Whenever a ship returns from a voyage, there is a chance that the player will receive a random event, indicated by a pop-up message in the chat box. Rewards from random events include special effects that can be applied to voyages, extra voyage or crew rerolls, and the ability to reroll adventurers or visiting captains for hire.
Depending on which event is received, the player can trigger the minigame by talking to Felix the Black Marketeer to play A Simple Favour or Surula The Barmaid to play Last Orders. The player will be reminded that they have a minigame available by a yellow minigame icon appearing above the appropriate person's head and on the minimap. Disconnecting or logging out during a Random port event will cause you to lose the event, but as long as you have not yet started the event, it will still be available the next time you log in.
Each voyage can trigger a random event. However, when a random event has been awarded but not yet completed or failed, further random events are blocked. Therefore, to maximise random event rewards, it is important to complete any minigame earned.
Felix The Black Marketeer: A Simple FavourEdit
Felix's random event presents the message: "The Black Marketeer had a little trouble with some assassins. Speak to him to relive the event." In this minigame, the player helps the Black Marketeer work off his debt to the Death Lotus Assassins. The player takes control of Felix and must find 5 ninjas hiding in various barrels around the dock, then locate and identify each ninja's victim.
Only one ninja's victim can be searched for at a time. The player first searches for a ninja's barrel (these are easy to identify because the top is open so you can see the ninja hidden inside). If the player doesn't find a ninja within a set period of time, an arrow will appear pointing to one. Once the player has found a ninja, the ninja will give a clue hinting at who the intended victim is (one of the Wandering Strangers). The player, still controlling Felix, must then identify the correct victim; if the player guesses incorrectly, the ninja will give further clues to help the player narrow his search. Clues can specify what the target is wearing ("The target is wearing a hat"), colour or style of clothing ("No, the top is the wrong colour", "That's not my target, the top was a different style", or gender ("Well, that's not right. Completely the wrong gender for a start"). There are no penalties for misidentifying the victim, and no apparent time limits or limits on the number of guesses, so if desired, the player can ignore the clues and simply try all the wandering strangers.
Tip: You can see all the remaining ninjas at any time, even though you can only search for one ninja's victim at a time. Try to check nearby barrels as you move around the port searching for victims. That way you'll avoid wasting time running around the port looking for the next ninja.
Surula's Bar: Last OrdersEdit
After completing a voyage, players will sometimes receive the following message: "The Barmaid had a tricky time while the Ship was away. Speak to her to relive the events." For this minigame, the player takes control of Surula and must serve beer to 20 clients in the bar area, upstairs, and nearby outside, all in less than 10 minutes. Surula can hold only 2 beer glasses at once so she has to return to the bar to get more after serving every two customers. Once a client has been served, the "Serve Patron" option will no longer appear on the npc. This is a good indicator of whether the patron has been served already or not.
Note: If disconnected during the event, it'll count as a loss, earning you no rewards.
Seasinger Umi: Helping HandEdit
When Umi's event is available, the message "Seasinger Umi had a small issue when helping out around port. Speak to her to relive the event" appears in the chatbox. After it appears, talk to Seasinger Umi to take control of her and help her with job, which requires finding hidden items around the storehouse of your port. The Warehouse worker will task you with finding two or three items, giving you a description of the item needed. They can all be found within crates or barrels on the first floor of the lodge.
Random event rewardsEdit
Successfully completed random events will reward the player with various rerolls or effects that can be applied to ships. The possible rewards are
- Adventurer rerolls: Redeeming an Adventurer reroll from the Visitors drop-down menu generates a new set of visiting adventurers and special voyages. Only adventurers in the port will be replaced. Adventurers who are currently out of the port on voyages will remain under way and will be able to complete them. Because the Visitors menu will only show two adventurers at a time, you may need to check the bar or the Special voyages interface to see the new adventurers. Up to three of these can be held at one time.
- Captain rerolls: Redeeming a captain reroll from the Visitors drop-down menu immediately replaces the visiting captain for hire. Up to two of these can be held at one time.
- Crew rerolls: Redeeming a crew reroll reward from the Crew Roster interface adds 5 crew rerolls to the total available. Up to three crew reroll rewards can be held at one time. Crew reroll rewards do not expire, but once redeemed, any unused rerolls will be lost at reset.
- Voyage rerolls: Redeeming a voyage reroll reward from the Standard voyages interface adds 5 voyage rerolls to the total available. Up to three voyage reroll rewards can be held at one time. Voyage reroll rewards do not expire, but once redeemed, any unused rerolls will be lost at reset.
- Effects: Most effects provide a one-time boost to a single ship, increasing one stat by 10% for a single voyage. Stackable effects may be added more than once to a single ship. For example, if your Seafaring is 1500 but the voyage needs 2000, you could use two Seasinger's Cries for +20% Seafaring (+150 each), increasing the chance of success from 75% to 90%. Lifeboat/Protect Crew Effect is permanent, but must be applied to each ship.
To apply effects, open the Voyage interface, select the appropriate ship (by clicking the ship icons or using the left and right cursor keys), press the button "Add Effect", and select the effect(s) to be applied to the ship. You can also use the "Add Effects" button to check which effects are active on any ship in port. Any effects which have been applied to the currently selected ship will be labelled "Active". The available effects are shown in the table below.
Fortune of the Sea does not apply to experience voyages.
The maximum number of any given reward that can be stored is 3 for most rewards, but only 2 for captain rerolls and voyage rerolls. If getting a reward would make the number held by players exceed the maximum quantity for that reward, they get the message "You already have as many of this item as you are allowed." Reroll rewards serve to simply top up or replace things that are topped up or reset at 00:00 UTC anyway, and the usual expiry rules apply. Because of this, you may wish to avoid using them near the end of the day unless you expect to have time to use the benefit they provide.
- If the player has a regular pet following them, they will receive a message in chat stating that they cannot have a follower or summoning familiar while playing the mini-game. However, if the player has a Solomon's Store pet at the time that they are awarded the opportunity to play, they will be presented with the standard dialogues, but after clicking "Yes" in the confirmation dialogue asking if they want to play, nothing happens. Once the pet is "sent home" (via right-clicking on the pet), clicking the "Yes" button in the confirmation dialog will then take the player into the mini-game as normal. It is unknown yet if this is a bug/glitch or is intended behaviour. This applies to both minigames.
- It was possible for Death Lotus Assassins to hide in inaccessible barrels, making the minigame uncompletable. This has been fixed.
- It was possible for two patrons to spawn sitting in the same chair. This was fixed on 4 August 2014.
- It is possible that the hints given by the assassin upon misidentification of a target are conflicting with one-another, such as the assassin telling you the gender is wrong when incorrectly identifying both a male and female wandering stranger.