
0
|
9,600
|
9,600
|
1 25
|
Resource voyages
A Bank Heist
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
|
|
|
200 180
|
The Arc
|
4,000
|
0
|
0
|
500 250
|
The Skull
|
6,500
|
0
|
0
|
800 300
|
The Hook
|
9,001
|
0
|
0
|
1,100 500
|
The Scythe
|
14,000
|
0
|
0
|
1,500 600
|
The Bowl
|
16,000
|
0
|
0
|
1,800 700
|
The Pincers
|
22,400
|
0
|
0
|
1,760 275
|
The Loop
|
28,500
|
0
|
0
|
4,920 560
|
The Shield
|
|
|
|
|
The Arc
|
|
|
|
|
The Skull
|
7,500
|
0
|
0
|
1
|
The Hook
|
11,000
|
0
|
0
|
2
|
The Scythe
|
15,000
|
0
|
0
|
3
|
The Bowl
|
20,000
|
0
|
0
|
5
|
The Pincers
|
24,000
|
0
|
0
|
6
|
The Loop
|
35,625
|
0
|
0
|
8
|
The Shield
|
Scroll voyages
Experience voyages
Brushing Up on Old Cons
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
|
|
|
|
The Arc
|
|
|
|
|
The Skull
|
6,500
|
0
|
0
|
10,000
|
The Hook
|
9,001
|
0
|
0
|
15,000
|
The Scythe
|
14,000
|
0
|
0
|
20,000
|
The Bowl
|
16,000
|
0
|
0
|
25,000
|
The Pincers
|
22,400
|
0
|
0
|
30,000
|
The Loop
|
28,500
|
0
|
0
|
35,000
|
The Shield
|
The Exile
The Exile is unlocked by reaching level 90 in Dungeoneering. Upgrade an icon hotspot with the Torn bag to increase your chance to attract the Exile; the cost is 1,000 Chimes.
Story voyages
Name
|
Morale
|
Combat
|
Seafaring
|
Rewards
|
Meet the Exile
Emotional Baggage
The Burden of Guilt
|
1,200
2000
6500
|
0
0
0
|
0
2000
0
|
1
|
Resource voyages
Hidden Resources
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
0
|
0
|
14,000
|
1,500 600
|
The Bowl
|
24,000
|
0
|
0
|
6
|
The Loop
|
0
|
0
|
35,625
|
8
|
The Shield
|
Clue Voyages
Name
|
Morale
|
Combat
|
Seafaring
|
Island
|
Reward
|
Region
|
Bring it Tome
|
8,000
|
8,000
|
8,000
|
|
1
|
The Pincers
|
An Outside Resource
|
10,400
|
10,400
|
10,400
|
|
1
|
The Loop
|
Marker Research
|
14,250
|
14,250
|
14,250
|
|
1
|
The Shield
|
A Place for Everything
|
18,000
|
18,000
|
18,000
|
|
1 Worldbearer ring
|
The Pincers
|
Scroll voyages
Experience voyages
Delving Deep
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
14,000
|
0
|
0
|
20,000
|
The Bowl
|
The Memory
The Memory is unlocked by reaching level 90 in Divination. Upgrade an icon hotspot with the Butterfly to increase your chance to attract the Memory; the cost is 1,000 Chimes.
Story voyages
Name
|
Morale
|
Combat
|
Seafaring
|
Rewards
|
Meet the Memory
|
0
|
0
|
1,200
|
1
|
False Memories
|
3,000
|
0
|
0
|
1
|
Resource voyages
Clue voyages
Name
|
Morale
|
Combat
|
Seafaring
|
Island
|
Rewards
|
Region
|
Something on Her Mind
|
800
|
800
|
800
|
|
1
|
The Arc
|
Jogging Her Memory
|
3,500
|
3,500
|
3,500
|
|
1
|
The Hook
|
Local Knowledge
|
14,250
|
14,250
|
14,250
|
|
1
|
The Bowl
|
Life Without Regrets
|
7,500
|
7,500
|
7,500
|
|
1 Captain trait removal
|
The Bowl
|
Scroll voyages
Experience voyages
The Missionary
The Missionary is unlocked by reaching level 90 in Prayer. Special joint voyages are possible when the Missionary and the Occultist are both in port at the same time. Upgrade an icon hotspot with the Saradominist Symbol to increase your chance to attract the Missionary; the cost is 1,000 Chimes.
Story voyages
Name
|
Morale
|
Combat
|
Seafaring
|
Rewards
|
Meet the Missionary
|
0
|
0
|
1,200
|
1
|
Go Among the Heathens
|
0
|
0
|
3,000
|
1
|
Spreading the Word
|
0
|
3,600
|
3,600
|
1
|
Voices Raised in Lamentation
|
0
|
5,500
|
5,500
|
1
|
The Belly of the Whale
|
0
|
0
|
14,000
|
1
|
God's Grace Upon You
|
0
|
9,600
|
9,600
|
1 25
|
Resource voyages
The Divine Claim
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
0
|
1,000
|
1,000
|
200 180
|
The Arc
|
0
|
3,600
|
3,600
|
800 300
|
The Hook
|
0
|
5,500
|
5,500
|
1,100 500
|
The Scythe
|
0
|
8,000
|
8,000
|
1,500 600
|
The Bowl
|
0
|
9,600
|
9,600
|
1,800 700
|
The Pincers
|
0
|
12,800
|
12,800
|
1,760 275
|
The Loop
|
0
|
17,100
|
17,100
|
4,920 560
|
The Shield
|
|
|
|
|
The Arc
|
0
|
4,500
|
4,500
|
1
|
The Hook
|
0
|
7,500
|
7,500
|
2
|
The Scythe
|
0
|
9,000
|
9,000
|
3
|
The Bowl
|
0
|
11,500
|
11,500
|
5
|
The Pincers
|
14,400
|
14,400
|
0
|
6
|
The Loop
|
0
|
20,480
|
20,480
|
8
|
The Shield
|
Scroll voyages
Experience voyages
A Divine Lesson
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
|
|
|
|
The Arc
|
|
|
|
|
The Skull
|
0
|
3,600
|
3,600
|
10,000
|
The Hook
|
0
|
5,500
|
5,500
|
15,000
|
The Scythe
|
0
|
8,000
|
8,000
|
20,000
|
The Bowl
|
0
|
9,600
|
9,600
|
25,000
|
The Pincers
|
0
|
0
|
22,400
|
30,000
|
The Loop
|
0
|
17,100
|
17,100
|
35,000
|
The Shield
|
The Occultist
The Occultist is unlocked by reaching level 90 in Runecrafting. Special joint voyages are possible when the Missionary and the Occultist are both in port at the same time. Upgrade an icon hotspot with the Occult Artefact to increase your chance to attract the Occultist; the cost is 1,000 Chimes.
Story voyages
Name
|
Morale
|
Combat
|
Seafaring
|
Rewards
|
Meet the Occultist
|
0
|
1,200
|
0
|
1
|
The Brain
|
0
|
3,000
|
0
|
1
|
The Body
|
0
|
3,600
|
3,600
|
1
|
The Blood
|
0
|
9,000
|
0
|
1
|
A Date with Oroshu
|
14,000
|
0
|
0
|
1
|
The Loophole
|
0
|
9,600
|
9,600
|
1 25
|
Resource voyages
An Arcane Bounty
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
|
|
|
200 180
|
The Arc
|
2,400
|
2,400
|
0
|
500 250
|
The Skull
|
3,600
|
3,600
|
0
|
800 300
|
The Hook
|
5,500
|
5,500
|
0
|
1,100 500
|
The Scythe
|
8,000
|
8,000
|
0
|
1,500 600
|
The Bowl
|
9,600
|
9,600
|
0
|
1,800 700
|
The Pincers
|
12,800
|
12,800
|
0
|
1,760 275
|
The Loop
|
17,100
|
17,100
|
0
|
4,920 560
|
The Shield
|
|
|
|
|
The Arc
|
4,500
|
4,500
|
0
|
1
|
The Hook
|
6,900
|
6,500
|
0
|
2
|
The Scythe
|
9,000
|
9,000
|
0
|
3
|
The Bowl
|
11,500
|
11,500
|
0
|
5
|
The Pincers
|
0
|
0
|
24,000
|
6
|
The Loop
|
20,480
|
20,480
|
0
|
8
|
The Shield
|
Scroll voyages
Experience voyages
Arcane Knowledge
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
|
|
|
|
The Arc
|
|
|
|
|
The Skull
|
3,600
|
3,600
|
0
|
10,000
|
The Hook
|
5,500
|
5,500
|
0
|
15,000
|
The Scythe
|
8,000
|
8,000
|
0
|
20,000
|
The Bowl
|
9,600
|
9,600
|
0
|
25,000
|
The Pincers
|
22,400
|
0
|
0
|
30,000
|
The Loop
|
17,100
|
17,100
|
0
|
35,000
|
The Shield
|
The Tengu
The Tengu is unlocked by reaching level 90 in Agility. Upgrade an icon hotspot with the Tengu mask to increase your chance to attract the Tengu; the cost is 1,000 Chimes.
Story voyages
Name
|
Morale
|
Combat
|
Seafaring
|
Rewards
|
Meet the Tengu
|
0
|
1,200
|
0
|
1
|
Tetsu-Oni
|
0
|
3,000
|
0
|
1
|
Resource voyages
Name
|
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
To the Skies!
|
22,400
|
0
|
0
|
1,760 275
|
The Loop
|
To the Skies!
|
28,500
|
0
|
0
|
4,920 560
|
The Shield
|
Clue voyages
Name
|
Morale
|
Combat
|
Seafaring
|
Island
|
Reward
|
Region
|
Free Bird
|
10,400
|
10,400
|
10,400
|
|
1
|
The Loop
|
Touch of Death
|
10,400
|
10,400
|
10,400
|
|
1
|
The Loop
|
Shadow Mask
|
10,400
|
10,400
|
10,400
|
|
1
|
The Loop
|
Charity Begins at Home
|
15,000
|
15,000
|
15,000
|
|
1 Gift of Gu
|
The Shield
|
Scroll voyages
Experience voyages
The Trapper
The Trapper is unlocked by reaching level 90 in Hunter. Upgrade an icon hotspot with the Trap to increase your chance to attract the Trapper; the cost is 1,000 Chimes.
Story voyages
Name
|
Morale
|
Combat
|
Seafaring
|
Rewards
|
Meet the Trapper
|
0
|
1,200
|
0
|
1
|
Tally-ho!
|
0
|
3,000
|
0
|
1
|
With My Bear Hands
|
3,600
|
3,600
|
0
|
1
|
Know Thy Enemy
|
5,500
|
5,500
|
0
|
1
|
Warfare Is Based On Deception
|
0
|
14,000
|
0
|
1
|
Theories Abound
|
9,600
|
9,600
|
0
|
18 1 7
|
Resource voyages
Name
|
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
|
|
|
|
200 180
|
The Arc
|
Ol' Bessie's Favourite Snack
|
2,400
|
2,400
|
|
500 250
|
The Skull
|
You Don't Hunt Slate
|
3,600
|
3,600
|
0
|
800 300
|
The Hook
|
|
|
|
|
1,100 500
|
The Scythe
|
You Don't Hunt Jade
|
8,000
|
8,000
|
0
|
1,500 600
|
The Bowl
|
You Don't Hunt Steel
|
9,600
|
9,600
|
0
|
1,800 700
|
The Pincers
|
You Don't Hunt Terracotta
|
12,800
|
12,800
|
0
|
1,760 275
|
The Loop
|
You Don't Hunt Azure
|
17,100
|
17,100
|
0
|
4,920 560
|
The Shield
|
The Hunt
|
|
|
|
|
The Arc
|
The Hunt
|
|
|
|
|
The Skull
|
The Hunt
|
|
|
|
|
The Hook
|
The Hunt
|
|
|
|
|
The Scythe
|
The Hunt
|
|
|
|
|
The Bowl
|
The Hunt
|
11,500
|
11,500
|
0
|
1 4
|
The Pincers
|
The Hunt
|
0
|
14,400
|
14,400
|
1 5
|
The Loop
|
The Hunt
|
0
|
20,480
|
20,480
|
2 6
|
The Shield
|
Clue Voyages
Name
|
Morale
|
Combat
|
Seafaring
|
Island
|
Reward
|
Region
|
Sulphorous Silliness
|
0
|
3,000
|
0
|
|
1
|
The Skull
|
Charcoal Charade
|
0
|
3,000
|
0
|
|
1
|
The Skull
|
Saltpeter Blues
|
0
|
3,000
|
0
|
|
1
|
The Skull
|
Scroll voyages
Experience voyages
Target Practice
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
|
|
|
|
The Arc
|
|
|
|
|
The Skull
|
|
|
|
10,000
|
The Hook
|
|
|
|
15,000
|
The Scythe
|
8,000
|
8,000
|
0
|
20,000
|
The Bowl
|
9,600
|
9,600
|
0
|
25,000
|
The Pincers
|
0
|
22,400
|
0
|
30,000
|
The Loop
|
17,100
|
17,100
|
0
|
35,000
|
The Shield
|
The Whaler
The Whaler is unlocked by reaching level 90 in Fishing. Special joint voyages are possible when the Biologist and the Whaler are both in port at the same time. Upgrade an icon hotspot with the Whale Skull Trophy to increase your chance to attract the Whaler Adventurer; the Cost is 1,000 Chimes.
Story voyages
Name
|
Morale
|
Combat
|
Seafaring
|
Rewards
|
Meet the Whaler
|
0
|
0
|
1,200
|
1
|
The Misguide
|
0
0
|
0
2,000
|
3,000
2,000
|
1
|
The Evacuation
|
3,600
|
0
|
3,600
|
1
|
Ramraid
|
0
|
5,500
|
5,500
|
1
|
The Old Man of the Sea
|
6,600
|
6,600
|
6,600
|
1
|
The Whale Whisperer
|
8,000
|
8,000
|
8,000
|
1 100
|
Resource voyages
A Deep-Sea Discovery
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
|
|
|
200 180
|
The Arc
|
0
|
0
|
4,000
|
500 250
|
The Skull
|
0
|
0
|
6,500
|
800 300
|
The Hook
|
0
|
0
|
9,001
|
1,100 500
|
The Scythe
|
0
|
0
|
14,000
|
1,500 600
|
The Bowl
|
0
|
0
|
16,000
|
1,800 700
|
The Pincers
|
22,400
|
0
|
0
|
1,760 275
|
The Loop
|
0
|
0
|
28,500
|
4,920 560
|
The Shield
|
|
|
|
|
The Arc
|
|
|
|
|
The Skull
|
0
|
0
|
7,500
|
1
|
The Hook
|
0
|
0
|
11,000
|
2
|
The Scythe
|
0
|
0
|
15,000
|
3
|
The Bowl
|
0
|
0
|
20,000
|
5
|
The Pincers
|
14,400
|
0
|
14,400
|
6
|
The Loop
|
0
|
0
|
35,625
|
8
|
The Shield
|
Clue Voyages
Name
|
Morale
|
Combat
|
Seafaring
|
Island
|
Reward
|
Region
|
Fish out of Water
|
0
|
0
|
1,200
|
|
1
|
The Arc
|
Hook, Line and Sinker
|
0
|
0
|
3,000
|
|
1
|
The Skull
|
Reeling Them In
|
0
|
0
|
6,500
|
|
1
|
The Hook
|
Scroll voyages
Experience voyages
Learning from Fish
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
|
|
|
|
The Arc
|
|
|
|
|
The Skull
|
0
|
0
|
6,500
|
10,000
|
The Hook
|
0
|
0
|
9,001
|
15,000
|
The Scythe
|
0
|
0
|
14,000
|
20,000
|
The Bowl
|
0
|
0
|
16,000
|
25,000
|
The Pincers
|
0
|
0
|
22,400
|
30,000
|
The Loop
|
0
|
0
|
28,500
|
35,000
|
The Shield
|
Joint voyages
Joint voyages are only available when certain pairs of adventurers are in port at the same time: the Assassin and the Convict, the Biologist and the Whaler, or the Missionary and the Occultist. Accepting a special joint voyage will remove all remaining voyages for both adventurers.
The Assassin and Convict
A Joint Acquisition
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
0
|
1,600
|
0
|
300 250
|
The Arc
|
0
|
4,000
|
0
|
700 350
|
The Skull
|
0
|
6,500
|
0
|
1,200 400
|
The Hook
|
0
|
9,001
|
0
|
1,400 650
|
The Scythe
|
0
|
15,000
|
0
|
2,000 800
|
The Bowl
|
0
|
20,000
|
0
|
2,500 900
|
The Pincers
|
0
|
24,000
|
0
|
2,200 325
|
The Loop
|
0
|
35,625
|
0
|
6,830 720
|
The Shield
|
|
|
|
|
The Arc
|
|
|
|
|
The Skull
|
0
|
8,000
|
0
|
2
|
The Hook
|
0
|
11,000
|
0
|
4
|
The Scythe
|
0
|
16,000
|
0
|
6
|
The Bowl
|
0
|
22,500
|
0
|
10
|
The Pincers
|
0
|
25,600
|
0
|
12
|
The Loop
|
0
|
40,000
|
0
|
16
|
The Shield
|
The Biologist and Whaler
A Joint Acquisition
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
0
|
0
|
1,600
|
300 250
|
The Arc
|
0
|
0
|
4,000
|
700 350
|
The Skull
|
0
|
0
|
6,500
|
1,200 400
|
The Hook
|
0
|
0
|
9,001
|
1,400 650
|
The Scythe
|
0
|
0
|
15,000
|
2,000 800
|
The Bowl
|
0
|
0
|
20,000
|
2,500 900
|
The Pincers
|
0
|
0
|
24,000
|
2,200 325
|
The Loop
|
0
|
0
|
35,625
|
6,830 720
|
The Shield
|
|
|
|
|
The Arc
|
|
|
|
|
The Skull
|
0
|
0
|
8,000
|
2
|
The Hook
|
0
|
0
|
11,000
|
4
|
The Scythe
|
0
|
0
|
16,000
|
6
|
The Bowl
|
0
|
0
|
22,500
|
10
|
The Pincers
|
25,600
|
0
|
0
|
12
|
The Loop
|
0
|
0
|
40,000
|
16
|
The Shield
|
A Joint Effort
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
0
|
5,000
|
5,000
|
10,000 x2
|
The Arc
|
|
|
|
|
The Skull
|
|
|
|
|
The Hook
|
0
|
0
|
7,500
|
25,000 x2
|
The Scythe
|
0
|
0
|
15,000
|
30,000 x2
|
The Bowl
|
0
|
0
|
20,000
|
35,000 x2
|
The Pincers
|
0
|
0
|
24,000
|
40,000 x2
|
The Loop
|
0
|
0
|
35,625
|
45,000 x2
|
The Shield
|
The Occultist and Missionary
A Joint Acquisition
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
1,600
|
0
|
0
|
300 250
|
The Arc
|
4,000
|
0
|
0
|
700 350
|
The Skull
|
6,500
|
0
|
0
|
1,200 400
|
The Hook
|
9,001
|
0
|
0
|
1,400 650
|
The Scythe
|
15,000
|
0
|
0
|
2,000 800
|
The Bowl
|
20,000
|
0
|
0
|
2,500 900
|
The Pincers
|
24,000
|
0
|
0
|
2,200 325
|
The Loop
|
35,625
|
0
|
0
|
6,830 720
|
The Shield
|
|
|
|
|
The Arc
|
8,000
|
0
|
0
|
2
|
The Hook
|
11,000
|
0
|
0
|
4
|
The Scythe
|
16,000
|
0
|
0
|
6
|
The Bowl
|
22,500
|
0
|
0
|
10
|
The Pincers
|
25,600
|
0
|
0
|
12
|
The Loop
|
40,000
|
0
|
0
|
16
|
The Shield
|
The Biologist and Chef
A Joint Acquisition
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
|
|
|
|
The Arc
|
|
|
|
|
The Skull
|
|
|
|
|
The Hook
|
0
|
0
|
9,001
|
1,400 650
|
The Scythe
|
|
|
|
|
The Bowl
|
0
|
0
|
20,000
|
2,500 900
|
The Pincers
|
0
|
0
|
24,000
|
2,200 325
|
The Loop
|
0
|
0
|
35,625
|
6,830 720
|
The Shield
|
|
|
|
|
The Arc
|
|
|
|
|
The Skull
|
|
|
|
|
The Hook
|
0
|
0
|
11,000
|
7 3
|
The Scythe
|
0
|
0
|
16,000
|
12 4
|
The Bowl
|
0
|
0
|
22,500
|
18 7
|
The Pincers
|
12,800
|
12,800
|
12,800
|
24 8
|
The Loop
|
0
|
0
|
40,000
|
30 10
|
The Shield
|
The Architect and Missionary
A Joint Acquisition
Morale
|
Combat
|
Seafaring
|
Rewards
|
Region
|
|
|
|
|
The Arc
|
|
|
|
|
The Skull
|
|
|
|
|
The Hook
|
|
|
|
|
The Scythe
|
|
|
|
|
The Bowl
|
20,000
|
0
|
0
|
2,500 900
|
The Pincers
|
0
|
24,000
|
0
|
2,200 325
|
The Loop
|
35,625
|
0
|
0
|
6,830 720
|
The Shield
|
|
|
|
|
The Arc
|
|
|
|
|
The Skull
|
|
|
|
|
The Hook
|
|
|
|
|
The Scythe
|
|
|
|
|
The Bowl
|
12,800
|
12,800
|
12,800
|
3 7
|
The Pincers
|
12,800
|
12,800
|
12,800
|
4 8
|
The Loop
|
40,000
|
0
|
0
|
6 10
|
The Shield
|
The Trapper and Assassin
The Exile and Whaler
Final story missions
Completing the story modes for certain trios of adventurers unlocks additional joint special voyages that appear when two of the three adventurers are in the port at the same time.
Assassin, Occultist, Whaler
Name
|
Morale
|
Combat
|
Seafaring
|
Rewards
|
Meet the Partner - Again
|
11,500
|
0
|
11,500
|
10
|
In Memory of Kirau
|
20,000
|
0
|
0
|
10
|
Assault on Paradise
|
12,000
|
12,000
|
12,000
|
10 50 50
|
Biologist, Convict, Missionary
Name
|
Morale
|
Combat
|
Seafaring
|
Rewards
|
Hull Down On The Horizon
|
20,000
|
0
|
0
|
11
|
A Concerted Effort
|
10,000
|
10,000
|
10,000
|
11
|
The Defiance of Hyu-Ji
|
12,000
|
12,000
|
12,000
|
11 50 50
|
Chef, Trapper, Architect
Name
|
Morale
|
Combat
|
Seafaring
|
Rewards
|
Reinforcement
|
11,500
|
11,500
|
0
|
12
|
Once More Into the Breach
|
0
|
20,000
|
0
|
12
|
Recipe Number 132:Fresh Idea
|
12,000
|
12,000
|
12,000
|
12 50 50
|
Tengu, Memory, Exile
Name
|
Morale
|
Combat
|
Seafaring
|
Rewards
|
Lament of the Sea
|
12,500
|
0
|
12,500
|
13 Gemstone kaseki
|
Gu: Warriors of the Magic Mountain
|
30,000
|
0
|
0
|
13 Tengu tsuba
|
Guardians of the World
|
18,000
|
18,000
|
18,000
|
13 50 50
|
The numbers beside the story progress icon refer to the fact that these are the 10th, 11th, 12th, and 13th storylines available (each of the six original adventurers has their own storyline) and are encountered in ascending order. For the purposes of port score they only count as 1 story progress and show up as such. This makes the max possible story score 84 (12 adventurers with 6 each and 12 final voyages), which accounts for 1,680 points of port score.